@@SiberianLab So many characters got the ground bounce added to their arsenal, it would make the oki more in Gief favour, as of right now you either block the headbutt and may get spd or you jump and get knock down, I would get the knock down over SPD damage if I am the opponent. With the change, if you guess wrong you would get a combo or a SPD. And level 2 combos would get better!!!!
Excellent vidya my friend. Looks like we have the same pressure strike throw "loop" other SF6 characters have. Now The Loyal Fans can finally play SF6 instead of SF4 + Green Stuff.
We can finally (at least in the corner) combo into SA1 with decent enough dmg and without SA2 with gief! Thank goodness Also,f you want to bait something after Lariat DR, should you use 2LK and then backoff a lil, in case they wanna do a reversal? or is it better to not do the DR, since it might leave you too close to them?
My B&B corner combo has been DI -> wallstun -> Hellstab -> OD Lariat -> OD Borscht Dynamite, which has given me some mileage (at the cost of most of the drive meter); is that a route worth pursuing, or should I drop it in favour of some of the things you've shown here?
I have a question: how many landing frames do characters have? I’ve seen pro-Zangief’s punish people for jumping and landing… how can I obtain this power? 😅
that double headbutt is just perfect.....are we about to hear people complain about how broken gief is hahahahahaha
They are already complaining!
I think the next update will provide ground bounce on headbutt hitting airborne opponents 🙃
Ahaha. Can you imagine?
@@SiberianLab So many characters got the ground bounce added to their arsenal, it would make the oki more in Gief favour, as of right now you either block the headbutt and may get spd or you jump and get knock down, I would get the knock down over SPD damage if I am the opponent.
With the change, if you guess wrong you would get a combo or a SPD.
And level 2 combos would get better!!!!
4:22 technically you can add an extra 100 dmg to that combo with a neutral jump headbutt starter for max meterless damage.
It doesnt matter a lot tho.
Excellent vidya my friend.
Looks like we have the same pressure strike throw "loop" other SF6 characters have.
Now The Loyal Fans can finally play SF6 instead of SF4 + Green Stuff.
Thanks. We need as much Gief tech as possible
Nice info, hopefully I'll be able to land these when I go back using him 👍🏾
Great video!
Thanks a lot for the new tech!
of course!
We can finally (at least in the corner) combo into SA1 with decent enough dmg and without SA2 with gief! Thank goodness
Also,f you want to bait something after Lariat DR, should you use 2LK and then backoff a lil, in case they wanna do a reversal? or is it better to not do the DR, since it might leave you too close to them?
DR into nothing just to threaten them seems like the best choice.
He is so fun now, hopefully we dont get another SFV situation.
Oh no. Don't call the nerfs!
My B&B corner combo has been DI -> wallstun -> Hellstab -> OD Lariat -> OD Borscht Dynamite, which has given me some mileage (at the cost of most of the drive meter); is that a route worth pursuing, or should I drop it in favour of some of the things you've shown here?
Drop it all, the ones shown in this video aren't even that hard.
Try the ones I showed just because they are easy and give a lot of options.
I have a question: how many landing frames do characters have? I’ve seen pro-Zangief’s punish people for jumping and landing… how can I obtain this power? 😅
3 frames.
I have to try the Double HB, but Brazilian SF players LOVE to wake up OD dp A LOT, so i always eat a DP when i try this setups
Ahaha, I've noticed that. Try DR and waiting just to bait them once. To be honest, the DP punish is mad high so it might not be a bad thing for you.
Does the frame advantage from DR Headbutt stop an OD wake-up?
Nvmnd, you answered it a bit later in the video.