@@Voidic since the “treasure” variable in AFOM is broken, I used the “surprise enemy” spawner and trigger, and put the trigger over the hitbox of the treasure so that when you collect the treasure, it spawns The Noise, but sometimes you can collect the treasure after The Noise so it breaks the animation, but still functional. And The Noise animations is just what happens when you interact with the object as the Noise
@@oriMor-u7t since the “treasure” variable in AFOM is broken, I used the “surprise enemy” spawner and trigger, and put the trigger over the hitbox of the treasure so that when you collect the treasure, it spawns The Noise, but sometimes you can collect the treasure after The Noise so it breaks the animation, but still functional.
I find it funny how you made the playable noise start pizza time instead of the other noise who is purposely made just to start pizza time.
I make it do that, but I agree, it is funny
@@Megafrostbear how exactly did you do that?
@@Voidic since the “treasure” variable in AFOM is broken, I used the “surprise enemy” spawner and trigger, and put the trigger over the hitbox of the treasure so that when you collect the treasure, it spawns The Noise, but sometimes you can collect the treasure after The Noise so it breaks the animation, but still functional.
And The Noise animations is just what happens when you interact with the object as the Noise
@@Megafrostbearyou have set a variable in the treasure for the playable Noise do that animation when getting the treasure?
@@rogueplayer8192 no, the treasure variable to make the Noise spawn after getting the treasure is broken rn
The playable Noise decided to start Pizza Time!, which makes the twist amazing.
the audio is crunchier than a musty sock at the beginning holy shit
@@Sparkie_106 the most real stuff I ever read in my life, Xbox game bar fucking sucks
Epic !!!
audio is gaming
@@greg_pizzatower real lol
1:22 funny moment
Real
Great work 👍
@@JaxX20-j Thanks!
Low of The Ancient Tower of Pizza - Level1 AFOM recreation Noise S rank momentum 100
@@sahilhossain8204 what?
@@MegafrostbearDont mind him.
He just commenting anywhere on any Pizza Tower Video
@@AlexPiggyFan ah, okay
How do you make the audio have that crunch to it
@@tjautomatin4145 I just imported it straight from the build
@@Megafrostbear no in the recording
@@tjautomatin4145 Xbox game bar recording software and a laptop.
WHY IS THERE 2 NOISES
Context at: 1:24
@@judecyt Clones
@@Megafrostbear maybe doise in disguise?
@@judecyt No, it’s his doppelgänger, it can’t be the doise since he’s dead.
@@Megafrostbear my brain thinks it might be an imposter if not
The I have no dea
Noise is Time travel and the other Noise is Past Noise
How did you do the noise pizza time animation?
@@yourboinull Like the animation The Noise does or how did I make The Noise start pizza time?
noise starting pizza time
@@oriMor-u7t since the “treasure” variable in AFOM is broken, I used the “surprise enemy” spawner and trigger, and put the trigger over the hitbox of the treasure so that when you collect the treasure, it spawns The Noise, but sometimes you can collect the treasure after The Noise so it breaks the animation, but still functional.
nice computer
@@alwayrember193 thanks
Can i have it?
Why it is laggy also can you do p rank with noise
@@Blue_noob123 1: the lag is something out of my control.
2: No, since there is no enemy in the first room or a lap 2