GPlates: Ocean Age Heatmap - Worldbuilder’s Log 19
Вставка
- Опубліковано 1 лип 2024
- How to (actually) create hotspot trails, turning your oceans into age heat maps & everything you need to know about exporting from GPlates.
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LINKS:
PATREON: / artifexian
🌍 GPLATES: www.gplates.org
⭐️ WORLDBUILDING PASTA : worldbuildingpasta.blogspot.com
⭐️ VANGA-VANGOG : www.deviantart.com/vanga-vang...
🧮 THE WORLDSMITH (Spreadsheet): docs.google.com/spreadsheets/...
📕 REFERENCE DOCS: drive.google.com/drive/folder...
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MUSIC:
Udo Grunewald
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TIMESTAMPS:
00:00 Intro
00:31 Hotspot Trails Correction
03:51 Ocean Age Heatmaps
04:55 Exporting
10:43 What's Coming Up Next
11:20 Outro
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Thanks for watching everyone. It means a lot. 🥰 - Розваги
Imagine someone looking at your fantasy map and saying "pff that island chain is completely tectonically unrealistic".
I'd honestly respect someone for being able to tell that at a glance
+
One of my favourite things about this series are the mistakes that are left in, and later (or immediately) corrected. It really makes this whole thing feel more like a process rather than a documentary/recap. I've been following this channel for a while, and since the Artifexia project got started, I've been watching every episode within a day or so of the upload. There's no chance I'm gonna stop watching this series, especially because this is the kind of hard, dedicated, realistic worldbuilding that I've been interested in for a few years at this point.
can't wait to see the finished final world!
why is it from a day ago
@@terraspace1100 patreon early access
@@terraspace1100 i assume patrons
@@janhokas8482 You are correct, we got the preview a day early.
while i'm not as capable of making a geologically well thought out world, it's really cool how Artifexian is and I respect that. I can't wait to see how Artifexia pans out with hopefully a final summary of how it got there.
Wonder how one would go about finalising/polishing/importing this in ArcGIS
New video, whoo whoo!
Cool heat map, man!
Can't wait for the next!
The heat maps look fantastic - I really love being able to just, have that information visually. Super excited for topologies!
So how's Worldbuilding Pasta getting on with the real Artifexia?
Can't wait for what comes next!
Thanks for the video, and yes this was helpful for those who would be doing this.
Since we’re finishing up GPlates soon, I wanted to ask about transform plate boundaries, because in this tutorial you mainly talked about convergent and divergent boundaries. Do we need to worry about transform boundaries in our simulations in terms of the shape of plates? (i.e., would there be any significant change to the edges of plates as they slide past one another?) And just as you have the suggested speeds for other types of plate boundaries, is there any way to know if we have a realistic transform plate boundary other than just making sure everything around it is moving realistically?
Sorry, maybe not the clearest question, but I was just curious about transform boundaries since they didn’t really get covered in this simulation but they seem to keep popping up in the example simulations I’m creating and I’m unsure of how to deal with them.
heyy, I'm a geology student and I'll try to convey what i gathered from my course! well, true transform boundaries are kinda rare and mostly don't affect the shape of plates, except for the rather common locations where there is a curve or bump in one or both plates. in those cases, the regimen shifts into a small-scale convergent or divergent boundary, depending on the direction the plates are going towards. they're very small and don't have the full-blown effects of mountain building or crust creation, but can bring sliding to a halt (momentarily, shaping up for a BIG earthquake) or create a depression.
so in summary, i guess you can leave transform boundaries be and just note them for the earthquakes or maybe to keep them in mind when/if they change directions sometime in their journey. don't make them very big either, the bigger the rarer
@@Jocaolinita Thank you!! That's super helpful to know! 😃
I'm glad I saw the notification for this video and to see someone & others enjoying such a niche part of worldbuilding as I do
really enjoyed this video
Very nice and really looking forward to typologies! Done a bit with them, but never got the full hang of them, so even a little help in that direction will be great!
I won't be digging in with this much detail on my world's. But, the plate movement information is very good to have. Thanx for taking the time.
Artifexian !!!
Idk why it's all even needed but it's so exited. Just go on
new vid!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Intriguing
something that i have learned from this series so far is that i absolutely do not want to learn to fuck with tectonic plates myself. it would be more worth it to commission the guy you did for the weeks or months it would take to learn this to the degree to do what i want for *one* world
These GPlates videos have been brilliant to watch, even though I'll probably never use it. I guess my main question is why you'd bother using it at all when it seems like you have to actually do all the simulation work yourself? Is it just the convenience of having a spherical object with a timeline you can draw on? Because it feels like it could be a much simpler program and contain all of the same things.
I'm just really curious as to what it is that I'm missing here. Otherwise, I really love hearing you talk about it. I look forward to seeing the official Artifexia setting being simulated across a billion years, mostly. Love your work, my guy!
great series, the introduction to gplates was outstanding. One thing - I use Campaign Cartographer for my mapping, and in uses fcw (fast cad for windows) as its file format (it also supports dxf - drawing exchange format or dwg) any way to output from gplates in these formats, or do you know of a tool that convert from a format that gplates (probably svg (?)) into one of these formats.
So, is topology going to be about height/elevation maps?
You could also create oceans by going to "Choose Background Color" instead of importing a raster for it
and I usually set the latitude delta to 90 so that the equator is only visible
SHOW ARTEFEXIA
That programming language is even more of a stroke hazard than Java.
Do you think gaming studios need conlangers for their fantasy games?
Me: Wow, I really wanna take the Avatar world (not the blue people) into G Plates and do all of this!
My ADHD: Are you friggin' NUTS???
Just so people know there are no millions of years IRL
the act of worldbuilding in this way is one that embraces Intelligent Design, no need to argue the details
OK buddy
lol, lmao
Sure buddy. And how would you know that?
Woahhh young earth creationist in the wild! Tell me, how do you explain the 5,000 years of continuously recorded Egyptian history? If the planet is just 6000 years old, did the flood and tower of Babel occur in the first 1,000 years? Cant see how both Egyptian hieroglyphs and cuneiform could both be 5000 years old if everyone was speaking the same language at the time.