SIDENOTE: I just pushed a update to the Github. Twitter geniuses have told me that you have to check if a Player is active before manipulating the player stats table. I would advice taking a closer look at the code I pushed to Github to see the difference. ( Player.IsActive[] )
@@Oleszyk Verse coding has a tendency of not being very clean and very hard to understand. Therefor seperating logic and the scripts it gives a better overview and most of the time actually leads to more optimized code.
@@GrinernCreates Ye, but when I'm trying to understand what is going on in your video, for me, it's kinda hard to learn because you have a lot of verse codes for 1 verse code, however, thanks for making this video!
The last update shows a warning message saying that unique will have 'allocates' effect and will not be available at context. I'm trying to figure out how to fix it in your code.
Hey! I just pushed the change now. The reason for these errors is due to the V30.0 update where they want to ensure that the specifiers and are not in the same function. In V31.0 they will force this as an error to allow us time to fix the code.
I used your code as a framework for my framework and whenever an existing player comes back they can't increment or decrement any stats anymore. "log_class: Error: Player Stats Table not found". Any help?
SIDENOTE: I just pushed a update to the Github. Twitter geniuses have told me that you have to check if a Player is active before manipulating the player stats table. I would advice taking a closer look at the code I pushed to Github to see the difference. ( Player.IsActive[] )
ye 100%, btw why you don't do it in 1 code
@@Oleszyk Verse coding has a tendency of not being very clean and very hard to understand. Therefor seperating logic and the scripts it gives a better overview and most of the time actually leads to more optimized code.
@@GrinernCreates Ye, but when I'm trying to understand what is going on in your video, for me, it's kinda hard to learn because you have a lot of verse codes for 1 verse code, however, thanks for making this video!
Nice video! Keep up the good work 🔥
Very clean and useful tutorial! Thank you very much 🤩
Fantastic video, explains everything very well!
Thank you for the kind words!
Very good!
Why does no one just a simple Tutorial how to save a Int and load it?
No fancy extra classes or so.
oh great idea, now you can do that video yourself
can you make a verse tutorial to save niagra hats in uefn?
The last update shows a warning message saying that unique will have 'allocates' effect and will not be available at context. I'm trying to figure out how to fix it in your code.
Hey! I just pushed the change now. The reason for these errors is due to the V30.0 update where they want to ensure that the specifiers and are not in the same function. In V31.0 they will force this as an error to allow us time to fix the code.
@@GrinernCreates You're a life saver
I used your code as a framework for my framework and whenever an existing player comes back they can't increment or decrement any stats anymore. "log_class: Error: Player Stats Table not found". Any help?
Also it says your discord code is invalid now.
random question not related to the code lol . what setting or extension is showing the errors as you type?
It's called "Error Lens". In my opinion it saves a ton of time and it makes your code look cooler (even though errors are not cool).
@@GrinernCreates cheers bud.