What if the Booster Course Pass had ANTI-GRAVITY? - Mario Kart 8 Deluxe (Mod)

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 165

  • @MayroSMM
    @MayroSMM Рік тому +43

    The anti-grav box looks incredible

  • @YoukTube
    @YoukTube Рік тому +80

    This is such a cool idea dude, such a shame Nintendo forgot about anti gravity for about like 80% of the DLC tracks

    • @Aktan_
      @Aktan_  Рік тому +6

      thanks! also yeah its a shame

    • @nabsi
      @nabsi Рік тому +7

      ​@@Aktan_i think that this is because these courses were supposed to be from "past" games, and well, you know, those games didn't use the anti gravity gimmick..
      Though when Waluigi Pinball was shown back in august '22, i was really thinking they would make the green section use anti gravity

    • @Aktan_
      @Aktan_  Рік тому +10

      @@nabsi MK8's retros have antigravity too though

    • @hinesecitizen
      @hinesecitizen Рік тому +5

      ​@@Aktan_not as much as the nitros

    • @Aktan_
      @Aktan_  Рік тому +4

      @@hinesecitizen true

  • @squidkid419
    @squidkid419 Рік тому +12

    The tunnel at the end of 3DS rainbow road is such a missed opportunity in mk8’s engines

    • @thedabmaster287
      @thedabmaster287 7 місяців тому +3

      The glider ramps could probably be really glitchy if you take them upside down

  • @UltraJaff
    @UltraJaff Рік тому +8

    2:13, have the racer go into antigravity before taking the glider ramp

  • @sammydjr2ndthenintendofamily
    @sammydjr2ndthenintendofamily Рік тому +24

    2:35 I was thinking maybe we should have gotten an anti gravity on inside that tunnel? 🤔
    But overall, great job. I wish Nintendo added these Anti Gravity areas

    • @burnt-potatoes
      @burnt-potatoes 6 місяців тому +3

      Real it wouldve been so cool to go upside down then twist back to normal inthe glider

  • @SuperJGGaming
    @SuperJGGaming Рік тому +24

    I feel like Sky Garden didn’t need it (unless it was more elevated), but the others fit well!

    • @davidakbaba4878
      @davidakbaba4878 Рік тому +6

      Yes!

    • @Aktan_
      @Aktan_  Рік тому +11

      Ingame it doesn't seem too tilited but it still felt a little wrong lol. + wave 1 has antigravity now so that's a cool thing i guess

  • @Walooigi
    @Walooigi Рік тому +22

    if they arent putting anti gravityin these areas, imagine how likely it could be if nintendo didnt put anti gravity on the bridge section in vancouver 💀 (still could be likely, THOSE are almost 90°)

    • @Aktan_
      @Aktan_  Рік тому +4

      best tour modeling:

    • @I_TheNightWolf_I
      @I_TheNightWolf_I Рік тому +5

      this comment aged well
      the bridge section has antigravity

    • @Walooigi
      @Walooigi Рік тому +3

      @@I_TheNightWolf_I i was also joking, i was still expecting it

  • @DexxTheDragon427
    @DexxTheDragon427 Місяць тому +1

    2:19 I’m sorry MESS UP THE SATURN RING? Chunks are taken out of it and 1/4 is taken out of it

  • @mdubz4295
    @mdubz4295 Рік тому +5

    SWEET VIDEO!!!! You really did these tracks justice.

  • @prestonandtom9337
    @prestonandtom9337 Рік тому +7

    I'm actually really glad that this doesn't have anti-gravity.

    • @Aktan_
      @Aktan_  Рік тому +1

      What makes you think that?

    • @prestonandtom9337
      @prestonandtom9337 Рік тому +5

      @@Aktan_ Because it makes the camera weird and the road is barely slanted so it's not really anti-gravity.
      This was a cool video though, I kind of wondered what ot would be like if they did use anti-gravity instead.

    • @Aktan_
      @Aktan_  Рік тому +1

      @@prestonandtom9337 the camera doesn't have to move. You can disable that. I enabled it because it looked cool
      But thanks^^

    • @prestonandtom9337
      @prestonandtom9337 Рік тому +3

      @@Aktan_ I still don't like when Nintendo forces it on courses in the BCP.

    • @Aktan_
      @Aktan_  Рік тому +1

      @@prestonandtom9337 true sometimes it just doesn't fit. But it would feel out of place to not include it in tilted areas for a whole new page of cups

  • @ETHAN-is3li
    @ETHAN-is3li Рік тому +3

    All anti-gravity tracks from each wave except 6 (because it’s not out yet)
    (not including half pipes)
    Wave 1:
    * NONE
    Wave 2:
    * Sky-High Sundae
    Wave 3:
    * GBA Boo Lake
    * 3DS Rock Rock Mountain
    * Merry Mountain
    * 3DS Rainbow Road
    Wave 4:
    * GCN Waluigi Stadium
    Wave 5:
    * Wii Koopa Cape
    * Tour Vancouver Velocity
    Tracks The Could’ve Use It:
    * GBA Sky Garden
    * DS Waluigi Pinball
    * Tour Singapore Speedway

  • @koosloo_ulia
    @koosloo_ulia Рік тому +9

    Pretty cool! Another idea I have for an anti-grav section would be the volcano climb in yoshis island, its really steep and makes sense to me imo (maybe could extend into clouds?)
    Also strange idea but what if you removed anti-grav from the first half of sky high sundae? Its really only needed after the town section, and it would make those guard rails less janky feeling

    • @Aktan_
      @Aktan_  Рік тому +4

      Those are good ideas. I'll try that too

  • @xavierlime06
    @xavierlime06 Рік тому +8

    2:15 Thats really cool. Even if its just a visual thing.

  • @2LoopMk
    @2LoopMk Рік тому +35

    Big missed opportunity

    • @prestonandtom9337
      @prestonandtom9337 Рік тому +6

      How? It doesn't change anything and it isn't actually anti-grav.

    • @2LoopMk
      @2LoopMk Рік тому +2

      @@prestonandtom9337 hush it is

    • @prestonandtom9337
      @prestonandtom9337 Рік тому +4

      @@2LoopMk That doesn't explain how.

    • @Aktan_
      @Aktan_  Рік тому +3

      It is antigravity

    • @Tauruswithouttherus
      @Tauruswithouttherus 6 місяців тому

      @@prestonandtom9337cuz you don’t have the mod

  • @Bluhm0702
    @Bluhm0702 Рік тому +3

    In general we need more camera movement in Mario kart

  • @ExplosionYB
    @ExplosionYB Рік тому +3

    I liked this Video. Some DLC Tracks need AntiGrav. I think another one is calimari desert the gridramp or on maple treeway some trees.

    • @Aktan_
      @Aktan_  Рік тому

      Thanks! But I think Kalimari Desert would be too random
      And about Maple Treeway.. Nothing feels that slanted

    • @ExplosionYB
      @ExplosionYB Рік тому +2

      I think these round tribes like before the wigglers or the glider ramp. But i guess for those shot tribes it would not be worthwhile.

    • @ExplosionYB
      @ExplosionYB Рік тому +2

      Maybe the shortcut?

    • @Aktan_
      @Aktan_  Рік тому

      @@ExplosionYB honestly, if anything, then a completely new section. But I don't know how to do that properly yet

  • @CesarTorres61296
    @CesarTorres61296 21 день тому +1

    I didn't even realize that so many Booster Course tracks lacked Anti-Gravity.

  • @WorldLoveGaming
    @WorldLoveGaming Рік тому +2

    Congrats on more than 2000 views in less than 24 hours!

  • @HgordoX
    @HgordoX Рік тому +4

    2:53 finally this is what i always was hoping for, But nintendo didnt add it :/ thank you for making it a reality

    • @Aktan_
      @Aktan_  Рік тому +2

      No problem^^
      Also, when playing the track without the mod it just feels strange. It just doesnt feel right without antigravity

    • @HgordoX
      @HgordoX Рік тому +3

      @@Aktan_ yes alot of tracks feel the same way, without anti gravity

  • @atomicquincee
    @atomicquincee Рік тому +3

    I think the Singapore Speedway Bridge doesn't have anti-gravity is so that the bridge on Vancouver Velocity can

    • @Aktan_
      @Aktan_  Рік тому +2

      That doesn't make sense lol

  • @NickCreateSheep
    @NickCreateSheep Рік тому +2

    THANK YOU FOR FIXING WALUIGI PIN BALL

    • @Aktan_
      @Aktan_  Рік тому

      no problem lol

  • @mailpaper7754
    @mailpaper7754 Рік тому +8

    Don't get me wrong, anti gravity is so cool and used nicely in the base game however, it doesn't do much gameplay wise and is more of a visual thing and adds more variety to tracks, so it not being in a lot of the DLC tracks isn't as big of a deal as people make it out to be. Yes, it'd be cool to see more of, but its not a huge problem that its not used much.

    • @Aktan_
      @Aktan_  Рік тому +7

      I agree to be honest. But some parts are just so tilted it that it feels really wrong that there is no antigravity. Like in Waluigi pinball

    • @mailpaper7754
      @mailpaper7754 Рік тому +5

      @@Aktan_ Yeah, I think that's one of the only ones that would've benefited from anti gravity. As long as they don't turn the pinball hazards into boosts like they did with Wario's Goldmine.

    • @Aktan_
      @Aktan_  Рік тому +5

      @@mailpaper7754 that would've been a big downgrade lol. But tbh, the base game tracks benefit from antigravity. That's because they can create the craziest layouts

    • @psicopato2460
      @psicopato2460 Рік тому +4

      The problem is that, in the base game, all the retro tracks were remade in such a creative way, some of them felt brand new, just because of the anti-gravity sections, so, not utilizing that potential here in the DLC feels like a waste. Waluigi Pinball could have it's walls be acessible through anti-gravity, same with that metal segment in Coconut Mall, right before you get to the parking lota, Sky Gardens could do something like what Wild Woods does and have you reaching the sky, etc... there's so much that could've been done with the layout

  • @YoshisDaBest86
    @YoshisDaBest86 Рік тому +2

    I think the 3DS RR bug is because going back over the anti grav panel from any hight turns off anti grav.

    • @Aktan_
      @Aktan_  Рік тому +2

      While that could be technically possible, The antigrav panel has *nothing* to do with the actual antigravity.
      You could make everything looks like an antigravity Panel and nothing will happen
      The real reason this is happening is because the antigravity is laid out in paths.
      No matter what i try to do, when i extrude the antigravity points, it will create a new path and that's where the bug happens.
      Now you could just say that i could create the antigravity paths from scratch. But it's harder than you think on a track like this, especially when the ground is transparent. It makes it even more confusing

  • @RuRyRyRyan
    @RuRyRyRyan Рік тому +2

    See what happens when you remove anti grav from the half pipes. They just use it so the physics wouldn't get messed up

    • @Aktan_
      @Aktan_  Рік тому +1

      Good idea

    • @RuRyRyRyan
      @RuRyRyRyan 11 місяців тому +1

      @@Aktan_So what happened when you remove anti gravity from the half pipes?

    • @Aktan_
      @Aktan_  11 місяців тому +1

      @@RuRyRyRyan Mayro did it before. apparently the trick gets messed up and you jump too far

    • @RuRyRyRyan
      @RuRyRyRyan 11 місяців тому +1

      @@Aktan_ Well, it does benefit the half pipes, lol. Considering it has their features like special tricks and spin boosting. I wonder in the upcoming game, if antigravity returns, they’re gonna reuse it for half pipes, but depends on the engine

  • @Roxleton
    @Roxleton Рік тому +6

    i fond the anti-gravity on saturns rings, and on the last stretch with the astroids really unnecessary. Other than that, cool vid

    • @Aktan_
      @Aktan_  Рік тому +1

      thanks, also if you look closely, the saturn ring is really tilted and nintendo actually did put antigravity there. its just not visible ingame

    • @pyrux9506
      @pyrux9506 Рік тому +1

      ​@@Aktan_ mind explaining how they put anti Gravity but did not use it ? Is there any other tracks with the same case

    • @Aktan_
      @Aktan_  Рік тому +2

      @@pyrux9506 they put anti-gravity physics in that area but your kart doesnt transform
      Also im pretty sure there are other tracks but i dont know which

    • @harrybest2041
      @harrybest2041 Рік тому +2

      ​@@Aktan_ Like the slopes in Wario's Gold Mine?

    • @Aktan_
      @Aktan_  Рік тому

      @@harrybest2041 that could be possible

  • @imaginationsquare
    @imaginationsquare Рік тому +1

    I'd get rid of that first anti-gravity pad in Rainbow Road, and place it before the jumps in the turn, now it feels really out of place.

    • @Aktan_
      @Aktan_  Рік тому +1

      You'd need to see how tilted that area is. Almost like a wall

  • @randomname.4032
    @randomname.4032 Рік тому +3

    1:30 why not as well make the whole track be in anti gravity like wii's?

    • @Aktan_
      @Aktan_  Рік тому

      it would suck tbh

  • @indulgent_pooch
    @indulgent_pooch Рік тому +1

    The RR tube should have it too so you can go around the inside of the whole thing.

    • @Aktan_
      @Aktan_  Рік тому +1

      That's not how it works sadly. I would need to edit the tube itself and i don't know how that works
      I might try and figure it out someday though

    • @indulgent_pooch
      @indulgent_pooch Рік тому +1

      @@Aktan_ dang. Should've known it wouldn't be that simple

    • @Aktan_
      @Aktan_  Рік тому +1

      @@indulgent_pooch it probably is simple.. _probably_ . I don't know how Nintendo handles walls and roads that spin

  • @angus80w
    @angus80w Рік тому +2

    I remember when I was around 9/10 years old, I always used to imagine if 3DS Rainbow Road and how the antigravity would work out. But sadly the Mario Kart 8 Deluxe version of the track is so flat.

    • @Aktan_
      @Aktan_  Рік тому +3

      Yeah. But we still have Wii Rainbow Road and i wonder how they are gonna do it without the camera playing tricks on you

    • @MkModDeluxe
      @MkModDeluxe 11 місяців тому +1

      6 months later, we know, the track is a antigrav only track

  • @JohnSmith12648
    @JohnSmith12648 Рік тому +3

    They definitely should’ve had anti gravity on Waluigi Pinball it was literally made for it

  • @davidakbaba4878
    @davidakbaba4878 Рік тому +1

    Singapore and sky garden don’t need anti gravity

  • @HgordoX
    @HgordoX Рік тому +2

    Love it

  • @GeoDash7u7
    @GeoDash7u7 Рік тому +1

    Booster Course Pass but they actually listened

  • @imaginationsquare
    @imaginationsquare Рік тому +1

    2:16 really cool but no.

    • @Aktan_
      @Aktan_  Рік тому

      The ring actually uses antigravity but it doesnt transform your kart

    • @Aktan_
      @Aktan_  Рік тому

      @Mario Kart Roblox - Fan Game nope, its not possible to play the antigravity mod online. But you can keep the gravity frame. If you want to play this safe and online, delete everything but the course.szs file

    • @Aktan_
      @Aktan_  Рік тому

      @Mario Kart Roblox - Fan Game i dont think so tbh

  • @Kahene
    @Kahene 3 місяці тому +1

    Why is there no link to download the mod?

  • @りょーMKT8DX
    @りょーMKT8DX 9 місяців тому +1

    Can I use only the anti-gravity judgment of this mod in my video? ( Of course, I'll post the link)

    • @Aktan_
      @Aktan_  9 місяців тому

      Sure

    • @りょーMKT8DX
      @りょーMKT8DX 8 місяців тому

      It's completed just in case. ua-cam.com/video/0J7grgJtFZk/v-deo.htmlsi=vwfj6mdMEkaXHlWv

  • @justthenamekevin
    @justthenamekevin Рік тому +3

    I have a whole list of TINY IMPROVEMENTS that would make this game so much better… I’ll put them in the comments

    • @justthenamekevin
      @justthenamekevin Рік тому +3

      *Paris Promenade* : The Unused Section of Paris Promenade B can be Taken on Lap 3 as a Shortcut

    • @justthenamekevin
      @justthenamekevin Рік тому +2

      *Coconut Mall* : Car Section is like in Wii and Lap 3 takes the Direction of the Beach like in Tour’s Trick Variant but has Sidesteppers as Obstacles instead of Ramps

    • @justthenamekevin
      @justthenamekevin Рік тому +3

      *Shroom Ridge* : The Cars on the Right Side drive Towards the Player like in Tour

    • @justthenamekevin
      @justthenamekevin Рік тому +2

      *Sky Garden* : After the Mushroom and Before the Glider becomes an Anti-Gravity Section and has a Less Simplified Layout of the DS Layout

    • @justthenamekevin
      @justthenamekevin Рік тому +3

      *New York Minute* : The Unused Section of New York Minute 4 is Taken on Lap 3 and the Taxis move Back and Forth

  • @BK2410
    @BK2410 Рік тому +1

    Can you remove the anti gravity from sky high sundae???

    • @Aktan_
      @Aktan_  Рік тому

      Yeah, I'm currently working on a mod that does that

    • @RuRyRyRyan
      @RuRyRyRyan Рік тому +1

      Well, I've seen video where some guy called Mayro removes anti grav on certain tracks and on Sky High, it just makes you extremely floaty

    • @Aktan_
      @Aktan_  Рік тому

      @@RuRyRyRyan i can remove the floatiness

    • @BK2410
      @BK2410 Рік тому

      @@RuRyRyRyan why?? In Tour it's not floaty.

    • @RuRyRyRyan
      @RuRyRyRyan Рік тому

      @@BK2410 I don't know... the floaty physics are probably meant to be fitting the anti grav.

  • @barticgameoshawottsquad6149
    @barticgameoshawottsquad6149 Рік тому +3

    Hi

  • @otherrad1240
    @otherrad1240 Рік тому +2

    Sky garden one is unnecessary

  • @chucke.cheese2212
    @chucke.cheese2212 Рік тому +1

    You forgot Yoshi’s Island.

    • @Aktan_
      @Aktan_  Рік тому

      No I didn't. I just didn't know how to implement it without it being too random

  • @LandonEmma
    @LandonEmma Рік тому +2

    So, you just stole Rimea's mod?

    • @Aktan_
      @Aktan_  Рік тому +1

      No, I just wanted to create something like that myself and Rimea was my inspiration. I wouldn't have credited them if i intentionally stole it

  • @Tauruswithouttherus
    @Tauruswithouttherus Рік тому

    The mod is a scam it won’t work for me

    • @Aktan_
      @Aktan_  Рік тому

      Did you try to download the mod?
      I could've messed up the folders if it didn't work at all

    • @Tauruswithouttherus
      @Tauruswithouttherus Рік тому

      @@Aktan_I couldn’t get it to transfer to my switch

    • @Tauruswithouttherus
      @Tauruswithouttherus Рік тому

      @@Aktan_and plus I didn’t have the guts to call the person

    • @Aktan_
      @Aktan_  Рік тому

      @@Tauruswithouttherus that doesn't actually make the mod a scam, especially if it does work for others

    • @Tauruswithouttherus
      @Tauruswithouttherus Рік тому

      @@Aktan_oh