GPlates: Ocean Age Heatmap - Worldbuilder’s Log 19

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  • Опубліковано 1 лип 2024
  • How to (actually) create hotspot trails, turning your oceans into age heat maps & everything you need to know about exporting from GPlates.
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    LINKS:
    PATREON: / artifexian
    🌍 GPLATES: www.gplates.org
    ⭐️ WORLDBUILDING PASTA : worldbuildingpasta.blogspot.com
    ⭐️ VANGA-VANGOG : www.deviantart.com/vanga-vang...
    🧮 THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/...
    📕 REFERENCE DOCS: drive.google.com/drive/folder...
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    MUSIC:
    Udo Grunewald
    -----
    TIMESTAMPS:
    00:00 Intro
    00:31 Hotspot Trails Correction
    03:51 Ocean Age Heatmaps
    04:55 Exporting
    10:43 What's Coming Up Next
    11:20 Outro
    -----
    Thanks for watching everyone. It means a lot. 🥰
  • Розваги

КОМЕНТАРІ • 71

  • @Fummy007
    @Fummy007 Рік тому +154

    Imagine someone looking at your fantasy map and saying "pff that island chain is completely tectonically unrealistic".

    • @crusatyr1452
      @crusatyr1452 Рік тому +49

      I'd honestly respect someone for being able to tell that at a glance

    • @Shrooblord
      @Shrooblord 7 місяців тому

      +

  • @tadhgbarker4050
    @tadhgbarker4050 Рік тому +38

    One of my favourite things about this series are the mistakes that are left in, and later (or immediately) corrected. It really makes this whole thing feel more like a process rather than a documentary/recap. I've been following this channel for a while, and since the Artifexia project got started, I've been watching every episode within a day or so of the upload. There's no chance I'm gonna stop watching this series, especially because this is the kind of hard, dedicated, realistic worldbuilding that I've been interested in for a few years at this point.

  • @piranf
    @piranf Рік тому +89

    can't wait to see the finished final world!

    • @terraspace1100
      @terraspace1100 Рік тому

      why is it from a day ago

    • @swaree
      @swaree Рік тому

      @@terraspace1100 patreon early access

    • @janhokas8482
      @janhokas8482 Рік тому +6

      ​@@terraspace1100 i assume patrons

    • @autochton
      @autochton Рік тому +1

      @@janhokas8482 You are correct, we got the preview a day early.

  • @yellowbutterfly6796
    @yellowbutterfly6796 Рік тому +26

    while i'm not as capable of making a geologically well thought out world, it's really cool how Artifexian is and I respect that. I can't wait to see how Artifexia pans out with hopefully a final summary of how it got there.

  • @wednes3day
    @wednes3day Рік тому +21

    Wonder how one would go about finalising/polishing/importing this in ArcGIS

  • @Ratchet4647
    @Ratchet4647 Рік тому +12

    New video, whoo whoo!
    Cool heat map, man!
    Can't wait for the next!

  • @juia7336
    @juia7336 Рік тому +3

    The heat maps look fantastic - I really love being able to just, have that information visually. Super excited for topologies!

  • @MCPhssthpok
    @MCPhssthpok Рік тому +11

    So how's Worldbuilding Pasta getting on with the real Artifexia?

  • @Rei_geDo
    @Rei_geDo Рік тому +2

    Can't wait for what comes next!

  • @thirdcoastfirebird
    @thirdcoastfirebird Рік тому +2

    Thanks for the video, and yes this was helpful for those who would be doing this.

  • @PumpkinMaximus
    @PumpkinMaximus Рік тому +13

    Since we’re finishing up GPlates soon, I wanted to ask about transform plate boundaries, because in this tutorial you mainly talked about convergent and divergent boundaries. Do we need to worry about transform boundaries in our simulations in terms of the shape of plates? (i.e., would there be any significant change to the edges of plates as they slide past one another?) And just as you have the suggested speeds for other types of plate boundaries, is there any way to know if we have a realistic transform plate boundary other than just making sure everything around it is moving realistically?
    Sorry, maybe not the clearest question, but I was just curious about transform boundaries since they didn’t really get covered in this simulation but they seem to keep popping up in the example simulations I’m creating and I’m unsure of how to deal with them.

    • @Jocaolinita
      @Jocaolinita Рік тому +12

      heyy, I'm a geology student and I'll try to convey what i gathered from my course! well, true transform boundaries are kinda rare and mostly don't affect the shape of plates, except for the rather common locations where there is a curve or bump in one or both plates. in those cases, the regimen shifts into a small-scale convergent or divergent boundary, depending on the direction the plates are going towards. they're very small and don't have the full-blown effects of mountain building or crust creation, but can bring sliding to a halt (momentarily, shaping up for a BIG earthquake) or create a depression.
      so in summary, i guess you can leave transform boundaries be and just note them for the earthquakes or maybe to keep them in mind when/if they change directions sometime in their journey. don't make them very big either, the bigger the rarer

    • @PumpkinMaximus
      @PumpkinMaximus Рік тому

      @@Jocaolinita Thank you!! That's super helpful to know! 😃

  • @admiral_m_10k35
    @admiral_m_10k35 Рік тому

    I'm glad I saw the notification for this video and to see someone & others enjoying such a niche part of worldbuilding as I do
    really enjoyed this video

  • @Devimon4000
    @Devimon4000 Рік тому +1

    Very nice and really looking forward to typologies! Done a bit with them, but never got the full hang of them, so even a little help in that direction will be great!

  • @nateabels5151
    @nateabels5151 Рік тому

    I won't be digging in with this much detail on my world's. But, the plate movement information is very good to have. Thanx for taking the time.

  • @marissonsoneur8700
    @marissonsoneur8700 Рік тому +4

    Artifexian !!!

  • @santawaar1239
    @santawaar1239 Рік тому +1

    Idk why it's all even needed but it's so exited. Just go on

  • @Not_Dane_Heart
    @Not_Dane_Heart Рік тому +5

    new vid!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @danthiel8623
    @danthiel8623 Рік тому +3

    Intriguing

  • @Varaldar
    @Varaldar Рік тому +1

    something that i have learned from this series so far is that i absolutely do not want to learn to fuck with tectonic plates myself. it would be more worth it to commission the guy you did for the weeks or months it would take to learn this to the degree to do what i want for *one* world

  • @allgreatfictions
    @allgreatfictions Рік тому

    These GPlates videos have been brilliant to watch, even though I'll probably never use it. I guess my main question is why you'd bother using it at all when it seems like you have to actually do all the simulation work yourself? Is it just the convenience of having a spherical object with a timeline you can draw on? Because it feels like it could be a much simpler program and contain all of the same things.
    I'm just really curious as to what it is that I'm missing here. Otherwise, I really love hearing you talk about it. I look forward to seeing the official Artifexia setting being simulated across a billion years, mostly. Love your work, my guy!

  • @GHGameVids
    @GHGameVids Рік тому

    great series, the introduction to gplates was outstanding. One thing - I use Campaign Cartographer for my mapping, and in uses fcw (fast cad for windows) as its file format (it also supports dxf - drawing exchange format or dwg) any way to output from gplates in these formats, or do you know of a tool that convert from a format that gplates (probably svg (?)) into one of these formats.

  • @jordythecat7181
    @jordythecat7181 Рік тому +2

    So, is topology going to be about height/elevation maps?

  • @terraspace1100
    @terraspace1100 Рік тому +1

    You could also create oceans by going to "Choose Background Color" instead of importing a raster for it

    • @terraspace1100
      @terraspace1100 Рік тому

      and I usually set the latitude delta to 90 so that the equator is only visible

  • @crimsonhawk52
    @crimsonhawk52 Рік тому +3

    SHOW ARTEFEXIA

  • @defeatSpace
    @defeatSpace Рік тому +4

    That programming language is even more of a stroke hazard than Java.

  • @junespoesy
    @junespoesy Рік тому

    Do you think gaming studios need conlangers for their fantasy games?

  • @AtarahDerek
    @AtarahDerek Рік тому +1

    Me: Wow, I really wanna take the Avatar world (not the blue people) into G Plates and do all of this!
    My ADHD: Are you friggin' NUTS???

  • @quantom1827
    @quantom1827 Рік тому +1

    Just so people know there are no millions of years IRL

    • @crimsonhawk52
      @crimsonhawk52 Рік тому +6

      the act of worldbuilding in this way is one that embraces Intelligent Design, no need to argue the details

    • @Dorsidwarf
      @Dorsidwarf Рік тому +7

      OK buddy

    • @imuybemovoko1143
      @imuybemovoko1143 Рік тому +6

      lol, lmao

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim Рік тому +7

      Sure buddy. And how would you know that?

    • @otherperson
      @otherperson Рік тому +3

      Woahhh young earth creationist in the wild! Tell me, how do you explain the 5,000 years of continuously recorded Egyptian history? If the planet is just 6000 years old, did the flood and tower of Babel occur in the first 1,000 years? Cant see how both Egyptian hieroglyphs and cuneiform could both be 5000 years old if everyone was speaking the same language at the time.