“If a cat was going to save the world it would either be on accident…. or because It wanted to drink some milk” Possibly the most accurate statement I've ever heard.
@@ORiOh4582 Not super bright creatures?? Dogs eat shit all the time that could kill them🤷♀And why forget humans, majority of whom are addicted to unhealthy stuff, as if they want their vital organs to fail.
My impression of this game is that the devs were originally like "hey let's make a cute little minigame where you're a cat in a cyberpunk city and you just vibe for like an hour or two and there's no plot or anything" but then the first trailer got super popular and Sony offered to give them 80 morbillion dollars and then went "uhhh fuck I guess we gotta try to make a real game now"
i think it's really popular because it's really easy to get into and has neat mechanics that are fun for a while, much like goose game. But beyond that it doesn't offer much.
Well, compare to, say, The Elder Scrolls V: Skyrim and… Hey you, you’re finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush. Same as that thief over there *game crashes
@@steeg03 Success doesn't necessarily mean financially lucrative. If you pay attention to the context clues, you can tell that they are talking about how the game succeeds at having fun gameplay mechanics. Death stranding subjectively does not have fun gameplay mechanics.
Interesting point - I didn't think of this, either. I suspect a lamp is easier to develop than a transitioning "night vision" lighting system to emulate the cat's narrowing/widening pupils in light/dark areas. Maybe in a sequel.
@@brianlinden3042 Fun fact: Most cats are actually 'lactose intolerant' as they don't have the enzyme (lactase) in their intestines to digest the sugar in milk.
@@yannatoko9898 the fun thing about colloquial language is that prescriptive grammar has no place within it. While it can be argued that academic language should follow strict rules to avoid the miscommunication that comes naturally from the written word, there's no reason this should be applied to the general population. Everyone understood what was meant by "on accident" even if it is technically incorrect, and if you didn't, that's on you, and not the speaker. So like... chill dog.
I'm kinda surprised it took someone this long to actually come up with an idea like this. In a world run by cat memes, cat videos and crazy cat people in general, it's a gold mine, no matter the quality, everyone will love it.
Rainworld kinda did that, i guess the slug part of slugcat everyone hated, and that it's pretty difficult to learn everything and the movement is really good but then also really different as it's pretty physics based with only jumping and the analog stick to do stuff from walking and jumping, to sliding and backflipping, and the enemies are something you won't be killing at the start, probably just sneaking by, or possibly ambushing, just to realize one spear hit isn't enough. Also music is kinda dope in rainworld and stray, that's abaut it.
To be fair, a character that has no business saving the world, and would most likely do it on accident or because of food, sounds like a perfect description of Kirby.
@@zendariun101 ?? abe was a religious fanatic conspiracy theorist far right dickhead (who denied the existence of Japanese war crimes in WW2), it's not like we are talking about Robin Williams here
I like how you acknowledge that a lot of people look at Stray and go "oh shit you can play as a cat? 10/10" and cos of that people sometimes focus on how cool the premise is more than what the actual gameplay is like. But at the same time you acknowledge that playing as a cat *is* *still* an incredibly fun concept. And then you take it one step further and actually break down how the game makes you feel like you're a cat: how the simple movement mechanics lets players navigate any obstacle with ease, while the incredibly lifelike animations captures the gracefulness of your movement. Which is why the few jerky animations or visual bugs are so harmful to a game that prides itself on its smallest details. Rock-solid analysis. Yep them's my thoughts. I've always loved how you recognise the good with the bad in order to consistently provide balanced reviews. Its honestly amazing. Thanks for the vid!!
The gameplay is the weakest part. Not necessarily bad, but not as good as the other things. In which case, I'm surprised I like it so much. Aside from the cat
Well if people enjoy a game enough to give it a 10/10 simply because you play as a cat then that’s their prerogative and opinion. Gameplay excluded. 🤷🏻♂️ that’s why it’s their review ☺️
I love these dunkey reviews because they are short and to the point, while still being insightful. For a joke-dude he's a really great writer and reviewer.
Until he fumbles the bag once in awhile :p sometimes dunkey's comedic editing overshadows the quality of his critiques. But to give the guy credit he does address this in his game critic video.
@@kelb0y9o20 you realize that you could be good at writing, we’re talking abt yt vids🤣, and not have a funny bone in you’re body right? Mf I bet u ain’t neither
@@Dat_Dude The Knack planted it's seed, Gaming industry doesn't need it around to filter and foster its memes any longer. We are spreading them fine just ourselves. Every gaming man, women and child. We are all sons of the KNACK now !
Very refreshing that dunkey went against the crowd and actually made a review with reasons for his points instead of "you get to play as a cat so this is GOTY".
As a fun challenge, I tried to get more in the mindset of a cat by setting the language to what I think was Japanese, at any rate a language I couldn't read, and see how far a cat who neither understood nor really cared about what anyone was saying could get. I managed to get pretty far on cat-esque exploring and the occasional directional gesturing of NPCs, right up until the big city, where you get the clothes. It got me thinking, though, something they might have done, had they tried for the non-verbal storytelling approach, was actually made use of the fact that the people are robots with monitors for heads, and flashed up icons of what they want or need. An image of the construction outfit, or the cameras, maybe the bar sign or a robot drinking. Really, why else would they set it up so the people are robots instead of actual people? (That's a legitimate question, I played like 3/4 of the game in things that aren't even real letters, I have no idea what's going on, help!)
It feels like it should be that way, now that you say it. Maybe that was a thought somewhere in development and it got cut for fear of alienating audiences?
Now that you mentioned it, I get a feeling that the game was originally planned like this, just the robots showing icons in their heads to give you objectives Then either someone thought the icons were too vague, or, the game being a French as it is, someone had to be pretentious and introduce deeper storrrrytelliing :D
Cat game where he saves the world on accident is actually a dope concept… The cat has his own story line! He just wants to explore the world or go after xyz thing… but along that journey he’s indirectly following mobsters/villains and thwarting plans while accomplishing HIS own goals. It’s exactly what a cat would do
@@mikek7660 I mean, making the story and gameplay fit alone would be a pain. If you're controlling a cat, then they could give you full free reign but then it doesn't feel as... Cat-like. If it's guiding you too much, then people complain.
Usually the Dunkviews (or catviews) are about as serious as Dunkey gets. Meaning he generally gives some pros and cons and overall impressions of the games without drowning them in memes. If you you don't see "View" in the title, it's anyone's guess what you're going to get though.
I really love how Dunkey acknowledged the Stray craze because of the cat but also tackled the problems this game had as well. It really shows a level headed review among the hype.
@@nanoviolence7681 i didnt really get that dunkey disliked this game, sounds like he had fun with it but there are issues that should be discussed. We push gaming foward by criticizing. Its the whole point of a review.
@Nano Violence Oh you mean like Dead Stranding and TLoU2 reviews he did? Cuz its great that he had those reviews even if we disagree on certain points. Its great to have different opinions on games. If everyone had the same opinion on everything, life would be pretty boring.
Loved the acknowledgement that the presentation was the forefront which lead into the cut corners on animations and lack of voice acting criticisms. Actually a game review 10/10 no crashes
Yeah, exactly, but that is also basically Dunkey's point here. It's only BECAUSE you're a cat crawling through a cyberpunk world that the game flourishes as it does.
I played this game along with my oldest brother. We lost our cat 2 months ago and the cat lived a very very very long life. It was almost 18. She was very social, nice, smart, and a very good cat. I cried playing this game for the first 10 minutes because of how cute it was seeing it interact with the cats and the environment. It really helped with my grief even if I had been happy with her life and that I spent a lot of time with her near the end. I might be biased but I loved this game and I'll always remember that cat through the memories I shared with family and stray. Just a shame I couldn't share it with her.
Man I feel for you bro. We had to put one of our cats down way back in 2018 and it still hurts when I think about him. RIP Mystie lol. Condolences to you and your brother, I honestly relate to this comment a lot. I hope you get a new cat and have just as good a relationship ❤️f
@@ziggrrauglurr nah, it was moreso just seeing the cats moving and interacting that was making me upset thinking about my cat. I'm not normally emotional for stuff on screen. It just hit too close to home with what happened fairly recently at the time
@@mrjohnnyk With 500 hours of cutscene dialogues explaining why the extradimensional demon dogs attacking the world is a secret inside job by the government, Americans will never understand such a game.
Even with all the jokes, I am still amazed at how good of a reviewer Dunkey is. Too many people focus on scores or final thoughts, when the writing and being able to properly convey how you feel about certain art is what makes a good review. Good or bad score, both reviews can be good.
Yeah, it's one of the unfortunate side-effects of his humor and his community. Any kind of real discourse is drowned out in comedy or sarcasm, even when real discourse is warranted.
@@FreshTillDeath56 nope, this happens with every reviewer ever, they focus mainly on final scores or final thoughts. Like Fantano, people mainly see his number rating without hearing his actual review.
If you grew up in a time when the two games available were "blue hedgehog does jumps, runs fast" and "stocky Italian plumber saves princess from dinosaur guy" you don't question this. Games have never made sense.
I just figured it's like that Love Death and Robots episode where cats are intelligent and Robots outlived humans, like, maybe in hundreds of years cats just got smarter 🐱
In game there is a note that mentions that for the past 2.5 billion days the robots had had souls. Which is roughly 7 million years. So somehow cats have survived that long, you could allow that they are more/super intelligent now. *shrug*
One thing I'll just say is that the soundtrack is fucking outstanding, i haven't touched stray since the first day for most of the reasons dunkey listed, but that music immediately resonated with me, AND you can meow!
@@yousef858 yeah i meant to answer them, i don't think it's bad at all, for what it is it's lovely, i just don't feel all that compelled to return, at least not yet, since it's so short i definitely should just see it through though
"I can play as a cat 10/10. Also it looks pretty, and being cat fun" You really nailed down the overwhelming positive response people had for this game while ignoring the plenty of flaws that keep this game from actually being a masterpiece deserving of the praise it got
To its defence its not like any other videogame was bold enough to not cut away from scene when character puts on clothes. Well, maybe some super-expensive AAA title didn't, IDK, but clothes are probably just as hard as water to animate.
I always appreciate how you are honest and how you handle your criticisms, you always add the good bits before you go to whatever it is that's bothering you. A lot of people don't realise that actually helps people make a game better, instead of just going "yup, loved this, that, and the other thing, totally no problems at all..." Still a good game though, will play it now.
yeee, the fact he's willing to criticise a game he obviously still enjoys is good, if someone likes a game, odds are they have one or two good ideas on how it could be better
He will criticize a game for something trivial and once he receives any backlash at all he says "I'm a comedian UA-camr dont take me seriously" always has been that way
@@PurplePanda1233 "I'm purposely walking into a rock that makes my character do a weird animation, look how buggy and frustrating the movement is" One of my only real pet peeves with his criticisms.
My only frustration was how it resets progress when you replay chapters such as the Slums but having just finished it, the atmosphere and art design made me fall in love with it
Stray - Jumping is automated - A measly 5 hours in length - No accolades to speak of Bubsy 3D - Jumping on platforms requires pinpoint precision, with incredibly tight tank controls - Filled to the brim with a whopping 6 hours of gameplay - Winner of the illustrious Golden X award I think we all know which is the better cat game here
Love love love this review. You perfectly articulated my problems with this game. I love the novelty of playing as a cat, but they don’t even fully commit to that aspect, they make the cat another superhero protagonist when none of that was to be expected from all of the promotional material. And every point you made about the gameplay, animations and storyline was great. Good video as always
I don’t know about the cat being a superhero. It’s just trying to get home; opening the city is just a side effect. And you spend like 95% of the game avoiding threats rather than facing them head on.
@@RollMeAFat1 I think he meant that the cat was a superhero protagonist as in the cat wasn't driven by anything a cat would be, and instead just by "Gotta save the world and be a hero!" logic. I haven't played the game so I probably got something wrong but that's just how I understood it.
I remember seeing development updates on this game on tiktok every now and then and every time they were focusing on some aspect like making the cat more realistic and adding the meow button and stuff, but every video they posted made it seem like the game was at least a year away from release. It wasn’t until the game was suddenly out last week that it hit me how unfinished the game would be and every video I saw on TikTok of its development just made it seem like it was still in the development phase and not anywhere close to being released. Super weird.
Thank you for saying what I think a lot of other reviewers are kind of afraid to say. Stray has it's charm and looks gorgeous, but the mechanics and puzzles are just so simplistic and limiting. Add on to the fact that this game is 30 dollars for 5 hours (even when you're just wandering around and trying to collect everything) with only a single ending and it's probably gonna be a hard sell for a lot of people.
That’s why they put it on PS+. Even for myself I’m less harsh on it because I didn’t pay for it specifically while also still paying for it. Lots of people would incorrectly even state they played or got it for free for this reason. Drives me nuts. It’s nice to see such a great and honest review like this.
i actually refunded after a about 20 minutes cause for similar reasons, there just isn't much meat to the game outside of presentation. They did do a great job crafting a game but just wasn't there for me. Though I think It'll be a fun game to play with my gf who would love it as just a chill experience on the couch
Will be hard to sell to people with the same opinions as you, probably a minority, every game have their flaws and this game is simple so everyone can enjoy it not just people like you. I love extreme puzzles games but sometimea i love to enjoy it with simple puzzles and nicw exploration.
To me the simple nature of this game is what hooked me. Bro im sick of all games having to be 40h + with ng++++. I just want to play. I work 8-10 hours a day. Most games just feel like another job. But hey, its just one mans opinion.
The movement makes sense. Cats can move with such ease and flexibility, I like to think the simple movement buttons are how cats feel about jumping around. It’s easy for them.
Cat owner here, and I thought the same thing (kind of). On one hand, it's very cat-accurate, so huge points for that. Almost makes you feel like you're a cat. On the other though, it's still limiting (and possibly boring), as most are used to having to manually time jumps and such, rather than it being automated and simplified. So in short, realistic doesn't necessarily equal fun. Unless of course, you don't enjoy typical platforming frustration (which is part of the fun for the average Platfomer player I'd say)
My tip for everyone: Fully complete every town/hub area before doing the story there. It makes the exploration and puzzles less obvious and in my opinion way more fun.
I love the town part way more than the story, but I don't think they made later parts with the level of details that slum has. Slum has side quest, collectibles and it's fun to run around. Other towns have equally interesting visual but very few things to do, the city has a large open area but very few platforms to navigate, the village got nothing to offer, it is designed for you to run through bc you don't get to talk to other robots unless you want to back track but even then there's nothing interesting happening.
i agree !! i explored before following the stories directions to progress and had figured out most puzzles myself which was so much fun and then realised there was a linear way i was suppopsed to follow aha
@@zappodude7591 it kinda works because it doesn't matter what "mission" a cat was on, he'd still prioritize side quests and doing whatever the fuck he wants, like napping and knocking shit over.
@@frostfang1 It would have been better if they had actually gone for a "save the world by accident " story - cut out the sappy dialogue, remove B-12 completely, and the finale is still reactivating the city's computer, just on accident.
The way the cat leaps off of rooftops and flips backwards to face the camera before falling into a head first dive is just full of the exaggerated swagger of a Black cat.
Stray had a really awesome concept, but the moment they started having NPCs speak to you directly and give you quests and tell you about lore was where the game lost me. You don't play a game where the fantasy is to be a cat so you can get exposition dumps and do basic RPG quests for rewards. That sort of stuff should have been incidental and background detail or things you have to put together yourself from hints in the world that the cat doesn't care about, but you as the player would.
personally, I like the RPG stuff (only 2 hours into the game so far), but I do feel the opening hour (before you get B12, and before there are any NPC’s) was absolutely fantastic and quite gripping. Everything was so mysterious and atmospheric. When you get to the NPC’s, everything feels much safer (but maybe the game will improve / get back to the level of its inspired opening). Love the art style, lore and concept though 👍
I mostly agree but I will say, the game plays a lot more with the setting than I anticipated. At first I thought it would all just be like the first little shantytown you find, but going through the borderline horror game sewers and then ending up in this tokyo/blade runner inspired mid-city was really a nice change of pace and I think the game should get some credit for that. In general though, yes, it's pretty obvious a lot of this game rests on the core premise as playing as a cute cat with a meow button.
@@JeriahsWillGDP My favorite is the noise they make when they are asleep and you rub them...sort of a surprised chirping noise. Or maybe thats just a Maine Coon thing, not sure. I know you didn't ask for my favorite cat noise, but given that you have catalogued a good amount of them, I'm curious what your favorite is? Cat.
Probably my favorite part of the whole game was stealing a super valuable battery, sneaking past a bunch of armed drones, then escaping the highly secure factory in a bucket on a pulley system
Yeah, I literally said to myself "oh,well that was easy." I was prepared for a dashing escape while the whole prison came down on me...but nope. Still really enjoyed it.
And the exit is located right next to the battery, it would have been much easier to find a way in from there, instead of stealing a uniform and sneak through the whole complex.
I mean they haven't seena cat before, everyone thought you were a zurk jn the slums and these guys are used to dealing wjth robots not cays that can become basically liquid id they want.
I mean, actually yes. The concept of "walking mechanics" in death stranding would suit this game really well, where you start off as awkward and bumbling and then become slick and your movements more intuitive, almost like rhythm game. A couple of movement mechanics would really take this game to being a 15/10 instead of a 10/9. It's a shame.
2:33 I had that exam same bug but exep from that the game is very nice and just very calming… except when the little metal eating thing are running after you
I love how despite having criticisms of this game, Dunkey doesn't go out of his way to attack it for being hyped up or anything. He seems to enjoy the whole cat gimmick just as much as everyone else is, but he's also willing to acknowledge that the game has a few problems here and there.
The first section going over the reviews is literally directly calling out the hype the game got in a joking manner like dunkey often does. This review is very negative and he definitely calls out the hype, weird comment.
Yes... Noticing the novelty here, but voicing that the game could be more committed to be about a cat doing cat stuff... Matter of fact I also feel like it!
But very little people (not zero) react to what you do in the game. What’s the point of being an asshole when no one cares? If no one cares about what you knocked over then you’re not a successful asshole. The fact that you listen to commands without being bribed also make you less of a cat.
i would have liked it if the cat accidentally saved the world, like if your goal was to just find some milk somewhere and you spent hours trying to find it. by doing so, you would accidentally start fights among robots, press buttons that would lead to battles and the downfall of the dystopian society, all while just trying to find some milk.
I think where this game really excels is in its atmosphere, world building, and pacing. Yes, it is a simple, short game that definitely has “indie” flaws. Flaws aside, I became totally immersed in Stray’s world and the small touches where the game allows you to explore at your own pace really sold it for me. The “catnap” spots you can find where the game gradually zooms out to show you the level design all while beautiful atmospheric music plays felt refreshing and highly enjoyable. I also appreciate that the main reward for exploration were memories/exposition related to the story. While the game would be nice with more cosmetic or materialistic rewards, the memories drew me into the story and really made me want to solve the mystery of the plot, which felt like the correct choice in my opinion.
They had some really memorable moments even though the mc is a cat the story focusses more on the world, the character design is absolutely charming and pretty cool the story is really well paced and doesn't over stay too long overall for a 5 hour game it is really good .
My favorite part of this game is when you leave the cat alone, and it does random cat stuff. The best one is when he gets up on his hind legs, looks straight into the camera, and speaks the only voice acted dialogue in the game: "You should not be here."
Why??? When they showed this at e3 i along with the millions of ppl were excited for the game….. ppl give dunkey flack cuz they cant tell the difference between his cynical self and sarcasm…. Sure it has a few bugs and its a indie title no one understands how much work goes into game design this isnt perfect but its fun
@@legiongamer-works-podcaster don't get me wrong, I loved it. Beat it over 3 nights, took my time exploring everything, napped every chance I got and enjoyed the world. It just gripped me so much at the start and I was a little tired by the ending. Doesn't mean its bad, just means pacing is always a tough balancing act in my eyes
@@Daffodyl3 imo the game didnt need the perfect pacing that much. It just took the concept of playing as a cute realistic cat and added in an interesting world and for me thats all i need. The game isnt that long and ive seen many people complaining it wasnt longer. To me the game didnt mean to be any shorter or longer. I thought it was perfect the way it was. But the fact that you get tired when you do non stop grinding and making sure you get everything is something that goes for all games if not most. At least thats how i personally feel
From my point of view the cat actually doomed the world. The parasite was contained within the dome, when the cat opens the dome it releases the parasite to the world.
@@federicoleon5552 Doesn’t it technically kill the parasite though? The sun popped those annoying zurks like nothing. And they’re robots with crazy intellect, so I mean, surely they’ll come up with a way to wipe the infections and prevent it from spreading out too
@@federicoleon5552 the parasites could not survive the UV of the sun. At some point the city was sealed because it was inhospitable outside and there probably was not much sunlight, that is no longer the case
Joking aside it should be rather obvious that those premises are very different even if they at first glance don't seem like it. Now I'm with most of you personally; I don't intend to play a walking simulator simply because it's with a cat. But I do get why some people would. I usually despise survival games, but was very much into Subnautica simply because it was under water :)
I’m hoping that with the success of Stray, the devs will continue to update the game and release DLC. They spent a lot of work just making the cat function like a cat, it’s a shame it’s a bit on the shallow end
@@phoebejl Todays gamers are so spoiled. It's not fair to compare this to a game like The Witcher 3 or something that offers a ton of content and is dirt cheap since it's old and can be purchased through various methods at this point. They aren't charging $70. They know it's a short game and in turn, charge $30. For a polished, unique experience, that's a very fair ask right at launch. I think people underestimate how much game development costs. Especially when taking a chance on a unique premise like this. If you make a shooter, there are already a ton of assets out there to draw from. But animating gameplay mechanics as a cat is much more unique and needs to be built from the ground up. This requires hours of design, animation and programming. All of which costs money. You guys want games to cost $10 on launch while inflation is at an all time high and get 100 hours of content. It's just an unreasonable ask from the industry. Wait for a sale or just play older games if that's what you're after.
I hope not because you fuckers deserve absolutely nothing from indie devs. These people work their asses off for several years to drop a game that triple A gamers will badly review because it only lasts 5 hours 🤡 You can go back to Kojima's 90 hour cinematic walking simulator.
thank you for including journey and abzu when talking about games that tell stories through visuals, i honestly thought everyone else forgot about those games
This was a very grounded and objective review, I respect that a lot. Dunkey makes some really good points and doesn't blindly follow the hype, thank god. Stray seems like a fun, chill, relaxing game, but nothing that'll blow your mind. And ya know what, that's still okay too
I agree, it wasn't insane but for a more hardcore gamer, i.e, someone who plays a lot of rpgs and action games this was a nice change of pace and a relaxing game to play just chilling on the couch.
Dunkey’s videos are the definition of short and sweet, so much effort and clever wordplay are present here and it makes this review just that much more captivating
I really loved this game, and I didn't expect to. I was playing it mostly without headphones and towards the last couple hours I put some on and it changed everything. The sound in this game is phenomenal and made the experience so much more enjoyable while traversing the city.
I thought the simple climbing would be a bad thing, but cats move with such ease it almost made it feel more accurate. The chance to completely whiff your jump and have to recover would've been fun, but as is I didn't have a problem with mindless climbing, since most cats do just climb around mindlessly
Anything else would be completely inaccurate and feel wrong because cats jump perfectly pretty much 100% of the time, except two parts of the game where the cat doesn't perfectly land its jumps
It's not about the realism it's about how engaging and fun the gameplay is playing a platformer with a mobility of a cat would have been very interesting.
@@chebil_y4967 yes but this game is a walking simulator, a game made to relax and enjoy the enviroment. It's an entire different genre. More emphasis is put in how the cat walks rather than how fun the mechanics are, in order to keep it as relaxing as possible
that are a lot of criticism, but he is the very few that actually make valid points instead of going against the tide for the sake of going against the tide
I feel like the good but not greatness of the normal platforming is made up for by the sections where you have to weave around enemies like the drones and head crab thingies, it’s satisfying and engaging while still making the cat feel very agile
I think the developers really lucked out to an extent on their success here. This game has been in development for almost 8 years and it was a decent sized team, not like a solo dev. I'm a little surprised by how short the game is and how unpolished it can be at times with all that dev time. I think they needed to charge 30 dollars just to hope to break even after working on it for so long.
I bought Stray and Stardew Valley at the same time. got less than half an afternoon out of Stray. I feel like I'm gonna be playing Stardew for years and bummed I waited this long.
Smoking a joint and playing stardew valley for like hours straight was such a fun memory of mine. That game was unreal. Can’t play it anymore as it was one of the last things me and my ex of 7 years did together and the farms fucked. Could never get back into it since.
Came here to find jokes and bugs, stayed for the honest to god actual review that actually touches upon the gameplay and doesn't just go like "wow, cat!"
your issue with the story being narrated through text-boxes was one of the reasons i was skeptical too. i feel like this game could’ve been so much more immersive if you had to piece the story together yourself with clues you find along the way.
or at least frame it as such so that it'll seem that a cat's curiosity saved the world instead of causing chaos, for once. but with the current setup, if you replace the cat with a tiny human being, there'll be no change.
Yeah. Should’ve had the robots talk to you, but since you’re a cat it comes across as gibberish, maybe just understanding a word here or there. Then your reward for beating the game is you can understand everything that’s being said in a subsequent play through to give more context and information if you so desire.
@@Jack_Ss i dont even think the robot had to be a big part of the game, it could have been better explained by nature or other things happening around it
@@ThanhNgo-jn7bm Lol. The bot translates just about 99% of everything the robots say to you. And the bot even talks to you. And based off of the cats behavior, the cat can also understand the bot. The scriptures have also been decoded already, and all of the important descriptors are either already translated for you by B-12, or are already standardized warning symbols such as the exclamation mark on a triangular sign. But keep coping and spreading misinfo
I'm glad that someone finally commented on the fact that the addition of being able to talk to NPCs through text boxes turns a game about a cat into a normal RPG. Don't get me wrong, the game would be totally different if the protagonist wasn't a cat, because the gameplay is about having the mobility of a cat, but the storytelling leaves something to be desired.
The game trailers early on gave me really strong rain world vibes, being separated early and exploring through a post apocalyptic world inbetween. I was a bit disappointed in the text, because it did make it lose all that potential of exploring as an animal, strengths and weaknesses together with exploration of a potential ecosystem even if simple. I had a great time, but it really really felt like the game was mostly Follow linear trail through story, reach hub world you could have fun exploring that is full of classic semi uninspired fetch quests forcing exploration, linear segment, etc. I would definitely describe it as a unique perspective parkour game where looking for potential platforms to move around is the large appeal with wacky sections inbetween to develop a plot and move between settings. Its crazy to me how after playing it, most of my ways to describe the game sound like negative criticism and a lot are, but i still had a really fun time exploring the city looking for beams or ACs even if it wasn't free movement. The areas are pretty, but there's definitely jank that comes from the tonal disconnect of being an exploration game where the exploration is in forced chunks. At one point I spent a long time exploring an entire area, finding little items and things, only to move onto the story part and just already have a dozen key quest items and potential fetch quests done from exploring myself. It makes those feel underwhelming, but yet I'm glad I explored myself instead of just feeling like i was on another rpg find key open door find key open door loop. I still was, i just did it before I was told to do so. And at the very least I'm glad those aren't locked behind a story trigger, though it is strange I just know what might be valuable out of every possible thing to find.
@@itsbecca As someone who’s owned many cats I don’t know what could be more immersion breaking than a robot being able to perfectly communicate complex ideas to a cat that supposedly has never interacted with people of any kind in it’s life.
@@oshaqsha9826 because you are just a miserable person. The game is fun and enjoyable, and the story itself is neat, just the method of progression feels out of place. There is nothing awful or terrible about it. I'd actually go as far as to say for a game with a cat as a protagonist, they had better storytelling than most would accomplish.
On the upside, this video being Stray-related gained a lot more views for Dunkey than his previous videos which is a plus because Dunkey is all about that quality content. Even modders are able to get commissions through Stray. Everybody seems to be winning, even cat charities. The game is enjoyable and I agree, mechanically there's more they could have done.
Even then the game acts as though the cat has the intelligence and wherewithal of a human being with no sense of self awareness. Especially considering the amount of fetch quests in which would only be possible if the cat could somehow understand what people were saying.
@@IsaacLightning no, he's right, you don't even see what happens after the doors open. the cat literally just walks like 5 feet into some grass and that's all you see. I was very disappointed honestly.
@@catswork Do you need them to like spell it out for you? It's pretty clear what's happening lmao. You don't need to show something so obvious, it would've been nice, but not necessary
I like how dunkey isn’t giving numerical scores on his reviews anymore. I feel like it makes you focus more on his actual arguments and opinions rather than on a plain old number. It bothered me how on some dunkviews, like the one on mario sunshine, he would describe the game as a masterpiece but would then rate the game a 3 or 4 out of 5. Glad to see him tweak minor details that aren’t too noticeable changes but do improve videos.
while i agree, i will say him giving let's go pikachu and let's go eevee completely opposite ratings despite being literally the same game is peak comedy
Honestly I had a really good time with stray, exploring tight spaces and areas with a new perspective was really fun, the puzzles were alright I just wish there was more of them, and the movement felt really nice the whole way through. It’s a simple game with a cool world that doesn’t overstay it’s welcome.
I appreciate your honesty when reviewing. It’s something I’ve honestly come to massively respect. Yes you do the funny and yes sometimes I don’t quite agree with your reviews of games. But you explain your points so well in serious videos like this, that I honestly respect the rating you give the game. At the end of the day I know everything is subjective and some people will get mad because all they will take away from this is that you said cat game not purfect, but criticism can be used to improve if used properly. If the devs ever see this video, I hope they don’t get offended or disappointed in their game. I hope instead they see it as encouragement that they still can create something even better. Anyways thanks for reading my essay, I got to get back to actually doing homework instead of getting distracted.
You put my thoughts into words just right. Dunkey's one of the best game reviewers out there because he's got his tastes, and you can trust him to have 'em, but also to be surprisingly neutral and objective in his assessments. I'm glad he doesn't just meme-follow trends.
this game was a master class of how paying for subliminal reddit ads can make a game over hyped as fuck. and then everyone "reviewing" the game is like omg 10/10 you're a cat...
I am very impressed by the developers intentions of publishing a cat-type game in this clearly frog-type game focused year. a bold, but welcome move!
Frog-type? I thought this year would be a turtle-type kind of year...
It really is a leap in the animal kingdom between frog and cat. And leaps are what frogs do.
Still waiting for Frog-Sword, Frog-Gun and Time on Froggy Island
So brave
commercial purposes
The way he jumps and launches his springy spine out is filled with the exaggerated swagger of a young cat
it gives me goosebumps everytime he does it
Okay okay, that's enough. Go to bed now lol
LMAO
This killed me 🤣
full of the exaggerated swagger of a ginger pussy
Absolutely gorgeous review. I have had no crashes
Same here I think dunkey is a 10 out of 10 and deserves dunkey of the year award.
cat
Really good the game lets you play as a cat. Really good cat game
@Bikegasserjoggeravoider Lovely reply. No crashes here
Dog.... wait
“If a cat was going to save the world it would either be on accident…. or because It wanted to drink some milk” Possibly the most accurate statement I've ever heard.
Don't give milk to cats, they can't digest it
@@Oscar97o milk and canned tuna makes the litterbox a final boss for a week
@@ORiOh4582 Not super bright creatures?? Dogs eat shit all the time that could kill them🤷♀And why forget humans, majority of whom are addicted to unhealthy stuff, as if they want their vital organs to fail.
@@ORiOh4582 brighter than you
@@ORiOh4582 so cats are not any different from every lactose-intolerant person i've ever met lolol
My impression of this game is that the devs were originally like "hey let's make a cute little minigame where you're a cat in a cyberpunk city and you just vibe for like an hour or two and there's no plot or anything" but then the first trailer got super popular and Sony offered to give them 80 morbillion dollars and then went "uhhh fuck I guess we gotta try to make a real game now"
i wonder how far they could push it with dump trucks of money now.
could we see science-based cat MMORPGs?
@@andrewhooper7603 cats in space. Catstronauts if you will
i think it's really popular because it's really easy to get into and has neat mechanics that are fun for a while, much like goose game. But beyond that it doesn't offer much.
@@crazyape515 Catsmonauts bruh
Stand back! Im about to morb
Great to see dunkey playing another "stray-type" game
damn, that was fast i’ll give it to you
Gratz. This will blow up
@@yungzyonTV just one problem: no one cares
Legendary
That was so good i cant believe dunkey didnt said it
I love how “have had no crashes” is apparently noteworthy for that one guy and not just something that should be expected in a game.
To be fair, PC Ports are ASSSSSSS these days
@@EnigmaticGentleman at least you can mod them for performance
Well, compare to, say, The Elder Scrolls V: Skyrim and…
Hey you, you’re finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush. Same as that thief over there
*game crashes
Yeah i was gonna say like "wow that guy really has had some bad luck huh"
@@yourguysnow2783 well…
Stray answers the question "How do you turn realistic walking into gameplay?" Stray is a successful strand-type game.
Oh shit i found my internet doppelganger, what's good homie
@@andymurray5045 there can be only one
@@pantalaemon3…2…1…. FIGHT
lil bro thought death stranding wasn't successful
@@steeg03 Success doesn't necessarily mean financially lucrative. If you pay attention to the context clues, you can tell that they are talking about how the game succeeds at having fun gameplay mechanics. Death stranding subjectively does not have fun gameplay mechanics.
The game is pretty good! the ONLY thing that bugs me is the need of a lamp when cats can perfectly see in the dark.
I didn’t even THINK of this. 9/10
Interesting point - I didn't think of this, either. I suspect a lamp is easier to develop than a transitioning "night vision" lighting system to emulate the cat's narrowing/widening pupils in light/dark areas. Maybe in a sequel.
they actually cant see in the dark, they still need atleast a bit of light source
It's NOT perfect but yes cats would typically have no need for a lamp in the dark.
Depends how dark...
"If a cat were going to save the world it would either be on accident, or because it wanted to drink some milk" Love it.
"By" accident makes sense; "on" accident does not.
Fun fact: any kind of mammalian milk other than cat milk will give cats diarrhea.
@@tlevine1841 Fun fact: Cats don't give a fuck.
@@brianlinden3042 Fun fact: Most cats are actually 'lactose intolerant' as they don't have the enzyme (lactase) in their intestines to digest the sugar in milk.
@@yannatoko9898 the fun thing about colloquial language is that prescriptive grammar has no place within it. While it can be argued that academic language should follow strict rules to avoid the miscommunication that comes naturally from the written word, there's no reason this should be applied to the general population. Everyone understood what was meant by "on accident" even if it is technically incorrect, and if you didn't, that's on you, and not the speaker. So like... chill dog.
I'm kinda surprised it took someone this long to actually come up with an idea like this. In a world run by cat memes, cat videos and crazy cat people in general, it's a gold mine, no matter the quality, everyone will love it.
its been in development for 8 years what're you on.
Rainworld kinda did that, i guess the slug part of slugcat everyone hated, and that it's pretty difficult to learn everything and the movement is really good but then also really different as it's pretty physics based with only jumping and the analog stick to do stuff from walking and jumping, to sliding and backflipping, and the enemies are something you won't be killing at the start, probably just sneaking by, or possibly ambushing, just to realize one spear hit isn't enough.
Also music is kinda dope in rainworld and stray, that's abaut it.
@@Kronksterpher it's fine, crazy cat people exist since ancient Egypt, maybe even longer🤣
well it came from a tumblr post from like 2014-2015, and someone said they were working on somethin like that, its just finally finished
There have been a few games where you place as a cat…
It just most of them are terrible.
A cat accidentally saving the world because he wants to get some milk is the story we need
Sounds like something the creator of the Stanley Parable would make.
This game really makes me feel like my allergies are acting up.
@Jake
Unfortunately, they could afford exactly zero Donkey Kongs, and Knack doesn't even make an appearance
8/10, too much water
_--IGN Review_
I'm gonna put some dander in your eye
To be fair, a character that has no business saving the world, and would most likely do it on accident or because of food, sounds like a perfect description of Kirby.
Don't you mean purrfect?
@@karme286 now that's a cursed pfp
Now if Stray has vacuum mouth later on, I'd buy the DLC twice.
Nah Kirby would selflessly save the world if asked and has all the time. He occasionally does it accidentally but thats a very brief stint honestly.
@@frohawkmaster In between being a lovecraftian horror that kills gods and ends civilizations out of spite because someone stole their cake.
I really didn’t expect a cameo from Big the Cat in this game, but I must say it was a pleasant surprise. Thanks Kojima
bravo kojima, you've done it again
Thanks for the spoiler
@@HogartHughes too soon bro
@@zendariun101 ?? abe was a religious fanatic conspiracy theorist far right dickhead (who denied the existence of Japanese war crimes in WW2), it's not like we are talking about Robin Williams here
happy easter xbox
I like how you acknowledge that a lot of people look at Stray and go "oh shit you can play as a cat? 10/10" and cos of that people sometimes focus on how cool the premise is more than what the actual gameplay is like. But at the same time you acknowledge that playing as a cat *is* *still* an incredibly fun concept.
And then you take it one step further and actually break down how the game makes you feel like you're a cat: how the simple movement mechanics lets players navigate any obstacle with ease, while the incredibly lifelike animations captures the gracefulness of your movement. Which is why the few jerky animations or visual bugs are so harmful to a game that prides itself on its smallest details. Rock-solid analysis.
Yep them's my thoughts. I've always loved how you recognise the good with the bad in order to consistently provide balanced reviews. Its honestly amazing. Thanks for the vid!!
The gameplay is the weakest part. Not necessarily bad, but not as good as the other things. In which case, I'm surprised I like it so much. Aside from the cat
i for one enjoyed this review of a review
@@voxombrae aww thank you :D
Well if people enjoy a game enough to give it a 10/10 simply because you play as a cat then that’s their prerogative and opinion. Gameplay excluded. 🤷🏻♂️ that’s why it’s their review ☺️
@@Akadehmix yep!
I love these dunkey reviews because they are short and to the point, while still being insightful. For a joke-dude he's a really great writer and reviewer.
@Kelb0y 9o
Shuddup nerd
Until he fumbles the bag once in awhile :p sometimes dunkey's comedic editing overshadows the quality of his critiques. But to give the guy credit he does address this in his game critic video.
Comedians are generally pretty intelligent and good at writing and delivering these scripts... which is why they're good comedians
@@kelb0y9o20 you realize that you could be good at writing, we’re talking abt yt vids🤣, and not have a funny bone in you’re body right? Mf I bet u ain’t neither
THIS!! this is it
Knack already having a massive impact on the gaming industry its truly a masterpiece.
KNACK BABY
That is botw unironically
@@Dat_Dude The Knack planted it's seed, Gaming industry doesn't need it around to filter and foster its memes any longer. We are spreading them fine just ourselves. Every gaming man, women and child. We are all sons of the KNACK now !
If only they made a sequel
This joke is so old
Very refreshing that dunkey went against the crowd and actually made a review with reasons for his points instead of "you get to play as a cat so this is GOTY".
Seriously, this is the only legitimate review I’ve seen of this game. “OMG MEOW BUTTON, GOTY”. Ok, but Is the game ACTUALLY good?
@@KingEntertainment17
The game really makes you feel like a cat, GOTY!
The only proper review of this game, and it's by fucking Videogamedunkey
Dunkey always does that, and he has for years
If we’re being honest though, you do get to play as a cat, so this is game of the year.
As a fun challenge, I tried to get more in the mindset of a cat by setting the language to what I think was Japanese, at any rate a language I couldn't read, and see how far a cat who neither understood nor really cared about what anyone was saying could get. I managed to get pretty far on cat-esque exploring and the occasional directional gesturing of NPCs, right up until the big city, where you get the clothes.
It got me thinking, though, something they might have done, had they tried for the non-verbal storytelling approach, was actually made use of the fact that the people are robots with monitors for heads, and flashed up icons of what they want or need. An image of the construction outfit, or the cameras, maybe the bar sign or a robot drinking. Really, why else would they set it up so the people are robots instead of actual people? (That's a legitimate question, I played like 3/4 of the game in things that aren't even real letters, I have no idea what's going on, help!)
I really like that approach! I've beaten the game already, but the next time I play it I think I'll switch the language as well and steal your idea
It feels like it should be that way, now that you say it. Maybe that was a thought somewhere in development and it got cut for fear of alienating audiences?
Now that you mentioned it, I get a feeling that the game was originally planned like this, just the robots showing icons in their heads to give you objectives
Then either someone thought the icons were too vague, or, the game being a French as it is, someone had to be pretentious and introduce deeper storrrrytelliing :D
You'd think the game where you're an animal would be the perfect catalyst for non-verbal storytelling
This game really makes you feel the the exaggerated cuteness of an orange cat.
So you think orange cats are the cutest? Thats kinda racist bro.
here in Indonesia, we have believe that Orange cat is the most barbarous cat
@@maizen1403 meng oyen meresahkan
@@maizen1403 I'm indonesian who has had cats all my life and this is the first time I've ever heard that
This game really makes you *feel* like Garfield
Cat game where he saves the world on accident is actually a dope concept… The cat has his own story line! He just wants to explore the world or go after xyz thing… but along that journey he’s indirectly following mobsters/villains and thwarting plans while accomplishing HIS own goals. It’s exactly what a cat would do
As a cat lover and owner (of multiple past cats to boot), indeed. Dunkey needs a bajillion dollars and a team STAT.
this is a brilliant idea that is beyond the plot-writing power of most game developers sadly
@@mikek7660 I mean, making the story and gameplay fit alone would be a pain. If you're controlling a cat, then they could give you full free reign but then it doesn't feel as... Cat-like. If it's guiding you too much, then people complain.
Cat uses mobster’s head as a platform to reach a high place.
Mobster drops his gun and the civilian gets away.
Bro just wants to go outside
Damn this was actually a very spot on review. Surprised he didn't make a complete meme out of this video lmao.
Cat knocks over a cup.
"YOU BUMBLER"
Usually the Dunkviews (or catviews) are about as serious as Dunkey gets. Meaning he generally gives some pros and cons and overall impressions of the games without drowning them in memes. If you you don't see "View" in the title, it's anyone's guess what you're going to get though.
Wonder if he's frustrated enough by how serious people seem to be about calling this "GOTY" that he just put on his serious hat to review
@@mkultra2456 ?
there is nothing wrong with their usage of the word actually
@@mkultra2456 but they’re not misusing it?
2019: Strand-type game
2022: Stray-type game
2025: Stroke-type game
The future looks bright my brother
Stroke type game? 😳
2025 looking better already 😂
HUH?!
didn't we already have stroke type games
I really love how Dunkey acknowledged the Stray craze because of the cat but also tackled the problems this game had as well. It really shows a level headed review among the hype.
Don't get pissed if he dislikes a game you like then. I'm remembering your name
Yep, he's like "this is the game's appeal, here's where it works and here's where it doesn't". He compared the game to what it was trying to do
@@nanoviolence7681 i didnt really get that dunkey disliked this game, sounds like he had fun with it but there are issues that should be discussed. We push gaming foward by criticizing. Its the whole point of a review.
Truly an unbiased gamer
@Nano Violence Oh you mean like Dead Stranding and TLoU2 reviews he did? Cuz its great that he had those reviews even if we disagree on certain points. Its great to have different opinions on games. If everyone had the same opinion on everything, life would be pretty boring.
Loved the acknowledgement that the presentation was the forefront which lead into the cut corners on animations and lack of voice acting criticisms. Actually a game review 10/10 no crashes
lack of voice acting? they only needed one, her name is Lala and she did a great job
Didn't he say that because the presentation was the forefront the animation goof ups stick out
@Rita 🔥 F”U•C:K M.Ê ! 😱🏡😂
@@bigmike8586 not really. sounded like shit
i feel like the real charm of the game is all the environment design and taking that in from the perspective of a cat walking around on the floor
@E_S_Reloaded It doesn't justify the price, it does in fact justify the lack of gameplay.
Yeah, exactly, but that is also basically Dunkey's point here. It's only BECAUSE you're a cat crawling through a cyberpunk world that the game flourishes as it does.
Is this a joke lol, that's exactly what the video addressed
@E_S_Reloaded its a puzzle exploring type game, there is gameplay, you just don't like this type of gameplay
@@gugs4738 he probably wants combat or some FPS shit
I played this game along with my oldest brother. We lost our cat 2 months ago and the cat lived a very very very long life. It was almost 18. She was very social, nice, smart, and a very good cat. I cried playing this game for the first 10 minutes because of how cute it was seeing it interact with the cats and the environment. It really helped with my grief even if I had been happy with her life and that I spent a lot of time with her near the end. I might be biased but I loved this game and I'll always remember that cat through the memories I shared with family and stray. Just a shame I couldn't share it with her.
Man I feel for you bro. We had to put one of our cats down way back in 2018 and it still hurts when I think about him. RIP Mystie lol. Condolences to you and your brother, I honestly relate to this comment a lot. I hope you get a new cat and have just as good a relationship ❤️f
Question, My wife was really affected by the falling scene, right at the beginning. In your situation, did it affect you?
@@ziggrrauglurr nah, it was moreso just seeing the cats moving and interacting that was making me upset thinking about my cat. I'm not normally emotional for stuff on screen. It just hit too close to home with what happened fairly recently at the time
@@thedarksaber thanks !
you made her live her live to the fullest. be proud of that 🥰
Now just develop a cat-type souls-like game and watch all the money flow in.
Nah, what we need is a cat type strand type game
You only get 9 lives to finish a section, but I better not see a cat dies on screen. So better fail a puzzle than fail a jump.
@@RotisserieElephant Stray Stranding - By Kojima
@@mrjohnnyk With 500 hours of cutscene dialogues explaining why the extradimensional demon dogs attacking the world is a secret inside job by the government, Americans will never understand such a game.
Big moneyyyyy
Even with all the jokes, I am still amazed at how good of a reviewer Dunkey is. Too many people focus on scores or final thoughts, when the writing and being able to properly convey how you feel about certain art is what makes a good review. Good or bad score, both reviews can be good.
Yeah, it's one of the unfortunate side-effects of his humor and his community. Any kind of real discourse is drowned out in comedy or sarcasm, even when real discourse is warranted.
@@FreshTillDeath56 nope, this happens with every reviewer ever, they focus mainly on final scores or final thoughts. Like Fantano, people mainly see his number rating without hearing his actual review.
A review of a review????
he is absolutely the best videogame reviewer of all time.
finally a ball of yarn type game
*Ball of Strand type
That would be Furr Fun. (See dunkey jampack vol 1)
An unusual spin-off to the unravel series
400th like
Can you tell me outro Soundtrack ?
Hideo Kojima made a game back in 2019 just to let us have the first Stray type game. Truly, a futuristic mind
Death Stranding right?
@@Av1and0nly yes
Unfortunately, his game has a fatal flaw: the character is not a cat.
@@setenabled + boring
But then, Reggi was pissed...
I couldn't help but think that it was really weird for a cat to have such a sense of agency. So I describe the game as, "Cat, but with agency."
I'm gonna have to call in... the Agent.
You can't! He's retired! We can't feed him!
He's the best Agent we've got.
It's time to call in... Agent Cat.
@@Kemosune Agent C
If you grew up in a time when the two games available were "blue hedgehog does jumps, runs fast" and "stocky Italian plumber saves princess from dinosaur guy" you don't question this. Games have never made sense.
I just figured it's like that Love Death and Robots episode where cats are intelligent and Robots outlived humans, like, maybe in hundreds of years cats just got smarter 🐱
In game there is a note that mentions that for the past 2.5 billion days the robots had had souls. Which is roughly 7 million years. So somehow cats have survived that long, you could allow that they are more/super intelligent now. *shrug*
One thing I'll just say is that the soundtrack is fucking outstanding, i haven't touched stray since the first day for most of the reasons dunkey listed, but that music immediately resonated with me, AND you can meow!
If the only good thing about a game is its soundtrack then it's a terrible game.
There's also a mod that replaces the meows with fart sounds.
@@hussbilbs banging
@@awkwardcultism can you point me at which part of the comment that says "the only good thing is the music"?
@@yousef858 yeah i meant to answer them, i don't think it's bad at all, for what it is it's lovely, i just don't feel all that compelled to return, at least not yet, since it's so short i definitely should just see it through though
Every game reviewer ever:
"This game makes you FEEL like a cat."
Oh, just like the Spider-Man game
@@chony93 it all started with batman
The swagger of an orange cat
This time it actually does though
@@td-1105 the thing is, the Batman games really made a person feel like Batman. It kinda was the best way to describe the Batman games xD
"I can play as a cat 10/10. Also it looks pretty, and being cat fun"
You really nailed down the overwhelming positive response people had for this game while ignoring the plenty of flaws that keep this game from actually being a masterpiece deserving of the praise it got
2:41 Ah, it's great to see Stray took inspiration from the off-screen "animations" in 3D mainline Pokemon games.
Very nice.
Pokemons really are One step ahead when it comes to technology
To its defence its not like any other videogame was bold enough to not cut away from scene when character puts on clothes. Well, maybe some super-expensive AAA title didn't, IDK, but clothes are probably just as hard as water to animate.
@@DarthBiomech Nah, don't worry, this was meant more as a dig at Pokémon, not this game, lol
I always appreciate how you are honest and how you handle your criticisms, you always add the good bits before you go to whatever it is that's bothering you. A lot of people don't realise that actually helps people make a game better, instead of just going "yup, loved this, that, and the other thing, totally no problems at all..." Still a good game though, will play it now.
well said. the technical term is, "shit sandwich"
yeee, the fact he's willing to criticise a game he obviously still enjoys is good, if someone likes a game, odds are they have one or two good ideas on how it could be better
It's a good way to frame criticisms of your peers, as well.
"Hey you did this thing great, but..."
He will criticize a game for something trivial and once he receives any backlash at all he says "I'm a comedian UA-camr dont take me seriously" always has been that way
@@PurplePanda1233 "I'm purposely walking into a rock that makes my character do a weird animation, look how buggy and frustrating the movement is"
One of my only real pet peeves with his criticisms.
I thought it was really funny how where you jump the cat's like "pilot's license? what for?"
My only frustration was how it resets progress when you replay chapters such as the Slums but having just finished it, the atmosphere and art design made me fall in love with it
Stray
- Jumping is automated
- A measly 5 hours in length
- No accolades to speak of
Bubsy 3D
- Jumping on platforms requires pinpoint precision, with incredibly tight tank controls
- Filled to the brim with a whopping 6 hours of gameplay
- Winner of the illustrious Golden X award
I think we all know which is the better cat game here
You play as cat. GOTY baby
> The animations in Bubsy 3D are perfect
> Great Story
> Amazing indie graphics
Bubsy 3D wins again gamers.
" requires pinpoint precision" you say? i would never pay an abomination like that. if you want to tortue yourself, play dark soul
KNACK
Bubsy also has hilarious jokes
Love love love this review. You perfectly articulated my problems with this game. I love the novelty of playing as a cat, but they don’t even fully commit to that aspect, they make the cat another superhero protagonist when none of that was to be expected from all of the promotional material. And every point you made about the gameplay, animations and storyline was great. Good video as always
In what way do they make the cat like a superhero? Have you ever seen a cat move? This game is quite realistic in that aspect
I also like how he cuts to the chase. This is a fun experience but in no way is it a great game.
I don’t know about the cat being a superhero. It’s just trying to get home; opening the city is just a side effect. And you spend like 95% of the game avoiding threats rather than facing them head on.
@@RollMeAFat1 I think he meant that the cat was a superhero protagonist as in the cat wasn't driven by anything a cat would be, and instead just by "Gotta save the world and be a hero!" logic. I haven't played the game so I probably got something wrong but that's just how I understood it.
I remember seeing development updates on this game on tiktok every now and then and every time they were focusing on some aspect like making the cat more realistic and adding the meow button and stuff, but every video they posted made it seem like the game was at least a year away from release. It wasn’t until the game was suddenly out last week that it hit me how unfinished the game would be and every video I saw on TikTok of its development just made it seem like it was still in the development phase and not anywhere close to being released. Super weird.
Thank you for saying what I think a lot of other reviewers are kind of afraid to say. Stray has it's charm and looks gorgeous, but the mechanics and puzzles are just so simplistic and limiting. Add on to the fact that this game is 30 dollars for 5 hours (even when you're just wandering around and trying to collect everything) with only a single ending and it's probably gonna be a hard sell for a lot of people.
That’s why they put it on PS+. Even for myself I’m less harsh on it because I didn’t pay for it specifically while also still paying for it. Lots of people would incorrectly even state they played or got it for free for this reason. Drives me nuts. It’s nice to see such a great and honest review like this.
i actually refunded after a about 20 minutes cause for similar reasons, there just isn't much meat to the game outside of presentation. They did do a great job crafting a game but just wasn't there for me. Though I think It'll be a fun game to play with my gf who would love it as just a chill experience on the couch
Will be hard to sell to people with the same opinions as you, probably a minority, every game have their flaws and this game is simple so everyone can enjoy it not just people like you. I love extreme puzzles games but sometimea i love to enjoy it with simple puzzles and nicw exploration.
To me the simple nature of this game is what hooked me. Bro im sick of all games having to be 40h + with ng++++. I just want to play. I work 8-10 hours a day. Most games just feel like another job. But hey, its just one mans opinion.
Rather have a short and sweet game than a 20 hour snooze fest for $30
The movement makes sense. Cats can move with such ease and flexibility, I like to think the simple movement buttons are how cats feel about jumping around. It’s easy for them.
Cat owner here, and I thought the same thing (kind of). On one hand, it's very cat-accurate, so huge points for that. Almost makes you feel like you're a cat.
On the other though, it's still limiting (and possibly boring), as most are used to having to manually time jumps and such, rather than it being automated and simplified.
So in short, realistic doesn't necessarily equal fun. Unless of course, you don't enjoy typical platforming frustration (which is part of the fun for the average Platfomer player I'd say)
Cats have 10x more mobility then this game suggest. My cat is literally mini spiderman
they really got the tonality of meows perfect. For that, I give it a 10/10
Playing what it would be like to be a cat!
They had an actual cat to voice the cat.
@@KoopaKontroller 🤯
@@KoopaKontroller 10/10
Wait no way, they used a cat to voice a cat? You don't say!
My tip for everyone: Fully complete every town/hub area before doing the story there. It makes the exploration and puzzles less obvious and in my opinion way more fun.
I love the town part way more than the story, but I don't think they made later parts with the level of details that slum has. Slum has side quest, collectibles and it's fun to run around. Other towns have equally interesting visual but very few things to do, the city has a large open area but very few platforms to navigate, the village got nothing to offer, it is designed for you to run through bc you don't get to talk to other robots unless you want to back track but even then there's nothing interesting happening.
i agree !! i explored before following the stories directions to progress and had figured out most puzzles myself which was so much fun and then realised there was a linear way i was suppopsed to follow aha
It' almost as if "walk around as a cat" and "epic journey to unite the robo-children of humanity" don't fit with each other.
@@zappodude7591 it kinda works because it doesn't matter what "mission" a cat was on, he'd still prioritize side quests and doing whatever the fuck he wants, like napping and knocking shit over.
@@frostfang1 It would have been better if they had actually gone for a "save the world by accident " story - cut out the sappy dialogue, remove B-12 completely, and the finale is still reactivating the city's computer, just on accident.
Stray really makes you feel like a cat.
Came here to say this 😂
The way the cat leaps off of rooftops and flips backwards to face the camera before falling into a head first dive is just full of the exaggerated swagger of a Black cat.
There's a little something for everyone.
it's basically skyrim with cats.
Stray had a really awesome concept, but the moment they started having NPCs speak to you directly and give you quests and tell you about lore was where the game lost me. You don't play a game where the fantasy is to be a cat so you can get exposition dumps and do basic RPG quests for rewards. That sort of stuff should have been incidental and background detail or things you have to put together yourself from hints in the world that the cat doesn't care about, but you as the player would.
Nicely put
That'd have been way more interesting
Cat
dude. dont even go there. a fromsoft version of this game would tear reality into shreds
personally, I like the RPG stuff (only 2 hours into the game so far), but I do feel the opening hour (before you get B12, and before there are any NPC’s) was absolutely fantastic and quite gripping. Everything was so mysterious and atmospheric. When you get to the NPC’s, everything feels much safer (but maybe the game will improve / get back to the level of its inspired opening). Love the art style, lore and concept though 👍
I mostly agree but I will say, the game plays a lot more with the setting than I anticipated. At first I thought it would all just be like the first little shantytown you find, but going through the borderline horror game sewers and then ending up in this tokyo/blade runner inspired mid-city was really a nice change of pace and I think the game should get some credit for that.
In general though, yes, it's pretty obvious a lot of this game rests on the core premise as playing as a cute cat with a meow button.
How many different meows are there tho? One of my cats has at least 20.
@@JeriahsWillGDP My favorite is the noise they make when they are asleep and you rub them...sort of a surprised chirping noise. Or maybe thats just a Maine Coon thing, not sure. I know you didn't ask for my favorite cat noise, but given that you have catalogued a good amount of them, I'm curious what your favorite is?
Cat.
Meow
@@extragoogleaccount6061 that's my fav one as well
If you are a 7yr old girl, this games for you !!
Probably my favorite part of the whole game was stealing a super valuable battery, sneaking past a bunch of armed drones, then escaping the highly secure factory in a bucket on a pulley system
Yeah, I literally said to myself "oh,well that was easy."
I was prepared for a dashing escape while the whole prison came down on me...but nope.
Still really enjoyed it.
And the exit is located right next to the battery, it would have been much easier to find a way in from there, instead of stealing a uniform and sneak through the whole complex.
I mean they haven't seena cat before, everyone thought you were a zurk jn the slums and these guys are used to dealing wjth robots not cays that can become basically liquid id they want.
This is a game that truly needed more strand type features
I mean, actually yes. The concept of "walking mechanics" in death stranding would suit this game really well, where you start off as awkward and bumbling and then become slick and your movements more intuitive, almost like rhythm game. A couple of movement mechanics would really take this game to being a 15/10 instead of a 10/9. It's a shame.
@@a.m.hofmeister725 Yes but cats even from a young age are fairly coordinated. So I don't get how that would apply to a stray type game
@@Mr.Kachoochoo well, in the game humans developed tech to transfer their minds into machines... so, i mean.
2:33 I had that exam same bug but exep from that the game is very nice and just very calming… except when the little metal eating thing are running after you
I love how despite having criticisms of this game, Dunkey doesn't go out of his way to attack it for being hyped up or anything. He seems to enjoy the whole cat gimmick just as much as everyone else is, but he's also willing to acknowledge that the game has a few problems here and there.
It isn't just a few problems. His criticisms are numerous and pointed. He just doesn't ruthlessly tear it apart.
The first section going over the reviews is literally directly calling out the hype the game got in a joking manner like dunkey often does. This review is very negative and he definitely calls out the hype, weird comment.
ah yes, Dunkey is definitely the person to point to in regards to non-hostile reviews lmao, go watch his Death Stranding videos
Yes... Noticing the novelty here, but voicing that the game could be more committed to be about a cat doing cat stuff... Matter of fact I also feel like it!
The fact that you can knock stuff off drawers and be an asshole really makes you FEEL like a cat.
I felt so alive when I jumped on that mahjong table
But very little people (not zero) react to what you do in the game. What’s the point of being an asshole when no one cares? If no one cares about what you knocked over then you’re not a successful asshole. The fact that you listen to commands without being bribed also make you less of a cat.
Cat lateral damage is an absolute master piece when it comes to being a cat
Kitten cannon is best cat type game
i would have liked it if the cat accidentally saved the world, like if your goal was to just find some milk somewhere and you spent hours trying to find it. by doing so, you would accidentally start fights among robots, press buttons that would lead to battles and the downfall of the dystopian society, all while just trying to find some milk.
I think where this game really excels is in its atmosphere, world building, and pacing. Yes, it is a simple, short game that definitely has “indie” flaws. Flaws aside, I became totally immersed in Stray’s world and the small touches where the game allows you to explore at your own pace really sold it for me. The “catnap” spots you can find where the game gradually zooms out to show you the level design all while beautiful atmospheric music plays felt refreshing and highly enjoyable.
I also appreciate that the main reward for exploration were memories/exposition related to the story. While the game would be nice with more cosmetic or materialistic rewards, the memories drew me into the story and really made me want to solve the mystery of the plot, which felt like the correct choice in my opinion.
Yeah but it has a cat in it, and literally nobody likes cats
They had some really memorable moments even though the mc is a cat the story focusses more on the world, the character design is absolutely charming and pretty cool the story is really well paced and doesn't over stay too long overall for a 5 hour game it is really good .
Shit game
I agree 100%. loved the world and story, and want to know more about it.
My favorite part of this game is when you leave the cat alone, and it does random cat stuff.
The best one is when he gets up on his hind legs, looks straight into the camera, and speaks the only voice acted dialogue in the game: "You should not be here."
WHAT? Is that a real thing?? If so that's cool and creepy AF! If not, it should be!
LMAO god I wish that was true
@@jama211 I saw it the cat does it after 4 hours of idling
@@jama211 no way youre not being sarcastic lol
@@lukebaugher8059 yeah and also my cousin told me that he unlocked Luigi after 100% completing the game under 2 hours
He was right about them playing their hand early. The game was so interesting in the beginning but I think they really struggled to keep it that way
Why??? When they showed this at e3 i along with the millions of ppl were excited for the game….. ppl give dunkey flack cuz they cant tell the difference between his cynical self and sarcasm…. Sure it has a few bugs and its a indie title no one understands how much work goes into game design this isnt perfect but its fun
@@legiongamer-works-podcaster don't get me wrong, I loved it. Beat it over 3 nights, took my time exploring everything, napped every chance I got and enjoyed the world. It just gripped me so much at the start and I was a little tired by the ending. Doesn't mean its bad, just means pacing is always a tough balancing act in my eyes
@@Daffodyl3 ye sry I just hate seeing reviews bomb story games no worry tho
@@Daffodyl3 imo the game didnt need the perfect pacing that much. It just took the concept of playing as a cute realistic cat and added in an interesting world and for me thats all i need. The game isnt that long and ive seen many people complaining it wasnt longer. To me the game didnt mean to be any shorter or longer. I thought it was perfect the way it was. But the fact that you get tired when you do non stop grinding and making sure you get everything is something that goes for all games if not most. At least thats how i personally feel
@@thatanimegirlwiththecape4807 game left me fealing empty because I didn’t know if the orange cat met up again with his cat buddies.
Technically the cat is just trying to get back to his family, saving the world is totally by accident.
From my point of view the cat actually doomed the world. The parasite was contained within the dome, when the cat opens the dome it releases the parasite to the world.
@@federicoleon5552
Doesn’t it technically kill the parasite though? The sun popped those annoying zurks like nothing. And they’re robots with crazy intellect, so I mean, surely they’ll come up with a way to wipe the infections and prevent it from spreading out too
@@federicoleon5552 the parasites could not survive the UV of the sun. At some point the city was sealed because it was inhospitable outside and there probably was not much sunlight, that is no longer the case
SPOILER
You never actually even see the cat reunite with his family...
@@littlefrank90 yeah but it’s implied the cat did so that’s what I like to think
Death Stranding, a walking simulator: "Ew who would want to play that?"
Stray, a walking simulator, but you are a cat: "TAKE MY MONEY"
I walk as a human every day. I wanna walk as a cat for 5 hours.
@@kadencoates8774 wow big difference
@@f5673-t1h very big difference.
One is a human the other is a cat and thus better
Joking aside it should be rather obvious that those premises are very different even if they at first glance don't seem like it. Now I'm with most of you personally; I don't intend to play a walking simulator simply because it's with a cat. But I do get why some people would. I usually despise survival games, but was very much into Subnautica simply because it was under water :)
metal gear solid 5 a running simulator but you play has a war criminal: TAKE MY MONEY
I’m hoping that with the success of Stray, the devs will continue to update the game and release DLC.
They spent a lot of work just making the cat function like a cat, it’s a shame it’s a bit on the shallow end
Dlc? After paying $30 and being presented with so little?
@@phoebejl Todays gamers are so spoiled. It's not fair to compare this to a game like The Witcher 3 or something that offers a ton of content and is dirt cheap since it's old and can be purchased through various methods at this point.
They aren't charging $70. They know it's a short game and in turn, charge $30. For a polished, unique experience, that's a very fair ask right at launch. I think people underestimate how much game development costs. Especially when taking a chance on a unique premise like this. If you make a shooter, there are already a ton of assets out there to draw from. But animating gameplay mechanics as a cat is much more unique and needs to be built from the ground up. This requires hours of design, animation and programming. All of which costs money.
You guys want games to cost $10 on launch while inflation is at an all time high and get 100 hours of content. It's just an unreasonable ask from the industry. Wait for a sale or just play older games if that's what you're after.
I hope not because you fuckers deserve absolutely nothing from indie devs. These people work their asses off for several years to drop a game that triple A gamers will badly review because it only lasts 5 hours 🤡 You can go back to Kojima's 90 hour cinematic walking simulator.
@@Later_Nerd I paid 1 dollar for terraria and have 3462 hours on it
@@eternaldarkness2367 A game that's a decade old
Dude is unparalleled in the review game
I think you mean, unpuralleled
@@darby6588 purfect brother, purfect
Nah, he lied about Octopath traveler... Admit it...
I miss the grammar Nazis sometimes.
@@harrydavey9884 Nah the way you say this makes it seem like cope, dawg
thank you for including journey and abzu when talking about games that tell stories through visuals, i honestly thought everyone else forgot about those games
This was a very grounded and objective review, I respect that a lot. Dunkey makes some really good points and doesn't blindly follow the hype, thank god. Stray seems like a fun, chill, relaxing game, but nothing that'll blow your mind. And ya know what, that's still okay too
I agree, it wasn't insane but for a more hardcore gamer, i.e, someone who plays a lot of rpgs and action games this was a nice change of pace and a relaxing game to play just chilling on the couch.
Yeah that would be fine but I was still let down by the ending, from a story point of view it kind of fell flat on its face
@@Addy-Mo what wrong with the ending. I’m not playing on playing it but I want to see if the ending is THAT bad.
Dunkey’s videos are the definition of short and sweet, so much effort and clever wordplay are present here and it makes this review just that much more captivating
*cattivating
Yes. He is very verbose and erudite.
@@hawaiianbabyrose you are genius
@@jamlpe truly
I really loved this game, and I didn't expect to. I was playing it mostly without headphones and towards the last couple hours I put some on and it changed everything. The sound in this game is phenomenal and made the experience so much more enjoyable while traversing the city.
Meow
Stray really does a great job of making you *feel* like a cat
No i dont feel like a cat in this game. Sometimes i just want the cat to pee or lick himself, but i cant
My two dogs barked at me and looked confused whenever I used the meow button. 10/10 will make dogs jealous again.
This was a well-written, thoughtful review. Thank you Dunkey.
I feel like literally no one would read this comment before watching the video and assume it was sincere lmao
No crashed
I cried in excitement seeing dunley playing another "cat-type" game, truly the best game ever made.
This is some of the best writing I've ever heard from Dunkey (or whoever wrote the script.)
I thought the simple climbing would be a bad thing, but cats move with such ease it almost made it feel more accurate. The chance to completely whiff your jump and have to recover would've been fun, but as is I didn't have a problem with mindless climbing, since most cats do just climb around mindlessly
Anything else would be completely inaccurate and feel wrong because cats jump perfectly pretty much 100% of the time, except two parts of the game where the cat doesn't perfectly land its jumps
@@FAQUERETERMAX Exactly, cats are perfectly accurate until they're not an they totally eat shit, much like what happens in the game.
It's not about the realism it's about how engaging and fun the gameplay is playing a platformer with a mobility of a cat would have been very interesting.
@@chebil_y4967 yes but this game is a walking simulator, a game made to relax and enjoy the enviroment. It's an entire different genre. More emphasis is put in how the cat walks rather than how fun the mechanics are, in order to keep it as relaxing as possible
Great video, I definitely watched it in full
me too
me too
Me too
Me too
me too
My favorite part was when the cat said "it's straying time!" and then proceeded to continue to act appropriately as it had been doing before.
Micr0waveMan got the whole squad laughin today
This is just the beginning of the stray type game genre
I love when Dunkey goes against the tide and gives real criticism of a game
Dunkey isn't afraid of Furries
that are a lot of criticism, but he is the very few that actually make valid points instead of going against the tide for the sake of going against the tide
@@michaelhuff3653 *cat lovers. But that too
And then everyone mad when he do tlou2.
@Finesso I guess it is hard to make genuinely good mechanics when you're trying to make the game look as good as it can be
I feel like the good but not greatness of the normal platforming is made up for by the sections where you have to weave around enemies like the drones and head crab thingies, it’s satisfying and engaging while still making the cat feel very agile
I think the developers really lucked out to an extent on their success here. This game has been in development for almost 8 years and it was a decent sized team, not like a solo dev. I'm a little surprised by how short the game is and how unpolished it can be at times with all that dev time. I think they needed to charge 30 dollars just to hope to break even after working on it for so long.
8 yearss !!! WHATTTTT LMAO
I bought Stray and Stardew Valley at the same time. got less than half an afternoon out of Stray. I feel like I'm gonna be playing Stardew for years and bummed I waited this long.
@@i_shoot_stuff lol ya its goood
Smoking a joint and playing stardew valley for like hours straight was such a fun memory of mine. That game was unreal. Can’t play it anymore as it was one of the last things me and my ex of 7 years did together and the farms fucked. Could never get back into it since.
@@nighTmareCSGO same, except with four or five joints.
Came here to find jokes and bugs, stayed for the honest to god actual review that actually touches upon the gameplay and doesn't just go like "wow, cat!"
Dunkey has demonstrated once again that he is the best on this platform, just look at the like dislike ratio.
So called free thinkers when they see a dunkey video:
yeah the dislike ratio you can’t fucking see
Still doing this tired joke?
Yeah critiquing a game where you play around as an adorable cat and having people not absolutely shit down your throat is no easy feat
I'm so used to using the "Return UA-cam Dislike" addon I forget that it was ever removed.
your issue with the story being narrated through text-boxes was one of the reasons i was skeptical too. i feel like this game could’ve been so much more immersive if you had to piece the story together yourself with clues you find along the way.
or at least frame it as such so that it'll seem that a cat's curiosity saved the world instead of causing chaos, for once. but with the current setup, if you replace the cat with a tiny human being, there'll be no change.
Yeah. Should’ve had the robots talk to you, but since you’re a cat it comes across as gibberish, maybe just understanding a word here or there. Then your reward for beating the game is you can understand everything that’s being said in a subsequent play through to give more context and information if you so desire.
@@Jack_Ss i dont even think the robot had to be a big part of the game, it could have been better explained by nature or other things happening around it
You barely understand their language and scriptures. What on earth are you trying to understand while being a cat?
@@ThanhNgo-jn7bm Lol. The bot translates just about 99% of everything the robots say to you. And the bot even talks to you. And based off of the cats behavior, the cat can also understand the bot. The scriptures have also been decoded already, and all of the important descriptors are either already translated for you by B-12, or are already standardized warning symbols such as the exclamation mark on a triangular sign. But keep coping and spreading misinfo
I'm glad that someone finally commented on the fact that the addition of being able to talk to NPCs through text boxes turns a game about a cat into a normal RPG. Don't get me wrong, the game would be totally different if the protagonist wasn't a cat, because the gameplay is about having the mobility of a cat, but the storytelling leaves something to be desired.
The game trailers early on gave me really strong rain world vibes, being separated early and exploring through a post apocalyptic world inbetween. I was a bit disappointed in the text, because it did make it lose all that potential of exploring as an animal, strengths and weaknesses together with exploration of a potential ecosystem even if simple. I had a great time, but it really really felt like the game was mostly Follow linear trail through story, reach hub world you could have fun exploring that is full of classic semi uninspired fetch quests forcing exploration, linear segment, etc. I would definitely describe it as a unique perspective parkour game where looking for potential platforms to move around is the large appeal with wacky sections inbetween to develop a plot and move between settings.
Its crazy to me how after playing it, most of my ways to describe the game sound like negative criticism and a lot are, but i still had a really fun time exploring the city looking for beams or ACs even if it wasn't free movement. The areas are pretty, but there's definitely jank that comes from the tonal disconnect of being an exploration game where the exploration is in forced chunks. At one point I spent a long time exploring an entire area, finding little items and things, only to move onto the story part and just already have a dozen key quest items and potential fetch quests done from exploring myself. It makes those feel underwhelming, but yet I'm glad I explored myself instead of just feeling like i was on another rpg find key open door find key open door loop. I still was, i just did it before I was told to do so. And at the very least I'm glad those aren't locked behind a story trigger, though it is strange I just know what might be valuable out of every possible thing to find.
As someone who has owned a cat it didn't even occur to me that some people would consider talking to a cat like a human as abnormal or out of place
“Leaves Something to be desired” is a very generous way to put it. I would use something more like ‘awful’ or ‘terrible’ storytelling.
@@itsbecca As someone who’s owned many cats I don’t know what could be more immersion breaking than a robot being able to perfectly communicate complex ideas to a cat that supposedly has never interacted with people of any kind in it’s life.
@@oshaqsha9826 because you are just a miserable person. The game is fun and enjoyable, and the story itself is neat, just the method of progression feels out of place. There is nothing awful or terrible about it. I'd actually go as far as to say for a game with a cat as a protagonist, they had better storytelling than most would accomplish.
On the upside, this video being Stray-related gained a lot more views for Dunkey than his previous videos which is a plus because Dunkey is all about that quality content.
Even modders are able to get commissions through Stray.
Everybody seems to be winning, even cat charities.
The game is enjoyable and I agree, mechanically there's more they could have done.
Whenever dunkey mentions knack in a video, I litterally die of laughter and have to be resurrected from a million little pieces, just like knack
crazy that all the devs of the game were dog people
crazy
Whatever will biogeneticists do next
Crazy that in end credits was only 4 dogs :D
I think one thing you overlooked is that the cat's motivation isn't to save the world or anything, but to get outside again where your cat family is
And then the game ends without you even seeing the cat back outside, let alone any resolution on that entire basic premise of the game…
Even then the game acts as though the cat has the intelligence and wherewithal of a human being with no sense of self awareness. Especially considering the amount of fetch quests in which would only be possible if the cat could somehow understand what people were saying.
@@tyco1649 What? Did you not beat the game? Cause you definitely do see a resolution there
@@IsaacLightning no, he's right, you don't even see what happens after the doors open. the cat literally just walks like 5 feet into some grass and that's all you see. I was very disappointed honestly.
@@catswork Do you need them to like spell it out for you? It's pretty clear what's happening lmao. You don't need to show something so obvious, it would've been nice, but not necessary
2:30
You call that a cut corner? That cat just took the whole corner like a boss, 90 degree turn and all.
first time i hear anyone being actually critical with this game, is refreshing
Kinda Funny all 3 reviewers gave it a 3/5 & were very critical
The toxoplasmosis has affected everyone, we are the only ones left who can see things as they really are and remember the time before cat videos.
lmao literally the entire internet is shitting on this game. Let me guess, you support Johnny Depp 100% blindly bc that's what everyone else does?
"I would like this game but man the reviews said _____" 🤓
@@depressionchannel4021 no one thinks this
I remember as a kid I always imagined making a game myself exactly like this.
It was my dream.
Can't believe I'm watching this.
Shoulda hopped on that idea asap
The sound design and Music in this game are absolutely fantastic.
This made me play Abzu, and I absolutely loved it. Thank you Dunkerton
I love how my brain automatically reads 90% of the comments in dunkeys voice
I dunno man. The things my cat would do to get outside... Going through an infested cyberpunk city seems pretty par for the course.
I like how dunkey isn’t giving numerical scores on his reviews anymore. I feel like it makes you focus more on his actual arguments and opinions rather than on a plain old number. It bothered me how on some dunkviews, like the one on mario sunshine, he would describe the game as a masterpiece but would then rate the game a 3 or 4 out of 5. Glad to see him tweak minor details that aren’t too noticeable changes but do improve videos.
definitely a 5/7 idea from him
@Mason Howard true he's a catviewer
@Mason Howard he does reviews tho
@Mason Howard you literally just watched a review by him???????
while i agree, i will say him giving let's go pikachu and let's go eevee completely opposite ratings despite being literally the same game is peak comedy
Honestly I had a really good time with stray, exploring tight spaces and areas with a new perspective was really fun, the puzzles were alright I just wish there was more of them, and the movement felt really nice the whole way through. It’s a simple game with a cool world that doesn’t overstay it’s welcome.
The devs spent their budget wisely, we're all really only here for the cat's meow
Yeah cope
Oh my god A2 I'm your biggest fan I love NieR Automata
Stray is the closest we ever get to a purr-fect Warrior Cats video game adaptation.
but there is no hunting or fighitng, or interacting with other cats. There are numerous warriors indie games that are so much better warriors games
I appreciate your honesty when reviewing. It’s something I’ve honestly come to massively respect. Yes you do the funny and yes sometimes I don’t quite agree with your reviews of games. But you explain your points so well in serious videos like this, that I honestly respect the rating you give the game. At the end of the day I know everything is subjective and some people will get mad because all they will take away from this is that you said cat game not purfect, but criticism can be used to improve if used properly. If the devs ever see this video, I hope they don’t get offended or disappointed in their game. I hope instead they see it as encouragement that they still can create something even better. Anyways thanks for reading my essay, I got to get back to actually doing homework instead of getting distracted.
A comment that isn't carbon copy of Dunkey's meme? It's a crime!!
JK btw..
you're just nitpicking and biased I win bye bye
Legit I would hope the devs see this review, everyone else is just raving cause cute cat. (Don't blame them at all)
You put my thoughts into words just right. Dunkey's one of the best game reviewers out there because he's got his tastes, and you can trust him to have 'em, but also to be surprisingly neutral and objective in his assessments. I'm glad he doesn't just meme-follow trends.
this game was a master class of how paying for subliminal reddit ads can make a game over hyped as fuck. and then everyone "reviewing" the game is like omg 10/10 you're a cat...
thank you, catley.