I remember seeing a trailer for this like a year or two ago during one of the big game conferences (don't recall which one). Didn't even realize it was even out. I guess that's the downside of so many games coming out is that many just get lost in the shuffle.
its also made by a realy smal team. it feels a lot like a student project hell in the credits most of the devs are just listed with their gamer tags instead of actual names.
Loving the look of this game, can'/t wait to try it. It would be nice if whne you're in the main base and it attacks you can hear the mortars firing and ciws going
I feel like your clip would have been better served if you spent some time playing off camera first, felt like you were kind of lost as to what to do. Could be just how it felt to me though
it seems like a very complicated game to be fair, and i've heard it doesn't do a very good job of explaining things, so probably the time investment to be confident about the game mechanics would be super high for a game content creator
I actually felt like he went too quickly, like, seemingly loaded an advanced save file or something, given the initial mission gave you a very advanced outpost where all sorts of shit was shown to be going on, with 0 context. If this game has a campaign mode, that's what he needed to go with, rather than this random arcade mode where all sorts of shit pop in and out, while the viewer has no idea wtf is going on.
It's grindy as hell early on, but once u get to the later areas its fun. Unlocking the bigger guns is easier compared to actually gathering the resources to build them. Still, I enjoy playing it and I'm glad other ppl r playing it too.
@@hacep160 Depends on how you play. If you play carfull 70 hours if you live dangerously 50. the biggest time cost by far has research which you need to unlock new components some can take several ingame weeks to finish but there is a way to speed it up. The way tour mode works is that you have 2 main phases the exploration phase where you travel from area to area each area counts as 1 day searing for resources, buffs and risks that make the game harder but improve your rewards and then at the end recovery day where you have to hold against waves of enemies for a certain amount of time that time goes up as you progress the game. Should you die on recovery day most of the stuff you have collected will be gone and if you play anyone but the starting character there is a big chance that character is now perma dead and uninsured gear will also be gone.
yea it has this thing where it doesn't tell you everything you need to know. especially in the earlier versions, it was very easy to lose all you stuff gear and hours of progress. the weird part is that the game generates and keeps saves but there is no ingame way to load them you have to do it in the files system.
It's pretty jank and a huge amount going on for a new player which is probably why, I think there's gold here though, but for most people it probably needs more cooking
How can this game look so polished, yet "feel" so lame and empty? It's really bizarre how it seems like a lot is happening at the same time, yet nothing at all. A lot of guns shooting at the same time gets old very quickly, and while it seems cool that you can automate the outpost, you can't help but feel: "that's it?" It's probably how this video was built, because it honestly feels like there's a mishmash of many random elements that do not interlock properly.
All Western "Capitalist" outer-space ladies and gentlemen need to change their strange ideas to the all-natural true way of commerce, a potatoistic communism, if they truly want the joys of Potatograd. Please bring back the Workers & Resources series, Comrade. 9-year subscriber.
teh story is incredible (y bad written and the voice acting is even worse.) and i still have 200+ hours in this game. uff this was somewhat painful to watch.
I remember seeing a trailer for this like a year or two ago during one of the big game conferences (don't recall which one). Didn't even realize it was even out. I guess that's the downside of so many games coming out is that many just get lost in the shuffle.
its also made by a realy smal team. it feels a lot like a student project hell in the credits most of the devs are just listed with their gamer tags instead of actual names.
This game has so much potential to be more successful, but has very terrible execution, the grind is really terrible, there's little to no qol
Loving the look of this game, can'/t wait to try it. It would be nice if whne you're in the main base and it attacks you can hear the mortars firing and ciws going
I feel like your clip would have been better served if you spent some time playing off camera first, felt like you were kind of lost as to what to do. Could be just how it felt to me though
it seems like a very complicated game to be fair, and i've heard it doesn't do a very good job of explaining things, so probably the time investment to be confident about the game mechanics would be super high for a game content creator
I actually felt like he went too quickly, like, seemingly loaded an advanced save file or something, given the initial mission gave you a very advanced outpost where all sorts of shit was shown to be going on, with 0 context.
If this game has a campaign mode, that's what he needed to go with, rather than this random arcade mode where all sorts of shit pop in and out, while the viewer has no idea wtf is going on.
Some people dont mind watching a creator figure it out on the fly, some prefer them to know the ropes first. Just your preference imo :)
You missing the big *ss robot was gold! :D
Game is pretty cool, I'll give it a try.
this would probably be a lot of fun with friends!
Omg this type of tower defense fps is epic i hope there is a co op up to 4 people
Game does have co-op, but it is the host that brings his base on tours.
It's grindy as hell early on, but once u get to the later areas its fun. Unlocking the bigger guns is easier compared to actually gathering the resources to build them. Still, I enjoy playing it and I'm glad other ppl r playing it too.
how long does that take?
@@hacep160 Depends on how you play. If you play carfull 70 hours if you live dangerously 50. the biggest time cost by far has research which you need to unlock new components some can take several ingame weeks to finish but there is a way to speed it up. The way tour mode works is that you have 2 main phases the exploration phase where you travel from area to area each area counts as 1 day searing for resources, buffs and risks that make the game harder but improve your rewards and then at the end recovery day where you have to hold against waves of enemies for a certain amount of time that time goes up as you progress the game. Should you die on recovery day most of the stuff you have collected will be gone and if you play anyone but the starting character there is a big chance that character is now perma dead and uninsured gear will also be gone.
Game looks super cool, shame it's not been too well received on Steam.
yea it has this thing where it doesn't tell you everything you need to know. especially in the earlier versions, it was very easy to lose all you stuff gear and hours of progress. the weird part is that the game generates and keeps saves but there is no ingame way to load them you have to do it in the files system.
It's pretty jank and a huge amount going on for a new player which is probably why, I think there's gold here though, but for most people it probably needs more cooking
This is the starship troopers we wanted
Have you tried a game called "Timeflow" ... life sim meets budgeting sim with some interesting boardgame style mechanics
How can this game look so polished, yet "feel" so lame and empty? It's really bizarre how it seems like a lot is happening at the same time, yet nothing at all. A lot of guns shooting at the same time gets old very quickly, and while it seems cool that you can automate the outpost, you can't help but feel: "that's it?"
It's probably how this video was built, because it honestly feels like there's a mishmash of many random elements that do not interlock properly.
Why doesn't the enemy just drop right on top of your stuff? Silly.
Shield units busting moves Xp
Is it Chinese?
All Western "Capitalist" outer-space ladies and gentlemen need to change their strange ideas to the all-natural true way of commerce, a potatoistic communism, if they truly want the joys of Potatograd.
Please bring back the Workers & Resources series, Comrade.
9-year subscriber.
teh story is incredible (y bad written and the voice acting is even worse.) and i still have 200+ hours in this game. uff this was somewhat painful to watch.
Try a mobile game too
KishanSingh-fs6sw do u really need someone playing candy crush lol mobile games are not games they are cash stealing sink holes. 🤣
@@JesusChrist-vb8cq maybe but it's diffrent playing on a big screen and a small screen with lot of problems
What a horrible game lmao