@@Luis-ub9mg It's called risk assessment. If you're able to play safe on autopilot, you don't have to think about what you're doing as much, which frees room in your mind to think about more important plays. Also, drop the attitude. It would do you some good to ask for an explanation before insulting them because you misunderstood. I assume you're old enough to know this.
In traditional fighters, you would call this broad definition of overextending/greed “preemptive play.” Basically the idea is that your decision relies upon your opponent making (or not making) specific choices that leave room for your option to work. Sajam has some great videos about the rock paper scissors of fighting games that include these ideas
The importance of waiting in the situations you describe is often called reactive play. Knowing when to play reactively, when to be preemptive, and when to simply establish effective offense is central to fighting game success. Great video!
4:41 In guide videos like this, there are usually one or two clips that COMPLETELY change the way I think about the game, and help me improve. You're Lucina, you're hitting Donkey Kong at 0%. He's in the air, and he air dodges. You do a safe and fast combo move to extend the combo and the juggle. 32 damage, easy. That's what I do. (although Sora gets 40% from this) Then, DK realizes he can't neutral air dodge again, so he picks a different option. But you're not directly chasing him just yet, you're saving all of your movement because you have a feeling he WON'T air dodge again. You move away for a moment, jumping yourself because Lucina's aerials are good enough to beat whatever option DK does, if the positioning is right. You probably don't even expect him using his second jump but it doesn't matter with how good of a position you're in. With his double jump gone, you can hit him with a fast-fall aerial. Even if that misses, it would be because he air dodged, and you can react to that anyway. But because you didn't miss and you landed safely, you were able to continue the combo and get him to 76% and offstage! So now you egdeguard him with your good moves. That's a great tip that I've learned from here: Watch for your opponent's first escape option, punish that, then watch for their SECOND escape option. Good players won't do the same one option twice, but if they are given multiple options, chances are they will do them in the same order almost every time. It's like doing a landing aerial, spotdodge, then up tilt, or grab ledge, neutral get up, then roll in. So if it were Sora, I'd start at 0 with NAir 1 2 UTilt UAir, basic BNB. Then I could wait to see if they air dodge, where I could hit them with another NAir loop combo or an IDJ up air to get them to the top blastzone. At that point they're probably really scared for an Up B, because everyone knows about the IDJ UAir into Up B kill confirm. If I try to Up B and I didn't hit the Up Air correctly, they are able to directional air dodge at the top. That's a problem because I'll be in freefall and they will reach the ground before me. But if I feel like I missed the combo and don't Up B, and instead go for something safer like Up Air or NAir, I can keep the pressure up even more. Maybe I'll even touch the ground first and get my resources back, while they still are losing a jump and are at 90%. If you're wondering why I didn't mention Magic at all, it's because I usually don't use Magic as Sora. It helps me think about the game in a smarter way, which is why I appreciate videos like this. If you're interested, you can see my shorts tab. But don't forget to subscribe to aann first!
This video finally gave me the info I needed to drop Dedede and pick up a character with options (not really lol)! On a more serious note, this is actually a really good video, really appreciate the work you put into this.
Amazing video. I just subbed. I’ve noticed that I’ve gotten really far in this game by not overextending in neutral and advantage, but you made me realize I’m still getting greedy in disadvantage and better players are taking advantage of it.
Agreed, no one talks about this habit enough. I play a bit of Kirby and he actually has a funny way of punishing overextension through rock, but other than that it’s really only good for edgeguarding at high percents or going to ledge relatively safely during a juggle situation (Kirby sucks).
Also side note, this is the first video I've watched on your channel. I already hate playing against joker (Ike main here), but your joker (and lucina and byleth) is nasty and it was fun to watch. GG!
Over extending: when you know it shouldn't hit but you want it anyways. Sometimes you're aware of it and it's funny as you try to get a hard read falcon punch, other times it's more subtle and WHY CAN'T I FUCKING HIT HIM
good vid, also this goes for anyone tbh. high level players get greedy all the time too. though it can be good. the main reason ppl overextend is to learn what options work and which dont. don't get greedy like this in important tournament sets, but trying new/greedy stuff is absolutely acceptable in friendlies/casuals
How about underextending/lacking in confidence? Sometimes just not feeling like you have the best confirm, despite having a solid grasp cuz weight match ups. I admittedly struggle with that every now and then.
This video might be *exactly* what i needed. I'm a campy af play but wonder why I still end up in horrible situations constantly even if I'm playing "right". But now it's easy to notice that I constantly overextend whenever an opening presents itself. Thanks for the video might be a game-changer 👌
Also keep in mind overextention isn't just something that happens in a set but something good players can and will bait you into doing regularly. If they catch on to how much you like rolling the dice they'll use that to their advantage
It’s so funny playing against people who are not aware of their own overextension. I played a set against a really solid Pyra/Mythra, but once I’d get to 60 they would just switch to pyra and quite literally only down air, with a small side of side b and up tilt. Being able to understand what habits are scrubby and what are not allows you to get really good at punishing and eventually winning more overall games
Little Mac main here, I was gonna say something witty about what to do instead, then realized there's no point since Mac has like 2-3 options total in order to land, and none of them are great
glad you understood it well :)) I definitely have plans for a neutral video, though making smash content is a little difficult because you have to get EVERYTHING right in terms of what you’re explaining, and neutral is such a deep and complicated thing that even I’m not sure if I can explain it without messing something up lol. So i have to be really careful with the script. It’s definitely coming soon though :)
I'm pretty amazing at clutching out games ngl and I feel like the best mentality for it is in my experience like "it would be cool asf if I came back from this" and I just lock in
@@aann lol i have the opposite. i notoriously throw leads away and SD at my region. My “throw” factor is unparalleled because no one has more faith that I’ll lose than me
Great channel, great topic! Subscribing for sure and catching up on what I missed. I don't improve cause I can't be consistent in this game with even the simplest inputs. Like jumping, turning around, and drift distance. I can do it in melee, I can train just moving around the stage and I know exactly where it goes wrong or right. But for ultimate, I feel like no matter how I practice I can never end up with the same jump and drift twice, I don't know if I'm not respecting buffering, running up against input lag, or just bad, but considering I can do just about whatever I want in melee consistently I figure its my own lack of knowledge in how this game works (via misconception or ignorance) that leads me to an endless plateau of mediocrity and frustration after every serious training mode session. I'd do anything to fix this so I can enjoy the game and really the learn the characters but unless movement feels fun to me and I can perform the maneuvers I plan out in my own head I just can't get into this like I do melee.
thanks for the sub! glad you're enjoying the channel also it looks like you need to get used to movement more? try doing some drills in training mode and get a better feel of the movement I guess, you can't really do well in this game with bad movement
@@aann Thank you for responding! Your channel is what up and comers need to get better and I'm really excited to see someone focusing on these sort of coccepts. Bonus points for being a huge Lucina fan. Its those drills that are killing me. In melee I can short hop turn around max distance dash jump from center stage then half drift forward then back air a shield as a drift back towards center to avoid a shield grab. It'll take a while to get all the inputs right just right but with a bit of time and gradual improvement I can do the same maneuver 10+ times in a row with no mistakes and end up drifting the same distance away from the shield every time. Then I try Ultimate, never mind the drifting, I can't even get a short hop turn around max distance dash jump back air to come out 10 times in a row. The character turns before the dash, the character dashes the opposite way, the character does a neutral air instead of a back air, the character turns around upon landing. Every time I try to break Ultimate down to fundamental inputs I find inconsistencies as if it's involuntarily buffering actions that I don't intend because of a fundamental way the controls function. Learning that c-stick can affect directional drift while set to smash attacks by adding directional inputs in with an attack was a breakthrough but I feel like there're two more of those breakthroughs I need to have before I realize the difference between Ultimate and Melee and start moving in this game in the fundamental way I'm supposed to.
Im not improving because i refuse to put ANY amount of time into labbing. I dont use fundies during my gameplay, i dont do combos, i dont even use most basic movement options (despite knowing how to do all these). I play purely off instinct, its how its been for the last 7 years, and thats how its gonna stay. I like it this way bc I watched some old friends become literal losers, devoting 8-12 hours of their day, everyday playing a game they never wanted to take pro in the first place. Its my destressor after a 56hr work week
@@startrader9503 “what lmao” thats my line bro. I said its my destressor after my long days, not that i dont have time. Im saying im unwilling to get better because I dont care to enter tournaments, like, at all.
@@startrader9503 thats what I said I wanted to do? Its whats fun for me, and I have nothing against people that want to compete. When I was in college, i just watched people play instead of study or work and their lives suck rn. Id prefer it to just stay a hobby
i main lucina :( joker is my boy though and tbh i used him a lot for this video bc he kind of relies a lot of reacting to his opponent so it was easy to record footage of him waiting for options which is what the vid was kind of about
I can get smoked just from QuickPlay. What's your advice to someone who's unable to get in Elite? Is it just bad neutral? What does it mean if I can't even cheese my way in?
How do you learn? Like to me this video is helpful cause I am that chap you describe in the first 30 seconds of the game, best in his friend group, can generally win against causuals. But for me the biggest drawback just seems I don't know how things react anymore different setups, different response. I know the long answer is to play the game and play with different people online/offline, watch vids, watch other matches but is there a smart way to make that time more efficient. Smash is a puzzle game (I love that analogy) but the people I loose too it feels like that know 100 different ways to solve the rubik's cube and I just sorta know the one lol.
Haven’t watched the video, but I’ll tell you why people aren’t improving and is quite simple. If you have seem a speed runner play and you don’t go like, “yeah I can pull that off”, don’t expect to be a contender in any fighting game. I’m not saying that competitive players speed run all sorts of games by default, but they can technically speed run their favorite fighting games/matches.
Can’t guarantee this is any good, but it’s what I do lol. Training mode a combo that I want to learn until I can do it with a tiny bit of confidence and then make a 99 stock ruleset and pick a character that I want to learn to play against and just try to hit that combo against a lvl 9 cpu repeatedly until I either feel confident enough that I can hit it on an actual player or get tilted enough that I decide to call it 😂 Edit: no modded switch btw, otherwise I might use training mode a bit more with the training pack
the real habit keeping me from improving is already being so godlike it's impossible to get any better than that
SO REAL
beat MKLeo. now.
This guy’s the reason I quit. He’s just too good 😣
@@Visi0nss leo isn't the measure anymore bruh, he still in hawaii
10:35 "Maybe you always do neutral get up at ledge or something" Damn called me out on that one lol
Basically just stop guessing wrong - and by extension, stop guessing when you don't have to or when it's not worth it to take a guess.
Bro that shit is the stupidest advice ever like just know when not to guess my guy thats like telling someone know how to not get hit
@@Luis-ub9mg It's called risk assessment. If you're able to play safe on autopilot, you don't have to think about what you're doing as much, which frees room in your mind to think about more important plays. Also, drop the attitude. It would do you some good to ask for an explanation before insulting them because you misunderstood. I assume you're old enough to know this.
In traditional fighters, you would call this broad definition of overextending/greed “preemptive play.” Basically the idea is that your decision relies upon your opponent making (or not making) specific choices that leave room for your option to work. Sajam has some great videos about the rock paper scissors of fighting games that include these ideas
The importance of waiting in the situations you describe is often called reactive play. Knowing when to play reactively, when to be preemptive, and when to simply establish effective offense is central to fighting game success. Great video!
4:41 In guide videos like this, there are usually one or two clips that COMPLETELY change the way I think about the game, and help me improve.
You're Lucina, you're hitting Donkey Kong at 0%. He's in the air, and he air dodges. You do a safe and fast combo move to extend the combo and the juggle. 32 damage, easy. That's what I do. (although Sora gets 40% from this)
Then, DK realizes he can't neutral air dodge again, so he picks a different option. But you're not directly chasing him just yet, you're saving all of your movement because you have a feeling he WON'T air dodge again. You move away for a moment, jumping yourself because Lucina's aerials are good enough to beat whatever option DK does, if the positioning is right. You probably don't even expect him using his second jump but it doesn't matter with how good of a position you're in. With his double jump gone, you can hit him with a fast-fall aerial. Even if that misses, it would be because he air dodged, and you can react to that anyway. But because you didn't miss and you landed safely, you were able to continue the combo and get him to 76% and offstage! So now you egdeguard him with your good moves.
That's a great tip that I've learned from here: Watch for your opponent's first escape option, punish that, then watch for their SECOND escape option. Good players won't do the same one option twice, but if they are given multiple options, chances are they will do them in the same order almost every time. It's like doing a landing aerial, spotdodge, then up tilt, or grab ledge, neutral get up, then roll in.
So if it were Sora, I'd start at 0 with NAir 1 2 UTilt UAir, basic BNB. Then I could wait to see if they air dodge, where I could hit them with another NAir loop combo or an IDJ up air to get them to the top blastzone. At that point they're probably really scared for an Up B, because everyone knows about the IDJ UAir into Up B kill confirm. If I try to Up B and I didn't hit the Up Air correctly, they are able to directional air dodge at the top. That's a problem because I'll be in freefall and they will reach the ground before me. But if I feel like I missed the combo and don't Up B, and instead go for something safer like Up Air or NAir, I can keep the pressure up even more. Maybe I'll even touch the ground first and get my resources back, while they still are losing a jump and are at 90%.
If you're wondering why I didn't mention Magic at all, it's because I usually don't use Magic as Sora. It helps me think about the game in a smarter way, which is why I appreciate videos like this. If you're interested, you can see my shorts tab. But don't forget to subscribe to aann first!
"who made it back to the fun side of a ledgetrap game" is just a fire sentence, perfectly captures Ultimate lol
I ain’t improving cuz I ain’t playing the game 🤷🏾♂️
This video isn’t for you buddy
Seems legit
As a comp player that’s so real
It’s okay. It’s a very high skill game. Not for everyone
More power to u ur a better man than us
I appreciate this video, therefore I will leave a comment for the algorithm
Additional comment for the UA-cam gods
glad you enjoyed :))) hope the algorithm clutches this one out for us
It worked
And another one
This video finally gave me the info I needed to drop Dedede and pick up a character with options (not really lol)! On a more serious note, this is actually a really good video, really appreciate the work you put into this.
Glad I could help! this one was super fun to make :)
My problem is fumbling under pressure against very fast characters like Cap and Roy. Still not sure to adapt against them
that happens a lot, ig with lucina what I did was like, play defense and just whiff punish them
Same with sonic. Baiting and punishing unsafe approach options is pretty necessary in those matchups.
Amazing video. I just subbed. I’ve noticed that I’ve gotten really far in this game by not overextending in neutral and advantage, but you made me realize I’m still getting greedy in disadvantage and better players are taking advantage of it.
Thanks for the sub! glad you got something out of the vid :))
This is such a great video going into detail on something many people don’t cover in Smash tutorials. Thanks man! Much appreciated!
Agreed, no one talks about this habit enough. I play a bit of Kirby and he actually has a funny way of punishing overextension through rock, but other than that it’s really only good for edgeguarding at high percents or going to ledge relatively safely during a juggle situation (Kirby sucks).
Also side note, this is the first video I've watched on your channel. I already hate playing against joker (Ike main here), but your joker (and lucina and byleth) is nasty and it was fun to watch. GG!
Over extending: when you know it shouldn't hit but you want it anyways. Sometimes you're aware of it and it's funny as you try to get a hard read falcon punch, other times it's more subtle and WHY CAN'T I FUCKING HIT HIM
good vid, also this goes for anyone tbh. high level players get greedy all the time too. though it can be good. the main reason ppl overextend is to learn what options work and which dont. don't get greedy like this in important tournament sets, but trying new/greedy stuff is absolutely acceptable in friendlies/casuals
Please do a part two! It's a struggle trying to adapt to an opponent in a match
on the way 🫡
This has helped me immensely. Thank you!
How about underextending/lacking in confidence? Sometimes just not feeling like you have the best confirm, despite having a solid grasp cuz weight match ups. I admittedly struggle with that every now and then.
That can definitely still lose the game in the long run but it's not going to immediately put you at risk of a reversal.
Glad this got recommended, very well put together and well spoken. Great advice!
Glad you enjoyed it! hope you'll stick around for my other stuff
This video might be *exactly* what i needed.
I'm a campy af play but wonder why I still end up in horrible situations constantly even if I'm playing "right". But now it's easy to notice that I constantly overextend whenever an opening presents itself.
Thanks for the video might be a game-changer 👌
glad you found it helpful :) yea this was a game changer for me, already knew what it was but only found out its importance recently
Also keep in mind overextention isn't just something that happens in a set but something good players can and will bait you into doing regularly. If they catch on to how much you like rolling the dice they'll use that to their advantage
My jump getups 💀
almost the entire discord server has a neutral getup habit 💀
@@aann I am almost the entire discord server
thank you for this video, nothing has ever hit where i've been stuck for years right on the head than this intro
will be grinding 🫡
That intro felt personal
This is great! Nice video dude you got a subscriber out of this guy
Thanks for the sub! welcome :)
It’s so funny playing against people who are not aware of their own overextension. I played a set against a really solid Pyra/Mythra, but once I’d get to 60 they would just switch to pyra and quite literally only down air, with a small side of side b and up tilt. Being able to understand what habits are scrubby and what are not allows you to get really good at punishing and eventually winning more overall games
Little Mac main here, I was gonna say something witty about what to do instead, then realized there's no point since Mac has like 2-3 options total in order to land, and none of them are great
8:39 « we all have fast fall air dodge », except that zss sux and doesn’t have that option
ok but flip kick
would love the neutral video, you broke down overextending in such a simple understandable way I would love to see the way you do it for neutral
glad you understood it well :)) I definitely have plans for a neutral video, though making smash content is a little difficult because you have to get EVERYTHING right in terms of what you’re explaining, and neutral is such a deep and complicated thing that even I’m not sure if I can explain it without messing something up lol. So i have to be really careful with the script. It’s definitely coming soon though :)
Mines rolling in and it's usually just me moving the stick to early
maybe do one video on how Lucina's tier changed & also about ProtoBanham?
Great content :)
The thing that keeps myself from improving is my constantly negative mentality
But yeah this Is real
I'm pretty amazing at clutching out games ngl and I feel like the best mentality for it is in my experience like "it would be cool asf if I came back from this" and I just lock in
@@aann lol i have the opposite. i notoriously throw leads away and SD at my region. My “throw” factor is unparalleled because no one has more faith that I’ll lose than me
The first part is more mashing out of disadvantage
My main catching strays out here I main mega man 😭 ha ha ha
I will never stop spamming down air with Pyra
I’m like the Ash Ketchum to everyone else’s Red
If you don't mind, I would like to have a conversation with Lucina in her castle
Spamming Nair is a pretty good reason
fire video, ty for the mindset recenter
My pleasure 🤓
Trust me I always have something to extend no matter the game state 😜
Great channel, great topic! Subscribing for sure and catching up on what I missed.
I don't improve cause I can't be consistent in this game with even the simplest inputs. Like jumping, turning around, and drift distance. I can do it in melee, I can train just moving around the stage and I know exactly where it goes wrong or right. But for ultimate, I feel like no matter how I practice I can never end up with the same jump and drift twice, I don't know if I'm not respecting buffering, running up against input lag, or just bad, but considering I can do just about whatever I want in melee consistently I figure its my own lack of knowledge in how this game works (via misconception or ignorance) that leads me to an endless plateau of mediocrity and frustration after every serious training mode session. I'd do anything to fix this so I can enjoy the game and really the learn the characters but unless movement feels fun to me and I can perform the maneuvers I plan out in my own head I just can't get into this like I do melee.
thanks for the sub! glad you're enjoying the channel
also it looks like you need to get used to movement more? try doing some drills in training mode and get a better feel of the movement I guess, you can't really do well in this game with bad movement
@@aann Thank you for responding! Your channel is what up and comers need to get better and I'm really excited to see someone focusing on these sort of coccepts. Bonus points for being a huge Lucina fan.
Its those drills that are killing me. In melee I can short hop turn around max distance dash jump from center stage then half drift forward then back air a shield as a drift back towards center to avoid a shield grab. It'll take a while to get all the inputs right just right but with a bit of time and gradual improvement I can do the same maneuver 10+ times in a row with no mistakes and end up drifting the same distance away from the shield every time.
Then I try Ultimate, never mind the drifting, I can't even get a short hop turn around max distance dash jump back air to come out 10 times in a row. The character turns before the dash, the character dashes the opposite way, the character does a neutral air instead of a back air, the character turns around upon landing. Every time I try to break Ultimate down to fundamental inputs I find inconsistencies as if it's involuntarily buffering actions that I don't intend because of a fundamental way the controls function. Learning that c-stick can affect directional drift while set to smash attacks by adding directional inputs in with an attack was a breakthrough but I feel like there're two more of those breakthroughs I need to have before I realize the difference between Ultimate and Melee and start moving in this game in the fundamental way I'm supposed to.
The only argument against Smash being a fighting game that I'll accept: Smash is a puzzle game
Im not improving because i refuse to put ANY amount of time into labbing. I dont use fundies during my gameplay, i dont do combos, i dont even use most basic movement options (despite knowing how to do all these). I play purely off instinct, its how its been for the last 7 years, and thats how its gonna stay. I like it this way bc I watched some old friends become literal losers, devoting 8-12 hours of their day, everyday playing a game they never wanted to take pro in the first place. Its my destressor after a 56hr work week
I work part-time, and am a full-time college student who has won a few local tournaments, you can absolutely find time to do a damn combo what lmao
@@startrader9503 “what lmao” thats my line bro. I said its my destressor after my long days, not that i dont have time. Im saying im unwilling to get better because I dont care to enter tournaments, like, at all.
@@LifeofWiks Then stay at that level I suppose?
@@startrader9503 thats what I said I wanted to do? Its whats fun for me, and I have nothing against people that want to compete. When I was in college, i just watched people play instead of study or work and their lives suck rn. Id prefer it to just stay a hobby
thank's for this video !
That's for sure my worst mistake :(
Joker Main detected, skill rejected
i main lucina :(
joker is my boy though and tbh i used him a lot for this video bc he kind of relies a lot of reacting to his opponent so it was easy to record footage of him waiting for options which is what the vid was kind of about
@@aann my bad, looked like a co main, Lucina is respectable
@@RyanMay-uo9fz he might be rising the ranks 👀 but im never dropping lucina
Video on neutral please
that terry made me so mad
which one lol
@@aann none of them could recover correctly so i think all of them
No the main problem that stops me from improving is i play ganon and am a masochist 👍🏼
I can get smoked just from QuickPlay. What's your advice to someone who's unable to get in Elite? Is it just bad neutral? What does it mean if I can't even cheese my way in?
How do you learn? Like to me this video is helpful cause I am that chap you describe in the first 30 seconds of the game, best in his friend group, can generally win against causuals. But for me the biggest drawback just seems I don't know how things react anymore different setups, different response. I know the long answer is to play the game and play with different people online/offline, watch vids, watch other matches but is there a smart way to make that time more efficient. Smash is a puzzle game (I love that analogy) but the people I loose too it feels like that know 100 different ways to solve the rubik's cube and I just sorta know the one lol.
10/10 video
glad you liked it :))
Video was really good! Too much yappin in some parts tho ngl
lmaoo glad you enjoyed :) can you tell me which parts you felt like i was yapping on
Haven’t watched the video, but I’ll tell you why people aren’t improving and is quite simple. If you have seem a speed runner play and you don’t go like, “yeah I can pull that off”, don’t expect to be a contender in any fighting game. I’m not saying that competitive players speed run all sorts of games by default, but they can technically speed run their favorite fighting games/matches.
What
good video, song name 0:53s
Pokemon XD: SIM Battle theme (could also bei Colosseum, can't remember exactly)
this vid was inspiring
I don't win because I main low tiers 😢
There's Plenty Of Bad Habits That i See On Elite Smash
yea elite smash is just not the best place to practice if you’re trying to actually improve a lot
@@aann What You Need Is The Legal Stage Mode And Great Like God Like Connection And The System Is Totally Fine.
What's the best way to utilize training mode and improving offline?
Can’t guarantee this is any good, but it’s what I do lol. Training mode a combo that I want to learn until I can do it with a tiny bit of confidence and then make a 99 stock ruleset and pick a character that I want to learn to play against and just try to hit that combo against a lvl 9 cpu repeatedly until I either feel confident enough that I can hit it on an actual player or get tilted enough that I decide to call it 😂
Edit: no modded switch btw, otherwise I might use training mode a bit more with the training pack
Your GSP? I'm curious what your level is
Just play joker and kill with a frame 5 Bair at 37% from center
Is it rage? Cuz then yeah what it is
Please make another
Yes
Im watching this video after getting clipped 6 times by Mr e🤡
goloso 🐵
por goloooooooso eee NNNOOOOOOO
U need to Lab ur characters and gameplay
if you suck? find a better main lol
Hi
Ok… but your character has a sword… so you can kind of just brainlessly mash in advantage
Sending this to my best friend who’s an 0-2er in the utah scene to get him ready for our 0-2er summit in June. Will report if this helps 🫡
that’s awesome, hope you two do well :)