Touhou 17 東方鬼形獣 ~ Wily Beast and Weakest Creature - Perfect Stage 6 Lunatic (LNNNN) - MarisaWolf
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- Опубліковано 29 лис 2024
- A clear of stage 6 on Lunatic without deaths, bombs, roar breaks or hypers.
Okay now it's time for the actual hard part.
This stage is very tough, and contains most of the game's difficulty.
Marisa shines in this stage again and it looks like Marisa will be better than Reimu in this game for the most part. Which is very rare. Reimu doesn't even have her small hitbox anymore since Touhou 16 I believe, which gives even less reason to use her.
The stage portion is mostly free. The very start is probably the hardest part, you want to destroy the orbs that move down the screen. The other orbs you can circle.
The wisp spam is weird. It's usually free if you start slightly up on the left side and stream right, but the wisps can randomly be really shitty. They can also spawn a bullet an inch away from you.
Midboss: You can spin this one just like the stage 5 midboss, but it's way easier. Always starts clock-wise. It's free, especially with Marisa's speed, and you also skip a portion of the stage by timing it out.
The boss itself is weird. Most of the patterns are either static or aimed and can be made very consistent. There are also a couple of RNG patterns but only one has really bad RNG to it. Most of the difficulty comes from the penultimate spell, which is easily the least consistent thing in the game. If the penultimate didn't exist, then this boss would be fairly tame in terms of final bosses actually.
Non 1: Aimed so just move to the side.
Spell 1: This pattern is actually an exact copy of a Seihou pattern. The stage 5 boss in Shuusou Gyoku to be exact. Seihou confirmed canon etc.
This spell is extremely tight and uncomfortable. Luckily it's aimed static. I misdirect the second wave to the left, this way you only have to do one tight squeeze.
Non 2: You can spin this one.
Spell 2: The way the bullets move is random, so sometimes you can get really tough situations. I find the bottom corners to be the safest. Second wave is just misdirecting. This spell is basically just two dodges.
Non 3: Very random. This non can sometimes kill you if you get bad RNG.
Spell 3: This spell is really awful. It's extremely random and can screw you over easily. The boss moves all over the place randomly and the lasers can block you from staying under the boss.
Non 4: This non can be somewhat scary if the boss decides to stay low on the screen, but overall it's not too bad. It gets faster over time so you do want to prioritize damage.
Spell 4: Spell spawns dolls that move down the screen and are destructible. Dolls are static based on the boss's position I think. You kinda want to stay under the boss but I find that alternating between middle and side works most of the time. Most annoying thing about this spell is getting rammed by the dolls.
Marisa is pretty good for this spell since she can destroy the dolls really fast.
Spell 5: Red waves are static while the blue waves are aimed. Can be fully routed.
Spell 6: HOOOOO BOY this thing. This spell is easily the hardest thing in the game. It's aimed static, but the execution is so ridiculously tight.
You want to start a little on the right of the middle to aim the waves that way, and then get through the red wave with two quick motions. One move to the right and then diagonally up-left.
You can also do this in one movement by lining yourself up with the tiny gap and then only doing the diagonal move.
Spell 7: This final looks extremely chaotic, but it can be made close to 90% static. The individually colored waves are static, but when they overlap is dependent on when the phase transition happens, i.e. when you shoot a phase down. This means the pattern will be different between every shottype, and it will also never be 100% the same because of different micromovements during dodging. However, you can make the red, blue and yellow kunai waves 100% static by timing out the first two phases. The phase transition will always be at the same time that way. I try to time the last phase transition by having the boss at 50% health left and making the same movements during the third phase, but it's never 100% consistent. But if you time it well you get really nice open lanes on the final phase with this strat.
Choked twice on the final, feels bad man.
Third attempt at recording and uploading this.
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/ jaimersstg
/ jaimersstg
I like how all through the fight she’s forcing the protagonist to retreat.
It's the same as Yuyuko
Which is why I love both of their fights so much
Casey Jonathan No.
@Casey Jonathan cringe
If anyone's curious, the spell card background is an image of New York City. The large flat building in the right foreground is the Millennium Hilton, and one of the other buildings in the background is the Woolworth Building.
ZUN really not subtle with the commentary huh
USA! 🦅🇺🇸 USA! 🦅🇺🇸 USA! 🦅🇺🇸 USA! 🦅🇺🇸
honestly the hardest part was seeing the bullets through the damn animal spirits.
Ikr? I kinda try to avoid them in the end
Nah they're easy to see, idk why people Say they suffer colorblending here, i never had any problem, tbh, i think it was worse in HSiFS
@@juanca12th the worst one in UM would be the stage 3 midboss
0:33 the moment mayumi enters the scene and exploding all the bullets around and the song beats goes slower feels so smooth yet so satisfying.
The timings in this game are so good. Like how in 1:47 the background starts moving faster right when her bullets start moving faster too
4:36 This part of the music fits perfectly with this part of the battle in my opinion.
*enter Keiki's last spell*
Wolf spirits: Human, we all have come as reinforcement to assist you. Let's defeat the wicked god together!
Marisa: *put her options in front* Nah, all of you fuck off! I'm doing an LNNNN run
Good job man, I thought this one was going to take way longer because of the penultimate spell
I know I'm hella late but wtv
Anyways, her penultimate is actually static and has a rhythm to it every 2 waves. It only took me like 4 tries tbh on lunatic. Her final is way harder for me and took me over 200 tries. I still haven't beaten it :
@@shinymolethomas3727 The final is also static especially if you time it down. It might take longer to figure out but it's much more consistent once you have it down.
@@unovi8141 wait which is the final and which is the penultimate?lol
@@jowsonjgong8303 The last spell and 2nd to last spell?
Y☁☁🎈🎈☁☁☁☁
😊😊👀😊🌛☁☁☁
😊😊😊😊☁☁☁☁
☁☁😊😊☁☁☁☁
☁☁😊😊☁☁☁☁
☁☁😊😊☁☁☁☁
☁☁😊😊☁☁☁☁
☁☁😊😊☁☁☁🎈
☁☁😊😊😊😊😊😊
☁☁😊😊😊😊😊😊
☁☁😊☁😊☁😊😊
🌾🌾😊🌾😊🌾😊😊
☁😊☁☁😊☁😁☁
☁😊☁☁😊☁☁☁
☁😊😊😊😊☁😊☁
☁😊☁☁😊☁😊☁
☁😊☁☁😊☁😊☁
📩📩☎☎☎📩📩
📩☎📩📩📩☎📩
📩☎📩📩📩☎📩
📩📩📩📩☎📩📩
📩📩📩☎📩📩📩
📩📩📩☎📩📩📩
📩How is it going?
📩📩📩☎📩📩📩
u 🤐🐱👔🐱
0:43 2:15 2:53この弾幕にこんな避け方があったなんて!
夢のような現実だわ! (これいいたかっただけ)
Just noticed. Almost all of Keiki's spellcards uses the name Creature. Square Creature, Linear Creature. Wonder why?
The last spell is the same though; Idola Diabolus, Latin for The Devil's Idols. My view on Keiki changed a bit with this revelation
Mystic Square :laugh:
There are two naming schemes in her spells, for example: "Square Shaped Sculpting Art" on Easy and Normal and "Square Creature" on Hard and Lunatic. However, the fifth spell is named "Oni Shaped Sculpting Art" no matter the difficulty and the sixth is always "Geometric Creature".
Her ability is to create idols, which can absorb faith to come to life. In other words, she's a god with the ability to create gods. I imagine her spellcards represent her processes for sculpting various forms of idols, hence their naming scheme.
It's so strange that the beasts wanted to get helps from humans - that they look down for being weak.
They just needed physical bodies to deal with Keiki's idols, really.
Due the MUSIC at the begining this was the only reason i've got interested by touhou and this part is still so good
That last spell felt very ex stage-y to me
yeah because its very similar to youkari's border of life(?) , her last spell card in touhou 7 phantams stage
@@SilverAlex92 Well, border of life and death is a lot more static than Keiki's spell, which is more artistic, but at the same time chaotic
Now do it with mar- Youmu... Yes... Youmu... Not Marisa...
@helpisuckatthis Me too
Geometric Creature is a fucking nightmare. What the hell was ZUN thinking? I love it.
penultimate is a joke so youre officially just god now
...reimu has a normal hitbox? well thats useless
...it would be nice if the possessed girls' sprites looked different for each spirit but that would be a little hard to make
...and zun got lazy on the dialogue lol all 3 beast spirits pretty much speak the same exact way regardless of character
Holy shit the way he completely ignored Mayumi just hyrt my soul, she's the hardest boss in the game and he just straight up ignores everything
TSS 2: Geometric Boogaloo
2:01
The music reminded me of Shinki's theme for some reason.
And burning city in the background
How come i dont see as much fanwork of this release of touhou in fact I just found out this one exist through the wikia
I mean it isn't *that* old yet. It usually takes time for people to get used to the newer games nowadays.
Tbf, Eika and the cow don't really have much notable about them.
You didn't look hard enough
Everybody Gangsta till the Background changes
Isn't that literally when all the gangsters show up??
When you realize that keiki spell card background looks like a makai got burned or destroyed
The stage theme sounds like the core from undertale theme, then it fades when Mayumi comes
i remember seeing this around the time this game was released, back when i was getting into touhou, and i was obsessed. i saw marisa's rockets and was fascinated. miss those times
Feels very... anticlimactic? Dodge all the Fruity Pebbles.
Isn't that the premise of all of Touhou?
@@evanseifert8858 *oOf*
#shaderoom
That's... literally what touhou is.
すごい...何だこの人...
Does anyone else despise the last two spells, even outside of their difficulty, due to the insane amount of spirits on screen? I can barely see lol, it makes it hard to actually decipher where bullets are when there's so damn much going on at once.
That was quick 0.o
Great job!
welcome to new york bozo
Boy, despite the patterns not really as aesthetic as fangames, at least it aint lag as hell and not ruining the fun -because of danmafuku(wellactuallyiblamemylaptopbutwhatevs)-
Simple yet still challenging over something aesthetic heavy but lags hell much and ruins the fun
Also hey, good job perfect clearing Keiki, her spells are mostly micrododging hell, but you managed to NBNMNH it
Then there are games like Fantastic Danmaku Festival 2 that don't lag at all and look insanely good. The secret is to not use danmakufu.
@@RIAN10287 not sure what you're talking about for fdf2. It never had a non steam release
The most aesthetic and impressive fangame so far is FDF part II and, ohh! HSOB (mostly because of General Set, Horou, and the extra stage boss whose name I totally forgot~)
FDF 1 and 2 doesn't have FPS drops because it's *not on danmafuku engine*
@@dragonboimmdvideos Yeah sorry, HSoB looks nice aesthetically and all, but it's on danmafuku, which lags like hell and i didn't have much fun playing that. Even turning off every effects and such.
to this day, i still wonder how someone can dodge all that stuff like how the last spellcard was...
cause that sure as hell didn't feel like it belonged in stage 6
Looks easy, i will try 🤔
109th attempt: *Still dies*
Funny that I had this same kind of experience with the original TMNT arcade beat 'em up.
Great play.What controller do you use?
How strange that Keiki destroyed a natural area... for modernization... like whats happening in the amazon... what a freaking Coincidence
i think no
The idea of humanity and their works encroaching on nature is way more historically and globally ubiquitous than just that one example. And also most cases of it aren't necessarily as outright bad or extreme as mass deforestation
Keiki x Bolsonaro confirmed
This guy is a Masochist
4:13
Stephen Curry my ass.
Thats crazy bullet
where is this stage's location of gensokyo?
You never fail to impress as always Jaimers, i remember you all the way since 2013 hunny~ youre just amazing at STGs ^^ Creepy could never 💅 even if they do im still your fan bish 😘
Edit: fixed a word cuz i have the attention span of a rat on Adderal -_-#
I think you worded that first part weirdly, because the rest of the messages says "Jaimers never disappoints".
@@SirenRabbid1687 omfg youre right XDD im such a dummy gosh >~< let me edit it, thnx for pointing it out bb
Would you say any of the spells are close to being as hard as Junko's Pristine Danmaku Hell?
4:17
That spell is nowhere near as hard as PDH or most of Junko imo, it's mostly static
Nah. PDH is pretty in a league of its own.
Pristine Danmaku is still the most bullshit, dude
Only thing that is more BS than PDH is GRT or Mod spellcards
2nd spell is a hell no matter on what difficulty. and 4th spell is the most RNG dependent spellcard i've seen so far
edit : i take back my comment
The 2nd one? With the circles? Its pretty easy if you played it before hand but the other might be troublesome
@@justin4fun304 the first phase, im suck at it. but for the 4th, it's static. the pattern remains the same all the time. so try to remember a path (if i go left, i usually get walled)
@@smilinggeneral8870 really? If thats true, that would help me a lot. Thanks :D
@@justin4fun304 exactly how i started to be able to capture the spell. i've tried to learn the spellcard because it's just simply interesting. i had like 1/15 then after i learned the path, it became 9/25.
Holy shit this was 5 days after the came came out how the fuck
penult spell is literally fucking psikyo
ばけもんかよ..
Can i ask a question: why u stop shooting her at 5:22 before she change her attack?
I'm late, but each bullet color is static. If you time out every phase, the spell will always look the same and it'll be easier to learn. He still does damage so that he can end the last phase faster, though
I am from a different fandom-I come in peace. The background looks like deltarune giga queen bossfight lol
Am i the only one who finds her 3rd laser spell easy?
It's not too hard, but with enough shitty luck it too can murder you
It's her easiest Spell yeah, but if your computer isn't too good, you definitively don't want to mess it up, anything that cancels bullets gives a *horrible* lag, using a bomb will basically take like, 30 seconds in a single bomb
If you choose youmu, spell 4 would be very easy
But the rest of the game would be a nightmare.
Let's be real here, Youmu...is not good in this game. At all. She needs to get close to do good damage, and getting close is basically a no go in this game past stage 3.
@@tomlynmathewsjr7514 I definitely agree,, but youmu is the great and awesome.
@@siheonseong5920 I mean Youmu wolf is the only good shot-type here tbh
cant tell if zun is losing his touch or players are just getting better at exploiting bullet patterns
He's trying to make up for that disaster of a game called touhou 15.
I'm perfectly fine if they stay this level of difficulty after that
@@BlackBeartic229 touhou 15 is a great game, in pointdevice that is, legacy is just a bonus and honestly the game was hardly designed for it and it shows. But as a pointdevice game its good. Plus PDH lunatic still punishes low skilled people that tries to brute force the game haha
@@deus_nsf Its passible in pointdevice and that's the nicest thing I'll say about it.
At least it gave me Hecatia
I can see why LoLK isn’t everyone’s cup of tea, its difficulty is quite unforgiving and makes for a great, albeit stressful challenge with a number of “cheap” attacks. But it’s hardly a disaster.
@@BlackBeartic229 th15 is probably one of the most popular games, th16 on the other hand...
This don't seem difficult at all compare to any of the cave shmups
Well, CAVE shmups are all about just throwing ridiculois walls of bullets at you, Touhou is more about complicated and visually appealing patterns.
Is this a stupid joke there is no way the art in touhou is still this bad this is the seventeenth main series game.
@stacey mikaile, you have looked at earlier games and the progression, right? I have even heard that the art became worse after ~Ten Desires, when he switched to full digital drawing and painting, whereas he did real drawing and digital painting in the past.
Also don't ignore the PC-98. Handsprited and looks very warm and vibrant.
You obviously don't look at his improvement lol
EoSD Sakuya would like to have a word with you then.
@@prizmastarz742, I have *even* heard, as in something rather out of the usual. You can also say that he improved since the EoSD and PCB days, as well as after the digital transition, when it was seen that the characters had a much deeper range of emotions and face expressions.
@@Reden777 right, and in here, ZUN improved on more dynamic poses. And he also used various skin tones other than unsaturated yellow.
Although i would say he should do various eye shapes more because i think ZUN is having same-face syndrome
OMG I'M LITERALLY DEAD!!! I died at Keiki's last spell when she literally only had on pixel stripe of health left!!! Lol kill me.