Thank you so much for this amazing video and thank you for everything you do. New Potions are to replace the old ones. The new ones not only update the artwork But also introduce a few new potions.
A bit off topic (Pixel Dungeon does look fun!) but I wanted to say before a question that I recently discovered your channel and greatly enjoy your videos, as they remind me of my own process for writing scripts for fiction. In your Solo RPG book I picked up, you mentioned Mutant Crawl Classics, of which I own the rules and several modules and would love to play solo. However the game seems tailored toward very large parties and lots of dying. If I want to enjoy a pre-made module (and not just for MCC) that says something like "For 4-6 players, each playing 3-4 Level 0 characters", would your Mechanical Adjustments of Stats mentioned on page 117 be sufficient for a lone wolf type character or would you further amp up the ease of encounters? Or would doing so eliminate the threat of death that seems to go with MCC and DCC, especially for Level 0 characters? Wondering how your solo sessions with MCC or DDC have gone? Perhaps go with the 3-4 funnel characters with the normal rules, see who shakes out, then follow your guidelines?
As DCC and MCC are designed to weed out characters, even solo it is easier to play 3 characters and have 1 survivor (for example)… you might still want to buss up the three. The story you generate can be carried forward into your session. You can also make two sort of strong characters… I have to admit when I was writing that adjustment of stats piece I was not specifically thinking of issues with MCC and DCC, tho perhaps I should have been. I hope you’re finding my book of use. Thanks for the support and great question.
Thank you so much for this amazing video and thank you for everything you do.
New Potions are to replace the old ones. The new ones not only update the artwork But also introduce a few new potions.
Great video of a fantastic set of expansions, for one of the best dungeon crawls ever. :)
I am intrigued! I’ll have to check out the original video to see how the game plays.
Nice. Thanks for into such detail
A bit off topic (Pixel Dungeon does look fun!) but I wanted to say before a question that I recently discovered your channel and greatly enjoy your videos, as they remind me of my own process for writing scripts for fiction. In your Solo RPG book I picked up, you mentioned Mutant Crawl Classics, of which I own the rules and several modules and would love to play solo. However the game seems tailored toward very large parties and lots of dying. If I want to enjoy a pre-made module (and not just for MCC) that says something like "For 4-6 players, each playing 3-4 Level 0 characters", would your Mechanical Adjustments of Stats mentioned on page 117 be sufficient for a lone wolf type character or would you further amp up the ease of encounters? Or would doing so eliminate the threat of death that seems to go with MCC and DCC, especially for Level 0 characters? Wondering how your solo sessions with MCC or DDC have gone? Perhaps go with the 3-4 funnel characters with the normal rules, see who shakes out, then follow your guidelines?
As DCC and MCC are designed to weed out characters, even solo it is easier to play 3 characters and have 1 survivor (for example)… you might still want to buss up the three. The story you generate can be carried forward into your session. You can also make two sort of strong characters…
I have to admit when I was writing that adjustment of stats piece I was not specifically thinking of issues with MCC and DCC, tho perhaps I should have been.
I hope you’re finding my book of use. Thanks for the support and great question.
@GeekGamers01 Thank you for the swift reply. I look forward to trying this approach out and indeed am finding your book helpful!