Another superb announcement for this project, and a highlight in a direct which was packed to the teeth with some of the indie scene's best and brightest! The intro within the garden works wonderfully in grounding us, as we go into the announcement itself, I will say the use of the CRT helps a ton in the continued use of classic media in association with these trailers, and also gives a bit of the juxtaposition between the natural and electronic, which is a theme which occurs on the regular. I love how this largely focuses on the very beginning of the adventure (fitting this being the announcement of the prologue), but after only getting scant scenes before, this extended look at the early game is really refreshing, and tickles the mind with possibilities! From 0:28 we see Axis look upon the sky hoping for adventure, and with what I believe are his hearing aids next to him, this either gives us a scene even earlier in the timeline, with him just getting use to having them, or a piece from later in the demo looking up in a point of reflection. Only time will tell, but it is an interesting point, as a person who has people in their life who have hearing conditions, to take out hearing aids is a point of introspection and vulnerability for them, so I wonder what this act would mean for Axis. Cutting immediately to the actual fall of the ship, which acts as the classic call to action in this journey, we have to expect this to occur incredibly early on into the journey, but with what we see earlier on it is up to wonder on how long we will be playing and interacting within the world before this event. 0:31 shows us some super slick animation of the creation of a foliage bridge, through Axis's mild magical abilities! Showing again the use of skills being able to have other effects in exploration out of battle. This also sparks some interesting ideas, in if choosing your party will also come with the decision of who you bring for their movement abilities, or if after unlocking a party member, their skill set will always be at your disposal. Some interesting benefits and drawbacks for both systems, but either way it really makes things feel more lively in how characters can use their abilities in multiple ways! 0:36 shows us first hand the small village of Agrevale which Axis calls their home :) It's delightful to always see more of this world, and at the early game what this familiarity will bring to Axis as a character, with their mixed feelings around it and it's practices in relation to him! We knew it was going to be small, but with what we know as some of the main aspects of the area, it is a wonder on what the size of this intro area will be like, or how far we can explore! (Also yet again I am drawn in to this project through another bird like character, it's like poetry sort of they rhyme). 0:40 always a joy to see a main character with a healthy familial relationship, and Axis's old man, really does feel like it. With the face full of fuzz, and simple quiet life, you can both tell these are the people which raised Axis, and the reason for why Axis wants to explore, and expand his world. Them being more secluded is probably more for the protagonists origin point but it could be pointing to a few things directly, with Axis's hearing aids distancing him from his community, and generally being more of outsider, despite his best efforts. Things to mull over for sure. 0:42 - 0:50 give us more a look at the combat and exploration side of things, and a direct showing that we have a enemies on the overworld situation for certain! Lots of cool things which could used with this system, and I wonder also if it will have the Earthbound back attack or insta-beat systems in play as well. Though not soon after, we get to see a few of these enemy goobers in their full glory! And alongside it, a few of our teams moves! With Axis taking on the Ness like role of support as our main hero, though with the continued showing of Skybound Strike potential for decent physical damage. Cool to see that we're working in the classic act based structure of different spell levels, though the other thing which caught my eye was that the mana didn't move when the spell was used, either showing that certain low level spells are free, or that the mana is used immediately after selecting it. Something also to wonder, if minor. And also a cool little detail, that our early game bird friend, attacks on their own, really working as the King idea of a temp companion similar to Earthbound, though with an actual health pool. And then closing things out with a delightful splash screen with the promise of even more to come. A wonderful showing for this project, and one which continues to bring a smile to my face and ideas to my mind. Only the best, Mason & Co. with this fantastic RPG, and I can only wait for things to come into full focus when this properly releases. Until then, keep up the delightful work and have a lovely day :) Buuuuut... Now that I reaaaally think about it... All of these mechanics... Companions... A small starting hometown... And it being in a direct about MOTHER... This game is an obvious Deltarune ripoff! You really thought you could slip that one past me this time didn't you, but you can't fool me! I listen to public radio. And while I'm at it! Despite making CONTINUAL NOTICE, the game doesn't have ME IN IT! Again, think about the fan's Mason! Not even a shout out to me specifically?! I better be in the credits after all this work of writing. Man.. I hate to do this but with all the evidence laid out before me, I have to say again that game bad 0/10. Go play Happup or Susan Taxpayer some good games instead, of this BLIGHT on the indie landscape.
You call it a “Demo” but to me, it’s a solid “A+emo”. Because this definitely solves the back-to-school blues.
Excite
Bike
AAAASTRALL GUAAAAAAARD
Another superb announcement for this project, and a highlight in a direct which was packed to the teeth with some of the indie scene's best and brightest!
The intro within the garden works wonderfully in grounding us, as we go into the announcement itself, I will say the use of the CRT helps a ton in the continued use of classic media in association with these trailers, and also gives a bit of the juxtaposition between the natural and electronic, which is a theme which occurs on the regular.
I love how this largely focuses on the very beginning of the adventure (fitting this being the announcement of the prologue), but after only getting scant scenes before, this extended look at the early game is really refreshing, and tickles the mind with possibilities!
From 0:28 we see Axis look upon the sky hoping for adventure, and with what I believe are his hearing aids next to him, this either gives us a scene even earlier in the timeline, with him just getting use to having them, or a piece from later in the demo looking up in a point of reflection. Only time will tell, but it is an interesting point, as a person who has people in their life who have hearing conditions, to take out hearing aids is a point of introspection and vulnerability for them, so I wonder what this act would mean for Axis.
Cutting immediately to the actual fall of the ship, which acts as the classic call to action in this journey, we have to expect this to occur incredibly early on into the journey, but with what we see earlier on it is up to wonder on how long we will be playing and interacting within the world before this event.
0:31 shows us some super slick animation of the creation of a foliage bridge, through Axis's mild magical abilities! Showing again the use of skills being able to have other effects in exploration out of battle. This also sparks some interesting ideas, in if choosing your party will also come with the decision of who you bring for their movement abilities, or if after unlocking a party member, their skill set will always be at your disposal. Some interesting benefits and drawbacks for both systems, but either way it really makes things feel more lively in how characters can use their abilities in multiple ways!
0:36 shows us first hand the small village of Agrevale which Axis calls their home :) It's delightful to always see more of this world, and at the early game what this familiarity will bring to Axis as a character, with their mixed feelings around it and it's practices in relation to him! We knew it was going to be small, but with what we know as some of the main aspects of the area, it is a wonder on what the size of this intro area will be like, or how far we can explore! (Also yet again I am drawn in to this project through another bird like character, it's like poetry sort of they rhyme).
0:40 always a joy to see a main character with a healthy familial relationship, and Axis's old man, really does feel like it. With the face full of fuzz, and simple quiet life, you can both tell these are the people which raised Axis, and the reason for why Axis wants to explore, and expand his world. Them being more secluded is probably more for the protagonists origin point but it could be pointing to a few things directly, with Axis's hearing aids distancing him from his community, and generally being more of outsider, despite his best efforts. Things to mull over for sure.
0:42 - 0:50 give us more a look at the combat and exploration side of things, and a direct showing that we have a enemies on the overworld situation for certain! Lots of cool things which could used with this system, and I wonder also if it will have the Earthbound back attack or insta-beat systems in play as well. Though not soon after, we get to see a few of these enemy goobers in their full glory! And alongside it, a few of our teams moves! With Axis taking on the Ness like role of support as our main hero, though with the continued showing of Skybound Strike potential for decent physical damage. Cool to see that we're working in the classic act based structure of different spell levels, though the other thing which caught my eye was that the mana didn't move when the spell was used, either showing that certain low level spells are free, or that the mana is used immediately after selecting it. Something also to wonder, if minor. And also a cool little detail, that our early game bird friend, attacks on their own, really working as the King idea of a temp companion similar to Earthbound, though with an actual health pool.
And then closing things out with a delightful splash screen with the promise of even more to come. A wonderful showing for this project, and one which continues to bring a smile to my face and ideas to my mind.
Only the best, Mason & Co. with this fantastic RPG, and I can only wait for things to come into full focus when this properly releases. Until then, keep up the delightful work and have a lovely day :)
Buuuuut... Now that I reaaaally think about it... All of these mechanics... Companions... A small starting hometown... And it being in a direct about MOTHER... This game is an obvious Deltarune ripoff! You really thought you could slip that one past me this time didn't you, but you can't fool me! I listen to public radio. And while I'm at it! Despite making CONTINUAL NOTICE, the game doesn't have ME IN IT! Again, think about the fan's Mason! Not even a shout out to me specifically?! I better be in the credits after all this work of writing.
Man.. I hate to do this but with all the evidence laid out before me, I have to say again that game bad 0/10. Go play Happup or Susan Taxpayer some good games instead, of this BLIGHT on the indie landscape.
WE WILL BE PLAYING
I like the yoshi-esque ostrich creature
ITS JANGELLING TIME
- Jangell
yEAAAAAAAAAAH
Oh finally. Looks fucking amazing
Really nice
Eyo? Punkitt bideo game?? With furries in it??? Splendid!
😃😃😃😃😃😃😃😃😃😃😃😃
A shame it prolly wont be on switch, since my windows 7 laptop is ass. either way im excited.
You're in luck, this is built in a 20+ year old engine right now, so it can run on even Windows XP I'm pretty sure. You should be in the clear!
webbed site aaaa!!!!
What
Oo im early early
onest