Gaussian Splatting San Carlo alle Quattro Fontane

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  • Опубліковано 26 вер 2024
  • This is a real-time radiance field render using 3D Gaussian Splatting. The subject is San Carlo alle Quattro Fontane (San Carlino) in Rome, Italy. It's my favorite church in Italy, and was designed by Francesco Borromini in 1638.
    I took these photographs in 2016, and made a photogrammetry model that can be seen here: skfb.ly/GPZN
    3D Gaussian splatting, combined with Unity's real-time rendering, means that new video renders look far better than using just the textured photogrammetry mesh!

КОМЕНТАРІ • 5

  • @BubbaSatori
    @BubbaSatori 11 місяців тому +1

    Wonderful. Thank you. Omnia ad marjoram Dei Gloriam.

  • @FilmStir
    @FilmStir 11 місяців тому +1

    Wow, that's crazy.

  • @xuanprada
    @xuanprada 11 місяців тому +1

    Can I please ask how are you exporting the point clouds to unity?

    • @xuanprada
      @xuanprada 11 місяців тому +1

      Sorry for the dumb question, just realized that the .ply file gets exported automatically.

    • @MatthewBrennan
      @MatthewBrennan  11 місяців тому

      Two versions are saved: 7k iterations and 30k. You then import those into unity using this premade project: github.com/aras-p/UnityGaussianSplatting