To anyone wondering why the game is the same to them is because this is sort of like a test server, heres how to enter it! ~First create a lobby ~Then enable commands ~Then on the chat say, ".test" And you will be able to enter it!
@goldencheese-d8b at spawn, you see a transparent board, almost like a leaderboard. at the top of the board, you'll see "create lobby" or something like that i dunno js press that make the settings for commands all or owner (i recommend owner) then type .test
Here are some pointers that went unmentioned in the video: The animation for the levers and lever room doors were improved, and are now smoother, and release sparks The sliding mechanics were improved upon, and it's now faster and has reduced friction Instead of knocking over cans in the first room, you now knock over barrels There are interactable trash cans which you can also knock over in the wall jump tutorial room Slugfish's sound cues were lengthened, and it now released red and brown mist upon passing through a room Dozer spawns at seemingly random intervals Admin commands for every entity and more, including Litany and Doppel (the brand new ones) A "Shuffle Backpack" option, which switches the positions of your items i.e. 1 for Lantern, 2 for Flashlight Due to refined sliding, trimping, Bhopping and other techs are way easier to perform Elkman gets his old soundtrack back When playing with other people, the amount of people required to step on the plate reduces to one after a certain amount of time When playing with others, they will appear as glowing orbs, so that you can see better, rather than having to try and see through them if you're behind Dozer and Litany instantly disappear when entering a saferoom Graffiti was added to fully complete the tutorial, and then refined to look more rough and animated A few new obstacles for the parkour rooms and hiding spots were added A temporary bug fix for failed room generation where God (the eye) teleports you to the next room. Heed's movement speed is decreased Slight's movement speed is also decreased Tampered (sliding) doors have a wider range to be opened from Tons of bug fixes, and some new Carnation "safe-spots" An out-of-bounds teleporting mechanic (in case you trimp too hard, I'm serious) Heed's vision deterring effect is now red, as intended Heed's jumpscare sound was improved upon 2 new lever room room types A useful bug where Carnation and Slugfish would cancel each other out if Slugfish spawns within Carnation 3 rooms was patched Edit: You can now scroll through your items to equip them I'm pretty sure that's everything, including the things mentioned in the video, thanks for reading this essay of a comment!
Honestly it's really nice that you can get keys from the test server as well, I've been trying to get pretty far with that and some modifiers I don't think I can do the 3 second timer modifier though
@@PCheadYTIt's honestly impossible not only because the timer runs out in 3 secs, its because of goatman, he appears somewhere around your screen in which you cant see very clearly if its him or just the darkness on the screen, so you barely get to flash the goatman...
To anyone wondering why the game is the same to them is because this is sort of like a test server, heres how to enter it!
~First create a lobby
~Then enable commands
~Then on the chat say, ".test" And you will be able to enter it!
@@PCheadYT oh shoot i didn't see this
@@PCheadYT sorry
How do I make a lobby. Do I just enter one in the Normal lobby? And how do I enable commands?
@goldencheese-d8b at spawn, you see a transparent board, almost like a leaderboard.
at the top of the board, you'll see "create lobby" or something like that i dunno
js press that
make the settings for commands all or owner (i recommend owner)
then type .test
Here are some pointers that went unmentioned in the video:
The animation for the levers and lever room doors were improved, and are now smoother, and release sparks
The sliding mechanics were improved upon, and it's now faster and has reduced friction
Instead of knocking over cans in the first room, you now knock over barrels
There are interactable trash cans which you can also knock over in the wall jump tutorial room
Slugfish's sound cues were lengthened, and it now released red and brown mist upon passing through a room
Dozer spawns at seemingly random intervals
Admin commands for every entity and more, including Litany and Doppel (the brand new ones)
A "Shuffle Backpack" option, which switches the positions of your items i.e. 1 for Lantern, 2 for Flashlight
Due to refined sliding, trimping, Bhopping and other techs are way easier to perform
Elkman gets his old soundtrack back
When playing with other people, the amount of people required to step on the plate reduces to one after a certain amount of time
When playing with others, they will appear as glowing orbs, so that you can see better, rather than having to try and see through them if you're behind
Dozer and Litany instantly disappear when entering a saferoom
Graffiti was added to fully complete the tutorial, and then refined to look more rough and animated
A few new obstacles for the parkour rooms and hiding spots were added
A temporary bug fix for failed room generation where God (the eye) teleports you to the next room.
Heed's movement speed is decreased
Slight's movement speed is also decreased
Tampered (sliding) doors have a wider range to be opened from
Tons of bug fixes, and some new Carnation "safe-spots"
An out-of-bounds teleporting mechanic (in case you trimp too hard, I'm serious)
Heed's vision deterring effect is now red, as intended
Heed's jumpscare sound was improved upon
2 new lever room room types
A useful bug where Carnation and Slugfish would cancel each other out if Slugfish spawns within Carnation 3 rooms was patched
Edit: You can now scroll through your items to equip them
I'm pretty sure that's everything, including the things mentioned in the video, thanks for reading this essay of a comment!
WOW, THATS ALOT OF WORDS! I read all of it and I find it intresting on how much they changed the game in a short amount of time!
im so glad elkmans old soundtrack is back
HAPPY NEW YEARS TOO MAN
thank you!
Honestly it's really nice that you can get keys from the test server as well, I've been trying to get pretty far with that and some modifiers
I don't think I can do the 3 second timer modifier though
Yeah, lol the 3 second modifier is impossible.
@@PCheadYTIt's honestly impossible not only because the timer runs out in 3 secs, its because of goatman, he appears somewhere around your screen in which you cant see very clearly if its him or just the darkness on the screen, so you barely get to flash the goatman...
@@IAmCompletellyFine yep is def impossible
2:17 you had one job to choose doppel
is it a skill to be good at grace on mobile
Yeah! Atleast in my opinion..! I can't even play on mobile at all lol.
@PCheadYT yay im skilled :D
@DillySittleGub :)
@@PCheadYTalso if you don't know how to test out the update you can type .test in the custom lobby with commands enabled
same :)
I betcha no one is gonna reply 2 this
i played it all u have to do is go in custom lobby and do admin owner and when ur in the game type .test
:D
:)
3:33 nah bro this is dozer from temu 💀
Wait pchead you forgot something slugfish have black smoke heed new jumpscare (red blur screen)
I already know that but thanks for pointing that out!
500th sub!!
WOOHOO!
YAYYYYY
:)
2:00 i think its not new, its the guy that appears when you run out of time
He means the paper since we never got goat man paper showing what he does
@@manlyman7315 yeah
hello pchead1!!1!1!1
helloooooooo!!!111
dozer brother?
maybe lol
Elkman brother next
@@Mighty6113GQ :0
@@Mighty6113GQ goatman??
1000th viewer
the last time i checked i was at 200 views LOL
litanys mechanic sucks, it should be be based around light sources
yeah litanys mechanics could've been more unique