And sending ground units against guardians/behemoths who can't even attack air. He clearly didn't study tactics. Kinda hard to read books if you are a talking jelly something.
@@masterexploder9668 the choice would have made sense if Zasz also deployed defilers. Given how Dehaka praised the Primal Leaders to be superior, I thought for a moment that we would see enemy defilers, at least.
When Zurvan speaks, it really sounds like an elder that has lived for eons, a being who might have been around long enough to have witnessed the Overmind leave Zerus with the Broken Ones. The gameplay is pretty fun here. The more we learn about Primal mechanics, we. Also Chitan... very clever. I could almost imagine it's something like... Chitinous Titan, or something like that. His voice though. For some reason it fits his size, but not in a straightforward manner. More like a big loveable dog than a terrifying beast of mass destruction. Survive. Adapt. Evolve. Fight for the True Zerg. Fight for Zerus! The most highly evolved war pack in the galaxy will show these Infinity posers that the Overmind chose poorly.
@@raingaming8 To be fair, he'll first need to abduct Kerrigan and convince Draliska and Raynor to work with him. But yeah, it's the tragedy of the UED-ish faction to be undone after they win.
Understandable, but that would take so long and be boring as hell. Devourers' attack speed is already the slowest in the game, and add Acid Spores to the mix, and you'd fall asleep before the battle is half done.
I think the idea is that the Brood War Zerg units are Primal-only like the Terran ones being UED-only in the original. So Kerrigan's Zerg wouldn't have Lurkers and Devourers
The final fight is underwhelming. Here's how it should've been: - Behemoths should attack both ground and air units. - Zasz's forces consist of their own Behemoths, with a few Scourges flanking your Behemoths.
@@HeIsAnAli ok, so original is Protos>Zerg, this version was Terran>Protos. Next one should be Zerg>Terran, I will steer the Overmind into a collision course with the Hyperion.
>3:05 Pack Leaders remind me of the Assimilator from TW. >3:35 Like in OG campaign, basic units have protagonism. >4:06 Chitans are probably Mammoth-like instead of Centauroid. >5:03 I wanna see their equivalent of Infested Terran. >5:20 They have tunnels in space! >7:32 Not even Spore Colonies, Zasz didn't study Tactics at all. >I like how OG roles fit the new cast without losing their idebtities. >Pack Leaders may not be UED yet they share their professionalism.
@@ExecutorNral Starcraft modding with the tools being used for stuff like this or UEDAIP doesn't actually have to rely on re-using unused units, as they are actually able to create entirely new Unit IDs now - though behaviors of some units are difficult to replicate, I believe. If a modded map that has such a "new unit ID" present on the map, launching the map without the modded exe will cause the game to crash instantly. I don't know what was done for the Primal Zerg here in Alternate, but I do know the UED units in UEDAIP did re-use unused heroes. I believe the Guardian Kukulza hero was repurposed into the UED Legionnaire, for example.
In another universe: The Death Fleet is good but they need to reduce the number of Carriers the Golden Armada can field against them. The old Dylarian Worldsheep is being used as a storage facility for those carriers. So Mal'ash and Alarak have their new Executor take a strike team down there to go capture those Carriers and take them away. Probably with special Probes being the pilots. However they have to be quick. According to Fenix, Aldaris will warp in reinforcements within 18 minutes. Alarak sees him as a useful warrior but Mal'ash does warn him that ascension up the chain is the Tal'darim way and so betrayal from his lessers is to be expected. Once those Carriers are captured... "Executor, we are being hailed by the Nerazim mothership." "I don't know what tribe you all are from, but you are to surrender to the will of the Nerazem... NOW! I am Judicator Aldaris of the Golden Armada. And in the name of the Matriarch, I order you to surrender you forces immediately and unconditionally." "Ah, Judicator Aldaris. I had expected your forces to arrive sooner. You should know that we represent not one of your rag-tag servant tribes, but the combined might of the Tal'darim Ascendancy!" "The Tal'darim? You mean to tell me that you've come all the way out here from Slayn?" "That is correct, Judicator. We're here to take control over this sector and its occupants in the name of the Dark God Amon" "Amusing. Your choice of divine companions grows ever more inexplicable. Warriors, destroy those heretics!"
Lurker replace Medic. Stealth attack replace heal. Dark Swarm replace Blind. Buff replace debuff. Maelstrom replace Cleanse. Crowd control replace remove. Summary: Lurker's abilities are harder to use than Medic. Expert required. Infested Terran replace Nuclear Missiles. Well, both of them are high damage bombs. Guardian replace Battlecruiser. Luckily, enemies are ground units. They can never attack you if you leash and play them to the edge of the platform.
Did I just hear that the voice of Primal Lurker is based on Warcraft 3 Naga Myrmidon? I cannot find the original voice lines from other primals though...
Or being able to mix and match tilesets. Imagine a level set in a fiery volcano surrounded by an icy caldera. Or the jungles of Aiur with the scorched landscape of the Overmind's landing... And yeah, maybe a few new tilesets or variants. Like an infested space platform could be more rocky and organic... a Protoss one could be golden instead of grey. More than one sort of Installation... or being able to add say Badlands terrain to make it look like you're walking into a surface-level facility or breaching an entrance from a cave...
Primal Lurkers have Warcraft III Naga Myrmidon voices. And they seem to be almost like corrupted Lurkers, I suppose because in this universe all Brood War Zerg units are only Primal, though Impalers with a Sunken Colony attack would have been interesting too.
Since the Primal Zerg's minions are sentient, then that makes them VERY dangerous, even more so then the regular Zerg as they're less dependent on supreme leaders to guide them as a Primal Zerg of high enough rank can take his leader's place if he's killed plus even the lowest minions can use their intelligence to think up tactics on the fly and operate on their own if need be.
That last engagement was more of a turkey shoot than a clash of fliers that I was expecting tbh. Zasz is a poor stand-in for Duke at times like this. I did like seeing the variety of Primal units though.
In a alternate universe: Matriarch Raszagal and Prelate Zeratul lead the Nerazim tribe in a crusade to liberate Aiur from the tyrannical conclave and it's corrupt judicators. On the Dylarian Forge platform which services many capital ships of the Khalai's Goldern armada, the Nerezim using their dark archons to mind control the carrier's captain and crew. The Nerezim with their new acquired fleet fends of the Khalai reinforcement fleet lend by Praetor Artanis.
Tbh, the final fight would have been more engaging if the Behemoths inherited the Primal Leader abilities and the enemy got to use a few defilers to support the hydralisks.
Speaking of the Overmind, are we told what happened to him exactly in this universe? He was somewhat overthrown by Kerrigan in the first campaign, but he never was explicitly killed, was he?
Well considering the leadership on Tarsonis was never really mentioned in the original campaign... it could be assumed that Kerrigan steered herself on a collision course with the Overmind and destroyed it.
@@stylesrj The difference is, the Confederate leadership are just normal humans. Without their organisation, they're powerless. After the Confederacy was destroyed, whether or not the leadership survived was irrelevant. The Overmind, on the other hand, still is one of the most powerful beings in the universe. Even with the bulk of his Swarm destroyed, he could still regain control over other Zerg broods, like Kerrigan's or the "Primal". And given how quickly the Zerg "reproduce", even the left-overs from a destroyed Brood could quickly become a powerhouse again. As opposed to the Confederacy, the Overmind wouldn't need any particular infrastructure or power base to rebuild his force. As long as he still has a Larva, he can start over. So it's weird he wouldn't be confirmed dead or mentioned as a potential threat.
@@GrandBenja Looking at the Confederacy again, Duran claimed to be working for the Confederates so there are still rebel groups out there opposing the Dominion. Sure Duran was lying about his cause, but he no doubt had to infiltrate a rebel group or create one and impose the ideology of anti-Dominion sentiment and playing on their Confederacy loyalties, etc.
The Behemoths seem to be a hero version of Guardians. They're anti-ground only. Crazy range that makes them a powerful air-based siege unit, but you need to protect them with mutas and other anti-air-capable units.
Because programming a new game is hard, costs a lot of money and requires licensing an engine or something. Although you said "from scratch" so that would mean having to create the engine as well... Whereas modding an existing game... especially stuff like Warcraft or Starcraft... the tools are right there.
Zasz: "...You will now know why that choice is made."
Also Zasz: *hydralisks stuck at the ramp*
And sending ground units against guardians/behemoths who can't even attack air. He clearly didn't study tactics. Kinda hard to read books if you are a talking jelly something.
@@masterexploder9668 the choice would have made sense if Zasz also deployed defilers. Given how Dehaka praised the Primal Leaders to be superior, I thought for a moment that we would see enemy defilers, at least.
"Now you will see why that choice was made." Proceeds to clump up and get stuck on a ramp.
Draliska: Amusing.
Sunken colony: Why won't you Die?
Primal Chitan: Dark swarm, son. It hardens in response to ranged attacks.
nano blade,son!
Just realized Zurvan is just a scantid lol
I know the model but not the name, good thing you mention it
Was about to say this, yeah. Good thing I scrolled down first.
Amusing, your taste in Dylarian Sheepyards grows ever more inexplicable
When Zurvan speaks, it really sounds like an elder that has lived for eons, a being who might have been around long enough to have witnessed the Overmind leave Zerus with the Broken Ones.
The gameplay is pretty fun here. The more we learn about Primal mechanics, we.
Also Chitan... very clever. I could almost imagine it's something like... Chitinous Titan, or something like that. His voice though. For some reason it fits his size, but not in a straightforward manner. More like a big loveable dog than a terrifying beast of mass destruction.
Survive. Adapt. Evolve. Fight for the True Zerg. Fight for Zerus! The most highly evolved war pack in the galaxy will show these Infinity posers that the Overmind chose poorly.
Too bad Duran will easily defeat them later on
@@raingaming8 To be fair, he'll first need to abduct Kerrigan and convince Draliska and Raynor to work with him. But yeah, it's the tragedy of the UED-ish faction to be undone after they win.
I was expecting a devourer fight honestly
Same here. But this is fine too.
Understandable, but that would take so long and be boring as hell. Devourers' attack speed is already the slowest in the game, and add Acid Spores to the mix, and you'd fall asleep before the battle is half done.
Yeah, I just about to say that lol, by sending ground units against group of Guardians, Zasz should really study more tactics
I think the idea is that the Brood War Zerg units are Primal-only like the Terran ones being UED-only in the original. So Kerrigan's Zerg wouldn't have Lurkers and Devourers
@@xetanth87 Could have sworn Draliska used a modded Devourer as his Leviathan.
Maelstrom AND Dark Swarm? This is what the Hybrid SHOULD'VE HAD!
Also I love how the Ultralisks sound like classic Cybermen.
Seeing Zasz sending Hydralisks vs Guardians instead of Scourge, Mutalisks or Devourers.
"Where did you evolve tactics cerebrate?"
The final fight is underwhelming. Here's how it should've been:
- Behemoths should attack both ground and air units.
- Zasz's forces consist of their own Behemoths, with a few Scourges flanking your Behemoths.
and there should also be Yamato spit
Cant wait for the protoss version where you probably need to capture the GANTHRITORS
And steer them into collision courses with the Overmind, right? _Right?_
@@HeIsAnAli ok, so original is Protos>Zerg, this version was Terran>Protos. Next one should be Zerg>Terran,
I will steer the Overmind into a collision course with the Hyperion.
@@realLagMaster
Nah, if anything you'd fly a ship into Mengsk's palace :D
@@HeIsAnAli ofcourse, the one and only true function of the GANTHRITOR
tbh, the final battle was underwhelming compared to the original Battlecruiser dogfight
Ah yes, the greatest of all enemies in Starcraft... Ground unit pathing
Devourers and accompanying swarms of mutalisks might have been a better stand-in for behemoths.
>3:05 Pack Leaders remind me of the Assimilator from TW.
>3:35 Like in OG campaign, basic units have protagonism.
>4:06 Chitans are probably Mammoth-like instead of Centauroid.
>5:03 I wanna see their equivalent of Infested Terran.
>5:20 They have tunnels in space!
>7:32 Not even Spore Colonies, Zasz didn't study Tactics at all.
>I like how OG roles fit the new cast without losing their idebtities.
>Pack Leaders may not be UED yet they share their professionalism.
Zasz: "Now you will see why that choice was made."
Proceeds to send his hydralisks to inevitable death by ordering them to sit on a ramp.
I really love how the Primal Zerg act, it almost feels like an entire new race.
How was this done in the editor? Is it some sort of mod?
Yes, its a mod. Made by replacing unused units in Data I think.
A non hivemind zerg sounds awsome.
@@DanielDracohun That's Starcraft II for you?
@@ExecutorNral Starcraft modding with the tools being used for stuff like this or UEDAIP doesn't actually have to rely on re-using unused units, as they are actually able to create entirely new Unit IDs now - though behaviors of some units are difficult to replicate, I believe. If a modded map that has such a "new unit ID" present on the map, launching the map without the modded exe will cause the game to crash instantly.
I don't know what was done for the Primal Zerg here in Alternate, but I do know the UED units in UEDAIP did re-use unused heroes. I believe the Guardian Kukulza hero was repurposed into the UED Legionnaire, for example.
In another universe:
The Death Fleet is good but they need to reduce the number of Carriers the Golden Armada can field against them. The old Dylarian Worldsheep is being used as a storage facility for those carriers. So Mal'ash and Alarak have their new Executor take a strike team down there to go capture those Carriers and take them away. Probably with special Probes being the pilots.
However they have to be quick. According to Fenix, Aldaris will warp in reinforcements within 18 minutes. Alarak sees him as a useful warrior but Mal'ash does warn him that ascension up the chain is the Tal'darim way and so betrayal from his lessers is to be expected.
Once those Carriers are captured...
"Executor, we are being hailed by the Nerazim mothership."
"I don't know what tribe you all are from, but you are to surrender to the will of the Nerazem... NOW! I am Judicator Aldaris of the Golden Armada. And in the name of the Matriarch, I order you to surrender you forces immediately and unconditionally."
"Ah, Judicator Aldaris. I had expected your forces to arrive sooner. You should know that we represent not one of your rag-tag servant tribes, but the combined might of the Tal'darim Ascendancy!"
"The Tal'darim? You mean to tell me that you've come all the way out here from Slayn?"
"That is correct, Judicator. We're here to take control over this sector and its occupants in the name of the Dark God Amon"
"Amusing. Your choice of divine companions grows ever more inexplicable. Warriors, destroy those heretics!"
Zurvan’s voice is really good. I guess the AI is good at replicating the primal voices because they are already really processed.
Zasz:"So you came here all the way from Zerus?!" Duke:Ey thats mine line!
Dehaka after seeing the final fight: "Where'd you study tactics, boy?"
Lurker replace Medic. Stealth attack replace heal.
Dark Swarm replace Blind. Buff replace debuff.
Maelstrom replace Cleanse. Crowd control replace remove.
Summary: Lurker's abilities are harder to use than Medic. Expert required.
Infested Terran replace Nuclear Missiles. Well, both of them are high damage bombs.
Guardian replace Battlecruiser. Luckily, enemies are ground units. They can never attack you if you leash and play them to the edge of the platform.
I read that in Abathur's voice.
"Where did you study tactics, Currygan?"
- Zasz
4:38 my dude said what? Panda pants?
Did I just hear that the voice of Primal Lurker is based on Warcraft 3 Naga Myrmidon? I cannot find the original voice lines from other primals though...
Well, Boii Zasz didn't study tactics.
Omg Zerg creatures are now able to talk
Missions like this make me wish blizzard had made more tilesets for Brood War
Only if we had the source code... or if anyone knows assembly language very well
@@razorback9999able we were so close to getting it maybe a year ago
Or being able to mix and match tilesets. Imagine a level set in a fiery volcano surrounded by an icy caldera.
Or the jungles of Aiur with the scorched landscape of the Overmind's landing...
And yeah, maybe a few new tilesets or variants. Like an infested space platform could be more rocky and organic... a Protoss one could be golden instead of grey. More than one sort of Installation... or being able to add say Badlands terrain to make it look like you're walking into a surface-level facility or breaching an entrance from a cave...
Bro this voice acting is legendary. I actually love Dehaka and Zurvan.
Primal Lurkers have Warcraft III Naga Myrmidon voices. And they seem to be almost like corrupted Lurkers, I suppose because in this universe all Brood War Zerg units are only Primal, though Impalers with a Sunken Colony attack would have been interesting too.
Maelstrom is a hell of OP ability😅.
Zasz's force is even more embarrasing than Duke's, lol😂. Should have brought Mutalisk.
Zurven - ragazal the broken one cant be trusted.
And it's very suspicious that she claims to be an infested Protoss.
Even the humble hydralisk is not immune to SC1 pathing it seems.
"You will now know why that choice is made"
*a single devourer flies out*
I would love to hear the quotes of those individual talking Zergs. A much better concept that just BBRRAAHHH WRRAHHAHA KKKHHHKEEKEKEKEHH
7:48 THIS is exactly why they are called Corrupted Zerg
Amusing
Since the Primal Zerg's minions are sentient, then that makes them VERY dangerous, even more so then the regular Zerg as they're less dependent on supreme leaders to guide them as a Primal Zerg of high enough rank can take his leader's place if he's killed plus even the lowest minions can use their intelligence to think up tactics on the fly and operate on their own if need be.
I always thought it was weird how Duran is treated as a turncoat even though he was never part of the Dominion.
Duran is treated as one because he betrayed all Terrans in the sector.
That last engagement was more of a turkey shoot than a clash of fliers that I was expecting tbh. Zasz is a poor stand-in for Duke at times like this.
I did like seeing the variety of Primal units though.
Primal chitan quotes sounds funny lol
Is basically the The second mission of expansion starcraft teran 2
Zasz has clearly not absorbed or assimilated enough tactical essense.
In a alternate universe:
Matriarch Raszagal and Prelate Zeratul lead the Nerazim tribe in a crusade to liberate Aiur from the tyrannical conclave and it's corrupt judicators.
On the Dylarian Forge platform which services many capital ships of the Khalai's Goldern armada, the Nerezim using their dark archons to mind control the carrier's captain and crew.
The Nerezim with their new acquired fleet fends of the Khalai reinforcement fleet lend by Praetor Artanis.
Hey that's my thing :P
Ehh... I'm not mad :D
Tbh, the final fight would have been more engaging if the Behemoths inherited the Primal Leader abilities and the enemy got to use a few defilers to support the hydralisks.
Now I want to see the failure version.
you mean reversed
@@ForThePrince the one where you intentionally fail the mission and DuGalle arrests you (but zerg).
loved it
Oh no! Not Zasz! Not like this!
This modded zerg units seem too op'ed.
Are you gonna release a timeline or Lore chart so new Subscribers wont be confused? I also want to follow it properly,
Playlist is in the description. Its in canonical order.
Every time he says "Pack Leader", I mishear it as "Pakled". Great. 😛
They make ship go.
The Dehaka voice is not going to be fun to listen to for another 6-8 episodes.
Raszagal will save us from his voice
love the script that was written for him tho.
Is this a prequal to 2 but after 1? like where in the story line do these videos/levels fit? :D
ok yea this is just the BW terran campaign but zerg
"Within 16 char hours", interesting that a protoss would use char hours instead of Aiur hours.
So im wondering, was dialogue of an increasingly irate Zurvan also inserted into this Alternate mission?
How did Zurvan not realize Dehaka was an Abathur-controlled changeling? xD
Speaking of Zerg, I wonder if you can do a fanfic for Zagara... man was she underutilized on LoTV.
Speaking of the Overmind, are we told what happened to him exactly in this universe?
He was somewhat overthrown by Kerrigan in the first campaign, but he never was explicitly killed, was he?
Well considering the leadership on Tarsonis was never really mentioned in the original campaign... it could be assumed that Kerrigan steered herself on a collision course with the Overmind and destroyed it.
@@stylesrj The difference is, the Confederate leadership are just normal humans. Without their organisation, they're powerless.
After the Confederacy was destroyed, whether or not the leadership survived was irrelevant.
The Overmind, on the other hand, still is one of the most powerful beings in the universe. Even with the bulk of his Swarm destroyed, he could still regain control over other Zerg broods, like Kerrigan's or the "Primal". And given how quickly the Zerg "reproduce", even the left-overs from a destroyed Brood could quickly become a powerhouse again.
As opposed to the Confederacy, the Overmind wouldn't need any particular infrastructure or power base to rebuild his force. As long as he still has a Larva, he can start over. So it's weird he wouldn't be confirmed dead or mentioned as a potential threat.
@@GrandBenja
Looking at the Confederacy again, Duran claimed to be working for the Confederates so there are still rebel groups out there opposing the Dominion.
Sure Duran was lying about his cause, but he no doubt had to infiltrate a rebel group or create one and impose the ideology of anti-Dominion sentiment and playing on their Confederacy loyalties, etc.
@@GrandBenja Given that the Protoss swarmed Char, the Overmind was likely killed by Dark Templar.
@@girlgarde … :(
What speed do you usually play at, if I may ask?
Fastest
@@ExecutorNral Thx!
guardians can be hijacked!!! and the lurkers sounds it is naga sound form wc 3?
Interesting that this mod doesn't feature Daggoth.
Man as much as I like this version, it just doesn't beat the og's bc vs bc of the terran ver.
primal zerg superior, broken zerg inferior,
Is the flying crab can attack air unit ? i forgot
The Behemoths seem to be a hero version of Guardians. They're anti-ground only. Crazy range that makes them a powerful air-based siege unit, but you need to protect them with mutas and other anti-air-capable units.
So that the reason why no Crab vs Crab, like the original one ship vs ship
@@poqwerty Yeah. Alas, no giant space crab battle.
Butt butt instead of Terran forces it's primal Zerg
At this point, why not just create a new game from scratch?
Because programming a new game is hard, costs a lot of money and requires licensing an engine or something. Although you said "from scratch" so that would mean having to create the engine as well...
Whereas modding an existing game... especially stuff like Warcraft or Starcraft... the tools are right there.