Sissy is less of a pursuer and more of an interceptor. The only way to really make Sissy a somewhat efficient pursuer would be to give her fired up, scout and easily tuckered out. I personally like Sissy with fired up, serrated and feral and using my poisons on tonics since there are only a set number of tonics on the field. Great video. Fun looking build. 👍
11:53 the Connie was most likely in that side room right there,, when you walked past it the first time the icon was white and you could open it, but when you began walking back the little icon for it turned red so she must've latched it
Hmmm... Been wanting to try a build like this, simply because I'm trying to make sissy's poison it's most efficient. While leveling sissy though, I went for the Efficient Herbalist build with Scout so I moved faster, simply because poisoning as many items on the map, especially the Health bottles, gave me a ton of XP. Whether we won or lost, I always ended up with the highest or 2nd highest XP due to running around prioritizing poisoning things over getting kills. TBH, I think that's probably the best way to level up Sissy, or the perks available on that far right tree, y'know, for beginner Sissy players. After that though, it became about making her poison as lethal as possible to the victims, and While I suspected Linger was more powerful than it looked, I needed more proof, because while it says it spreads the cloud size, it sure as hell doesn't look like it does. Seeing you affect multiple victims with poison, when they're 2m outside of the cloud, made me realize that looks are very deceiving in the game. Gonna do this kind of build now. Thanks much for the vid! (you can disregard the rest of this comment if its TL;DR) Also (just a gripe I have about Sissy's skill trees)... Am I the only one who thinks Universal Donor (one of the first perks on the far right tree) and Surgical (Top far left/mid to top left tree) should swap places? The reason i feel this way is that the Far right tree UD is available on is all Endurance perks and promotes a high movement speed/stamina recovery, but low damage playstyle. The kind of playstyle meant for someone who goes in and harasses the victims/scares them out of areas and into the more dangerous family members, but doesn't really always aim to kill them. Whereas the middle to right/Far right trees promote more damage, or more blood harvesting and higher defense. Basically, UD is out of place as a blood harvesting option on its tree, since the skills in that tree are designed to encourage you to continuously chase and harass victims as much as possible, but not stop every few seconds to collect blood buckets. Whereas Surgical promotes chasing down victims and hitting them as much as you can without killing them, while providing a blood harvest bonus for your efforts. What I'm Trying to say is that, Surgical fits better for a harvesting option on the tree that promotes high chase but low damage, and Universal Donor fits better as a blood harvesting option for High defense playstyles of someone trying to guard an area and kill whoever trespasses. A Sissy with Surgical in place of UD on the far right skill tree doesn't do much damage/kills less victims, but could have a much more viable blood harvest because of that playstyle. Likewise, a Defender Sissy would benefit more from collecting blood buckets and feeding gramps while securing/guarding her area... IDK, it just feels like they are in the wrong places to me.
Totally agree on the surgical thing, it also pisses me off I can't have blood banker alongside universal donor OR surgical - like johnny can but she can't? it's so weird
There are times when sissy’s poison cloud barely affects me and then there’s other times when it fcks my movement up so much that I’m zigzagging like a drunk and then killed. Can you please explain what perk/upgrade is she using that makes a world of difference in her poison drastically affecting my movement?
The perk is “rubber legs”. It slows down victims by 20% when poisoned. This combined with Sissy slashing you makes it hard to get away. She has the fastest attack speed in the family.
i was thinking a chop top character that could army crawl over barricades and go down wells because he served in vietnam, and maybe also have some kind of teleporting ability or tracking ability
Is there any chance we can have Viggo Mortensen to voice Tex or Matthew McConaughey to voice Vilmer? (Or can we have a re-skin of Bubba except that it’s Jedidah Sawyer as a teenager played by Sam Strike?)
I’m a sissy main, i gotta say smth- She is HEAVILY overlooked as a damage dealer. I run her with incredibly high savagery and she does amazing! I pair her with other perks that deal more damage/help her poison and it works! She can crawl through gaps so fast, not having to rely on traps to get kills. Her poison (left-mid-mid for the ability tree) is truly amazing. She can hit hard, deal poison damage incredibly well and her perks actually do something to help her in chase/support with bleeding poison! I recommend using her like a dps, she does so well!
I feel like sissy poison cloud should have a tick count like if you hit a person with the cloud it's 1 tick which does 5 damage every 10 seconds and if the victim walk back into the cloud it adds another which is 10 every 10 seconds and it only goes up to 3 ticks 15 damage every 10 seconds
New Killer idea: Jack Main Ability: Throw a Jack-in-the-Box towards your target which explodes to apply a short concussive effect (like Leland's Level 3 concussion) and stop the Victim's stamina from regenerating for a short duration. Jack starts with one Jack-in-the-Box and has to create a new one at a refill station before using the ability again (can only carry one at a time). Secondary Ability: Can trap hiding spots to deafen and disorient Victims for like 30 seconds when they try to enter the hiding spot. During this time, they suffer a blurry screen effect (like the negative effect Nancy gets after taking Sissy's poison with the unique perk) and they cannot see the proximity warning. Stats: medium-high Savagery, low Blood Harvesting, medium Endurance. Weapon: Jester's Mace
With CF being nerfed this is a horrible idea victim will already have a hard time with stamina & there's plenty of ways to slow down victims the trapping hiding spots sounds cool tho most people don't use them
talking about having banter with your team mates... me and my friend had a day of really trolly games tricking victims to trust us and locking them in a room to kill them... all...day...long 🤭 was beyond fun. but point is,we had someone with us today that my friend door slammed just messing about whilst we were doing it, he rage quit and messaged her saying "WORST COOK EVER, HOW ARE YOU LEVEL 99". so yeah, don't slam random team mates I guess 🫡🤣
That Cook in the first game was cooking! 👨🍳
the way leland just waited for danny to die so he could take his stuff 😭🙏
"MINE MINE MINE MINE BYE"
I swear "What is going on, you lot? Middi here" never fails to make the happy brain chemicals start up.
So dopamine?
5:33 that’s so unlucky for Julie, she was so close!
SO CLOSE
@@OkMiddiyea she was basically in the door as she got the door slammed shut on her XD
@@OkMiddi ua-cam.com/video/ZU9gC8ib9P0/v-deo.html
2:37 this interaction was wholesome
The exit gate shutting on that Julie! OMG!
That cook first game was for sure cooking
Never stop uploading, been watching these videos daily for weeks now. Also gratz on 32k
Thank you my friend
Sissy is less of a pursuer and more of an interceptor. The only way to really make Sissy a somewhat efficient pursuer would be to give her fired up, scout and easily tuckered out.
I personally like Sissy with fired up, serrated and feral and using my poisons on tonics since there are only a set number of tonics on the field.
Great video. Fun looking build. 👍
Has to hit X one more time to barge the door.
Middi: "I'm done breaking this shit."
special blends poison attack lasts until you hit someone, the stamina is the timer
11:53 the Connie was most likely in that side room right there,, when you walked past it the first time the icon was white and you could open it, but when you began walking back the little icon for it turned red so she must've latched it
Cook sure did cook that first game lol
8:03 YOU LITTLE THIEF sent me lmaooo
Hmmm... Been wanting to try a build like this, simply because I'm trying to make sissy's poison it's most efficient. While leveling sissy though, I went for the Efficient Herbalist build with Scout so I moved faster, simply because poisoning as many items on the map, especially the Health bottles, gave me a ton of XP. Whether we won or lost, I always ended up with the highest or 2nd highest XP due to running around prioritizing poisoning things over getting kills. TBH, I think that's probably the best way to level up Sissy, or the perks available on that far right tree, y'know, for beginner Sissy players.
After that though, it became about making her poison as lethal as possible to the victims, and While I suspected Linger was more powerful than it looked, I needed more proof, because while it says it spreads the cloud size, it sure as hell doesn't look like it does. Seeing you affect multiple victims with poison, when they're 2m outside of the cloud, made me realize that looks are very deceiving in the game.
Gonna do this kind of build now. Thanks much for the vid!
(you can disregard the rest of this comment if its TL;DR)
Also (just a gripe I have about Sissy's skill trees)... Am I the only one who thinks Universal Donor (one of the first perks on the far right tree) and Surgical (Top far left/mid to top left tree) should swap places?
The reason i feel this way is that the Far right tree UD is available on is all Endurance perks and promotes a high movement speed/stamina recovery, but low damage playstyle. The kind of playstyle meant for someone who goes in and harasses the victims/scares them out of areas and into the more dangerous family members, but doesn't really always aim to kill them. Whereas the middle to right/Far right trees promote more damage, or more blood harvesting and higher defense.
Basically, UD is out of place as a blood harvesting option on its tree, since the skills in that tree are designed to encourage you to continuously chase and harass victims as much as possible, but not stop every few seconds to collect blood buckets. Whereas Surgical promotes chasing down victims and hitting them as much as you can without killing them, while providing a blood harvest bonus for your efforts.
What I'm Trying to say is that, Surgical fits better for a harvesting option on the tree that promotes high chase but low damage, and Universal Donor fits better as a blood harvesting option for High defense playstyles of someone trying to guard an area and kill whoever trespasses.
A Sissy with Surgical in place of UD on the far right skill tree doesn't do much damage/kills less victims, but could have a much more viable blood harvest because of that playstyle. Likewise, a Defender Sissy would benefit more from collecting blood buckets and feeding gramps while securing/guarding her area... IDK, it just feels like they are in the wrong places to me.
Totally agree on the surgical thing, it also pisses me off I can't have blood banker alongside universal donor OR surgical - like johnny can but she can't? it's so weird
That Cook the first game was cooking with oil.
The Sonny vid, the Hitch, Julie, and now the Sissy. I swear I had been running the same ideas when you posted these.
There are times when sissy’s poison cloud barely affects me and then there’s other times when it fcks my movement up so much that I’m zigzagging like a drunk and then killed.
Can you please explain what perk/upgrade is she using that makes a world of difference in her poison drastically affecting my movement?
The perk is “rubber legs”. It slows down victims by 20% when poisoned. This combined with Sissy slashing you makes it hard to get away. She has the fastest attack speed in the family.
@@JohnWick-kb5jrrubber legs is what makes my character zigzag on their own like that?
@@locomojoboy2 The poison does that on its own I believe. It’s just more noticeable with 20% less speed.
I don't play the game anymore, but you popped up, and I was like MIDDI!! Hope life's been good for you!
Thanks mate, all good! hope you're well
16:00 i was literally just thinking of that once the kill animation was starting so up close
Looking forward to try this build! Thanks for your hard work everyday!
That first game is a masterpiece. Everything about it was so exciting
That Johnny in the last game was a genius with playing the role of the window trap
I’m addicted to your TCM videos, Middi!
This has been my main build before patch
About to sleep and you release this content! ❤
i was thinking a chop top character that could army crawl over barricades and go down wells because he served in vietnam, and maybe also have some kind of teleporting ability or tracking ability
The crawling over barricades would be cool, but the well thing would be awful
I thought that too.. something to do with the wells
Is there any chance we can have Viggo Mortensen to voice Tex or Matthew McConaughey to voice Vilmer? (Or can we have a re-skin of Bubba except that it’s Jedidah Sawyer as a teenager played by Sam Strike?)
yeahh also vilmer would jump down the Wells and windows that would be crazy
8:00 Leland was a loot goblin
Sissy used to be great because she could poison victims going through gaps and crawlspaces but you can’t do that anymore and I idk why.
Why is it that Sissy and the Hitchhiker can’t fit other those barricades? If Leland can fit, why can’t those two?
9:59 so the timer on special blend is how long you gain the stamina boost but you keep the poison hit forever until you hit a victim
This build looks insane what the hell
Perks 0:05
Ability Tree 1:30
Attributes 1:47
Skill Tree 2:09
Anyone else notice the leatherface skin change at 13:39
I’m a sissy main, i gotta say smth-
She is HEAVILY overlooked as a damage dealer. I run her with incredibly high savagery and she does amazing! I pair her with other perks that deal more damage/help her poison and it works! She can crawl through gaps so fast, not having to rely on traps to get kills. Her poison (left-mid-mid for the ability tree) is truly amazing. She can hit hard, deal poison damage incredibly well and her perks actually do something to help her in chase/support with bleeding poison! I recommend using her like a dps, she does so well!
7:59
Thats hilarious 😂😂😂 yoink!
14:59 how did that poison hit them both this build is CRAZY definitely trying this out on family house 😂
Why would Leland DC if he still had a shot to live, shit can happen what a coward lmao
2:40 got me thinking something else.
I was the Connie on Nancys house. The fail attempt on granddad was painful xD ggs
Aww, well at least you're a good sport
Me now putting on linger because you can use it mid chase
for her skill tree id actually go middle left middle so the cloud lasts even longer, yet middle 2nd is rly good with toxin in the wounds middle 3rd
I feel like sissy poison cloud should have a tick count like if you hit a person with the cloud it's 1 tick which does 5 damage every 10 seconds and if the victim walk back into the cloud it adds another which is 10 every 10 seconds and it only goes up to 3 ticks 15 damage every 10 seconds
3:27 - 4:24
Damn it does last a lot longer thats sick
8:01 we got leland the looter 😭
imagine a killer that can jump down the well or out windows 😭
This was an awesome vid!!
The leland was the best lol
I want that cook build 😂
Seems like sissy's clouds put on a couple pounds
There nerfting Danny,but everyone knows Anna is the boss
I love cook 4ks
Bro i just found out i was the cook on family house map thanks for giving me the kill😅
When does the new update for the game release???
I’ll trade you always getting family house for always getting Slaughterhouse
I want Chop Top
The first game hitch was me
HEYO!
Love you Middi❤
🔥🔥🔥🔥
11:25 all that trolling just to instant dc, pathetic
New Killer idea: Jack
Main Ability: Throw a Jack-in-the-Box towards your target which explodes to apply a short concussive effect (like Leland's Level 3 concussion) and stop the Victim's stamina from regenerating for a short duration. Jack starts with one Jack-in-the-Box and has to create a new one at a refill station before using the ability again (can only carry one at a time).
Secondary Ability: Can trap hiding spots to deafen and disorient Victims for like 30 seconds when they try to enter the hiding spot. During this time, they suffer a blurry screen effect (like the negative effect Nancy gets after taking Sissy's poison with the unique perk) and they cannot see the proximity warning.
Stats: medium-high Savagery, low Blood Harvesting, medium Endurance.
Weapon: Jester's Mace
With CF being nerfed this is a horrible idea victim will already have a hard time with stamina & there's plenty of ways to slow down victims the trapping hiding spots sounds cool tho most people don't use them
talking about having banter with your team mates... me and my friend had a day of really trolly games tricking victims to trust us and locking them in a room to kill them... all...day...long 🤭 was beyond fun. but point is,we had someone with us today that my friend door slammed just messing about whilst we were doing it, he rage quit and messaged her saying "WORST COOK EVER, HOW ARE YOU LEVEL 99". so yeah, don't slam random team mates I guess 🫡🤣
Sick n tired of kids like this from dbd r abusing glitched shit on tcm