Yeah, I can't come up with idea why people thought that genesis redisions are better. A lot of tracks in this game are based on ambient sounds which weren't well-recreated on that port. The other ones consists of fake notes and overall bland sounding. And there's Galford's theme which is only really nice redision.
@@nikitawineberger8973 the ambiance is pretty much all butchered in the Genesis port. But apart from that the only bad sounding track is the final boss theme (2nd round). I don't get what you mean about the composition being bland with "fake notes". There isn't even such thing as "fake notes", I'm guessing you either don't know much at all about musical composition or you're trying to imply something else. Most of the notes are about the same as the original arcade version and while some tracks have instrument sequences cut out, it doesn't really hurt the overall rendition that much, imo.
@@nikitawineberger8973considered the hardware and cart size differences between Neo Geo and SNES, it's a great port. It's quite complete (yea, the gore is gone) with the complete roster and all moves, the Gen port is missing some moves and Earthquake.
History Lesson: Amakusa is based on an actual Japanese warrior who led a rebel force against the Tokugawa Shogunate during the Shimabara Rebellion. By the way, nice gameplay, never played this game on either console.
Indeed, at least or hat all fighters and moves, unlike the Gen version. Yea, the gore was gone - but it doesn't matter, the gameplay, sound and colorful graphics are quite accurate. I'm not a fanboy btw, I like both systems 50:50, it's just my opinion here.
Nakoruru chosen for the SNES version, Charlotte for the Genesis version. Someone read my mind on two of the best female fighters SNK put out (besides Mai, Athena, Yuri, Janne D'Arc, and Ryoko from World Heroes).
Fio's only ever made one fighting game appearance, as a striker in KoF 2000 I believe. She is usually my first choice in Metal Slug 2 and beyond (save for 4, which brought in a couple one offs). The Ryoko in Fighters History is another female fighter I tend to use when playing that series.
@@Bloodreign1 I should play Fighter's History, since I love Data East. And yeah sorry, forgot Fio is barely in fighters, deserves to be in more Fighting games.
Alright, so the characters are the size of a postage stamp, but the SNES version struggles valiantly to reproduce the Neo Geo title, and succeeds surprisingly well!
Yeah, but it's still inferior since they cut out the death moves and made it where the fighters bled orange soda instead of the awesome red stuff or even white sweat like in Mortal Kombat SNES.
+Jeremy Riley Of course it was inferior :) it was a $70 game for a $200 console, whereas the original was a $200 game for a $650 console! But yeah, there is some censorship. It didn't really detract from anything in my mind. The death moves were the only thing I felt myself wishing was still there. The blood fountain was always awesome.
I have the Japanese version, even that one got censored, not sure why it did in Japan, but oh well. I have the Genesis one too, but in fairness, I have the PS2 Anthology version too, so the 16 bit versions get no favor over this one. They get no favor over each other too, so you won't hear me compare them as they both lack stuff. I don't own the Sega CD one either, but that one is also lacking, despite being on CD hardware. This version shown here may lack cut in half finishers, and the blood fountain, but the animation is mostly all there, and you can see more of how beautiful the stages are (especially waterside, with the waves crashing in on the beach on one stage, along with the distant cliffsides). You've also used my favorite character Nakoruru, though I suck at using her. She, her sister Rimururu, and Genjuro are my favorite 3 in the series to use. Of course I love another character in part 6 as well, Iroha, though the story she is based of of is tragic. No death, just discovery, and the crane lady having to leave.
I have both for Genesis and Snes. The gamed is zoomed in so the Characters look larger but the stages are shorter because of the lacking of Panning out the screen. They are also less frames for the Genesis and for some odd reason Earthquake is missing.
I always saw the arcade version as a child; never played it, though. Always played the SNES port; this was one of the few fighting games I could play & my parents didn't freak out.
Indeed, most of the gore was removed and the blood color was chanced into orange. But apart from that, it's a pretty decent port, of looks, sounds and plays well. I like it much better than the butchered and incomplete Genesis port.
The nostalgia of enjoyment and the suffering I felt every time I lost to wan-fu. I always used nakorur because she was easier to use. This gameplay is great, you are great.
hanzo disappear moonslash. i figure out if you push bcd at the same time with last the motion that way works, 2nd method is piano bcd with the motion it come out all the time. same with galford, arcade version and mvs same thing, you can do it another way do the upback after the motion, then bcd at the same time, another method: push bcd at the same time with last the motion, the motion must be full halfcircle back and its old game, so the inputs must be accurate
Easily, THE best port of Samurai Shodown, ever! Sure, it had smaller character sprites, zero blood, even some slowdown. However, it kicked Genesis version's' ass with better music, more cutscenes, better stage details, as well as ALL characters, whereas we missed one (Earthquake) on Genesis. Ignore all these hating salty punks, it's not perfect at all for sure, although it's definitely a leagues better port than Genesis, long live Super Nintendo!
I think the best port was on 3DO, almost 100% except the sound, everything else was authentic arcade/Neo Geo Didn't have this game on my 3DO though, I played it on my SNES
@@PonlayookMeemeskul PS1 port released in Japan is pretty much a spot on port, outside of the load times. It even came with the second game in a compilation on the PS1.
I've been saying this, there are so many things wrong with the Genesis port, no one thinks to look under the hood on what was all sacrificed just to have the bigger sprites (i.e. LOTS). SNES version also played right, and all 3 strengths of attacks, and all characters are in the SNES port, something Genesis version owners can't brag about.
Hey, congrats on 10000 + subscribers and almost 400 NES games covered (just about 1000 left, hahah :p). Good luck on your future projects. And also, this is a pretty decent game, but as others have mentioned it's still not a patch on the Neo Geo version.
Thanks! :) What do you mean patch? Ahaha, I'm not going for the Japanese games. I'm setting my sights a bit lower - the US library is the target at the moment lol
Oh, I meant that it's inferior to the Neo Geo version, which I think is a reasonable thing to say. :p Yeah, but you did actually cover some Japan-only games in the past, hence what I wrote. Also, many of them have been fan-translated - there are some really good, early Famicom Konami games waiting to be played. Anyhow, thanks for your efforts, they're greatly appreciated. :)
+Mariusz Bosy Oh, I gotcha. Yeah I do like some of the early Konami games that didn't come out here. I thought Wai Wai World and Getsufuu Maden were sweet.
Getsufuu Maden inspired many future Konami games, like Lone Ranger for instance, so it's certainly quite important. Wai Wai World 1 and 2 were also pretty good, although kinda simplistic. I also recall Almana no Kiseki being pretty decent... there was also King Kong 2, but that game was really bizarre. Oh well, it's not like there's a shortage of good games to play. ;)
@Airick the Great, I once listed 11 things the Genesis version did wrong on some video, but that was so long ago I could never find it again. Not just Earthquake missing, but the first meeting with Amakusa, after the 4th battle, missing on the Genesis version (the freaking Gameboy port even had it), medium attacks, missing on the Genesis version, background details that even the SNES version had, missing on the Genesis, victory animations, missing on the Genesis, various other missing animations too(Amakusa's pre second round after loss transformation, gone from the Genesis version). Also, the Genesis axed quite a few of the endings to just half the ending, and like the SNES version, victory and pre fight quotes are censored.
I would never choose the Sega CD port, it has even more stuff missing than the Genesis version (and the Genny version surprisingly performs better than the SCD version). This version does retain more animation frames, plus win poses (Nakoruru does not do her spinning blade pose after winning round 1 on the Genesis version, but does so on the SNES port). Yes, the sprites are small as hell, and it is censored (no cut in half here, Genesis has that, but both have censored to hell and back quotes, even the Japanese SFC version is censored. I bought a copy, was kind of disappointed to see that still the case even there, silly SNK, NOJ didn't care as much about censorship), but it retains the fun of the arcade original. I have both, but if I'm to play Samurai Shodown, I choose my PS2 Sam Sho Anthology any day over them. But Sam Sho on SCD, it disappoints me the way Fatal Fury disappointed me on that system, unnecessary things cut out (no announcer at all, no kuroko ref in SS), and it wasn't made in it's home country of Japan either, much like FFS. And yes, I just re-iterated my earlier comments with a little more added to it this time. I love Sam Sho, have since I first laid my eyes upon the first game all those years ago. Maybe it was the sword fighting that drew my attention, maybe it was how culturally different it was from other fighting games at the time it came out (MK tried to do Asian culture, the first game kind of succeeded, but this was far more genuine).
The SFC version has more animation than the US version! Case in point, Nakoruru's stage, her grandparents do not move in the US version till the rounds over. ua-cam.com/video/l8IaqXsZ9cQ/v-deo.html 16:42, look at her grandparents, always moving, US version they are stone still till a round ends!
A beautyful game, better than the Genesis port. I raher have the whole roster of characters and all moves in an out-zoomed ankle than an incomplete in-zoomed game. The inclusion of Earthquake is the reason why the fighters are smaller in the SNES port.
Nah fourth generation was just right. It lasted as long as it could (89-98) before tech-advancements would eventually over shadow it. Now Sixth gen, that ended way too early from 2000-2005. 6th gen basically ended at 2006, a year after Xbox 360 released.
Hello my friend, i have a tiny question to you. Please how can i do the moviment like a "rolling" with the sword in the ground that you make so many, many times in this gameplay? Its like a "smal ball with the knife" that nakoruru does, but int the ground in close with the opponent. I search around the internet how to do this moviment but dont found anything. I will be so gratefull if you hand me with this. And of course, great gameplay. I do think you can perform thins in the level 8. Thanks
Hey NintendoComplete. Another awesome video with the Samurai Shodown port for the Super NES. Really enjoyable and you always outdo yourself. I posted this on, The Official NEO-GEO Thread on Atariage.com for you bro. Its on page 160, post #3980. atariage.com/forums/topic/223548-the-official-neo-geo-thread/page-160#entry3576847 Thank you for sharing this for us to benefit and enjoy. If you still like to enlist onto Atariage.com for free and contribute to the Neo-Geo thread, we would be thrilled to have to do so. You proven yourself to be an A-1 player and person in general. Post as must as you like, you don't need my permission at all. Thank you again kind sir. Anthony...
The arcade version wasn't exactly a speed demon either, it's always been about slower plodding, plan your strikes carefully type gameplay with this series. Plan your strikes wrong, get punished by the CPU severely. The sound isn't that bad either, the music is good, the voices are in Japanese, so can't say I understand them anyway. This one is more meant for Dolby Surround anyway.
I agree with you on the overall slow motion of the speed. But the sound is amazing. It gives it that ''rural japan'' feel. If that makes sense. Its amazing. The graphics ''like you said'' are great too.
Several hundred dollar machine versus 2 16 bit consoles that sold for around $200, with games averaging $40-50. Of course neither one could replicate the arcade version, they did the best they could. There's the Japanese PS1 version, which has a lot of load time, but has arcade sized sprites, animations seem to be intact, music is from the Neo CD version, with an option if you beat the game of playing with the original tracks. But you have to live with the load times, and the fact that it came out in Japan only.
Nope, Sega CD is worst version ever, or the FM Towns Marty version if played on the wrong Marty version, that doesn't have enough RAM (the game runs in slow motion). This version is quite true to the arcade version, it is one of the better home versions this side of the PS1 version (though that suffers from load times, but all animation seems to be intact). If you say the Genesis version is the best version, you are a sick, sick person. Though if someone wants to play Samurai Shodown in the home, that is what the Anthology is for, best choices, PS2 or Wii, skip the PSP version.
32X 1994 Earthquake was the point of contention in practically ALL 16bit Ports of the game. No system was doing two of him on screen at the same time at his full size respective of the resolutions of the versions. So the decision to be made was either shrink him down to what the systems could handle and make everyone else smaller to scale with him, or like they did on the Sega versions, omit him entirely, but keep everyone else somewhat intact, (Genesis had entire attacks missing, no intro, no win screen, sounds missing)
@@arioca Once you play the PS1 version, and get used to the few shorter load screens (more RAM would've helped the PS1 version here), and here all the voice samples crystal clear, you start to look at the 3DO version in less of a light. The 3DO version while quite nice looking, suffers from missing voice samples, mainly the character name announcements from the announcer, and speech that had to be downsampled.
Nope, in fact it is quite good, plays quite well, and retains a lot of little animation details from the arcade that the other 16 bit port had to sacrifice just to get "hurr durr biggah sprites". If I want bigger sprites, I either play the PS1 version of this game (it exists), or the PS2 Anthology. I've played all versions but the 3DO extensively because I own all the console ports of this game outside of the 3DO, Sega CD (I've played this one, it's the terrible one), and the FM Towns version (I have played it too, it is plagued with slowdown).
If you grew up playing these games, you remember how good gaming used to be🔥
and you didn't have to pay to play online! I can't believe Sony caved!
The music in this game is superb
facebook.com/nt.thanhvu/
Yeah, I can't come up with idea why people thought that genesis redisions are better. A lot of tracks in this game are based on ambient sounds which weren't well-recreated on that port. The other ones consists of fake notes and overall bland sounding. And there's Galford's theme which is only really nice redision.
@@nikitawineberger8973 the ambiance is pretty much all butchered in the Genesis port. But apart from that the only bad sounding track is the final boss theme (2nd round).
I don't get what you mean about the composition being bland with "fake notes". There isn't even such thing as "fake notes", I'm guessing you either don't know much at all about musical composition or you're trying to imply something else. Most of the notes are about the same as the original arcade version and while some tracks have instrument sequences cut out, it doesn't really hurt the overall rendition that much, imo.
@@nikitawineberger8973considered the hardware and cart size differences between Neo Geo and SNES, it's a great port. It's quite complete (yea, the gore is gone) with the complete roster and all moves, the Gen port is missing some moves and Earthquake.
History Lesson: Amakusa is based on an actual Japanese warrior who led a rebel force against the Tokugawa Shogunate during the Shimabara Rebellion.
By the way, nice gameplay, never played this game on either console.
Sega fan here but
this was the best 16-bit version
Indeed, at least or hat all fighters and moves, unlike the Gen version. Yea, the gore was gone - but it doesn't matter, the gameplay, sound and colorful graphics are quite accurate. I'm not a fanboy btw, I like both systems 50:50, it's just my opinion here.
Nakoruru chosen for the SNES version, Charlotte for the Genesis version. Someone read my mind on two of the best female fighters SNK put out (besides Mai, Athena, Yuri, Janne D'Arc, and Ryoko from World Heroes).
ah, a man of culture that recognizes my girl Ryoko...
You forgot to mention Fiolina Germi tho
Fio's only ever made one fighting game appearance, as a striker in KoF 2000 I believe. She is usually my first choice in Metal Slug 2 and beyond (save for 4, which brought in a couple one offs). The Ryoko in Fighters History is another female fighter I tend to use when playing that series.
@@Bloodreign1 I should play Fighter's History, since I love Data East. And yeah sorry, forgot Fio is barely in fighters, deserves to be in more Fighting games.
@@Bloodreign1fio was in maximum impact 2 as an unlockable character
Gotta mention king from art of fighting and the Aensled sisters Lilith and Morrigan from dark stalkers as my favs
Alright, so the characters are the size of a postage stamp, but the SNES version struggles valiantly to reproduce the Neo Geo title, and succeeds surprisingly well!
Yeah, but it's still inferior since they cut out the death moves and made it where the fighters bled orange soda instead of the awesome red stuff or even white sweat like in Mortal Kombat SNES.
+Jeremy Riley Of course it was inferior :) it was a $70 game for a $200 console, whereas the original was a $200 game for a $650 console! But yeah, there is some censorship. It didn't really detract from anything in my mind. The death moves were the only thing I felt myself wishing was still there. The blood fountain was always awesome.
Having a Neo Geo game or any arcade game at home on the SNES was the shit lol
I have the Japanese version, even that one got censored, not sure why it did in Japan, but oh well. I have the Genesis one too, but in fairness, I have the PS2 Anthology version too, so the 16 bit versions get no favor over this one. They get no favor over each other too, so you won't hear me compare them as they both lack stuff. I don't own the Sega CD one either, but that one is also lacking, despite being on CD hardware. This version shown here may lack cut in half finishers, and the blood fountain, but the animation is mostly all there, and you can see more of how beautiful the stages are (especially waterside, with the waves crashing in on the beach on one stage, along with the distant cliffsides).
You've also used my favorite character Nakoruru, though I suck at using her. She, her sister Rimururu, and Genjuro are my favorite 3 in the series to use. Of course I love another character in part 6 as well, Iroha, though the story she is based of of is tragic. No death, just discovery, and the crane lady having to leave.
I have both for Genesis and Snes. The gamed is zoomed in so the Characters look larger but the stages are shorter because of the lacking of Panning out the screen. They are also less frames for the Genesis and for some odd reason Earthquake is missing.
Eu chorei quando joguei esse jogo em casa!!! no snes
I always saw the arcade version as a child; never played it, though.
Always played the SNES port; this was one of the few fighting games I could play & my parents didn't freak out.
Indeed, most of the gore was removed and the blood color was chanced into orange. But apart from that, it's a pretty decent port, of looks, sounds and plays well. I like it much better than the butchered and incomplete Genesis port.
The nostalgia of enjoyment and the suffering I felt every time I lost to wan-fu. I always used nakorur because she was easier to use. This gameplay is great, you are great.
Este juego es padrisimo no me lo quisieron rentar en blockbuster en 1995 y eso que era un chingon
Bought this today for SNES I've never played it before!
good play▶️👍🤟🌙
I dream of this game but never had it... so hard to find ...
O em gee that music, got goosebumps
hanzo disappear moonslash. i figure out if you push bcd at the same time with last the motion that way works, 2nd method is piano bcd with the motion it come out all the time. same with galford, arcade version and mvs same thing, you can do it another way do the upback after the motion, then bcd at the same time, another method: push bcd at the same time with last the motion, the motion must be full halfcircle back and its old game, so the inputs must be accurate
Easily, THE best port of Samurai Shodown, ever! Sure, it had smaller character sprites, zero blood, even some slowdown. However, it kicked Genesis version's' ass with better music, more cutscenes, better stage details, as well as ALL characters, whereas we missed one (Earthquake) on Genesis. Ignore all these hating salty punks, it's not perfect at all for sure, although it's definitely a leagues better port than Genesis, long live Super Nintendo!
I think the best port was on 3DO, almost 100% except the sound, everything else was authentic arcade/Neo Geo
Didn't have this game on my 3DO though, I played it on my SNES
@@PonlayookMeemeskul PS1 port released in Japan is pretty much a spot on port, outside of the load times. It even came with the second game in a compilation on the PS1.
I've been saying this, there are so many things wrong with the Genesis port, no one thinks to look under the hood on what was all sacrificed just to have the bigger sprites (i.e. LOTS). SNES version also played right, and all 3 strengths of attacks, and all characters are in the SNES port, something Genesis version owners can't brag about.
Hey, congrats on 10000 + subscribers and almost 400 NES games covered (just about 1000 left, hahah :p). Good luck on your future projects. And also, this is a pretty decent game, but as others have mentioned it's still not a patch on the Neo Geo version.
Thanks! :) What do you mean patch?
Ahaha, I'm not going for the Japanese games. I'm setting my sights a bit lower - the US library is the target at the moment lol
Oh, I meant that it's inferior to the Neo Geo version, which I think is a reasonable thing to say. :p
Yeah, but you did actually cover some Japan-only games in the past, hence what I wrote. Also, many of them have been fan-translated - there are some really good, early Famicom Konami games waiting to be played. Anyhow, thanks for your efforts, they're greatly appreciated. :)
+Mariusz Bosy Oh, I gotcha. Yeah I do like some of the early Konami games that didn't come out here. I thought Wai Wai World and Getsufuu Maden were sweet.
Getsufuu Maden inspired many future Konami games, like Lone Ranger for instance, so it's certainly quite important. Wai Wai World 1 and 2 were also pretty good, although kinda simplistic. I also recall Almana no Kiseki being pretty decent... there was also King Kong 2, but that game was really bizarre. Oh well, it's not like there's a shortage of good games to play. ;)
NintendoComplete
Jubei sounds just like vegeta only in samurai mode lmao lol
Why do I remember being able to slice my opponent in half?
Because you play the arcade version!
@Airick the Great, I once listed 11 things the Genesis version did wrong on some video, but that was so long ago I could never find it again. Not just Earthquake missing, but the first meeting with Amakusa, after the 4th battle, missing on the Genesis version (the freaking Gameboy port even had it), medium attacks, missing on the Genesis version, background details that even the SNES version had, missing on the Genesis, victory animations, missing on the Genesis, various other missing animations too(Amakusa's pre second round after loss transformation, gone from the Genesis version). Also, the Genesis axed quite a few of the endings to just half the ending, and like the SNES version, victory and pre fight quotes are censored.
I would never choose the Sega CD port, it has even more stuff missing than the Genesis version (and the Genny version surprisingly performs better than the SCD version). This version does retain more animation frames, plus win poses (Nakoruru does not do her spinning blade pose after winning round 1 on the Genesis version, but does so on the SNES port). Yes, the sprites are small as hell, and it is censored (no cut in half here, Genesis has that, but both have censored to hell and back quotes, even the Japanese SFC version is censored. I bought a copy, was kind of disappointed to see that still the case even there, silly SNK, NOJ didn't care as much about censorship), but it retains the fun of the arcade original.
I have both, but if I'm to play Samurai Shodown, I choose my PS2 Sam Sho Anthology any day over them. But Sam Sho on SCD, it disappoints me the way Fatal Fury disappointed me on that system, unnecessary things cut out (no announcer at all, no kuroko ref in SS), and it wasn't made in it's home country of Japan either, much like FFS.
And yes, I just re-iterated my earlier comments with a little more added to it this time. I love Sam Sho, have since I first laid my eyes upon the first game all those years ago. Maybe it was the sword fighting that drew my attention, maybe it was how culturally different it was from other fighting games at the time it came out (MK tried to do Asian culture, the first game kind of succeeded, but this was far more genuine).
sick
The SFC version has more animation than the US version! Case in point, Nakoruru's stage, her grandparents do not move in the US version till the rounds over.
ua-cam.com/video/l8IaqXsZ9cQ/v-deo.html 16:42, look at her grandparents, always moving, US version they are stone still till a round ends!
Also same issue with Galford's stage, the crowd should move throughout, but only does so after a rounds over.
A beautyful game, better than the Genesis port. I raher have the whole roster of characters and all moves in an out-zoomed ankle than an incomplete in-zoomed game. The inclusion of Earthquake is the reason why the fighters are smaller in the SNES port.
Not bad not bad version
Arcade and Wii .ps2
They are very nice version
The Fouth Generation was so short
Nah fourth generation was just right. It lasted as long as it could (89-98) before tech-advancements would eventually over shadow it. Now Sixth gen, that ended way too early from 2000-2005. 6th gen basically ended at 2006, a year after Xbox 360 released.
@@BoozeAholic 16 bit generation strung along for a few more years in Japan for the SNES/SFC, with games released in 2000.
Samurai Ants Shodown
This video game is censored . the arcade version shows two pallbearers carrying a dead body away whenever you beat your opponent .
Only the CD ports retained the straw coffin that the opponents body is in after a match (PS1, 3DO, Neo CD, Sega CD).
Also some of the text is changed
Earthquake Arcade Super Nes Game boy 1993 SNK
Hello my friend, i have a tiny question to you. Please how can i do the moviment like a "rolling" with the sword in the ground that you make so many, many times in this gameplay? Its like a "smal ball with the knife" that nakoruru does, but int the ground in close with the opponent. I search around the internet how to do this moviment but dont found anything. I will be so gratefull if you hand me with this. And of course, great gameplay. I do think you can perform thins in the level 8. Thanks
+DarkestLost If my memory is correct, it's down toward c.
Thanks my friend
I just got this game but I have no idea how to play it lmao
The longswords are much better than the nihon-to, for being bifilamented and for having a much better tip to lunge, just a scientific fact.
Hey NintendoComplete.
Another awesome video with the Samurai Shodown port for the Super NES. Really enjoyable and you always outdo yourself.
I posted this on, The Official NEO-GEO Thread on Atariage.com for you bro.
Its on page 160, post #3980.
atariage.com/forums/topic/223548-the-official-neo-geo-thread/page-160#entry3576847
Thank you for sharing this for us to benefit and enjoy. If you still like to enlist onto Atariage.com for free and contribute to the Neo-Geo thread, we would be thrilled to have to do so. You proven yourself to be an A-1 player and person in general. Post as must as you like, you don't need my permission at all.
Thank you again kind sir.
Anthony...
I finished the game but didn't get the credits
Gotta beat it in 1 credit to get them.
love the graphics but the slo-mo speed and sound of this game is just awful!
I agree...its that fake reverb effect that makes it sound like trash. The SNES is capable of much better audio than this.
The arcade version wasn't exactly a speed demon either, it's always been about slower plodding, plan your strikes carefully type gameplay with this series. Plan your strikes wrong, get punished by the CPU severely. The sound isn't that bad either, the music is good, the voices are in Japanese, so can't say I understand them anyway. This one is more meant for Dolby Surround anyway.
They purposely used slowdown to show the severity of heavy attacks.
I agree with you on the overall slow motion of the speed. But the sound is amazing. It gives it that ''rural japan'' feel. If that makes sense. Its amazing. The graphics ''like you said'' are great too.
na, bin ich aber erleichtert
God awful version of the game. Made me wish more than ever that I was a rich kid with a home neo geo console.
Several hundred dollar machine versus 2 16 bit consoles that sold for around $200, with games averaging $40-50. Of course neither one could replicate the arcade version, they did the best they could. There's the Japanese PS1 version, which has a lot of load time, but has arcade sized sprites, animations seem to be intact, music is from the Neo CD version, with an option if you beat the game of playing with the original tracks. But you have to live with the load times, and the fact that it came out in Japan only.
Okay, yeah, nice opinion, too bad it sucks.
クソゲーすぎて買う気も起きなかった。
ネオ・ジオ本体あったしな。(笑)
Worst version ever.
Nope, Sega CD is worst version ever, or the FM Towns Marty version if played on the wrong Marty version, that doesn't have enough RAM (the game runs in slow motion).
This version is quite true to the arcade version, it is one of the better home versions this side of the PS1 version (though that suffers from load times, but all animation seems to be intact). If you say the Genesis version is the best version, you are a sick, sick person.
Though if someone wants to play Samurai Shodown in the home, that is what the Anthology is for, best choices, PS2 or Wii, skip the PSP version.
@@Bloodreign1 Don't forget about the 3DO version, at the time of release it was by far the best port.
Agreed, definitely the worst version. The characters are tiny and there is no blood!
32X 1994 Earthquake was the point of contention in practically ALL 16bit Ports of the game. No system was doing two of him on screen at the same time at his full size respective of the resolutions of the versions. So the decision to be made was either shrink him down to what the systems could handle and make everyone else smaller to scale with him, or like they did on the Sega versions, omit him entirely, but keep everyone else somewhat intact, (Genesis had entire attacks missing, no intro, no win screen, sounds missing)
@@arioca Once you play the PS1 version, and get used to the few shorter load screens (more RAM would've helped the PS1 version here), and here all the voice samples crystal clear, you start to look at the 3DO version in less of a light. The 3DO version while quite nice looking, suffers from missing voice samples, mainly the character name announcements from the announcer, and speech that had to be downsampled.
SNES port is horrible
Nope, in fact it is quite good, plays quite well, and retains a lot of little animation details from the arcade that the other 16 bit port had to sacrifice just to get "hurr durr biggah sprites". If I want bigger sprites, I either play the PS1 version of this game (it exists), or the PS2 Anthology.
I've played all versions but the 3DO extensively because I own all the console ports of this game outside of the 3DO, Sega CD (I've played this one, it's the terrible one), and the FM Towns version (I have played it too, it is plagued with slowdown).
What's wrong, bad at this version? Well, get good, LMAO!!!