REAL TALK: Fighting Game Advice (How To Play Great Fast)

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 1,3 тис.

  • @ShogaiDeZpair
    @ShogaiDeZpair 5 років тому +609

    "play the game in the first couple of weeks, after it's release"
    Me: trying to learn king of fighters 98...

    • @Jsobone
      @Jsobone 5 років тому +12

      I picked up KoF2000 when they put it on ps4 and loved it. It's the reason I grabbed Kof14 later on

    • @HK_Sage
      @HK_Sage 4 роки тому +31

      Me tryna get into Skullgirls

    • @Adrian_Franco
      @Adrian_Franco 4 роки тому +3

      @@HK_Sage lol I'm way too much of a burn out to even attempt to memorize all of those long ass combos. Anyone on here know if Guilty Gear also has those super long combos?

    • @HK_Sage
      @HK_Sage 4 роки тому +2

      @@Adrian_Franco After about a week of practice they aren't that bad, and guilty gear does have long combos too, but not as long as Skullgirls

    • @Adrian_Franco
      @Adrian_Franco 4 роки тому

      @@HK_Sage Ah ok thank you! Looking forward to the new GG.

  • @Elephant_Thoughts
    @Elephant_Thoughts 10 років тому +1383

    FOR THOSE WHO WANT TO GET INTO A FIGHTING GAME TITLE (LATE START):
    1. play the game an hour a day
    2. pick a character that it is easy to use and master, so you fully under all the technical game mechanics quickly
    3. youtube that character's capabilities from other more experience players around the world
    4. free train against the cpu on a high difficulty so you embed the combo commands and different situations responses in your muscle memory
    5. after two weeks or so, take you experience online...and relearn how to play online; compare and contrast.
    Hello, World!

    • @mikkolovesgaming1723
      @mikkolovesgaming1723 10 років тому +7

      *at least an hour a day. lol Nice advice, always someone around looking for it. :)

    • @Elephant_Thoughts
      @Elephant_Thoughts 10 років тому +23

      MikkoLovesGaming Correction: play AT LEAST an hour a day
      Thanks for the support, I just want people out there that want to get into a specific fight game to not feel timid to enter the party because its been out for a minute. So these are the steps I follow myself to get into fighting games that pros and legends already been establish-- this keeps the fighting game community growing and evolving. ^_^

    • @Jaikenz37
      @Jaikenz37 6 років тому +33

      Elephant doesn't matter if the character is easy to use or not as long as you put it the practice you ll get better and better at it garandee!

    • @cjinl2428
      @cjinl2428 6 років тому +1

      This is like exactly how I did it recently.

    • @Jaikenz37
      @Jaikenz37 6 років тому +1

      Job Solis Back in the day I did not really anymore. But even if I did how this matter to you?

  • @Rhy2412TitanGamer
    @Rhy2412TitanGamer 10 років тому +355

    How to get good at fighting games.
    1. I got a basic understanding of the games' fundamentals (the physics of the game itself and how they impact the game.)
    2. Got a basic understanding of a characters' fundamentals (what a character does, or what their game plain is when fighting another character.)
    3. Practice (actually put time into the game and character (s).)
    4. Losing (helps you understand what other characters can do, giving you keen insight on someone's habits.)
    5. Having fun and keeping my emotions in check (no hard feelings about losing a *game* and staying calm helps you think things out without getting reckless.)

    • @smygaxel720
      @smygaxel720 10 років тому +4

      yeah also frames. frames is everything and dis shit be important and playing alot

    • @Rhy2412TitanGamer
      @Rhy2412TitanGamer 10 років тому +2

      lvl100.Magikarp Frames are improtant, but I'd say a lot of players overlook it. I'd say most pro players do the research.

    • @DrAlchem01
      @DrAlchem01 10 років тому +4

      Pretty much the exact same process goes for learning combat sports

    • @garjian0
      @garjian0 10 років тому +6

      ***** I find trying to remember a database of numbers is far harder than instinctively knowing what does what... I never look at actual frame data, but instead go into training and learn what does what to what myself.
      That experience is far easier to draw on to me and I'm pretty great at what I play, even though I tend to spread my focus across a few different characters.

    • @TeryJones
      @TeryJones 10 років тому

      ***** Yeah that's pretty much how I work as well, exact frame data is next to useless for me especially since knowing it is no guarantee anyway, no matter how well you think you'd prepared for every possible contingency shit still happens.

  • @chameleonedm
    @chameleonedm 8 років тому +380

    *boots up SFV*
    *play for 2 hours*
    *FUCK, NEVER AGAIN*
    ...
    *boots up SFV*

    • @bensangwitchplays8890
      @bensangwitchplays8890 8 років тому

      Haha! True true :)
      ...is this a bad thing? Doing this? Probably...

    • @XMan396
      @XMan396 8 років тому

      lol

    • @PomLamb
      @PomLamb 8 років тому +39

      Pretty much the cycle of many who play fighting games. There is something about fighting games that keeps drawing you back.

    • @tedoh3008
      @tedoh3008 7 років тому +2

      story of my life

  • @Pyrobaconstudios
    @Pyrobaconstudios 8 років тому +181

    This is very discouraging for someone who prefers a lot of older games..

    • @Pyrobaconstudios
      @Pyrobaconstudios 8 років тому +44

      +Pyrobaconstudios or well, tends to not be able to afford stuff when it launches..

    • @ZenoDovahkiin
      @ZenoDovahkiin 8 років тому +3

      +Pyrobaconstudios Same.

    • @TheRASDEL83
      @TheRASDEL83 8 років тому +26

      He is NOT saying you will not get good if you don't play at launch. He is saying you'll get good faster. You can get good in SFIII if you start playing today and dedicate time and effort to it... but it will be A LOT harder...

    • @Ryio5
      @Ryio5 4 роки тому +3

      I'd like to add that with older games or those with smaller communities in general will LOVE newcomers and do everything they can to welcome them. I've only recently started playing normal FGs like UNICLR and GGXRD Rev 2 but coming from Project M/+ I can assure you it isn't hard as Maximilian makes it sound to get into an old or niche game. We do everything we can to help new players become comfortable with the game and community.

    • @AquosFrost
      @AquosFrost 4 роки тому +1

      Yea I just started injustice 2 yesterday, wish me luck it’s gonna be hard with a ll the pros

  • @2ndStateAMV
    @2ndStateAMV 10 років тому +83

    The first few weeks of a fighting game's life are definitely the most fun, and give you a bit of an advantage later on, but I have to say determination is definitely the biggest thing, and of course I have a real life example:
    I had a friend who never really played fighting games competitively before, and after he saw me and another friend paying some set of Marvel he decided he wanted to learn it. Knowing how frustrating Marvel can be I didn't expect this to last long, but never the less I sat in training mode with him and ran through the basics. After I showed him some combos and how he should play his neutral game we played a few sets, and you can guess how it turned out. Afterwards I expected him to quit Marvel all together, but instead he told me which character he wanted to drop and asked me who would fit his team the best, and then he also asked me what he did wrong and how I could help him improve. I was surprised but continued to help him, and when he finally got a solid team he was comfortable with, I showed him some mix-ups and set-ups his team can do, and now we actually have some really close yet fun games.
    The problem I came to realize is that people do not want to sit down and learn how to play a game, and they'd rather just jump into a game like Call of Duty where it is as simple as running and shooting.

    • @BlazeMakesGames
      @BlazeMakesGames 3 роки тому +1

      I think it’s a mistake to assume people just want to be good instantly with brain dead games. I play games like DMC or DoomEternal or the various Souls games and Monster Hunter and so on. And I still can’t get into fighting games to save my life.
      There are tons of super complicated games like fighting games out there, but are much friendlier to new players simply because they offer a more robust single player experience that helps them learn how to play. Each of those games has a campaign that introduces one mechanic at a time. The entire campaign is teaching you more mechanics one at a time and helping the player improve by giving them situations that force them to learn certain strategies.
      Fighting games simply don’t do this and players are expected to use outside resources or have a coach or something teach them, seeing as fighting games put nearly 0 effort into teaching people how to play.
      Even call of duty isn’t brain dead. If you put someone brand new to shooters in a CoD lobby, they’d get killed instantly and there’s no way they’d magically have a positive KDA. But the shooter genre is so widespread that those multiplayer focused games that don’t teach players anything are built on the back of games like Half Life 2 and bioshock and countless other single player experiences that do.
      Meanwhile again Fighting games completely lack this aspect. There no long running series of super popular single player games that has Fighting game mechanics that actually teach new players how to play. And the popular fighting games all have universally terrible tutorials that range from useless to doing the bare minimum.
      It’s not the player’s fault that they aren’t able to magically get invested in the game enough to want to improve like in your example. Given how niche the entire genre of fighting games is compared to others, it’s clear that people like them are the exception, and as long as FGs continue to not bother with teaching new players how to play, the fan base will continue to stagnate

    • @ShreddedPizza
      @ShreddedPizza 2 роки тому +6

      @@BlazeMakesGames Jesus christ man thank you, someone else who agrees with me, and it's a problem fighting games have had since their popularity; they aren't able to be tutorialized. The systems most fighting games use simply aren't intuitive enough to boil down into a simple "hit this button to swing your sword" how-to-do pamphlet. This isn't to say fighting games are badly designed, some are among the greatest in gaming's technological feats, however, it's important to note that some of these titles have become egregiously complicated for reasons other than developer intention. Take Melee for example, wavedashing, a staple of modern internet culture and an important inspiration to other platform fighters, was discovered solely by the dedication that players had to becoming better and better, and I think that's what it might truly be about; competitiveness amongst the playerbase. It's hard to believe you can "git gud" at something when you see how good what you're standing up against is. It's like climbing Mt. Everest and realizing someone was already sitting up there in their bathing suit. All fighting games are pretty much made for the same kind of people as far as I can tell.

    • @gus_bock
      @gus_bock 2 роки тому +2

      @@ShreddedPizza you’re kinda half right, i love street fighter because it’s a more simple fighting game, yeah it has a high skill ceiling but a game like guilty gear accent core was impossible for me to get into, a game needs to be fun for me to put the time into it and sitting in dustloop looking at combos and trying to pull them off in training mode isn’t fun, it’s tedium, especially with gg because it’s a game where you need to learn multiple combos and okizeme strings to even stand a chance against people. i don’t think fighting games should be braindead simple but such high difficulty curves should be de-emphasized, into something where it’s easy to learn but hard to master

    • @ShreddedPizza
      @ShreddedPizza 2 роки тому

      @@gus_bockYeah but finding that balance is difficult and at the end of the day I'm honestly just complaining because I lack the drive to get good at it. I recently bought DBFZ because it was on sale and I've always wanted to try getting good at a 2D fighter. I knew I was NOT gonna beat anyone in online so I hopped into combo challenge mode and for me, trying to move my hands that fast just feels impossible. Watching people do that feels like I'm trying to learn a foreign language that's written in code, so I'm thinking I've just wasted my money for my own stupid possible self-satisfaction of getting good quickly. The game's fantastic, feels really intuitive, but I just don't have the skills to justify playing it, if that makes sense, and I guess I just wanted validation in a 7 year old comment section lol.

    • @ShreddedPizza
      @ShreddedPizza 2 роки тому

      @Anonymous Random Zero Listen, if fighting games were like the only thing I had, then I might put in the egregious amount of work required to engage my muscle memory, but since it isn't I'd like to avoid dedicating the years required for me to learn one character lol. The speed at which people can learn things and the ease of which they do so is determined by their innate skill, something that I and many others lack. You picked up fighting games and enjoyed yourself, found it simple to get the muscle memory down? Maybe you didn't find it simple, but you still found yourself capable. Some lack that capacity. More power to you for your esteemed success at the genre but I gave up a while ago, you people are actually fucking insane for half of the shit you can do in these games.

  • @UbarSkwerl
    @UbarSkwerl 10 років тому +51

    I was hoping Max was going to talk about how to learn to learn. So many people get hung up on "Find people who are your skill level" but really they need to learn how to even improve first. If you're just playing and trying to get comfortable it's a slow process.
    One of the most important things about any fighting game is to be absolutely comfortable with the controls. You should be able to say "I need to do X in this situation" and not worry about "But I might whiff the input". If you can reliably do what you want to do then you can start thinking about "Ok what do I do in this situation given these tools I know I have" that's why combos are good to learn at higher levels because you can say "Ok I can capitalize on this punishment with more damage by doing this"

    • @Casedilla73
      @Casedilla73 3 роки тому +5

      Problem is that I whiff the input practically every time because I don’t even know what I’m doing wrong. I could press the same button combo but get ten different outcomes each time.

    • @MetalandMGS
      @MetalandMGS 2 роки тому +2

      @@Casedilla73 Obviously this comment is old and might not apply to you anymore, but for anyone else who may see this and needs some help with it; first and foremost, go into practice mode and find the most simple but reliable combo on youtube/ingame/elsewhere you can find. Something in 3rd strike might be Ken's target combo into light/med DP, and just practice that small combo for a bit, get good with it and then run it in arcade/online. You don't have to land many attempts of it during the match. However, what you want to eventually happen is that muscle memory will kick in and you'll be able to start doing certain small combos or confirms or whatever you're attempting to learn after a while. And eventually, when you do land that small combo, it turns into a reliable tool that you can bust out in more opportune times and start your journey to either longer combos or at least more optimal combo set ups/and understanding when and where certain combos work and don't, as some combos don't work in the corner in certain games while other's do. Hopefully this set's someone up for success in the future.

    • @Casedilla73
      @Casedilla73 2 роки тому

      @@MetalandMGS Thanks for for advice. It actually does still apply, because I haven't gotten much better. I never feel like I'm playing badly but I still get destroyed and I don't know what I'm doing wrong.

    • @MetalandMGS
      @MetalandMGS 2 роки тому

      @@Casedilla73 what games do you tend to play, might I ask? Some games have smaller but much more experienced playerbases making it much more difficult to get into compared to others

    • @Casedilla73
      @Casedilla73 2 роки тому

      @@MetalandMGS Mainly Tekken and Mortal Kombat

  • @C15Podcast
    @C15Podcast 10 років тому +127

    I tried to get into Skull Girls last year on PC. Oh my God the people playing online are top tier players. If I ever won it was barely most of the time I would maybe get about 5 or 6 hits in. I would be getting air juggled, crossed overed and comboed non stopped.

    • @C15Podcast
      @C15Podcast 10 років тому +13

      *****
      I know and it's too bad because I love the art, music and game play

    • @chrisall76
      @chrisall76 10 років тому +3

      I've been playing a bit, yea it's a bit hard but you can beat people online. Sometimes though I do get people that just go in for corner combos which is boring, but being able to jump into another match quickly counters that. Best starting character I've played as is Filia.

    • @Zerobruno89
      @Zerobruno89 10 років тому +2

      it's not that hard dude,trust me,just do what i did,pick your fav characters,train with them and find what works best for you,then apply your own stuff on the cpu at max level,once you find yourself happy,take your skills online and apply them and adapt,i have a ton of fun on ps3 and pc and i still have tons of fun and discover new stuff every day on SG,just remember,sometimes you learn more from a defeat than from a victory,have that in mind when playing online and of course,HAVE FUN DUDE!

    • @C15Podcast
      @C15Podcast 10 років тому +13

      zerobruno89
      You are probably one of the better players then. It's hard to learn when it's not even a match. it's like a pro football team playing a high school team. I get absolutely destroyed >.

    • @chrisall76
      @chrisall76 10 років тому +2

      Michael Acuna Make sure you jump into all the tutorials, then into practice mode. Get down basic combos (with AI off), then slowly increase the difficulty (Valentime is probably the best to practice against). Blocking is a important part in MP, and knowing what combo your opponent will use.

  • @PikminExpert
    @PikminExpert 10 років тому +222

    A good way of getting into a (new) fighting game is to get a friend who is around the same skill level as you and also learning the game, and just learn together. Just play and practise offline to get an understanding of all of the mechanics and fundamentals, and then you can start moving on to other, more skilled opponents (online for example).

    • @DarkOrderSolDjango
      @DarkOrderSolDjango 10 років тому +71

      Friend ? What button is that ?

    • @aurag2264
      @aurag2264 6 років тому +2

      I DON´T HAVE FRIENDS KILL ME

    • @skullspiderproductions5475
      @skullspiderproductions5475 6 років тому +5

      PikminExpert i have a rival in smash bros and another in mkx. And soon in injustice. So I understand what u mean.... What I don't understand is how is it that a comment gave more useful information. Than a random 10 minute video

    • @skullspiderproductions5475
      @skullspiderproductions5475 6 років тому

      I mean 8 minutes

    • @tannerkarbowski7613
      @tannerkarbowski7613 6 років тому

      oh
      ._.

  • @Zexxthecrow
    @Zexxthecrow 10 років тому +66

    This...this doesn't answer anything at all. As an avid fighting game player, I know early exposure equals growing up with the community, but that alone doesn't cut it. No mention of dedicating time in training, no mention following community forums, no mention keeping up with UA-cam influence, no mention of playing with people above your urgent skill ceiling. This video doesn't address the important things and basically says "if you get the game early you can get good, but if you come into it late you might as well give up" I am severely disappointed in your videos dedicated to this topic because non of them answer the question at a basic level.

    • @Ipsen13
      @Ipsen13 10 років тому +8

      The video is more about new players keeping motivation than actually getting good at fighters. Wish he actually said just that, but the point gets across.
      It's not just the losses that are demotivating; it's also the effort required to even know what to do to counter, or even make progress against those dominant players (and in many cases/games, MANY dominant players). When you're new and getting curb stomped, with the way fighting games are now, you don't feel like you can do, or even ~are doing anything~. That would surely feel like a waste of money, at least.
      Motivation (however the hell I found it, perhaps through Max's videos) kept and still keeps me playing this inane genre long enough to actually see weakness in my opponents' approach, and my own weaknesses as well. Progress continues.

    • @shougil3809
      @shougil3809 6 років тому +2

      Because everything else you mention isn't "timing heavy" as in, you can do it whenever you want. But playing a game when it comes out can only be done when... it comes out.

    • @javianbrown8627
      @javianbrown8627 6 років тому

      I agree, this is the only video I've seen for him and I have a dislike because it was a waste of time

    • @TheMariokusanagi
      @TheMariokusanagi 5 років тому +1

      Javian Brown I am not even subscribed to this guy, but he actually nailed it. I have dabbled in many fighting games and only three series I have played regularly online: Dead or Alive, Soul Calibur, and Blazblue. The thing these three games have in common is that I have played releases on day one. He is right in that you need to have some wins and losses. It keeps you playing. If you come in 3 months after the fact there is going to be a lot of ass whooping with a handful of wins. I am speaking from experience too. It takes time to get good and while that is happening you need to feel like there is a reason to push forward. This helps when you get more chances to fight people at your level. My advice is to wait until the newest release or sequel comes out and then take the plunge.

    • @javianbrown8627
      @javianbrown8627 5 років тому

      @@TheMariokusanagi 1. That's not on always possible
      2. That applies to any game. Holy it early means you obviously have an advantage against newer players.
      3. Still doesn't answer the question.

  • @Galamothofso
    @Galamothofso 10 років тому +14

    "Play it in the first weeks of launch"
    Persona 4: Arena
    NA August 7, 2012
    EU May 10, 2013
    :(((((((((((((((((((((

  • @tilvania2129
    @tilvania2129 3 роки тому +275

    Imagine if professional fighters acted like this, "Yo new Martial Art just dropped, we gotta practice it now before other people get a headstart."

    • @poopyfartboi
      @poopyfartboi 9 місяців тому +3

      That's actually a paradigm-shiftingly good take, bro. Thanks for pointing that out--I've been a beginner at fighting games for over 15 years now but I got to remember that one!!

    • @tilvania2129
      @tilvania2129 9 місяців тому

      @@poopyfartboi I'm sorry, is this sarcasm?

    • @VarsityAthlete04
      @VarsityAthlete04 6 місяців тому +2

      Thats what fighters would do if new martial arts actually came out

    • @KeonKennedy
      @KeonKennedy 2 місяці тому +2

      You just described the Brazilian Jiu Jitsu boom after UFC 1

    • @liamconverse8950
      @liamconverse8950 Місяць тому +1

      It's not an accurate analogy because every fighting game has different inputs and timings and mechanics so it requires practice in that specific game. If a pro boxer just competes in boxing he will only train boxing. If he wants to take a kickboxing fight mostly he will have to train kickboxing to prepare for that

  • @malikcrim13
    @malikcrim13 7 років тому +50

    I have been playing 3rd strike for the past few months and I can't even beat arcade mode on the easiest difficulty. 😞

  • @ericphillips8499
    @ericphillips8499 10 років тому +25

    I'll just say max, you are the nicest and most understanding fighting game player in the entire fighting game community. you know what everyone else says to beginners? Learn to block, and you suck, and just discourages us to the highest degree.
    Thanks Max :)

    • @basch71
      @basch71 10 років тому +7

      To be fair though, learning to block is very important since it prevents you from getting combo'd to oblivion. Learning to block is highly required in games like MAHVEL, GG abd BB where combos are frequent.
      I mean hell, I'm still learning how to block in Chrono Phantasma and I have sparring partners who can play dudes like Hazama on a higher level.
      But the most important thing is to stick it out. Cuz that dude I mentioned is good, and I rarely win. But, I learn to adapt. And that is most important. To adapt to a situation.
      So having a sparring buddy helps so so much.

    • @ericphillips8499
      @ericphillips8499 10 років тому

      basch71
      True, but its not like the pro's block everything either.

    • @erikasakura7721
      @erikasakura7721 4 роки тому +1

      @@ericphillips8499 Yeah they don't block everything cause yheir opponents have similar amounts of training so they have the same level of blocking and attacking. Look at a pro fighting even an intermediate player, you'll see the pro blocking close to everything the intermediate can throw.

  • @Keanotix
    @Keanotix 10 років тому +4

    I came up with a quote to encapsulate my general advice on getting good at fighting games...
    "Its not HOW to Hadouken, its WHEN to Hadouken."
    Meaning it means very little if you know all the moves for every character, if you cant land them on your opponent its worthless. Focus instead on learning how to time your attacks, when your opponent is most vulnerable, breaks in their patterns etc. You'd be amazed at how often you can beat people without knowing a single special move. This could also apply to combos too, focus instead on always landing short combos consistently rather than continually dropping a 10 hit mega combo. Learn when its best to use a combo, say when an opponent whiffs an anti-air etc.
    Not HOW, WHEN!

  • @ame70068
    @ame70068 2 роки тому +3

    Let go of the ego learn, play, and practice. Don’t compare yourself. Most importantly if you really want it DON’T QUIT. Yep, you may lose a lot but if you continue working you’ll come out on the other side.

  • @TheAgore47
    @TheAgore47 10 років тому +1

    Having a friend who you can play the game with helps a lot as well. I play fighting games with friends and we experiment with the game, learn what works and what doesn't, and we play each other. It's a really fun experience.

  • @TheMeetymeet
    @TheMeetymeet 10 років тому +18

    That's how I got myself into TTT2. I was played T6 in a late period of time, but some of that stuff adapted when I started playing TTT2, I didn't learn about frame data during that time when I wanted to dedicate myself in getting good in that game and that's how I got a better understand at the game. It took me a year to know what I was doing in that game. Maybe if you're able to Max, but maybe you can talk about frame data and the importance of it in a fighting game?

    • @smygaxel720
      @smygaxel720 10 років тому

      i have 1000 hours of tekken gameplay and still never knew what frame data was man those were fun times :P

    • @TheMeetymeet
      @TheMeetymeet 10 років тому

      If you ever want to start play Tekken competitively, frame data is usually a must for starters. Haha, trust me.

    • @smygaxel720
      @smygaxel720 10 років тому

      I know now but i was 11 at that time i did know most of the moveset though :P

    • @dannychou2874
      @dannychou2874 10 років тому

      lvl100.Magikarp my first Tekken came from Revolution
      i thought i was hot shit until i played TT2
      man was that an awesome ride
      i really wish Tekken X Street Fighter
      will have an update soon
      getting tired of w8in y'kno?

    • @DOSFrost
      @DOSFrost 10 років тому +1

      Danny Chou
      Yeah, there's still a lot of new players playing Tekken Revolution. But I like that people are using it like a branch to get into the real game. I'll give Harada credit for that, didn't think it would be effective.

  • @YungWay123
    @YungWay123 10 років тому +11

    I'm sort of new to fighting games, picked up naruto storm 3 last year and now I'm realizing that fighting games are the real games. Looking forward to playing a real fighting game next year when MKX comes out.

    • @Gamer2199
      @Gamer2199 10 років тому +4

      Naruto games are the bomb. I can't wait for Revolution!

    • @Slayerx49
      @Slayerx49 10 років тому +1

      But deidara spammers still makes me angry.
      But now I learned how to counter those Mother@#$$

    • @guesswho180
      @guesswho180 9 років тому

      Clash of Ninja needs to be back.

    • @civilians4326
      @civilians4326 6 років тому +1

      Slaverx49 Reading your comments brings back memories of playing as deidara 4 years ago and making other people really mad to the point that I was getting actual threats from people online to my email and real life at a birthday party.

  • @xxTheArrow
    @xxTheArrow 10 років тому +4

    I think one of the biggest keys to getting good at fighting games is just persistence. Injustice was a huge struggle for me, but I stuck with my one character (GA) kept playing, kept losing, kept learning the mechanics and the way things worked and once I finally hit that first ten game win streak online I can still remember the elation I felt at that moment. I am by no means one of the best at the game but it really does make it significantly more fun when you understand the way everything works.

  • @2x4noah
    @2x4noah 10 років тому +23

    I have a rule if you cant beat the computer on the hardest difficulty then you need more practice

    • @thebapple1800
      @thebapple1800 6 років тому

      funny thing is I’m pretty decent a melee, but I usually die to lvl 9 cpus

    • @JotakuJo
      @JotakuJo 6 років тому +9

      SNK God Rugal and Shin Akuma disagree with you. Although fighting horse shit A.I. is vastly different to an online opponent.

    • @petelee2477
      @petelee2477 5 років тому +1

      Doesn't really help because CPU no matter how good will not fight like a human. Certain techniques that could be absolutely awful against a high level CPU which conditions you not to ever use it then discover that it can work against humans and vice versa a really awful technique that involves punishing CPU behavior won't work against a human
      What you should do is set them to low difficulty and practice your combos.
      For example try those 100 hit combo challenges in an actual fight

    • @Mezha07
      @Mezha07 4 роки тому +1

      @@petelee2477 that's why he said it's a good rule of thumb for him i mean he had a point the hardest sifficulty bot uses strings without special cancels or other gimmicks so technically beating the highest difficulty solodifies you to at least have enoug knowledge and fundamentals to further progress if you can't even beat the hardest difficulty there's no way you're beating a veteran

    • @petelee2477
      @petelee2477 4 роки тому +1

      @@Mezha07 or you know fight against good human players

  • @ShineyRcus0103
    @ShineyRcus0103 10 років тому +5

    My motivation for getting better is telling myself I'm not perfect, nor the best at my chosen characters or games. It gives me the strength to push forward and achieve that level of awesomeness...
    And then someone kicks my ass, and I get back up, and try again.

  • @johnaskings527
    @johnaskings527 6 років тому +1

    I get your point Max. However, sometimes we don't know we will like a game until we see it played. Some people don't have the time or resources to play pre-launch.
    My biggest piece of advice is this:
    "You are going to lose. You probably will lose a lot. Just learn from those experiences."
    The other important things are:
    1. Do all of the tutorials. Hey the basic movesets down.
    2. Watch videos of quality players
    3. Play to have fun, not to get good.
    Getting good will take time, just expect it.
    Jumping into a game during pre-launch, taking vacation time the week it launches, etc are things high level players will predominately do. They already have most of the skill, they just need to adapt it to this game in particular.
    Us normal people have to spend free time getting beat, but getting better!

  • @Mezurashii5
    @Mezurashii5 10 років тому +33

    Maybe make a REAL TALK about fighting stick, with advices about what to buy and how to recognize a bad\good stick?

    • @MTLxSpider
      @MTLxSpider 10 років тому +2

      good sticks hori,qanba/eightarc,madcatz.

    • @AeolusMN
      @AeolusMN 10 років тому

      Anything by Hori, Madcatz, Qanba is fine, expect to spend around $100-150 for a good solid arcade stick.

    • @Mezurashii5
      @Mezurashii5 10 років тому

      Yeah, that's like the widely known knowledge, but almost everyone has found pieces of hardware in terms of gaming, music and all that stuff that are unknown and, frankly, should NOT be good quality, but they are. Maybe Max has something like this, or maybe he has something else interesting to tell us about arcade sticks in general.

    • @notBaf0
      @notBaf0 10 років тому

      Just buy a Q4..... or anything with Sanwa parts.

    • @Mezurashii5
      @Mezurashii5 10 років тому +5

      Nikolai Zhukovski That's like saying gaming wheels are cheating. It's not like that. People win tournaments with gamepads, sticks are just more natural to use. Also, it's easier (for people without strong preferations) to play on a gamepad in KI9, InJuistice and such (block button games)

  • @AdrenResi
    @AdrenResi 8 років тому +48

    "the first couple of weeks of a fighting game being out are the most fun you'l ever possibly, possibly have"
    disregarding the frustration from launch issues (in SF5), i guess...

  • @ElementalHeroJoe
    @ElementalHeroJoe 10 років тому +28

    Whenever I think I'm not improving with fighting games I watch DSP play and my confidence rises dramatically :)

  • @narutoubarrage13
    @narutoubarrage13 10 років тому +140

    How to play grat fast:
    1- git gud
    2- ???
    3- PROFIT!!

    • @Rayqauzay
      @Rayqauzay 10 років тому +4

      You thought Max would teach you how to get good, but it was I DIO!!!!
      Sorry had to do it

    • @jeterpilled_memester
      @jeterpilled_memester 7 років тому +1

      Rayqauzay Really disappointed in you....

  • @annemuha3766
    @annemuha3766 6 років тому +5

    I started playing tekken 7 recently, and that game's been out for months now. I get my ass handed to me on a silver platter daily. But i can gradually feel myself getting better and bevoming more familiar with the controls. The only way to pay fighting games is to play 'em.

  • @raizen912
    @raizen912 10 років тому +3

    I totally agree. I sucked at umvc3 and would always lose, until I started watching max's videos and he got me hyped up to play again. I kept at it and eventually got to the point that I held a small friendly tourney at my house with the same friends that would always beat me and won. I think watching matches is also a big part of getting better. It's how I learned new combos and little tricks to help me get better

  • @JameboHayabusa
    @JameboHayabusa 10 років тому +5

    Honestly, this was kind of a myopic topic. If you want to get good at fighting games, you have to put in the hours. There isn't any other way around it really.
    The best thing you can do, in my opinion, is find another player (or players) on the same skill level as you and fight that person at least every other day. You will both get better, and learn a lot. I'm not saying don't fight players better then you, but it's nice to have a sparring partner to experiment around with.
    Also, take a break from playing every once in a while and watch top player matches. It's important not to focus so much the combos they execute and pay more attention to the other nuances of the battle. Watch how they act in the neutral phase, use advanced defense mechanics, how they control spacing under pressure, etc.

  • @murphyebass7837
    @murphyebass7837 6 років тому +1

    I fucking LOVE your enthusiasm for fighting games.

  • @The3Natural
    @The3Natural 10 років тому +11

    It always come down to controlling space.

    • @TheNgamer09
      @TheNgamer09 10 років тому +5

      nobody wants to hear that lol, they just want to see flashy combos and rushdown

    • @smygaxel720
      @smygaxel720 10 років тому +1

      Naffatiti aka BSTARNKA
      i always tell myself i won because i got style points :3

  • @ZekeAxel
    @ZekeAxel 10 років тому +2

    I actually got the first BlazBlue because I liked Guilty Gear on PC (which I played only offline)
    And when I imported the US BlazBlue to Russia and when I played it...I actually had about a 50% win rate. I was playing a Fighting game early and online across the ocean to US or the continent to Japan and doing good. I knew how to do moves, I knew the match-ups, i felt good.
    Then later...I tried MvC3...and completely sucked at it. Tried Tekken Tag team 2...and struggles to get ONE win in online. Usually having people comeback on me 3-2. Did...ok in Injustice, but it was hard to find games and I was Supermanning before it was cool.
    So when I eventually got BlazBlue Extend Continium Shift...I was very hesitant to even touch it. On one hand I ROCKED in BlazBlue, but on the other I totally lost my confidence in the other game. I...don't think I even beat the SP mode in BlazBlue.
    But...after Max's word...Imma go do it. And get into Xrd when it starts.

  • @Narutou01
    @Narutou01 10 років тому +94

    what a load of horseshit. getting the game early is not the *most* important thing when it comes to getting a good at a fighting game. the fundamentals: frame data, execution, punishment, practice and character knowledge are the most important. if you go into a game with the correct mindset, when you get it wont matter at all. i know someone who got into tekken way after the release of tag 2. he had only been playing for a few months but he was way better than the majority of people online. why had he gotten so go even though he came in so late? because he learned and honed the fundamentals from the very beginning.
    instead of discouraging new players by claiming that they have a giant obstacle if they get into a game late. you should be encouraging entering a game with proper knowledge. while it could help to start playing early, if you dont it shouldnt effect you much if you learn properly. one of the best things that you can do is look for a skilled mentor when getting into a game. having someone to guide will be far more valuable than getting the game early. playing the game early wont mean jackshit if you dont learn how to play properly. this is the reason to why we still have people that have been playing for years but continue to button mash. your logic is beyond flawed
    i am starting to lose more respect for you as time goes on. if you keep this up you will become a hindrance to the fgc instead of an aid.

    • @mikkolovesgaming1723
      @mikkolovesgaming1723 10 років тому +10

      Pretty sure he already covered all that in previous videos. He's not going to repeat every point in every video, ya know. Doesn't hurt to have all the extra advice we can down here in the comments though, that's why it's a community. :)

    • @Narutou01
      @Narutou01 10 років тому +17

      MikkoLovesGaming
      then he should at least include the videos with the more important information in the description or as annotations at the end of the video. he is giving misleading information to newcomers without giving them the information that will actually guarantee improvement. this video is for newbies, right? then most of the people who are new to the channel arent going to be aware of his of other videos and they shouldnt have to look through a sea of uploads to find the help that they shouldve gotten from this video. this video was a negative waste of time. i dont see how this can encourage new players to learn any games besides the upcoming ones. players shouldnt have to feel like they need to scramble for new releases in order to become a good player
      max got into tekken tag 2 at launch and was complete shit. playing at the start does not equal improvement. if he had gone into the game with the correct mindset he wouldve not only been better but wouldve enjoyed the game alot more. understanding how to improve and noticing that improvement is what makes fighting games fun. getting the game early wont help you at all if you dont even know how to learn properly. this sort of thing needs to be stressed because if not for the comment section, i bet that alot of newcomers wouldve thought playing early would inherently make them good. the comment section contains more information on how to get better than any part of this terrible video. i dont dislike max as a person but i cant stand the way that he thinks sometimes.

    • @mikkolovesgaming1723
      @mikkolovesgaming1723 10 років тому +6

      Narutou01 Including links to other videos on the topic would've been very handy, definitely don't disagree with that.

    • @Narutou01
      @Narutou01 10 років тому +10

      ***** "while it could help to start playing early, if you dont it shouldnt effect you much if you learn properly." while playing early can help. newcomers should not be told that the most important part of improving is when you start. if he said "starting early can give you a headstart on improving", i would agree because that is indisputable. but saying that it is the core of learning a fighting game is extremely false. by saying it is most important he is also pretty much saying that it is essential, which is simply not true

    • @Narutou01
      @Narutou01 10 років тому +1

      ***** well then he should reiterate because his words on this video are not the least bit encouraging or helpful. if you look at the comment section you will see that there are already newcomers who think that being good can only be accomplished by starting early. and who explains to them the actually ways to get better and assures them that starting late will not inhibit them from improving? the viewers, which makes this video pointless. if the point of this video is to encourage and inform newcomers and it is doing the opposite, what does that make it? a complete failure.

  • @mluminoth6379
    @mluminoth6379 2 роки тому +2

    Make sure that you pick up the game as soon as it drops so you can keep up with all the patches, balance changes, new characters and bug fixes.
    Also make sure you pay release day price for every new fighting game and full price on every super-ultra-arcade edition they re-package the game in and re-release for the same amount as the original.

  • @Nazrat84
    @Nazrat84 10 років тому +3

    I play games I like and I'm decent at them (Never pro-tier.) I didn't learn what poking, frames or chipping were until last year, even though it's things I did to secure wins by just playing a game and learning certain patterns on my own. I guess one thing a lot of people don't like to say outright is that some people have the feel for the genre and others don't. I grew up with KI, Tekken 2 and Tekken 3, so that might also be it. I have an eye for things a lot of people my age try to get into and struggle to pull off.
    Sometimes, when I'm out and play locally (Friend's house or some sort of convention party.), I get asked how I even managed to do so well when I mention I never played X-game. I just do. For me at least, the thing that made me familiar with the series and it's many games is simply growing up with it and challenging myself. A lot of people study frame data at a lost cause since they can't apply it, thinking the AI is useless to them and jump right into online matches, only to get bodied.
    I only speak on my behalf though, many people have different strategies that they developed, and a lot of pro-circuit players came from a similar route I did for only one game in particular or came in late and had the natural feel for it. Everybody is different.

  • @Krycifer
    @Krycifer 10 років тому +1

    A lot of it isn't just "How Do I get better at [X] game or game genre", however. You can't just play it and expect to get better sometimes, you have to understand what people are doing, why they're doing it, and how to react and what to do in some situations, at times.
    You also can't always afford to go into autopilot either, which for some people takes some getting used to, and learning how to block or how to "get in"/go on the offensive also takes some learning. What really helps is feedback on your gameplay and asking questions, sometimes even taking a step back and analyzing what you did wrong, what you could've done better, and so on.
    That said, practicing the game(s) you're interested in does help a lot, and you have to keep at it no matter how tough it gets, and sometimes you need to ask for help. It gets a little intimidating though, atleast on my end. I'm typically the nervous type when it comes to a competitive setting, or even when just playing casually with friends. It comes and goes for different games for me, like SF4. Though once I hit C Rank, the nervous sets in. My guess is I just need to play more and not worry so much, but it's kind of difficult when you lose so much.

  • @raffekrodriguez1945
    @raffekrodriguez1945 6 років тому +6

    I know it's real late, but although it's nice to play a fighting game when it firsts releases, there's something to be said for learning from others mistakes and experiences. So don't get discouraged if you haven't played a fighting game from the start. The internet has changed the way we learn things. Max is old school like me, so he may have forgotten to mention that. If you really want it, just practice and study like crazy, you'll get there.

  • @WiqidBritt
    @WiqidBritt 10 років тому +2

    I don't know if I really agree with the sentiment that "if you don't play the game in the first two weeks you shouldn't play it at all". You just need to have reasonable expectations. Sure, if you've never played a Street Fighter game before and then jump right in to Ultra IV online you won't get much out of it. But, if you figure out the basics of the game and feel comfortable moving forwards with it then there's a huge amount of resources you can find online that can help you improve your skills. The good thing about coming to a game late is that you DON'T have to figure everything out for yourself.
    Yes, if at all possible it's more fun to get into a game right when it comes out and really feel like a part of the community for it, but if you really want to get into a game then you shouldn't let the fact that it's been out for a while discourage you. You just have to be prepared to take a different sort of approach to the game than just hopping straight on and hoping to find someone that knows less than you do about the game.

    • @mikkolovesgaming1723
      @mikkolovesgaming1723 10 років тому

      That's not even remotely what he said, though. Not even close. If you aren't ready to get your ass beat for quite a while till you get any good, THEN you need to be in early.

    • @WiqidBritt
      @WiqidBritt 10 років тому

      MikkoLovesGaming He offered no advice other than "play the game as early as you can" for eight and a half minutes. Not even the merest hint that you can go to one of many online resources to read what other people have already figured out about the game. No suggestion to spend time in training mode or playing arcade mode to get used to the game in motion. He acted as if the online mode is the only mode in the game and that there is no other way to learn how to play than diving head first into the deep end of ranked play online.
      Of course you should expect to lose a lot when you're first starting out, but you should expect to lose a lot no matter when you pick up a fighting game. That's how you learn.

  • @PrinsaVossum
    @PrinsaVossum 8 років тому +11

    I suck at fighting games.

    • @112deno
      @112deno 8 років тому +1

      +Kubo Edgeworth Then get better at it.

    • @civicline2628
      @civicline2628 8 років тому +1

      really who is gonna have time for that plus who wants to waste there time with an old arcade genre game this old game genre is not worth it there is so many better games than stupid waste your time fighting games

    • @AlegendArises
      @AlegendArises 8 років тому +2

      +Civic Line apparently you do

  • @duhhjosh23
    @duhhjosh23 10 років тому +2

    yea getting into fighting games late really forces u to train twice as hard, injustice wasnt too hard to get into, but learning ss4ae about 2 months ago when its been out for how long? a pretty long time lol. The things that rlly helped me get better at fighting games is research, spectating, developing strategies, keeping a good mentality, and of course practicing execution.

  • @TheRealTHD
    @TheRealTHD 10 років тому +18

    Max, you've inspired me to get good at Smash when that drops, and since I'm buying both versions first day, I'll definitely keep your advice to mind. I agree that it can be daunting to be outclassed like that on a consistent basis - it's important to have fun when trying to learn a new skill, and for games like these, it's best to have victories meshed in with those losses so you can have that surge of "this is fun!" to keep you going. It can also be fun, in its own way, to see things click and to fight even better than before afterwards. Both of these brands of fun are important to learning this kind of stuff, I've found.

    • @mattmoney1322
      @mattmoney1322 10 років тому

    • @otooandoh9556
      @otooandoh9556 10 років тому

      Hey if you're going to get smash bros, do you want to play together?
      my FC is 3566-1544-1806
      add me! I can't wait to play!

    • @otooandoh9556
      @otooandoh9556 10 років тому

      I mean with the 3ds system friend codes

    • @otooandoh9556
      @otooandoh9556 10 років тому

      no problem! :)

    • @BRaaaaaD1010
      @BRaaaaaD1010 10 років тому

      I'm just hoping Smash4 will see a great competitive community, keeping in mind of what Sakurai gave us to work with. With what seems to have less advance technical attributes compared to melee, Smash4 is gonna have a long road ahead of it.

  • @BigN00b
    @BigN00b 3 роки тому +2

    This is a very old video, so I doubt people will see this comment. But let me put this out there: Max’s claim that getting better involves obtaining the game upon release is only true to an extent.
    If you want to stay on pace with various players around the world, then by all means get each game upon its release. The problem, however, is that you have to have already come to the conclusion that you want to learn the game before it even comes out. I never knew that I wanted to seriously learn fighting games until 2016, and while players were way ahead of me, I never had more fun learning.
    It is never too late to learn fighting games. You don’t have to get the game upon release in order to get the full experience. In fact, playing the game past its release will actually give you the advantage of having multiple resources to learn from.

  • @Aswitch
    @Aswitch 10 років тому +5

    Appreciate this video max. I'm actually pretty decent at fighting games for someone who doesn't spend a lot of time learning the combos. I understand the mechanics and special moves, but combos are usually my weakness due to the memorization and practice it takes. I always seem to loose interest or get out of the fighting game mode due to other games coming out and totally forgetting about them. Being discouraged after totally having my ass handed to me doesn't help either lol.

  • @supereric1573
    @supereric1573 10 років тому +1

    I find a good way to get decent at fighting games is to first learn a small combo, a simple 1,2,3. Then learn another 1,2,3 combo to switch your pitches. Next learn to execute, like failure is not an option, and when you're getting wrecked use that time to work on your defense. That's just to start, but more importantly, just have fun, win or lose. You'll get good

  • @tellmewhenitsover
    @tellmewhenitsover 5 років тому +6

    How to get into fighting games: you started late, don't even bother.

  • @ミコムみこむ
    @ミコムみこむ 3 місяці тому

    I've thought about this a lot. I would like to offer my perspective, may it be right or wrong:
    A couple notes:
    - Obv, pick 1 or as few characters as possible
    - If you can, pick a training routine. It should be consistent & reproducible for long periods of time. Pushing yourself to unhealthy limits is not sustainable; long term, its better to add up many little improvements than aim for 1 massive improvement
    1) After you've picked your character(s), many people initially try to aim to win. Rather than that, make your goal to be minimizing your variables that result in a loss. Aim to minimize your chances of losing, or if you do get hit, learn to minimize how badly you're in disadvantage for and reset to neutral w/ as little damage as possible. I should note, that this doesn't mean you should try to actively win. You're only eliminating the ways the opponent can hit you and allowing the game to be in that state w/o actively trying to push for anything.
    2) After #1, then work on pushing your advantage. Push your advantage state, and/or try to constantly maximize how often your advantage state activates. This is the polar opposite of #1; while #1 focuses on avoiding the chance of losing, even if it means you don't win, this wants you to focus on the chances of winning, even if it means you'll lose. If you have to engage in risks, engage in risks. Nothing matters - as long as you're actively pushing your win conditions.
    3) After you've done #2 for awhile, and hopefully gotten pretty decent at it, you should aim to bridge the gap between #1 and #2. There will likely be strategies that overlap between the 2. You should try to find strategies in which you don't lose, yet they actively promote a win condition.
    4) After completing stage 3, you should then focus on minimizing your opportunity costs. The interpretation on this can vary - but I value the interpretation of: You should try to maximize how many turns you get to play. After you've found many options that don't lose, yet actively promote win cons, you should try to favor the ones that have the lowest end lag & start up - You want to constantly be able to throw out a threat, and then throw out another, and do it over and over.
    5) Employing #4, when you encounter situations in which you must gamble/guess to be correct, try to always react at the last possible moment before committing to a decision. If this is not possible, then use that position itself as a feint; predict what the opponent will do once in that position and reacting to you, and cover that with an option that promotes a win con, while not losing to anything outright.
    6) This is a step that can be done anywhere between steps 1-5, but I feel as though it gets the most value from this point. As, anyone who's reached step 5 successfully, is probably already exceptional at their game of choice. Something that they'll need is control over the human aspect of their game. People are not robots, and so we'll make uncharacteristic errors just bc we're human. You need to take control over that as much as possible. This means:
    - Making sure your practice is repeatable and systematic. You should rely on muscle memory
    - At this point in time, all of your gameplay will be inspired by logic. But your instinct will have been listening to this logic the whole time throughout the process; in other words, trust your instincts. If you allow yourself to absorb the information, and trust that your subconscious, which has been listening attentively to your conscious mind the whole time, will make the best decision, then you'll perform a lot faster and better - in the situations where you're right
    - Don't develop a losing habit. Oftentimes, players get into the habit of,"I'm trying to improve, so its okay if I lose" - which is a good mindset for iterative improvements. But sometimes, in situations that shouldn't lead to a loss if you play your best, you start subconsciously lowering your performance in anticipation of a loss. You have to always remember that you're trying to win. It's also helpful to have a reset point
    - Have a reset point lol. This is a habit, or a sequence of things that you do that clears your mind and helps you come back in fresh. This is why having a routine is so important. But it also helps clear away tilt and exhaustion. This reset point can be in game or out of game. You can drink water, close your eyes and crack your fingers, move your character to a certain point on screen and start doing a certain strategy (regardless of win or loss, just to get the tilt out), etc etc etc. The important thing is, you have something that soothes you, that is repeatable. It'll often have to align with your values of what you think is important/valuable, but once you find it, it'll be a strong asset in building consistency
    Last but not least, remember, the process for improving is iterative. Don't expect results overnight. Always keep an open mind, and try to honestly look for ways to improve. Whether that be outward and looking for new opportunities, or inwards, realizing moments where you genuinely made a mistake. Be honest with yourself. And also be honest with what you want from the game - there may be a point where you don't believe that the effort you're putting in justifies the reward. And that's okay too.

  • @Nito-San
    @Nito-San 10 років тому +7

    Okay great......but how do I pick up a character and combo effectively?

    • @AeolusMN
      @AeolusMN 10 років тому +6

      Honestly there is no shortcut, you will have to play ALOT to gain experience and a feel for the game and character. Combo's you will practice in training mode until they are muscle memory, you can try playing against a very easy dummy to hit a moving target, however keep it really simple. A simple punish combo and a simple hitconfirm combo is enough, doesn't matter yet if the damage is shit, you can always optimize combos later. Look up videos of good players and emulate what they do and try to actively think why they do it.
      Basically just play and practice alot, no shortcuts.

    • @404Yaiba
      @404Yaiba 10 років тому +1

      Theres no real easy way. Its called training mode and youtube my friend. : 3

    • @Nito-San
      @Nito-San 10 років тому +4

      You guys didn't need to patronize me. I am a scrub just trying get out of button mashing phase.

    • @Kjaiao
      @Kjaiao 10 років тому +1

      Jetman2021 they don´t .. it´s just like that :/

    • @MrHeroicDemon
      @MrHeroicDemon 10 років тому

      5:28
      Start here and listen.

  • @TheWheatless
    @TheWheatless 10 років тому +1

    I can't imagine how people are normally able to get into fighting games. The only one I play with some regularity is KI. The reason is because my roommates and I decided to buy it. We all started at the same skill level. We all discovered the mechanics, the characters, etc. together. We all felt victory and defeat and our skills grew together. If I had just bought KI on my own and went online to play, it would have been incredibly boring and terrible, even though KI is pretty accessible (great tutorials and whatnot).

  • @VestedUTuber
    @VestedUTuber 10 років тому +28

    So it's basically hopeless for me, since the majority of the fighting games that interest me have been out for a while? Well, my interest in the genre just nosedived...
    Nothing's worse than a broken achiever who wants to be good at a game but only ends up being a donkey following a carrot on a stick. I should probably give up and move on to other things before my emotions get the best of me.

    • @beans12354
      @beans12354 10 років тому +7

      lol its just a videogame man, take it easy

    • @DeathMetalRob
      @DeathMetalRob 10 років тому +13

      you should play because it's fun and it's how you relax/relieve stress. I'm terrible at street fighter and always have been. but it doesn't stop me because i find it enjoyable and when i do get little win streaks it hypes me up. play anyway you might surprise yourself.

    • @Guts1991
      @Guts1991 10 років тому +1

      No man! Don't go that way or you'll end up regretting it. Just focus on a single game...even if it's been out forever and you keep running into very good or very tryhard players. You always learn sth new out of your losses, even if it's just a little and you end up shattering a controller or two. Just hang in there bruh ;)

    • @kingofgamesgx
      @kingofgamesgx 10 років тому

      I wouldn't say it is hopeless. While you may have a bit of catching up to do you have a vast amount of resources in all the information on said games that has come to light since their releases to help give you an understanding of how things work that would have normally have taken you ages to learn all on your own. So don't give up just yet and dive into things and learn as much as you can and see just were that takes you.

    • @WildBandit300
      @WildBandit300 10 років тому

      Some people are good for certain things, while others are simply not good at it.
      There has been people who end up thinking they can be good at a certain game, and waste thousands of hours in it, and in the end, they simply aren't good enough, they just don't have it.
      However, this does not means you can't play the game, you can still play the game casually with other people.

  • @dantekiller342
    @dantekiller342 10 років тому +1

    Very well said Max.
    From my inception into the whole competitive aspect of fighting games (due to Marvel) and the significance of the meta that resides withing the construct of the game from even the smallest of levels, I experienced pretty much all that you were talking about. I think its been about two years that i've been introduced to the intricacies of Fighters and what it means to understand them and each second I spent playing was 100% enjoyable. From spending countless hours in the training room to find out new ways to use my favorite characters, to seeing others use characters in unbelievable strategies and techniques, transforming the way I view them, I always found the depth in fighting games both enriching and endless. At the same time, I learned what it takes to be interested in Fighters, and that is patience.
    I think Max went through it a bit, but he didn't spend much time on this necessity. This is probably the one thing that you need to be good at fighters. What most people that are alien to the make-up of fighters misunderstand is the significance behind winning. It is the main objective but they glorify it too much and it ends up consuming the majority of their perception of the game. Simply, its about how you get to the win, and not the actual win. However, its really hard to establish a line between the two because of how rewarding winning feels in fighters. Like Max said, there is just a natural feeling of euphoria that comes with winning. It makes you feel like you are in control or dominant which makes a game enjoyable. With patience, you are able to see through this and start to appreciate the inner workings of the game and the overall flow of combat. For example, Viscant, in an interview with one of the journalists from Shoryuken pulled up a quick scenario on how to learn Marvel 3. There were two teams; one who had Wesker on point, the other had Magneto on point. The newcomer would of course get more wins because he is easier to control and has simplistic combos. Magneto takes some time because he has so many options but not the ones that make Wesker so easy to use. There's more of a payout on Mag's part in terms of execution and understanding of the games mechanics. It was for this reason why Viscant recommended the Magneto team to a newcomer. Magneto's character design is the one that is most open to the mechanics of the game, and therefore, learning him will broaden one's understanding more than an easier character. Wesker's team mak get more wins, but is still ignorant to many essential factors that make Marvel 3. But to learn a character to learn the construct of a game takes patience among other things and most people don't want to devote that much to a fighter. Like Max said, people are intimidated by a fighter that has a bunch of people that have been playing for some time and the fact of having to learn months or years worth of meta in order to even stand a chance is what deters a lot of potential players. Me on the other hand, welcomed it with open arms. I didn't care that I lost because that meant I needed work. I guess not everyone has that mentality.

  • @Tulifm
    @Tulifm 10 років тому +5

    believe me, i started playing SF 4 now ! And im getting bodied like 90% of the time. Its frustrating but still fun, hope i get better one day

    • @Casedilla73
      @Casedilla73 3 роки тому

      Are you better

    • @readysetshrimps2986
      @readysetshrimps2986 3 роки тому

      @@Casedilla73 I am so hyper for Guilty Gear Strive. It’s going to be my first fighting game in my life. It’s amazing that many new fresh players will be joining simultaneously alongside me. I hope I can get decent pretty quickly with some practise.

    • @Casedilla73
      @Casedilla73 3 роки тому

      @@readysetshrimps2986 Good luck. My favorite fighting game is Tekken 7

  • @MarginalSC
    @MarginalSC 10 років тому +2

    Also if you're grinding away at a game and you're not digging it, try shelving it and coming back to it later. Samurai Shodown appeared, I played it when it first came out, it didn't play like SF2 so I got frustrated and stopped. I came back to it a few months later and it clicked. Sometimes you just gotta give it time.

  • @azard3
    @azard3 10 років тому +3

    * Runs back to Ultra SF4 *

  • @ShoRtiEFlipZ
    @ShoRtiEFlipZ 10 років тому

    that advice was taught me a lessons, thank you max... i always lose a lot on USFIV but i stop playing like 2 or 3 days and once i come back playing it i lose again and win a lil bit... now i know i have to stick that game a lot to practice more so i can be better... and one thing, congratulations on your 200,000 subscribers

  • @Chibz
    @Chibz 8 років тому +22

    When Pokken came out a little while ago, I was excited because it was a new game and everyone would have the same amount of time to get good, everyone was equal. But boy, by the time I just learned the controls and decided to go online, there have been people with 1,000 wins already and I could only win 1/20.

    • @Pyrobaconstudios
      @Pyrobaconstudios 8 років тому +6

      +Chibz Seriously.. x.x i only got it 3 days after launch and yet it felt like other people had been playing for MONTHS ahead of me. Freaking crazy obsessive people, i swear..

    • @OkenaVids
      @OkenaVids 8 років тому

      yep, right there with you

    • @juancena9729
      @juancena9729 8 років тому +1

      Wow, its not like its originally an arcade title or anything

  • @OneNightStans
    @OneNightStans 10 років тому +1

    my suggestion for being a better player:
    characters in fighting games are essentially weapons. there's all kinds of characters, but you have to play as one that fits your personal playstyle and technique. everyone wants to be the "sword" (ie: ryu, jin kazama, scorpion, the "all around"), but you might inherently be better with a "sheild" (ie: charge characters). hell, you might even excel as a "sniper" (keep-away types). all i'm saying is to try everyone and don't rule them out just cuz everyone else says they're low tier when they might actually be the best if used correctly.

  • @Darklove4343
    @Darklove4343 9 років тому +10

    Have fun that's all you need.

    • @SkepticGamer
      @SkepticGamer 8 років тому +6

      +Darklove4343 It's what keeps us going.

  • @PapaVergil
    @PapaVergil 10 років тому +2

    Biggest advice I have ever heard. Learn every attack in the game. Go into training mode with every character and learn what they can do and how they are weak/strong so you can never be surprised. Insta-kills in P4A are the best example, learn every single one in the game so you don't have to guess when it happens. And if your opponent doesn't know something you know you have a big advantage against them. If your opponent doesn't know to neutral jump to avoid a grab then use that against them.

  • @MegamanNG
    @MegamanNG 10 років тому +13

    I've played fighting games since I was a teen when the vs. series and I kept on practicing. Sometimes I watch others play and I take what they do and integrate it into my skills. A lot of practice and fun was had. Some games I've had a lot of fun playing while others I grow out of. I stopped playing Blazblue: Chronophantasma after having suffered too much loss. I'm serious with that. Nowadays, I'm in Ultra Street Fighter IV and I'm hoping to give it everything I have and more.
    Why do you think I'm about to hit B rank with T. Hawk.
    Motto: "Don't fuck with the hawk or else you'll get typhooned... b***h.

    • @SuperFusionAJ93
      @SuperFusionAJ93 10 років тому +2

      To be honest Chrono phantasma is sometimes fun but most of the time it just pisses me off. I think chrono phantasma is less than blazblue and more like marvel vs capcom 3 due to overdrive mech and annoying ass characters.(Tager, Nu, Platinum,and arakune for example) That being said here's hoping for p4 ultimax and guilty gear xrd

    • @MegamanNG
      @MegamanNG 10 років тому +5

      SuperFusionAJ93 I hear you. I'm more excited for Guilty Gear Xrd. I really am.

    • @404Yaiba
      @404Yaiba 10 років тому +3

      SuperFusionAJ93
      Chrono Phantasma is still broken atm. If you want to play a very well balanced BlazBlue game, then go play BlazBlue Continuum Shift Extend. Its considered the most balanced BlazBlue title amongst all of them.

    • @SuperFusionAJ93
      @SuperFusionAJ93 10 років тому

      ***** already got it

    • @OwnerofEpic
      @OwnerofEpic 10 років тому +2

      *****
      Actually BBCP is considered the most balanced game by the community on Dustloop (since Koko got reasonable in 1.1)
      The new mechanics are nothing like XFactor or any comeback mechanic
      You get to choose if you want your burst or use Overdrive
      Most characters just use OD for better damage in combos
      Extend was also decently balanced I give you that but some characters needed nerfs/buffs and/or adjustments
      With Chrono Phantasma almost any character is viable
      But it is kinda easy to get mad salty and drop the game in mere days because of online Azraels and Kokonoes

  • @protodevilin
    @protodevilin 10 років тому

    Back in the day, I thought I was pretty good at fighting games, though I hardly ever played against other people. Then I met this dude who lived in the dorm down the hall. He got me into Tekken 5. And he crushed me handily EVERY TIME we played against each other. I felt overwhelmed. Then I felt frustrated. Then I felt discouraged. But I kept playing him. We played HUNDREDS of matches over several weeks, and over time, I started to win rounds. Then I started to win matches. When I started beating him consistently, he took me to a local arcade where weekly Tekken 5 tourneys took place. I started beating those competitors, and eventually I came out on top quite a few times.
    It's nice to collect wins. It's a great morale boost. But it's your losses that are the most valuable, if you really pay attention and learn from them. Always seek better skilled players, and work on breaking down their defenses. Before you know it, you'll be a real competitor.

  • @1UpForte
    @1UpForte 10 років тому +5

    Great advice, but that kind of discourages me from trying to get good at a fighting game that's been out for a while. :-(

    • @WusigiDr1
      @WusigiDr1 10 років тому

      watch his old video on it, that explains the getting into one already (And its more of a mentality you need than just getting into them also)

    • @AirLancer
      @AirLancer 10 років тому +1

      You can still get into a game. Really, all you need in order to get good at a fighting game is at least one person who'll play against you regularly, and who's also not one of those people that just quits as soon as you start beating them. That's what holds tons of people back, because the people they play with just refuse to get better with excuses like "that's cheap" or "this game is unfair" because you learned to do combos, or learned to do a sick reset. If you have just ONE person, ONE rival who you can learn the game with then it's very possible to get into a game that's been out. It's what I did with KOF13.

  • @NekoValtz
    @NekoValtz 10 років тому +1

    I can't say I completely agree with the tone of this episode. It makes it feel like if you don't get the game within the first month or two you may as well not even get it. which some people can't possibly afford fighters within half a year after they come out.
    Granted I have to remember that this is for people who haven't played before but at the same time I wish you could have stressed at all that while it's harder to play a game that's been out for a while it's not impossible. Maybe the best advice then is get the newest fighter you can afford?

  • @astrograph7875
    @astrograph7875 9 років тому +3

    So what if I wanted to jump into marvel vs. Capcom 2 and It's my first time. Should I play it a lot in arcade mode and training. Then jump into online matches?

  • @EpsilonKnight2
    @EpsilonKnight2 10 років тому

    One thing that is a huge obstacle to a lot of new players is the entire "mind game" aspect of fighting games. A person who is just now getting into fighting games in general has to have a certain amount of clairvoyance to realize that the knowledgeable opponent will be manipulating them into doing whatever they want to take the match, such as backing the player into a corner, crossing them up repeatedly, just walking away with a life lead to bait offense and so on. Fighting games have as much complexity or more than chess but in real time action so it can easily seem ridiculous how hard it is to beat somebody who is accustomed to fighting games in general. Even if you are a combo god it doesn't matter if you can't execute the strategy in a real match to actually pull off those massive combos or even "sick read" moments that you have set up yourself in training mode.
    Learning the fundamentals and characters is ok if you are starting out, but the main meat of learning fighting games is learning how to manipulate the other person into letting you do what YOU want without them realizing it first.
    Don't forget the key rule though. Have fun in any way that you want to.

  • @Thoughtsinflite
    @Thoughtsinflite 8 років тому +4

    i was hoping this would be a bit more educational, still really helpful

  • @khaoz77
    @khaoz77 10 років тому

    I feel like the biggest misconception about fighting games is that people expect to get good just picking it up and playing, or some people would play a fighting game, pick a character, do moves that work and call themselves "decent". I myself have been playing fighting games since I was 4 years old and started to get serious around 12-13 years playing on Kaillera servers with people so far away from me. I got to experience at an early age how concepts like spacing and whiff punishing worked, and it got me to the point where I feel like I can pick up any fighting game naturally.
    Just recently, a friend bought over his Xbox One over at my school's lounge and we started playing Killer Instinct, it was my first time back then. 3 days later and one video of a dude on UA-cam just playing with Spinal at a good level, and I'm practically streaking the whole room applying those concepts I learned at a young age combined with how I should be playing the character. I say to all people who want to learn to GRIND your ass off, and really try to learn and figure out what you need to improve on, because it will help you out in the long run. Try getting your friends into it too, so that way you can have someone to spar against and try new stuff out in an offline environment.

  • @BallotBoxer
    @BallotBoxer 10 років тому +6

    Player: Hey Max, how do I get good at a that has been out for a while?
    Max: Get a time machine, dood.
    ... or just keep playing it. Every loss or win is valuable experience.

    • @BrokenG-String
      @BrokenG-String 4 роки тому +1

      I don't believe all experience is good. Some of these fighting games are too fast to even know wtf just happened leaving u with same situations happening over and over with little room to understand why what ur doing isn't working.

  • @guidethelight3707
    @guidethelight3707 6 років тому +1

    Around two years ago I played the 2nd ranked player on the Mortal Kombat 9 leaderboard after owning the game for around two months. I'm kinda proud of my one successful attack.

  • @jasonb2314
    @jasonb2314 10 років тому +4

    this video didn't really help me because i wanna know how to get good in general. Like i dont know how to pull off combos or do special abilities. This might be because i play with a controller but i don't want to buy a stick unless i get good. This video was more for people that have a general understanding in fighting game.

    • @mikkolovesgaming1723
      @mikkolovesgaming1723 10 років тому

      A stick isn't likely to make much difference unless you're used to playing games in an arcade. Combos and shit are not only game but character specific, so a general video is never likely to help you with that. Just hit training mode and grind 'em 'till you don't even need to worry about botching, then you're ready to really start playing.

    • @mikkolovesgaming1723
      @mikkolovesgaming1723 10 років тому

      ***** I gotta second this, while for true competitive play Marvel can be hard to really get into with the crazy stuff you can come across people throwing at you, two 11-13 year old nephews can verify that it's not a bad entry-way into true 2D fighters with the Simple control option letting you figure out some of the how to actually fight before going more in depth with the controls, which you'll be all the more motivated to learn when you have your foot in the door.

    • @jasonb2314
      @jasonb2314 10 років тому

      ya, mvc3 is the only game i can do decent in

    • @amerikaOnFire
      @amerikaOnFire 10 років тому

      If you don't know basic moves then you should learn those. If you don't know combos then you need to use google or the training mode of whatever game you are playing. Your input device doesn't matter. I play on a stick but I can switch over to a ps3 pad or a madcatz fight pad and play pretty much the same after a few minutes.

    • @404Yaiba
      @404Yaiba 10 років тому +1

      Whats important for you are the basics first. You should try looking up tutorials on UA-cam, google, websites, and at your community living around you for help.

  • @luckymikko
    @luckymikko 10 років тому +1

    Since I live in a country where the FG's are almost unrecognizable, I will have difficulty. But, you know what? Just never give up and adapt. That's how you truly play the FG's. Never ragequit. And respect the community for it feels good to do so. When you lose, it's your fault, not the game. And that's why I will stick to these FG morals, and will try to have a GG. Thanks, Max. Also, since Capcom's about to be bought out, where do you think the games will go to? I would like to know, since, well, it is now the Fall of Capcom era.

  • @JackMSmithMusic
    @JackMSmithMusic 9 років тому +11

    Or, you could play single player against the ai. It can be tailored so that it's challenging but not impossible. I played like this for a while and when I got online I wrecked the competition. Saying to get good you have to buy on launch day and play everyday for months just isn't true, and might be turning away potential new players.

    • @guesswho180
      @guesswho180 9 років тому

      Ai is weak.

    • @JackMSmithMusic
      @JackMSmithMusic 9 років тому +4

      stormsasuke On harder difficulty it can be better than most players online. Its also lagless.

    • @guesswho180
      @guesswho180 9 років тому

      Oh? Explain how I can easily beat the hardest SF4 diffuculty in Arcade mode but lose a lot online?

    • @JackMSmithMusic
      @JackMSmithMusic 9 років тому

      stormsasuke we've been playing against different people online.

    • @guesswho180
      @guesswho180 9 років тому +2

      Fighting the CPU creates bad habits. If you want to get good,don't try to learn from the CPU.

  • @Camus1025
    @Camus1025 10 років тому +1

    Yo Max, pair of questions/possible future topics for you"
    1. Choosing the character that's right for you. In SSF4, I tried to play Zangief for a while until I realized that his 360 grabs and overall playstlye just weren't doing it for me. I switched to Cody, and while I'm still a hard scrub, I feel much more in control of my character now, and I have gotten better results. So something like that, playing around with the cast, not worrying about tiers, and finding the character(s) that you feel you're the best/have the best control with.
    2. Wake up games and you! Teaching players how the options they have when knocked down can drastically change the flow of the match when they get back up again.

  • @kingofgirth8609
    @kingofgirth8609 10 років тому +3

    Behold, the git gud graph:
    i849.photobucket.com/albums/ab60/steelcrezent786/gitgud-Curve_zps1294df44.png
    What this shape means is that you will catch up to a similar level to those who've been playing for years much faster than you'd think, so don't despair about having to compete with the old "vets" of a fighting game.
    One tip I would give to anyone trying learn anything, and I mean ANYTHING at all, is to: 1. Make mistakes and 2. Learn from them. The better you get at this skill, the faster you'll see your self grow. "The expert is the one who's made all the mistakes." - I forgot who said this..
    All you need is patience. That EVO no.1 place is only a matter of time :)

    • @NovaGN
      @NovaGN 10 років тому +1

      Not true, everybody has a ceiling. There is no way some random can pick up a game and beat the top guy, because their skill ceiling is lower than the top players. Some can't learn as fast, have worse reaction time, have worse mind games.

    • @kingofgirth8609
      @kingofgirth8609 10 років тому +2

      HypernovaGN If it wasn't clear, I meant eventually, I didn't say a total noob could beat a champ just picking up the game for the first time. I disagree with people having a ceiling, everyone will always get better in general though by small amounts later on.
      That total noob will eventually be able to beat the top guy given enough time, they will reach a similar plateau and will fight evenly given time.
      And why wouldn't they? You make it sound like the top players are some master race with a "skill ceiling" higher than everyone else's. Please clarify.
      Learning is a skill in itself, the better you get at it the faster you can learn, reactions can be improved, a player's mind games are a reflection of their own experience. How can there be any sort of "ceiling" when you can always improve?

    • @kingofgirth8609
      @kingofgirth8609 10 років тому

      ***** I think that's only true to an extent: a basket baller that's taller, a boxer with a genetically more robust body and can take more hits..
      These things do give an edge, though they don't mean they are invisible to someone who doesn't what they have.
      I don't believe these traits/ talents create a disparity enough to mean if an average Joe who has trained accordingly would find it impossible for them to win against someone with some trait.
      Especially in fighting games where it can totally come down to the character match up and the mind games of players in the upper most tier.
      I don't think mastery is something that's gauged on who is further than who, is if they are at points along an infinite ladder of mastery. Its more dynamic than that.
      Besides only a dumb player will try to play against their opponents strengths or whatever inborn trait that have.
      I think its more like people's potential lies in different places and is infinite if that make sense.
      Sorry for the long read.

    • @EmperorGladiatuss
      @EmperorGladiatuss 10 років тому +1

      SteelCrezent786 Isn't that a graph about Dark soul pvp? Giant Dad hehe

    • @jojokob5182
      @jojokob5182 10 років тому

      ***** You are right, the number one player is someone who has an edge. but the top tier is not a restricted club. an average joe who works hard might not beat the hard working savant, but he will still beat many others (like lazy talented people, other hard workers, and obviously the casuals).
      That's the background for martial arts- to give the scrawny timid farmer a fighting chance against the buff street-fighting bandit through hard work.

  • @TheAgore47
    @TheAgore47 10 років тому

    I don't know if this helps much, but it helps my patience with fighting games. The idea is to play until you win a match (even if it means losing consistently), then win until you lose a match. Keeps me patient, and it helps my understanding at times.

  • @Jmanintendo
    @Jmanintendo 10 років тому +3

    I'm going to take Smash Wii U seriously after getting my ass kicked at UMvC3

  • @burnice4466
    @burnice4466 3 роки тому

    Interest, the will of wanting to get better at something all while having fun and acknowledging you will lose a lot in the process is key.

  • @bloodysteel6429
    @bloodysteel6429 10 років тому +5

    Can someone suggest a new fighting game? been trying to get into fighting games so does anyone know some fighting games that are coming out... reasonably soon?

    • @mousefire777
      @mousefire777 10 років тому +10

      Persona 4 Ultimax comes out this fall... though that's more of an update than a brand new fighting game. You'd still probably get a lot of new people to fight, though, and there are new characters and new mechanics.

    • @MTLxSpider
      @MTLxSpider 10 років тому

      i would go for persona 4 arena ultimax too. the game is really super user-friendly

    • @kumikones
      @kumikones 10 років тому

      mousefire777 It has a full-length new storyline though.

    • @PolCoolguy
      @PolCoolguy 10 років тому +5

      Guilty Gear Xrd is the closest one I can think of and it's not that close, USFIV is new but it's just an upgrade of a pretty old game and it didn't change that much so yeah. Your options are limited

    • @Guts1991
      @Guts1991 10 років тому +1

      king of fighters XIII. Can't go wrong with that one ;). And yeh Persona 4, Guilty Gear Blazblue...there are quite a few good fighters out there...and more are coming :D

  • @NecroCh
    @NecroCh 8 років тому +91

    So, what Max is basically saying is that if a fighting game is months old, then don´t even bother because everyone is going to be better than you

    • @MsCameoLover
      @MsCameoLover 8 років тому +11

      Yep.

    • @NecroCh
      @NecroCh 8 років тому +3

      Confetti Sprinkles
      that sucks

    • @MsCameoLover
      @MsCameoLover 8 років тому +7

      Ⓓⓐⓥⓘⓓ Ⓡⓐⓜⓘ́ⓡⓔⓩ
      I suppose, but when there's a will, there's a way.

    • @Saber_Nico
      @Saber_Nico 8 років тому +5

      yup! I tried playing UMvC3 years after it came out and guess what, I never had a chance to beat someone who played the game since MvC3 came out because everyone who got the game since launch are all good to a point where newbies can't stand a chance.

    • @bensangwitchplays8890
      @bensangwitchplays8890 8 років тому +1

      +Nick The Adequate Gamer I remember that too :( It sucked. But I have played Mortal Kombat X and have been doing well, BUT! Even though it's frowned upon in the community, I recommend "strategically" mashing. Works for me when I play Tremor and Tania 😁

  • @LightLegion
    @LightLegion 10 років тому

    When Street Fighter 4 came out, I was dominating as Zangief (my favorite character for years). Then the footsie war and keepaway tactics gradually sets in. Akuma no longer wants to use his confusing close range attacks (which was arguably overpowered) and sticks to his powerful keepaway.

  • @RSorrows
    @RSorrows 2 роки тому +3

    I don't usually leave mean comments on videos, but this was particularly useless. Someone looking up how to play a fighting game won't gain any benfit from someone saying, "Play the game as soon as it comes out." These are people, such as myself, looking for guidance with basic literacy in the genre. This video and its comments seem to be some masturbatory biography whose sole purpose is to indicate to the world that you people are the ones that "got good." Generally, when gvining advice, it's productive to thinnk about the perspective of your audience, someone who doesn't know something, by telling them something they could learn instead of telling them that they too could be as cool and learned as you, that is if they had only started playing before you. I don't think you even realize just how discouraging this message is. For people struggling that just want to have fun, you could more or less tell them to not even bother and be just as informative.

  • @juliancuellar6939
    @juliancuellar6939 10 років тому

    There was no better feeling for me than the first couple weeks playing Injustice. I loved playing Joker. I just tried to pie people every game until I figured out how to zone and cheese. No one could counter my laughing gas. It was nuts. THEN I found out that I could burn meter when using both the Low and High rolls AND combo it into the revolver. I was the top player in a lobby to the point where everyone quit.
    Then people learned to counter it. I played a few other characters, then quit for other games.
    I came back, and it wasn't the same game anymore.
    Point being...Listen to Max! Stand in line for your pre-order and play it that night!

  • @TheBipolarTroll
    @TheBipolarTroll 10 років тому +2

    This was a well thought, knowledgeable video. I know a lot of individuals and friends who want to play fighting games, but are so overwhelmed by the mechanics and players, they quit very early. My advice is to stick to it, and enjoy the game. It will come naturally if you keep at it. But if you wanna be the best, good luck. You have the resources. All you need is time, and commitment.

  • @nikkis.2066
    @nikkis.2066 10 років тому

    I feel you already covered this exact topic already Max, like exactly the whole " play it when it's first out" speech. I got into Killer Instinct long after it's release, I got into Injustice at least 2-3 months after it's release and I can hold my own pretty well, not top ranked or anything but the idea of being "good" is ambiguous and can be interpreted differently from one person to the next. I'm quite competent with specific characters within the fighting games I play.
    I feel playing it at release is good, but it isn't as paramount as simply practicing, going through tutorials, practice modes trying out combos and setups, playing ranked & non ranked games, playing with friends and even just getting the handle of things against the AI. It's just be determined, focused and practicing while also being positive and still having fun. Being too serious or stressed will cause more harm then gaining progress and imo, not setting out to be top ranked. Just set some small goals and bench marks to check off.

  • @rinosteele2955
    @rinosteele2955 4 роки тому +1

    Thank you maximilian dood because of you I feel inspired to start my own youtube channel I can't wait to reach your level and meet you one day🙂💯

  • @lorddirt5532
    @lorddirt5532 10 років тому +1

    And while starting early is good, it doesn't make or break your chances of being good at a game. As long as you understand how the game works, put in research time and play people that are good you'll get better. But I get that this was just one of many suggestions by max.

  • @FrozenCore84
    @FrozenCore84 10 років тому

    I only got 3rd Strike about a year and a half ago. The game has been out for YEARS and yea, I got my ass kicked so much in the beginning, but now I can say that I'm pretty good at it. I'm not sure how I feel about the "Play it in the first days of release" thing, but here's how I learn how to get better at fighting games.
    -Learn what works best for your character (what are their good pokes, safe/unsafe moves, etc.)
    -Watch combo vids for your character
    -Try to recognize matchups and see who's giving you the toughest time and what you can do to even it up.
    -If the game has a replay function, USE IT. Analyze matches and see what you did well/bad so that you can recognize what you need to improve on.
    -Learn how to block (Properly). Everyone knows how to block, but knowing when to block is critical. You can get frame trapped sometimes or get impatient and get hit when you shouldn't. Try to recognize high pressure situations and keep your cool so that you don't get caught pressing buttons.
    -Never be too obvious. You don't want to be that guy who always shoryukens on wakeup or always opens up with the same combo. Empty jumps, grab setups, and switching sides quickly can keep your opponent guessing.
    That's all I can remember for now, but the most important thing is to have fun and don't give up easy. Fighting games are one of the toughest genres out there, so don't get discouraged and keep trying!

  • @kentuckydragon4586
    @kentuckydragon4586 10 років тому +1

    I've been playing fighting games all my life and I still get my bunghole kicked.
    But since I'm older now, I'm beginning to understand that fighting games are like chess games, you gotta develope some kind of strategy to win your match, you can't just attack all the time, your defense has to be good too.
    Oh one more thing, frame data. Numbers aren't my best thing right now, but I'm gonna watch some vids about Tekken.
    Thanks Max for this video, I understand more now. :)

  • @SJNaka101
    @SJNaka101 4 роки тому +2

    I'm usually not too harsh on youtubers for clickbaity titles, but hooooly cow you just spent 8 and a half minutes telling me the way to "get good fast" is to play a game when it first comes out. First of all, that's absolute nonsense. You have to have some level of affinity for fighting games in general to be able to "keep up with the community". The only major benefit you get from starting with a fresh game is the large player pool, resulting in less burnout from losing. Granted, this can be important, but this is more along the lines of "how to stick with a fighting game" than it is advice on how to improve. There is nothing about starting with a new game that will inherently make you a better player of the game. If anything, a fully dissected game comes built in with a ton of tutorial information online, explaining all the nuances and minor details.
    You would have given newbies better advice telling them to go to practice and learn combos, to watch their own replays and find out what went wrong, basic universal advice for any skill lol.

  • @RicksterLPs
    @RicksterLPs 10 років тому

    ever since i was a kid ive played fighters, starting with marvel 2 and tekken 3, i moved on up and started playing blazblue, street fighter, KI, skullgirls, etc. i love taking my time and learning the new mechanics these games have. just the feeling of learning a character so well and dominating online is awesome. the only game i can never get into though is KOF 13. thats like the only fighter i can't get into no matter how bad i want to learn it lol

  • @BoltofShadow17
    @BoltofShadow17 10 років тому +2

    I don't think it can be really covered in real talk but if there's one problem I think me and a lot of players have at fighting games in general is just patience. Blocking, not mashing lights or DP out of situations.

  • @nemasis3134
    @nemasis3134 3 роки тому

    I'm amazing at all fight games. I play the same in all of them. I love to go after weak point. Throws, sweep the leg, over head when you block low, anti air punch or kick when you jump, and most important having patience and making my opponent miss so I can take advantage.

  • @ModernFataliT
    @ModernFataliT 10 років тому

    The way I adapt to a fighting game's mechanics is by playing arcade mode and upping the diffulculty every few times. I learn combos by experimenting in training mode or watching videos of great players.I rarely play matches online (with strangers at least). I'm the kind of guy that likes to learn with his friends so I'm always in a private lobby. You might not learn as quickly but you won't get frustrated by constantly losing.

  • @jeremyjones4559
    @jeremyjones4559 6 років тому

    I wish got more real talks =( One of my favorite series of videos here

  • @Darius320
    @Darius320 10 років тому

    It's what I've been doing lately. And even when I lose battles, I can always learn from my mistakes. I'm most likely getting good at Tekken by performing juggle combos within serious damages. One thing that I don't like that online scrubs telling me that I suck. I don't suck because I'm willing to step it all up, come up with a backup plan strategy and learn this lesson and from my mistakes as well.

  • @realmreborn228
    @realmreborn228 10 років тому

    I never really thought about it, but it's very true that it's easier to play a fighting game when you play it starting at launch. The games I've been best at, I've played from launch and put considerable amounts of time into them at launch.

  • @Syrick
    @Syrick 10 років тому

    The one thing I would add to this is being actively involved in the community. I played a lot of smash melee, went to tournaments, got alright, but I didn't have anyone to play with at home so I just couldn't keep up with those who did. So here's hoping that Smash Wii U will have good netcode.

  • @halo3boy1
    @halo3boy1 10 років тому +1

    want to get good? dont rage quit in ranked and player matches. learn from your mistakes. also know your character, know what tools he or she has at their disposal.

  • @sdstig
    @sdstig 10 років тому +1

    Soooo….if you want to play a fighting game that's been out for awhile and/or multiple fighting games, you're screwed? Well that's discouraging
    Can't say I fully agree here Max. I just recently got into MK9 a couple months ago (for those who don't know, the game came out in 2011) and I'm actually not doing too bad. I'm fairly sure I even have a W/L ratio over 1.0 but I'm too lazy to check right now. The reasons for that are: 1) I made sure I had good knowledge of the game prior to even playing and constantly still learn stuff 2) I picked characters who are fairly easy to learn and use 3) practice, practice, practice, and more practice. I'm nothing special, but considering I'm SUPER late to MK9, I'm not that bad.
    On the flip side though, I got 3rd Strike a few weeks ago and I'm getting demolished in that. I still have a decent amount of wins, but I'm definitely not doing as well with it as I did with MK9. My W/L record is somewhere along the lines of 30 and 100+ But I'm going to stick with it.
    My point is: playing a fighting game early really isn't the most important thing in my opinion. Learning the game and practicing are. And when you do start off so far behind, just expect the worst and persevere. Chances are, you WILL get destroyed for quite awhile, probably for months. But if you stick with it, you will definitely improve and may even become pretty good. It's more important to gain knowledge of the game (mechanics and what not) and practice a lot than to play the game when it first comes out.
    And the best way to deal with the rage of constantly losing online is to have a friend who is willing to learn with you. Even if they're way better than you, they can at least help you learn faster. And if they're the same skill level, even better, because you'll learn together and lose together. I don't know about everybody else, but I can rage SUPER hard when I'm by myself yet I never rage when I'm playing with friends. I get upset, yes, and even kind of angry, but never to the point that I rage.
    Now if you'll excuse me, I'm still waiting for the retail version of USF4, which will be my first true encounter with the SF4 series and I plan to get halfway decent with it in due time :)

  • @krazyjaye13
    @krazyjaye13 10 років тому

    Dood! I've never really thought it about it that way but you're exactly right. When ki dropped it was the greatest fighting game I've ever played for the first two weeks.