It is rumored that the Donkey Kong and Donkey Kong Jr. 2600 were made crapchutes on purpose because they wanted the ColecoVision to look good. The ColecoVision also had ports of Donkey Kong and Donkey Kong Jr.
20:28 - when you missed that jump, that gave me flashbacks to when I was 9, playing this at my neighbors when I would dogsit for them. If you ever miss that jump to the upper center platform, you fall through the table and would have to start over from the floor. It was so frustrating!
Garry Kitchen developed Donkey Kong. In a recent interview, he said it wasn't made poorly on purpose. Coleco knew this was going to sell well, and decided to maximize profits using 4KB carts. They also gave Kitchen a strict deadline. It had to be completed by Sept so it could ship for that Christmas season. Kitchen said if he had a larger ROM, he could have done all four DK levels but still would have needed more time.
In Carnival, you can shoot the "roullete" in top-middle of the screen for points. It's very trick to hit the target, you need to aim at the pixels in the edge, off the shield.
Pro tip on Carnival. You have to shoot all the pipes. If you don't, the level will go on till eternity, or until you run out of bullets. Which ever comes first.
Great list but I disagree with DK Jr being a "superb" game as it was nearly unplayable, sounded horrible, and was much better on the ColecoVision or even the Inellivision port which was really good.
Great list, but I would have given Donkey Kong a much lower score. I hated losing a life because of my character's head colliding with a barrel on the platform above me, which happened often in the odd numbered levels. (Progressing towards a ladder brought your head closer to the platform above you, so hopping over one barrel would often get you beaned by another barrel going laterally above.) Between that and the times I'd be only a 1/2 pixel off of being on or off the ladder, the game was more frustrating then fun. My view of the game plunged further when I saw the port to the Commodore Vic-20. Despite the latter version being a whole 1 kilobyte larger, it had better graphics, more colors, better control, and all four levels. While the Atari 2600 had some great games and remarkably impressive ports, I'd put the port of Donkey Kong around the same level as Pac-Man. There's a homebrew port of Donkey Kong for the Atari 2600 which is much better, aside from the ladder problem being the same.
Much like the guy in the video - you clearly don’t have a CLUE what you’re talking about!! 😂😂. Vic 20 Dk was 1kb larger??? Are you on drugs? …and no… there’s no 2600 home brew significantly better using the same hardware lol. Oy…. Kids today….
@provisionalhypothesiscorrect - they aren't playing it. Incorrect - they often make videos about it. Influencers make videos about EVERYTHING - retro gaming, mountaineering, law, politics, boxing...without having any expertise whatsoever. Wiki and a microphone is all they need.
@provisionalhypothesis I never mentioned kids as being any significant part of classic console gaming, and don't recall the people I responded to (or the video which these comments are relating to) saying so either. But thank you for incorrecting me.
It is rumored that the Donkey Kong and Donkey Kong Jr. 2600 were made crapchutes on purpose because they wanted the ColecoVision to look good. The ColecoVision also had ports of Donkey Kong and Donkey Kong Jr.
20:28 - when you missed that jump, that gave me flashbacks to when I was 9, playing this at my neighbors when I would dogsit for them. If you ever miss that jump to the upper center platform, you fall through the table and would have to start over from the floor. It was so frustrating!
Garry Kitchen developed Donkey Kong. In a recent interview, he said it wasn't made poorly on purpose. Coleco knew this was going to sell well, and decided to maximize profits using 4KB carts. They also gave Kitchen a strict deadline. It had to be completed by Sept so it could ship for that Christmas season. Kitchen said if he had a larger ROM, he could have done all four DK levels but still would have needed more time.
In Carnival, you can shoot the "roullete" in top-middle of the screen for points. It's very trick to hit the target, you need to aim at the pixels in the edge, off the shield.
Pro tip on Carnival. You have to shoot all the pipes. If you don't, the level will go on till eternity, or until you run out of bullets. Which ever comes first.
Such an underrated gem
Looping in the arcade was borderline unplayable. Can't imagine putting quaters in it to learn how to steer.
I’m biased with dkjr dad had bought us the arcade machine .. I’ve never played it on any other system except switch which is arcade perfect
Great list but I disagree with DK Jr being a "superb" game as it was nearly unplayable, sounded horrible, and was much better on the ColecoVision or even the Inellivision port which was really good.
Great list, but I would have given Donkey Kong a much lower score. I hated losing a life because of my character's head colliding with a barrel on the platform above me, which happened often in the odd numbered levels. (Progressing towards a ladder brought your head closer to the platform above you, so hopping over one barrel would often get you beaned by another barrel going laterally above.) Between that and the times I'd be only a 1/2 pixel off of being on or off the ladder, the game was more frustrating then fun.
My view of the game plunged further when I saw the port to the Commodore Vic-20. Despite the latter version being a whole 1 kilobyte larger, it had better graphics, more colors, better control, and all four levels. While the Atari 2600 had some great games and remarkably impressive ports, I'd put the port of Donkey Kong around the same level as Pac-Man. There's a homebrew port of Donkey Kong for the Atari 2600 which is much better, aside from the ladder problem being the same.
Much like the guy in the video - you clearly don’t have a CLUE what you’re talking about!! 😂😂. Vic 20 Dk was 1kb larger??? Are you on drugs?
…and no… there’s no 2600 home brew significantly better using the same hardware lol.
Oy…. Kids today….
@provisionalhypothesiscorrect - they aren't playing it. Incorrect - they often make videos about it. Influencers make videos about EVERYTHING - retro gaming, mountaineering, law, politics, boxing...without having any expertise whatsoever. Wiki and a microphone is all they need.
@provisionalhypothesis I never mentioned kids as being any significant part of classic console gaming, and don't recall the people I responded to (or the video which these comments are relating to) saying so either. But thank you for incorrecting me.
Despite what purists and elitists will claim I will forever associate the Atari 2600 version of Donkey Kong as the definitive edition of that game.
"Mr joystick" R.S.O