I tracked down a reproduction copy on Ebay at a fairly good price. The game looks great on a DS Lite, intended resolution and all. Even better than on a 3DS where it's scaled up. Some emulators like VBA-M run it really smoothly but on the older VBA, the framerate is slightly choppy.
@@JacobNintendoNerd99 There are many many more sequence breaks in Prime though. If you can reach an item, you get it (i.e. ice beam before wave beam, early space jump, etc.). Metroid Fusion, even if by some miracle you can reach an item, the game doesn't even give it to you until you are supposed to unlock it. And if you get to a data room early, it just gives an error message.
@@DrewPicklesTheDark Yeah, the thing is you need to glitch the game to get items out of order in Prime, and while you can do it they were very good about bug testing prime and every subsequent release of it removed more and more bugs in an effort to make sure play is as intended Same design philosophy as Fusion, just more traditional and doesn’t have as many failsafes as in Fusion
@@JacobNintendoNerd99 Well even something like Metroid and Super Metroid, a good amount of sequence breaks are thanks to glitches, they just a lot in with tricks as well. Then Metroid Zero Mission almost every sequence break was intentional. I think Super Metroid's model was my favorite, some intentional, some not. Zero Mission and Fusion are like opposite ends of the spectrum with SM in the middle. The primes are somewhere between SM and Fusion.
I prefer to think that the game pumping out the tense theme is the musical equivalent to it sweating bullets knowing Biospark was getting close... Also, the Omega must have clearly recognized Samus as being one of its own with the Metroid DNA inside her. And considering it is a clone of the Baby...
When you got the Ice beam (or so I thought.) It got my hopes up, but I know for a fact that unless the even counter is at a certain value you can't do anything :(
Forgive me since I'm not well versed in TAS or Fusion speedrunning, but is memory corruption at all useful/allowed in a competitive run, complete or not?
Can it be done after defeating Ridley-X? You can go to save in Sector 1, and then head over to Sector 3 without using elevators to memory corrupt in that area. Surely that'd work because every item and every door has been unlocked.
I wish that Metroid got the breath of the wild treatment. I somehow envision Metroid has a big open world game. Imagine dashing and space jumping trough open extraterrestrial fields and shine sparking and getting into huge fights out of nowhere and uncovering secrets while blasting everything with super missiles! I would prefer third person though.
They say the Omega metroid is still panting to this day.
I forgot how good this game looks at a proper resolution and frame rate.
I tracked down a reproduction copy on Ebay at a fairly good price. The game looks great on a DS Lite, intended resolution and all. Even better than on a 3DS where it's scaled up. Some emulators like VBA-M run it really smoothly but on the older VBA, the framerate is slightly choppy.
I'll be honest, I have not seen a save load outside of it's normal place like that before.
I would hope so, since this is the first time it's ever been done ;)
Actually it's doable in Metroid 2! That's what this reminded me of lol
When it loaded the save outside that door I just fucking lost it
They put a shit-ton of effort in to making sure you don't sequence break in Fusion, it's actually kind of sad when you think about it.
sadness is subjective
They did the same with the prime games, especially over multiple versions
@@JacobNintendoNerd99 There are many many more sequence breaks in Prime though. If you can reach an item, you get it (i.e. ice beam before wave beam, early space jump, etc.). Metroid Fusion, even if by some miracle you can reach an item, the game doesn't even give it to you until you are supposed to unlock it. And if you get to a data room early, it just gives an error message.
@@DrewPicklesTheDark Yeah, the thing is you need to glitch the game to get items out of order in Prime, and while you can do it they were very good about bug testing prime and every subsequent release of it removed more and more bugs in an effort to make sure play is as intended
Same design philosophy as Fusion, just more traditional and doesn’t have as many failsafes as in Fusion
@@JacobNintendoNerd99 Well even something like Metroid and Super Metroid, a good amount of sequence breaks are thanks to glitches, they just a lot in with tricks as well. Then Metroid Zero Mission almost every sequence break was intentional.
I think Super Metroid's model was my favorite, some intentional, some not. Zero Mission and Fusion are like opposite ends of the spectrum with SM in the middle. The primes are somewhere between SM and Fusion.
It is funny that the sprite of Samus being hurt has the right colours at this point.
Keyword: ALMOST
Samus screwed up the space time continuum by committing suicide and warping to the final boss.
I prefer to think that the game pumping out the tense theme is the musical equivalent to it sweating bullets knowing Biospark was getting close...
Also, the Omega must have clearly recognized Samus as being one of its own with the Metroid DNA inside her. And considering it is a clone of the Baby...
best timetravel
We were this close to greatness. We were literally this close.
Game’s like “ oh are you trying to cheat? sorry fucker!”
Values? Ah crap were getting into pokemon shit now arn't we???
Absorbs SA-X
Game: Level 1 door hatches unlocked
LOL
Close one!
TheBabyMetroid do you have an ifunny account by the same name the baby metroid?
When you got the Ice beam (or so I thought.) It got my hopes up, but I know for a fact that unless the even counter is at a certain value you can't do anything :(
Rolling around at the speed of- OH GOD.
When it loaded save in the Docking Bays! LOL
*shooting star meme intensifies*
Well, and now it has one
That is a very polite omega metroid.
well, speedrunners if don't watch this carefully, their stream may be ruined
Denied by the sa-x
2:15 WTF dude !!!!!😮
I think that's still a break!
Forgive me since I'm not well versed in TAS or Fusion speedrunning, but is memory corruption at all useful/allowed in a competitive run, complete or not?
There's nothing useful so far. If it every did become useful (very unlikely), I'm sure it would be allowed or at least made into a separate category.
biospark2 Thanks for the information.
We'll make it the main category.
1:17 Uhmmm.... Welp
That's so stupid, you even have the ice beam in your inventory 😡
seems legit
Ahhhhh damn so close
Can it be done after defeating Ridley-X? You can go to save in Sector 1, and then head over to Sector 3 without using elevators to memory corrupt in that area. Surely that'd work because every item and every door has been unlocked.
Still wouldn't work. It depends on the event value, not your items.
biospark2 why not patch to debug romhack, do this and then set the event value to 112?
Can such memory corruption be able to trigger already done boss battles or events?
You could reset your items, and you could reset the event value to 0. So yes.
do you randomizer will be realease one day :S?
Biospark, what exacly did you do ?
How do you even do stuff like this on the actual cartridge, as opposed to on an emulator?
Snow Golem You have vibrating fingers that can press buttons at inhuman speeds.
come on!
2:17 WHAAAAT!?
2:27 YoU dOn"T hAvE gRaViTy SuIt?!?!?!?!?!?!
Muy interesante
I wish that Metroid got the breath of the wild treatment. I somehow envision Metroid has a big open world game. Imagine dashing and space jumping trough open extraterrestrial fields and shine sparking and getting into huge fights out of nowhere and uncovering secrets while blasting everything with super missiles! I would prefer third person though.