Has Ludinus been the least threatening main bad guy in Critical Role so far? Are you more excited for The Witcher 4 or Elden Ring Nightreign? Let us know!
I don't get the impression Ludinus is even *trying* to be threatening to BH. Not only has he not actively tried to do them harm yet, but he also doesn't even seem to be expecting to live through this, even if BH didn't interfere. He genuinely doesn't seem to have it out for them. So yeah, he's definitly the least threatening in that sense. As far as pure power and ability goes, he does feel like he has that. He's just not terribly interested in using it to murder our party...yet. That said...I don't think he wins if it's just him vs BH if they still have a good amount of resources left. At best he'll manage to take one or two of them with him, I think. Kinda depends on the dice though. A couple big rolls from him could *really* fuck them up fast. *(Thinks back to Caleb's time stop play.)* We know that for the coming battle he now has Lilliana's abilities added to his own. If & when this conversation leads to a fight, it could easily turn ugly for BH. We'll see come the new year.
I think folks talking about Lud being too easy are jumping the gun. I’ve noticed this channel has been extremely down on things as of late. Let’s wait to see how things wrap before we really do a postmortem
For real! They’ve been ragging on CR a whole lot. If you’re going for a pseudo-journalistic take on the ttrpg space it’d go a long way to try to be unbiased about it. Seems like some personal feelings are bleeding into these scripts
DnD has a villain problem. Is a pain to challenge eight-player tables and high-level tables, even worse when you combine that with CR having mostly veterans that learned a lot about the system over the years. The things Mercer has to do to challenge them feel cheap sometimes, like the guy that could pull and continuously attack someone in the VM fight, or just feel like he is specifically countering the stuff the players can do, which he mentioned in the last episode that he wants to avoid doing. He actually managed to design a cool time-based encounter around saving Imogen's mom instead of having a regular fight, which was very a inspired decision.
This is THE biggest reason other TTRPGs will make a massive dent in DnD going forward. The game is incredibly poorly balanced. Even with 4 players, it is clear, that the designers clearly have not played nor care about the game past 10th level. I mean hell the PAX game was frozen at 9th level for a reason. Yes we know less than 5 percent of the player base has made it this far but when the greatest advertisement for your system, Critical Role, keeps going there it broadcasts these faults to the masses.
"CR having mostly veterans that learned a lot about the system over the years".. well not really. Liam and Sam can pull some amazing plays for sure, Ashley on the other hand will frequently forget how a regular attack works and you can see Matt guiding her plays often.
the witcher was always about Ciri the only people upset are little boys that don't know the story and can't read books it comes from it's not a spoiler to say you can't keep a story going around dead characters the worlds keeps turning and the story goes on
ludinus genuinely scares me he's one of my favourite villains because he's still a mystery we don't know what he has planned and what he can do. him being in the force cage is a minor set back he still won he is now an exalted, he hasn't come close to being truly threatened so he hasn't shown what he can do yet
I love the beginning of campaign 3. I thought it was amazing. But it just feels like there's no consequences or threat to the players. It's really fun to watch these best friends hang out, and I love the role play, but when it comes to a serious story, (which is my go too) there have to be risk and I feel like it's missing that.
Id like to think he continues to underestimate them. Lets be honest though he cant be that much of a minor threat as he did manage to get this far. I honestly think hes sandbagging, cause from what we can tell he loves the sound of his voice and almost enjoys playing with the Hells. Also the battle was set up well to protect him. Sometimes the dice rolls can really determine the outcome of many things. I still dont know why as well for all the campaign three dislike. Especially if players cant relate to characters. I mean their fantasy persona's and not their own character. The way I see all three campaigns are this. 1) Vox machina - The Hero's 2) Mighty Nein - unsung(Unknown) Heros 3) Bells Hell's - Unlikely Hero's.
I gave up back around Episode 58, or somesuch. I resumed and made it into the early 70s before completely losing interest. I'm kind of amazed that this campaign is still going. He threw them into the save-the-world scenario so quickly that it sort of locked them into a narrower array of options. I thought they'd have wrapped this up long ago, even with their propensity for multi-episode diversions into angst and tomfoolery. I had looked forward to seeing Matt's work on Marquet, but they'd barely explored any of it by the time I quit.
Ludinus isn't the end boss, what they do with Predathos is. Free Predathos, they have just about every cleric and paladin in Alexandria on them, try to control Predathos, that can they control Predathos and not lose to the entities control, keep him caged and they become the new jailers. This is suppose to lead to the party splitting and becoming PVP.
I don't think it will be that easy. Ludious will have a crazy amount of stolen abilities and after gaining Liliana's power will be an Exaulted Ruidusborn. Also depending on how much he stole from her, any metamagic Socerer abilities ontop of being a Legendary 1000 year old wizard... He has to be so broken by this point. So far in this fight he has bearly used any spell slots. He could time stop, dimention door or plane shift out. He can just legendary resist the charisma save to exit and start attacking anytime he wants.
Wizards are strong but it’s there prep that makes them dangerous not the pure offensive power it’s how they utilize it as for Witcher 4 if my memory serves he’s retired to a vineyard and the torch needed to be passed regardless how much we love the original
Luddinus is a D&D problem, not a villian problem. The game mechanics are handicapped Matt BADLY right now, to the point that hot rolls and creativity are crippling his villians
Ludinus has got the be the most unprepared wizard ever.. Either that or he's already won and is just chilling now. Why the hell would you have as your immediate guard near the climax of a centuries long plan some random dudes with inconsistent powers? where are the reiloran juggernauts/ some more wizards or sorcerers to counterspell the party? Traps, alarms, anything at all that would indicate he actually had any plan. Also, forcecage? he could just misty step out, it takes a cha save but he's gotta have at least 1 legendary res right? Dispel Magic? And man.. ''let's have a chat, lol'' is a terrible way to end that episode. And y'know, it happens. As a DM you want the final description/phrase to have some impact and maybe you fumble. But why the fuck would any side of this want to talk now?
This might be a unpopular opinion but I think Matt Mercer sucks at creating balanced encounter, from what I've seen during C3. I get that it's really not easy to balance a fight with a group of 8 player, but it often feel like Matthew is scared of making an encounter hard because he doesn't want to kill a player.
Unfortunately the fact is 5e monsters just don’t stand up to a high level party especially being a lot of players, not without doing some meta breaking shit to keep the boss relevant and if you do that it can make the fight feel a bit iffy, so realistically a fight between players would be far more interesting at this stage.
Has Ludinus been the least threatening main bad guy in Critical Role so far? Are you more excited for The Witcher 4 or Elden Ring Nightreign? Let us know!
I don't get the impression Ludinus is even *trying* to be threatening to BH. Not only has he not actively tried to do them harm yet, but he also doesn't even seem to be expecting to live through this, even if BH didn't interfere.
He genuinely doesn't seem to have it out for them. So yeah, he's definitly the least threatening in that sense.
As far as pure power and ability goes, he does feel like he has that. He's just not terribly interested in using it to murder our party...yet.
That said...I don't think he wins if it's just him vs BH if they still have a good amount of resources left. At best he'll manage to take one or two of them with him, I think. Kinda depends on the dice though. A couple big rolls from him could *really* fuck them up fast. *(Thinks back to Caleb's time stop play.)* We know that for the coming battle he now has Lilliana's abilities added to his own. If & when this conversation leads to a fight, it could easily turn ugly for BH.
We'll see come the new year.
I think folks talking about Lud being too easy are jumping the gun. I’ve noticed this channel has been extremely down on things as of late. Let’s wait to see how things wrap before we really do a postmortem
For real! They’ve been ragging on CR a whole lot. If you’re going for a pseudo-journalistic take on the ttrpg space it’d go a long way to try to be unbiased about it. Seems like some personal feelings are bleeding into these scripts
DnD has a villain problem. Is a pain to challenge eight-player tables and high-level tables, even worse when you combine that with CR having mostly veterans that learned a lot about the system over the years. The things Mercer has to do to challenge them feel cheap sometimes, like the guy that could pull and continuously attack someone in the VM fight, or just feel like he is specifically countering the stuff the players can do, which he mentioned in the last episode that he wants to avoid doing. He actually managed to design a cool time-based encounter around saving Imogen's mom instead of having a regular fight, which was very a inspired decision.
This is THE biggest reason other TTRPGs will make a massive dent in DnD going forward. The game is incredibly poorly balanced. Even with 4 players, it is clear, that the designers clearly have not played nor care about the game past 10th level. I mean hell the PAX game was frozen at 9th level for a reason. Yes we know less than 5 percent of the player base has made it this far but when the greatest advertisement for your system, Critical Role, keeps going there it broadcasts these faults to the masses.
"CR having mostly veterans that learned a lot about the system over the years".. well not really. Liam and Sam can pull some amazing plays for sure, Ashley on the other hand will frequently forget how a regular attack works and you can see Matt guiding her plays often.
@@tgraposa3734 Their goal as a group is not to play optimally, but they prepare before big fights and most of them have really effective characters.
Ludinus is just team rocket.
You know...we never thought of it that way, but you may be on to something
the witcher was always about Ciri the only people upset are little boys that don't know the story and can't read books it comes from it's not a spoiler to say you can't keep a story going around dead characters the worlds keeps turning and the story goes on
Ludinus needs some minions in these encounters to eat up some of the parties action economy.
And the minions need some way of defending him
Ya Braus did +100 to a minion on a crit in this fight, but Matt should have put more minions in
ludinus genuinely scares me he's one of my favourite villains because he's still a mystery we don't know what he has planned and what he can do. him being in the force cage is a minor set back he still won he is now an exalted, he hasn't come close to being truly threatened so he hasn't shown what he can do yet
I love the beginning of campaign 3. I thought it was amazing. But it just feels like there's no consequences or threat to the players. It's really fun to watch these best friends hang out, and I love the role play, but when it comes to a serious story, (which is my go too) there have to be risk and I feel like it's missing that.
That's a fair take
Id like to think he continues to underestimate them. Lets be honest though he cant be that much of a minor threat as he did manage to get this far. I honestly think hes sandbagging, cause from what we can tell he loves the sound of his voice and almost enjoys playing with the Hells. Also the battle was set up well to protect him. Sometimes the dice rolls can really determine the outcome of many things. I still dont know why as well for all the campaign three dislike. Especially if players cant relate to characters. I mean their fantasy persona's and not their own character. The way I see all three campaigns are this. 1) Vox machina - The Hero's 2) Mighty Nein - unsung(Unknown) Heros 3) Bells Hell's - Unlikely Hero's.
I gave up back around Episode 58, or somesuch. I resumed and made it into the early 70s before completely losing interest.
I'm kind of amazed that this campaign is still going. He threw them into the save-the-world scenario so quickly that it sort of locked them into a narrower array of options. I thought they'd have wrapped this up long ago, even with their propensity for multi-episode diversions into angst and tomfoolery.
I had looked forward to seeing Matt's work on Marquet, but they'd barely explored any of it by the time I quit.
Ludinus isn't the end boss, what they do with Predathos is. Free Predathos, they have just about every cleric and paladin in Alexandria on them, try to control Predathos, that can they control Predathos and not lose to the entities control, keep him caged and they become the new jailers. This is suppose to lead to the party splitting and becoming PVP.
I don't think it will be that easy. Ludious will have a crazy amount of stolen abilities and after gaining Liliana's power will be an Exaulted Ruidusborn.
Also depending on how much he stole from her, any metamagic Socerer abilities ontop of being a Legendary 1000 year old wizard... He has to be so broken by this point.
So far in this fight he has bearly used any spell slots. He could time stop, dimention door or plane shift out. He can just legendary resist the charisma save to exit and start attacking anytime he wants.
Luninus actually has legendary resistances. We saw him use one during the live show.
This campaign might go on quite a bit longer than expected, if predathos gets out it’d be nice to get some fallout of the event
Well Critical Role is the size of 2 normal parties so no single enemy is going to challenge them.
Very true, it just of feels like somehow Matt forgot that a little bit this campaign lol
I think Ludinus is going easy on them. The real battle comes next. He's literally unbothered by them and wasn't even trying, from what I gathered.
Wait… seriously? No legendary actions or resistances?
Wizards are strong but it’s there prep that makes them dangerous not the pure offensive power it’s how they utilize it as for Witcher 4 if my memory serves he’s retired to a vineyard and the torch needed to be passed regardless how much we love the original
Luddinus is a D&D problem, not a villian problem. The game mechanics are handicapped Matt BADLY right now, to the point that hot rolls and creativity are crippling his villians
Ludinus has got the be the most unprepared wizard ever.. Either that or he's already won and is just chilling now. Why the hell would you have as your immediate guard near the climax of a centuries long plan some random dudes with inconsistent powers? where are the reiloran juggernauts/ some more wizards or sorcerers to counterspell the party? Traps, alarms, anything at all that would indicate he actually had any plan.
Also, forcecage? he could just misty step out, it takes a cha save but he's gotta have at least 1 legendary res right? Dispel Magic?
And man.. ''let's have a chat, lol'' is a terrible way to end that episode. And y'know, it happens. As a DM you want the final description/phrase to have some impact and maybe you fumble. But why the fuck would any side of this want to talk now?
facts
The legendary resistance is a valid point! Idk why he didn't do that, unless he is stalling for something. You can't dispel forcecage though :/
Honestly I lost all interest in C3 as a whole. C1 and C2 flowed much better and I think something was lost with how produced CR feels
You seem upset with critical role. Sorry you're not enjoying the show
Campaign 2 didn't have a "good" bad guy either. Season 1 is the only good season in my opinion.
This campaign has just been strait up terrible, like if you really break it down and take off the rose tinted glasses
This might be a unpopular opinion but I think Matt Mercer sucks at creating balanced encounter, from what I've seen during C3. I get that it's really not easy to balance a fight with a group of 8 player, but it often feel like Matthew is scared of making an encounter hard because he doesn't want to kill a player.
Unfortunately the fact is 5e monsters just don’t stand up to a high level party especially being a lot of players, not without doing some meta breaking shit to keep the boss relevant and if you do that it can make the fight feel a bit iffy, so realistically a fight between players would be far more interesting at this stage.