@@ranespider1937 I feel like they don't give that much though, I swear when I bought the crates of stuff they were filled with very little amounts of gear
I find it hilarious that y'all were calling them weird for staying so far away, and then the moment they came in they got put in the losing position they'd stay in for the rest of the fight. I think they knew they had something to be afraid of lmao!
Honestly they really only made one major mistake. Around the 11 or 12 minute mark they had the perfect opportunity to get the broadside they needed if they turned a bit, but instead it looks like they went for a ram or tried to get behind the sloop. Rather than get massive pressure with a close range broadside to force the sloop to turn off or get rocked, they gave up all their pressure for a moment, and the sloop capitalized perfectly. Once the galleon was immobilized it immediately became very winnable, and it was 100% the galleon's fault that it happened, but I definitely wouldn't say they suck. Had the sloop not been able to immobilize them at quite literally the perfect time, that ram/back angle could have turned the fight the other way. The only other glaring mistake was right after the galleon got immobilized, when the sloop had to pass by broadside very close range. If they would have succeeded at getting the sloop's mast down faster there and prevented them from pulling it up (which would have been easy, they still had few holes and triple the cannon pressure), that could have been the end of it. Either that or a cursed ball to drop anchor or disrupt them and give themselves time to raise anchor and angle. Honestly it just comes down to curse balls, as it often does in these types of fights. Anchorball from the sloop practically won it, ballast balls gave them the extra pressure to finish it. If the galleon would have used an anchorball during that broadside they would likely have won there. Well, cursed balls and the fact that these sloop players basically did everything right.
Meanwhile skull fort enjoying the fight 😂
The random sloop at the fort 😂❤
I love seeing the "fight a bigger Boat" option being done by the goats
so epic battle bro
Wild
Lousy is the king of LFG, this had to have been SoT official galleon
How do you hourglass into a galleon?
if you have a streak of 4, you can dive to matchmake against bigger ships instead of the same size as you
How do you always have barrels full of everything?!? I feel like I always run out in Hourglass
They buy supplies with gold beforehand at the merchant alliance at the docks
@@ranespider1937 I feel like they don't give that much though, I swear when I bought the crates of stuff they were filled with very little amounts of gear
@KryptxcGaming yeah they bought more than one crate
They just win everything super easy so the gain to loss sups ratio is significant, they always win.
@@ranespider1937 that does not explain the curses and chain shoots
Amazing display of how to fight a bigger ship.
I find it hilarious that y'all were calling them weird for staying so far away, and then the moment they came in they got put in the losing position they'd stay in for the rest of the fight.
I think they knew they had something to be afraid of lmao!
Sigma aloop
Why do you put the daggers next to the ladder?
Was fun to use the daggers for boarder defense.
Yall are insane haha
Stirling your aim is crazy, may I know what sensitivity you use?
600dpi, 1.2 ingame
Hitreg is getting so bad again, u have to shoot behind a player to do damage XDXD Like the good old days
bros insane -kinyonx
Lol as a galleon main helm I've never lost to a sloop in HG. A smart galleon helm would have known what to do there. And ill never tell what it is.
well, that was lousy, but the other 3 were sot official randos, so not that competitive galleon
They had to have spent an hour or two looting ports, islands, and forts, because jeez that's aloot of supplies
Jesus those dudes are buns at tdm
They probably struggled with the bone caller
Honestly they really only made one major mistake. Around the 11 or 12 minute mark they had the perfect opportunity to get the broadside they needed if they turned a bit, but instead it looks like they went for a ram or tried to get behind the sloop. Rather than get massive pressure with a close range broadside to force the sloop to turn off or get rocked, they gave up all their pressure for a moment, and the sloop capitalized perfectly.
Once the galleon was immobilized it immediately became very winnable, and it was 100% the galleon's fault that it happened, but I definitely wouldn't say they suck. Had the sloop not been able to immobilize them at quite literally the perfect time, that ram/back angle could have turned the fight the other way.
The only other glaring mistake was right after the galleon got immobilized, when the sloop had to pass by broadside very close range. If they would have succeeded at getting the sloop's mast down faster there and prevented them from pulling it up (which would have been easy, they still had few holes and triple the cannon pressure), that could have been the end of it. Either that or a cursed ball to drop anchor or disrupt them and give themselves time to raise anchor and angle.
Honestly it just comes down to curse balls, as it often does in these types of fights. Anchorball from the sloop practically won it, ballast balls gave them the extra pressure to finish it. If the galleon would have used an anchorball during that broadside they would likely have won there. Well, cursed balls and the fact that these sloop players basically did everything right.
How tf you get in hourglass with a galley as a sloop?????
You need to be champion (streak of 4 or higher), and then vote to «fight bigger foe»
i dit it today and this shit is mad
WWWWW VIDDDDD LESSS GOO STIRLING UPLOADED
how do you get so many supplies?
Just won against a brig idk why there getting paired against slop
I fucking told you that this would make a good video
"Yall are weird"The only weird thing was them losing to a sloop
first!
i mean u guys were aware that u could get bigger ships in HG