Dragon Ball fans notoriously hate softer approaches, which is Tate's only crime. Many only care about detailed art and more limited animation, which is a perfectly fine approach. Z lived and died by that model. It's just too bad because those fans are really depriving themselves of a whole realm of phenomenal animators if they really think Tate of all people is too soft or too loose. Also anyone who actually believes he's on the level of Ebisawa or Uchiyama has no idea what they're talking about.
Seems like the Shintani approach has shaken up the communities perception of softer/less detailed art. Most folk seem to want his style for the next season of Super.
@@bear576 Absolutely! Animators like him, Onishi, and even Hayashi to a degree have certainly helped soften people's opinions on a looser approach, no pun intended (or was it?)
@Minh Le Not every animator is capable of keeping up with detailed designs. Shida only appears once in awhile and is given more time. Looser designs allow animators to have more creative freedom. They can add more detail if they want, but they have that choice to do so. Or they can go wild with their movement while still staying fairly on-model with easier designs. It's easier to go more detailed with looser designs than looser with more detailed ones - as the fan response from both Super and the Broly film have demonstrated. Z famously goes off model nearly every episode for better or worse, even when the character designer is supervising. While the most famous scenes are drawn with a lot of detail, they don't exactly have tons of complex movement either even when compared to similar long-running series with looser designs.
Besides goku's portrayal another thing that really annoys me about super the most is the production and how terrible the schedule was at the start, it led to people thinking the animators themselves are bad vs what is actually happening behind the scenes. It just sucks to see someone dog on animators and saying stuff like "the budget ran out lololol" when in reality they probably are on a really tight schedule and probably spending way more money trying to compensate for the schedule.
Nothing will out weigh Gokus annoying portrayal in Super. The art and animation could be subpar for all I care, just as long as our main character isn't insufferable.
I remember the quote from Norihiro Hayashida, the producer of Battle of Gods, Resurrection F and the Broly movie, blaming Super's rough animation on ' inexperienced newby animators'.
Tate gave life to Ultra instinct with his fluid animation, allowing us to see for the first time a transformation sold mostly by the way it moved instead of the way it looked
People often say animation as a catch all when it can include art style, key frame usage, etc etc. So when people call someone a bad animator I think 9/10 they’re talking about their art style only
it's very annoying knowing what animators have to achieve when fighting a deadline only for people that know absolutely nothing about the art and calling it "bad animation" or saying the budget got much bigger when in reality they probably had a good schedule that lets animators do good and polished work
Art style is 90% of animation. When people boil animation to “this has more movement therefore it’s better animation” it cringes me. It’s not about budget,or movement (unless you’re a kid who needs keys jingled) it’s about visuals. It’s a visual medium. You can’t sacrifice art for movement. And simplicity isn’t default bad art. The “animation is just movement not art!” Nazis art fucking toxic and moronic and I blame anime Ajay and tori ally not mark for spreading the misinformation.
@@fridaynightnicktoons6885 I feel like there needs to be a balance imo, yuya and his shots are fan favorites because they nail that dbz artstyle and are also very fluid
@@fridaynightnicktoons6885 at the same time you shouldn’t sacrifice movement for art. The whole point of animation is giving life to characters. Detailed art can help but characters also need to emote and move around. There’s definitely a balance to be found and everyone has a different opinion on where that balance is. That’s ok, it makes for fun discussions!
Naoki tate has had 20 plus year in the industry,the fact that the producer of dragon ball super threw him under the bus because they were being criticized is an insult to everyone who was on that episode, super was rushed and they knew that
That Gohan punch on the Namekian during the TOP is my favorite cut from him. That punch was savage as hell lmao. Seriously underrated animator. Ty for this one.
Tate really gets too much hate in the fandom. Yeah his current art style in Dragon Ball is very different from the rest, but his animation cuts are also very fluid and dynamic. The TOP Arc was the place to really showcase his skills.
@@fridaynightnicktoons6885 simple design mean better animation,,to much detail i design will make the animation process longer.. im prefer more to better animation and simple art style
The irony. YOU don’t know what animation is. ANIMATION IS NOT JUST MOVEMENT! That’s like me saying a human being is a heart or kidney. You’re taking one part and ignoring the rest. Art style is 99% of animation. Movement is literally only a PART of animation. You’re disrespectfully boiling down the hard work of animators to budget and how much movement there is (which is a storyboard thing,kiddo) you should be ashamed of yourself. Toxic as fuck
@UCjrxWpWD4uRxEijw7owtXRQ Bro the textbook definition of Animation is the illusion of movement through pictures changing poses every single second. Thats literally what animation is, MOVEMENT. Fuck you mean its only a part of what animation is.
@@fridaynightnicktoons6885 Bruh what? Animation is both, what’re you on? Art and movement are, like, the two things animation is known for, you can’t have one without the other. If your art is bad but your movement is fluid, people won’t like it unless you’re Mob Psycho 100. If your art is fucking fantastic or eye-catching but the movement is stiff or not there at all, it’s more like a slideshow than an animation (think of storytime animators like TheOdd1sOut). If anything you’re the one who doesn’t know much about animation. Artstyle and movement make animation an animation. No art and it’s just a bunch of moving squiggles, no movement and it’s just a picture and nothing more.
Hate his art design but love his animation style, by style i mean his fluid and fun motion and movement. As far as design goes classic styles like Masunaga or Yuya mimicking him is way cooler.
Naoki tate was criticize for episode 5 but later in episode 130 was praised for his cut of that episode how ironic, it was almost 3 years of hardship for the animators
My guess is that he appeared in the second half with Ken Otsuka. But the drawing of the first half with Goku vs Beerus was done by an unknown animator. I did see the redrawn version by Tate (while watching like 9anime. I didn't manage to watch it on TV + didn't know about Dragon Ball at all. Just a Yu-GiOh! geek) and it looked way better.
Yes. Thank you! I've been interested in animation ever since I was a kid watching the "making of" features they included in Disney movies. Heck, I actually remember being impressed by the level of fluidity in the fights in Naruto. It was unlike anything I've ever seen from an anime, which at that time I thought were just a bunch of detailed stills with cheesy stock expressions. Honestly, even that Pain fight that everyone makes fun of had really fluid animation. I think people just have this false idea that good animation has to be super detailed and always perfectly on-model. Sometimes to the point that "cartoony" animation is considered bad. Of course that doesn't excuse sloppy daughtsmanship, but sometimes you need to break the model, either very slightly if you want to bring out exaggeration in a key pose or a lot if you want a powerful smear frame that adds weight or speed to the action. Every frame plays a role and a good "drawing" is more about how well that frame plays that role more so than every frame looking Michelangelo quality.
Naoki Tate is a gem. He was my favourite animator in super. The fluidity and expressiveness to his animation is prefect for dragon ball's action and comedy moments. His art style is personal taste, but i like that to.
2:55 This is kind of funny, becuase I only watched Naruto recently, and whenever those minimal shading episodes cropped up, I'd get really pumped. I'm guessing if I'd have watched it when I was younger I might've had a different perspective though. Interesting what having more anime under your belt does to your outlook.
Naoki Tate's art is severely criticized, for the wrong reasons. He was rushed with his work on Super, as well as many of the other animators. "Budget" doesn't matter, if you don't have the time to work around that budget. His contributions to the Tournament of Power, and the Broly movie are absolutely badass examples of his art, and even more so of his animation, which he had much more time to contribute at that point. His animation is very smooth and fluid, and though his art is a lot simpler than some might like, it generally benefits the animation, which will be a lot more noticeable than the in between frames that everyone likes to call, "Bad Animation."
Naoki Tate is one of those animators that has such a fluid and exaggerated movement style which is not only very distinctive but amazing to see. Even with how rushed the ResF arc was, he was putting out epic shots like 6:39 and with all of the previous stiffness from other animator’s cuts, his really stood out. It’s great to see videos like this because sure some episodes like 5 were awfully executed, but with the time constraints I don’t blame them. Especially with sub-par character sheets that don’t help the general look of the show
Naoki Tate's animation is just outstanding only those who don't understand the prospects of animation especially commercial animation critisize him. his smears and exaggerated body parts are crucial parts of good animation I'd really appreciate it of people made more research instead of making jokes and shitty memes about the animation. I once talked to a guy who said the animation of DBS even DBS Broly sucked because it had CGI. I mean seriously WTF. Anyway thank you for making this video I hope it reaches a wider audience so that more people can understand. Especially those idiots (sorry not sorry) that make polls comparing In between frames from Tate's work which he needs to make in almost less than 30 seconds for the same idiots to watch to a redraw which could have taken hours to make
Yeah artwork can really shift your pereception of how good something actually is. For example, Dragon Ball super spoilers ahead… Vegetas new G.O.D. Form looked awful at first but then I realized it wasn’t an awful form design, in fact it’s really cool! The way toyotoro drew is what threw me off, but when I see fan artists replicate in the different styles the more I realize just how cool the form is.
It depends how you animate that artstyle as well. Cause each frame is that art in motion. The example in Naruto, is a good example of a less detailed art style animated VERY fluidity and being an impressive display with consistency that enhances that style. From what we see in Super, there are moments where the softness turns to sketchy In Dragonballs repeated frame fighting which doesn't look good at times.
Laziness doesn't really exist in professional anime animation, from what I've seen in documentaries. The work pressure is enormous, people work night and day and it's Japan's cultural attitude that allows for this to happen.
I learned a lot from this video. That being said, the point of art is to make something that is appealing to as many people as possible if you work in a commercial environment. You may make animation that flows well, and properly conveys movement, but if people don't like it you don't just get to say "you lack the knowledge to correctly evaluate the depth of my artistic endeavors". Really, it's the responsibility of the artist at that point to 1)consider the audience and prioritize what appeals to them or 2) do what you did previously at a high enough level that it's clear to the audience what you accomplished with that style and/or find a balance that makes the viewer say"ah, the detail is pretty good, but the gestures and depiction of momentum and fluidity add something that I didnt realize was important til' now." I do believe you can be a "bad animator" , through artistic choice even if you are skilled, by not appropriately prioritizing what your audience wants repeatedly for your own person preferences.
Absolutely nailed it. I think the reason this type of animation feels so alien to the fans is because it doesn’t suit dragon ball, it’s a different approach they aren’t used to. OPM is a show that has both soft and angular look to it. In regular scenes, Saitama looks like a meme, but in fights, he’s serious and has a different art style. But the reason why it works is because it’s been the same since day 1. Now if OPM changed the artstyle completely, it would feel alien, as well. Same goes for any other anime. Dragon ball is known for its angular, detailed designs and it suits it the best.
This channel has become my new fix for animation videos related to Dragonball since AnimeAjay hardly ever posts anymore, you're doing amazing work man, will you consider doing animation breakdowns when the Super anime returns?
I adore Tate. Anytime we got a scene from him in Super, especially during the ToP, god damn I loved it. And his work on Broly? B.E.A.utiful! I honestly really don't mind his softer style, it's just a different approach, and it's not like the whole episode or movie is gonna look like that. I really wish these try hards would just get over themselves and enjoy the silky smooth and fluid fights, cause they're really something else.
Interestingly enough, AnimeAjay also mentioned about Naoki Tate's work as a soft interpretation of modern Akira Toriyama on both Kanzenshuu forums and his video of the episode 114 before talking about Takahashi and breaking it (the episode) down.
Two things people never consider: 1. Super was rushed. 2. Animation is collaborative, no one person is responsible for how something looks in the final version.
I really admire Tate as an animator especially some of his work on One piece that I've seen where I don't care about the actual drawings as much as I do with Dragon ball. He has a really unique way of drawing and I like some of his traits but there's been a few instances where I was taken out of it because of how rough and different it looked compared to what was before and after. I think at least with his work on Dragon ball on particular if his work was just a tad more polished and followed the sheets a bit closer I'd appreciate it more but I'm sure that's not always in his control and even if it was maybe he just chooses not to. Great video though mate, even though you're not the first to cover this topic you always have some great insight to share that makes it worth the watch
Many people overreacted because they just didn't know the situation DBS schedule was in or who Tate was, I didn't even recognize him. My problem is that some of these DB influencers we're pushing too much for animator art styles and deformed soft style in DB while the hardcore fans like me want DB to just look like Toriyama's original work. Anyway, nice video very enjoyable to watch, keep up the amazing work
Sorry, but other animators in the franchise have succeeded in drawing both detailed AND fluid fights. The reason why his animation stands out as "bad" isn't because it's a "different style." It's because compared to other animators, him sacrificing detail for fluidity feels like cutting corners when others have shown how good it can look when you achieve both. Of course, a lot of Super's rushed production is about cutting corners, so it makes sense for them to bring in someone from Naruto that spits out episodes even quicker. Given the limitations, he's an excellent animator.
I really love Tate's work as a whole, from Dragon Ball Z, Super, Digimon and to One Piece. I really gotta thank AnimeAjay for giving me the knowledge to spot his work and art style when I see his animations in shows. I can really appreciate his talent when he puts in the work, and I'm glad Toei know and value his work.
I think Tate's art would benefit more from some slight line variations, bolder outlines and thinner outlines would make a big difference. Regardless, he's a really good animator.
He's one of my favorite animators because he brings "life and movement" to the characters. They always move so smooth, they always have great poses, they're very dynamic and action packed.
Well normally I don't blame animators when it's a week to week schedule I blame the staff as a whole for the descions made top down before they had significantly more time and so the work had a more polished feel not to say slip ups didn't happen but they were not so glaring.
Truth be told, I don't have much problem with Tate's art style at all, but most of the animation he did in Super feels kinda... off to me. Whenever he animates fight scenes he has a tendency to make the characters' limbs move in a sort of elastic manner, which makes them feel lacking in impact. It's actually pretty perfect for One Piece, but for Dragon Ball I just don't think it works as well. His character acting scenes in Super also felt a little stiff to me, in particular the way he has characters rock side to side when settling down or standing up. I get the intent, but the rocking is usually way too intense for what's supposed to be a gentle motion. There's definitely the skeleton of a great-looking shot in most of his work on Super, but it always felt kinda half-baked to me. I have no doubt that's because of the bad schedule for the TV anime, because the work he did on Broly feels much more carefully refined by comparison. Same with much of the animation he did on One Piece. He's a good animator, and under the right circumstances, he's a great fit for Dragon Ball as well. The schedule for that show definitely screwed him over hard.
Honestly the major flaw of DBS is that it's rushed to high Hell. From the story to (a good handful of) the animation it was lacking that respect and I even agreed when some fans said it felt like a massive cash grab for figures and merch. If the anime ever returns I hope they bring back Tate and other promising animators to show their true potential without the stress of such a schedule piled on their backs.
Yeah the main reason people who aren't very aware about the behind the scenes of dragon ball don't like Tate's style is because it's a different take, and it's more jarring considering most animators like taking a detailed approach to designs.
When it come to animation I’ve always preferred smoother animation this is why I’ve always thought the best 2D animation has come from studios like Disney and Warner Bros. I love Japanese animation but sometimes I hate how choppy some animation is and I feel like it needs more in betweens. Maybe this is also the reason why I’ve always prefer animation from the late 80s and 90s from Japanese studios
The problem with Naoki tate is sometimes the things he draws are very strange and don't go well in the animation. For example the first Digimon movie doesn't have a good looking human characters but at least the animation is take into account how human are suppose to move.
i wasn't a fan of tate on super because his style stuck out...but tate being a bad animator is really wrong. Hes a good animator its just his artstyle some people dislike
Gotta admit I haven't watched OP so sorry about that but I've been following a bit of the hype around the recent ep's and man is there some great work coming out. If you want some quality breakdowns on One Piece though be sure to check out Skippy! - ua-cam.com/users/SkippyOPvideos
@@RobertLW But he isnt. He is an extremely talented animator and could also attempt in replicating old Z if he wanted to. The issue is that OLD Z is not flexible for animation as versatile as his. You literally dont know what the actual hell you're talking about lmfao.
@@RobertLW He can draw good, he simply values animation over it. Literally take a peep at his early work and one piece. That's proof alone. Sheep mindset, dont state something objective and try to slap a "imo" to your response.
@@RobertLW he started animating in dragon ball before one piece. Have you seen his work then? Literally I just told you how he animates and the restrictions of the Z artstyle conflicting with his own. Where in the world does that say he cant draw? His style isnt cancer for dragonball, you're simply ignorant
@@RobertLW You stated something objective "hes cancer for dragon ball". Then once I rocked your dumbass, you slapped a "in my opinion." On it as if you cant ever be credited as wrong.
I like Tate, of course he is not a common animator, thats the reaason why i like it. When you watch a simple fight and identify the animator, means he is doing a great job.
He was a regular on Digimon Adventure 2020 and the subsequent Digimon Ghost Game, but that has just ended. He was also on One Piece Film Red. Where has is right now is unknown, but it's possible he'll be on Toei's upcoming Tosochu series. Edit: He is, in fact, on the Tosochu series.
Does anybody know who animated the Firefly Inn episode in the Gonzo series Samurai 7? You want lazy-looking animation, you will find it there. I remembered seeing these Tate scenes in Naruto and thinking "could that be the same group/studio?" But at least with Tate's work there's battles and quick movement to justify the poor detail. Another bit of gross animation of note is from Fullmetal Alchemist Brotherhood, and it's a brief flash where they show the violent riots that occur in Liore. The movement is slow and sluggish, the humans are grotesquely shaped; it just looks bad. I figured it was probably some kind of particular style that gets hired on as tradition (like when Millennial pop-singers yell "way-oh, way-oh!" in their songs).
I think there should be more video out there that should go in depth on what animation is how it works and what studios do in house to help fill in the gaps of information along with just art in general
There are a few out there! Unfortunately they aren't terribly popular because it can admittedly feel like you're watching a class lecture sometimes. I highly recommend the Tonari Animation, Studio Bulldog, and the Animator Dormitory channels. All of which are run by people currently working in the anime industry and are trying to teach the process and raise awareness about the many troubles facing the industry. For a more animation specific video, Alan Becker's video on the 12 principles does a great job breaking them down in an entertaining and digestible way.
@@forgottenrelics1197 Oh thank you so much! I appreciate it haha I've also done some more Dragon Ball fan work on my twitter like a Gohan vs Kefla fight that people really seemed to like:D
Hey can you cover Shin Cutie Honey at some point. If I remember correctly it was animated by Toei and the animation is so good in the first half. Though it might get you demonetized
Tate is absolutely brilliant in any way! Not only his animation like you described but in fact also his drawing skills. Sure in the end it all comes down to personal taste but I think if he wasn't animating for a static looking show like DB that always looked the same and instead only worked on anime like naruto which allowed its animators more freedom and let their styles come to life, nobody would have ever questioned his abilities. Btw his drawings aren't only "simplified" which of course already takes a master of the craft to pull off, but his understanding of the 3d form, human anatomy and the way he is able to portray movement and energy in a single drawing all make him an exceptional craftsman. And combine that with his sense for timing,spacing and just movement in general, he undoubtedly is one of the best action animators you will find.
So TL:DR, Tate can make very fluid and fast animation, which from a technical perspective is incredibly high quality. He just doesn't draw mich detail, so it harder to make it look appealing.
His cut in dbs episode 25 still my favorite. Yeah, i get it, there is one or two funny frames. But come on, the overall scene is good. Really good actually. A shame that it is on such a bad episode.
@@victormanuelperez92 He posted a breakdown about the Dragon Ball Super: Super Hero movie. However, there's next Comic Con on the horizon for more info about the film. Maybe we'll get more about a staff, teaser. Who knows.
Heh, I wrote a paper analyzing the Jin Roh film for an animation class. I actually quite dislike the type of squash and stretch used in Goku/Veg Time chamber scene in Super. It does obviously convey the movement well but it just doesn't feel like it fits in Dragon Ball to me.
I always say all these animators from Japan are good, what makes them bad is the budget, almost minimal but much more for the time of work. You can be sure and I have that with time he makes a beautiful animation like any other, including within TOEI anime.
I just live his approach to 2 tone and rounded features. As someone who prefers to draw in 2 tones I do think it makes a lot of sense from a time stand point while still looking good. And the rounded features make things look more human to me, even if I do love the blocky look of DB. His style works incredibly well with Shintanis abs considering that ones my favourite, I can see why I love his scenes in DBS Broly
my only problem with him would be his work being too loose to the point the frames that try to look good instead come across as cliche shonen or in some cases badly drawn I never saw the animation as bad, to begin with, I just inherently thought there were bad areas to his method.
Idk i love both his animation and art style, though i think his art style looks a bit out of place in current dragon ball, it fits way more in something like one piece
While I miss the pointy ears and chins of the past, there's been too much animation I've enjoyed in Super to ever really be upset. Especially the Broly movie!
Then I should say I don't like his art style. As someone who grew up in the nineties watching DB after school everyday, I was beyond excited when I learned about DBS, but boy was I disappointed by it...maybe I got old? (turning 43 in a few months). Could be.
@@tokorojj Well that's how all of DBS, anime, movies and manga will look, it's following Toriyama's modern designs. This video was just about Naoki Tate's work, obviously it's not just one guy on a show, it has different animators.
Dragon Ball fans notoriously hate softer approaches, which is Tate's only crime. Many only care about detailed art and more limited animation, which is a perfectly fine approach. Z lived and died by that model. It's just too bad because those fans are really depriving themselves of a whole realm of phenomenal animators if they really think Tate of all people is too soft or too loose.
Also anyone who actually believes he's on the level of Ebisawa or Uchiyama has no idea what they're talking about.
Seems like the Shintani approach has shaken up the communities perception of softer/less detailed art. Most folk seem to want his style for the next season of Super.
@@bear576 Absolutely! Animators like him, Onishi, and even Hayashi to a degree have certainly helped soften people's opinions on a looser approach, no pun intended (or was it?)
Over who?
@Minh Le Not every animator is capable of keeping up with detailed designs. Shida only appears once in awhile and is given more time. Looser designs allow animators to have more creative freedom. They can add more detail if they want, but they have that choice to do so. Or they can go wild with their movement while still staying fairly on-model with easier designs. It's easier to go more detailed with looser designs than looser with more detailed ones - as the fan response from both Super and the Broly film have demonstrated.
Z famously goes off model nearly every episode for better or worse, even when the character designer is supervising. While the most famous scenes are drawn with a lot of detail, they don't exactly have tons of complex movement either even when compared to similar long-running series with looser designs.
Shintanis style is literally soft as Kirby's cheeks. Tates style or at least the level of detail in his art style just doesn't hit.
Besides goku's portrayal another thing that really annoys me about super the most is the production and how terrible the schedule was at the start, it led to people thinking the animators themselves are bad vs what is actually happening behind the scenes. It just sucks to see someone dog on animators and saying stuff like "the budget ran out lololol" when in reality they probably are on a really tight schedule and probably spending way more money trying to compensate for the schedule.
Nothing will out weigh Gokus annoying portrayal in Super. The art and animation could be subpar for all I care, just as long as our main character isn't insufferable.
I remember the quote from Norihiro Hayashida, the producer of Battle of Gods, Resurrection F and the Broly movie, blaming Super's rough animation on ' inexperienced newby animators'.
Tate gave life to Ultra instinct with his fluid animation, allowing us to see for the first time a transformation sold mostly by the way it moved instead of the way it looked
This is literally the worst fight in this series.
That's what I'm talking about!
@@VladyDaddy7Z bro goku vs jiren was top 3 best fights so shut up kid
@@VladyDaddy7Z you must be blind if that you think it’s the worst
@@sidecharacter3193 "everyone can have an opinion" in a nutshell.
"Don't attack my opinion you shwine! It's only your opinion that must be attacked!"
@@VladyDaddy7Z I’m not attacking you
I just don’t see how you that’s is the worse fight
People often say animation as a catch all when it can include art style, key frame usage, etc etc. So when people call someone a bad animator I think 9/10 they’re talking about their art style only
same haha
it's very annoying knowing what animators have to achieve when fighting a deadline only for people that know absolutely nothing about the art and calling it "bad animation" or saying the budget got much bigger when in reality they probably had a good schedule that lets animators do good and polished work
Art style is 90% of animation. When people boil animation to “this has more movement therefore it’s better animation” it cringes me. It’s not about budget,or movement (unless you’re a kid who needs keys jingled) it’s about visuals. It’s a visual medium. You can’t sacrifice art for movement. And simplicity isn’t default bad art. The “animation is just movement not art!” Nazis art fucking toxic and moronic and I blame anime Ajay and tori ally not mark for spreading the misinformation.
@@fridaynightnicktoons6885 I feel like there needs to be a balance imo, yuya and his shots are fan favorites because they nail that dbz artstyle and are also very fluid
@@fridaynightnicktoons6885 at the same time you shouldn’t sacrifice movement for art. The whole point of animation is giving life to characters. Detailed art can help but characters also need to emote and move around. There’s definitely a balance to be found and everyone has a different opinion on where that balance is. That’s ok, it makes for fun discussions!
Naoki tate has had 20 plus year in the industry,the fact that the producer of dragon ball super threw him under the bus because they were being criticized is an insult to everyone who was on that episode, super was rushed and they knew that
That Gohan punch on the Namekian during the TOP is my favorite cut from him. That punch was savage as hell lmao. Seriously underrated animator. Ty for this one.
Tate really gets too much hate in the fandom. Yeah his current art style in Dragon Ball is very different from the rest, but his animation cuts are also very fluid and dynamic. The TOP Arc was the place to really showcase his skills.
Top was literally his worst work. Look at his work in z. It’s beautiful.
@@fridaynightnicktoons6885 You're only proving my point.
@@fridaynightnicktoons6885 simple design mean better animation,,to much detail i design will make the animation process longer.. im prefer more to better animation and simple art style
@@fridaynightnicktoons6885 you didn't watch the vid, that much is clear
People hate on his style, but then say they loved the first time ultra instinct showed up and fought
True many fans don't know the difference between art and animation.
The irony. YOU don’t know what animation is. ANIMATION IS NOT JUST MOVEMENT! That’s like me saying a human being is a heart or kidney. You’re taking one part and ignoring the rest. Art style is 99% of animation. Movement is literally only a PART of animation. You’re disrespectfully boiling down the hard work of animators to budget and how much movement there is (which is a storyboard thing,kiddo) you should be ashamed of yourself. Toxic as fuck
@@fridaynightnicktoons6885 i don't think he was being toxic..
@@weewoo138 mans tripping 😅
@UCjrxWpWD4uRxEijw7owtXRQ Bro the textbook definition of Animation is the illusion of movement through pictures changing poses every single second.
Thats literally what animation is, MOVEMENT.
Fuck you mean its only a part of what animation is.
@@fridaynightnicktoons6885 Bruh what? Animation is both, what’re you on? Art and movement are, like, the two things animation is known for, you can’t have one without the other. If your art is bad but your movement is fluid, people won’t like it unless you’re Mob Psycho 100. If your art is fucking fantastic or eye-catching but the movement is stiff or not there at all, it’s more like a slideshow than an animation (think of storytime animators like TheOdd1sOut).
If anything you’re the one who doesn’t know much about animation. Artstyle and movement make animation an animation. No art and it’s just a bunch of moving squiggles, no movement and it’s just a picture and nothing more.
Hate his art design but love his animation style, by style i mean his fluid and fun motion and movement.
As far as design goes classic styles like Masunaga or Yuya mimicking him is way cooler.
Naoki tate was criticize for episode 5 but later in episode 130 was praised for his cut of that episode how ironic, it was almost 3 years of hardship for the animators
My guess is that he appeared in the second half with Ken Otsuka. But the drawing of the first half with Goku vs Beerus was done by an unknown animator. I did see the redrawn version by Tate (while watching like 9anime. I didn't manage to watch it on TV + didn't know about Dragon Ball at all. Just a Yu-GiOh! geek) and it looked way better.
I love how fluid his stuff is
Yes. Thank you! I've been interested in animation ever since I was a kid watching the "making of" features they included in Disney movies. Heck, I actually remember being impressed by the level of fluidity in the fights in Naruto. It was unlike anything I've ever seen from an anime, which at that time I thought were just a bunch of detailed stills with cheesy stock expressions. Honestly, even that Pain fight that everyone makes fun of had really fluid animation.
I think people just have this false idea that good animation has to be super detailed and always perfectly on-model. Sometimes to the point that "cartoony" animation is considered bad. Of course that doesn't excuse sloppy daughtsmanship, but sometimes you need to break the model, either very slightly if you want to bring out exaggeration in a key pose or a lot if you want a powerful smear frame that adds weight or speed to the action. Every frame plays a role and a good "drawing" is more about how well that frame plays that role more so than every frame looking Michelangelo quality.
Very well put! I wish I could pin two comments to the top like on Instagram haha
Naoki Tate is a gem. He was my favourite animator in super. The fluidity and expressiveness to his animation is prefect for dragon ball's action and comedy moments. His art style is personal taste, but i like that to.
2:55
This is kind of funny, becuase I only watched Naruto recently, and whenever those minimal shading episodes cropped up, I'd get really pumped. I'm guessing if I'd have watched it when I was younger I might've had a different perspective though. Interesting what having more anime under your belt does to your outlook.
Naoki Tate's art is severely criticized, for the wrong reasons. He was rushed with his work on Super, as well as many of the other animators. "Budget" doesn't matter, if you don't have the time to work around that budget. His contributions to the Tournament of Power, and the Broly movie are absolutely badass examples of his art, and even more so of his animation, which he had much more time to contribute at that point. His animation is very smooth and fluid, and though his art is a lot simpler than some might like, it generally benefits the animation, which will be a lot more noticeable than the in between frames that everyone likes to call, "Bad Animation."
Why people ussually confuses animation with character design?
Naoki Tate is one of those animators that has such a fluid and exaggerated movement style which is not only very distinctive but amazing to see. Even with how rushed the ResF arc was, he was putting out epic shots like 6:39 and with all of the previous stiffness from other animator’s cuts, his really stood out. It’s great to see videos like this because sure some episodes like 5 were awfully executed, but with the time constraints I don’t blame them. Especially with sub-par character sheets that don’t help the general look of the show
Yeah it's odd looking back that he was criticised for going off-model as if the character sheets were anything above average in the first place haha
@@forgottenrelics1197Because Naoki Tate's art is worse than modern Yamamuro's.
Naoki Tate's animation is just outstanding only those who don't understand the prospects of animation especially commercial animation critisize him. his smears and exaggerated body parts are crucial parts of good animation I'd really appreciate it of people made more research instead of making jokes and shitty memes about the animation. I once talked to a guy who said the animation of DBS even DBS Broly sucked because it had CGI. I mean seriously WTF. Anyway thank you for making this video I hope it reaches a wider audience so that more people can understand. Especially those idiots (sorry not sorry) that make polls comparing In between frames from Tate's work which he needs to make in almost less than 30 seconds for the same idiots to watch to a redraw which could have taken hours to make
Yeah artwork can really shift your pereception of how good something actually is.
For example, Dragon Ball super spoilers ahead…
Vegetas new G.O.D. Form looked awful at first but then I realized it wasn’t an awful form design, in fact it’s really cool! The way toyotoro drew is what threw me off, but when I see fan artists replicate in the different styles the more I realize just how cool the form is.
yeah, same
It depends how you animate that artstyle as well. Cause each frame is that art in motion. The example in Naruto, is a good example of a less detailed art style animated VERY fluidity and being an impressive display with consistency that enhances that style. From what we see in Super, there are moments where the softness turns to sketchy In Dragonballs repeated frame fighting which doesn't look good at times.
@Minh Le his artstyle is great it just sometimes characters can look elongated, or oblong.
Laziness doesn't really exist in professional anime animation, from what I've seen in documentaries. The work pressure is enormous, people work night and day and it's Japan's cultural attitude that allows for this to happen.
easily one of your best. i could honestly see this being played during one of my animation classes. great work
yooo thanks man, had a lot of fun putting this one together :)
Excellent video, very insightful, such a powerful man!
I learned a lot from this video. That being said, the point of art is to make something that is appealing to as many people as possible if you work in a commercial environment. You may make animation that flows well, and properly conveys movement, but if people don't like it you don't just get to say "you lack the knowledge to correctly evaluate the depth of my artistic endeavors". Really, it's the responsibility of the artist at that point to 1)consider the audience and prioritize what appeals to them or 2) do what you did previously at a high enough level that it's clear to the audience what you accomplished with that style and/or find a balance that makes the viewer say"ah, the detail is pretty good, but the gestures and depiction of momentum and fluidity add something that I didnt realize was important til' now." I do believe you can be a "bad animator" , through artistic choice even if you are skilled, by not appropriately prioritizing what your audience wants repeatedly for your own person preferences.
I love the way Tate does UI. It really gives it a unique sense of movement which fits perfectly for the technique.
Absolutely nailed it. I think the reason this type of animation feels so alien to the fans is because it doesn’t suit dragon ball, it’s a different approach they aren’t used to. OPM is a show that has both soft and angular look to it. In regular scenes, Saitama looks like a meme, but in fights, he’s serious and has a different art style. But the reason why it works is because it’s been the same since day 1. Now if OPM changed the artstyle completely, it would feel alien, as well. Same goes for any other anime. Dragon ball is known for its angular, detailed designs and it suits it the best.
This channel has become my new fix for animation videos related to Dragonball since AnimeAjay hardly ever posts anymore, you're doing amazing work man, will you consider doing animation breakdowns when the Super anime returns?
Your Humor is funny as hell 😂, ppl gotta realize Tate is smart. Animations sometines require slightly oddly model Character are simplistic art
I adore Tate. Anytime we got a scene from him in Super, especially during the ToP, god damn I loved it. And his work on Broly? B.E.A.utiful! I honestly really don't mind his softer style, it's just a different approach, and it's not like the whole episode or movie is gonna look like that. I really wish these try hards would just get over themselves and enjoy the silky smooth and fluid fights, cause they're really something else.
Interestingly enough, AnimeAjay also mentioned about Naoki Tate's work as a soft interpretation of modern Akira Toriyama on both Kanzenshuu forums and his video of the episode 114 before talking about Takahashi and breaking it (the episode) down.
I love how distorted and clean his animation is.
He's decent, I've never hated him
He’s good his animation has so much impact
same
Two things people never consider:
1. Super was rushed.
2. Animation is collaborative, no one person is responsible for how something looks in the final version.
So much research and time put into these videos… I love it
I really admire Tate as an animator especially some of his work on One piece that I've seen where I don't care about the actual drawings as much as I do with Dragon ball. He has a really unique way of drawing and I like some of his traits but there's been a few instances where I was taken out of it because of how rough and different it looked compared to what was before and after. I think at least with his work on Dragon ball on particular if his work was just a tad more polished and followed the sheets a bit closer I'd appreciate it more but I'm sure that's not always in his control and even if it was maybe he just chooses not to.
Great video though mate, even though you're not the first to cover this topic you always have some great insight to share that makes it worth the watch
Thanks! And I'm really glad there was something new to take away :)
Many people overreacted because they just didn't know the situation DBS schedule was in or who Tate was, I didn't even recognize him. My problem is that some of these DB influencers we're pushing too much for animator art styles and deformed soft style in DB while the hardcore fans like me want DB to just look like Toriyama's original work. Anyway, nice video very enjoyable to watch, keep up the amazing work
Thanks for these types of videos, they are awesome keep it up brother
Thanks! Will do!
I love his chubby fingers, so much character to them.
Sorry, but other animators in the franchise have succeeded in drawing both detailed AND fluid fights. The reason why his animation stands out as "bad" isn't because it's a "different style." It's because compared to other animators, him sacrificing detail for fluidity feels like cutting corners when others have shown how good it can look when you achieve both. Of course, a lot of Super's rushed production is about cutting corners, so it makes sense for them to bring in someone from Naruto that spits out episodes even quicker. Given the limitations, he's an excellent animator.
I really love Tate's work as a whole, from Dragon Ball Z, Super, Digimon and to One Piece. I really gotta thank AnimeAjay for giving me the knowledge to spot his work and art style when I see his animations in shows. I can really appreciate his talent when he puts in the work, and I'm glad Toei know and value his work.
Agreed!
Digimon? Damn I want to know which scenes he animated
7 minutes of this guy spitting straight facts.
I think Tate's art would benefit more from some slight line variations, bolder outlines and thinner outlines would make a big difference. Regardless, he's a really good animator.
That intro had me laughing "can you draw?" 🤣🤣🤣
Yo just came across your channel and insta subbed. I was jus wondering if your a dragonball otp or do u plan on doing other series in the future
I have touched on other series in the past and would like to again however covering topics outside of DB never seem to gain traction
I hate when people that don't know how to animate say the animation is bad.
That's the same as saying that the arguments of people with Anime profile pictures aren't valid because they are weaboo.
He's one of my favorite animators because he brings "life and movement" to the characters.
They always move so smooth, they always have great poses, they're very dynamic and action packed.
Hey! I recently subbed to you! I love your content Mr. Relics!
Awesome and thank you!
@@forgottenrelics1197 you're welcome! I love your Instagram as well! Amazing art!
Well normally I don't blame animators when it's a week to week schedule I blame the staff as a whole for the descions made top down before they had significantly more time and so the work had a more polished feel not to say slip ups didn't happen but they were not so glaring.
Truth be told, I don't have much problem with Tate's art style at all, but most of the animation he did in Super feels kinda... off to me. Whenever he animates fight scenes he has a tendency to make the characters' limbs move in a sort of elastic manner, which makes them feel lacking in impact. It's actually pretty perfect for One Piece, but for Dragon Ball I just don't think it works as well. His character acting scenes in Super also felt a little stiff to me, in particular the way he has characters rock side to side when settling down or standing up. I get the intent, but the rocking is usually way too intense for what's supposed to be a gentle motion. There's definitely the skeleton of a great-looking shot in most of his work on Super, but it always felt kinda half-baked to me.
I have no doubt that's because of the bad schedule for the TV anime, because the work he did on Broly feels much more carefully refined by comparison. Same with much of the animation he did on One Piece. He's a good animator, and under the right circumstances, he's a great fit for Dragon Ball as well. The schedule for that show definitely screwed him over hard.
Honestly the major flaw of DBS is that it's rushed to high Hell. From the story to (a good handful of) the animation it was lacking that respect and I even agreed when some fans said it felt like a massive cash grab for figures and merch. If the anime ever returns I hope they bring back Tate and other promising animators to show their true potential without the stress of such a schedule piled on their backs.
His style is so refined and simplified, I love it. I love seeing shots from artists like Tate and ryo onishi
The intro was beautifuly made, you're going to be big my bro
Yeah the main reason people who aren't very aware about the behind the scenes of dragon ball don't like Tate's style is because it's a different take, and it's more jarring considering most animators like taking a detailed approach to designs.
Hi, can you do "Why Naohiro Shintani is a legend?"
We need to see more from him.
Naoki Tate is a great animator, but his modern art is his biggest problem, even in his best work.
great content you deserve way more subs I can't believe more dragon ball fans don't watch this channel
cheers man!
When it come to animation I’ve always preferred smoother animation this is why I’ve always thought the best 2D animation has come from studios like Disney and Warner Bros. I love Japanese animation but sometimes I hate how choppy some animation is and I feel like it needs more in betweens. Maybe this is also the reason why I’ve always prefer animation from the late 80s and 90s from Japanese studios
Imo, his style made UI so amazing, so even if it´s not my favorite style, I greatly appreciate it.
I quite like the rounded jaw version of the db art
I like this video because if I was honest, Naoki tate's work was amazing and smooth to me
The problem with Naoki tate is sometimes the things he draws are very strange and don't go well in the animation. For example the first Digimon movie doesn't have a good looking human characters but at least the animation is take into account how human are suppose to move.
i wasn't a fan of tate on super because his style stuck out...but tate being a bad animator is really wrong. Hes a good animator its just his artstyle some people dislike
Can you do one piece animation breakdown
Gotta admit I haven't watched OP so sorry about that but I've been following a bit of the hype around the recent ep's and man is there some great work coming out.
If you want some quality breakdowns on One Piece though be sure to check out Skippy!
- ua-cam.com/users/SkippyOPvideos
He is literally one of the best. Dragon balls fans should never claim anything objective.
@@RobertLW But he isnt. He is an extremely talented animator and could also attempt in replicating old Z if he wanted to. The issue is that OLD Z is not flexible for animation as versatile as his. You literally dont know what the actual hell you're talking about lmfao.
@@RobertLW He can draw good, he simply values animation over it. Literally take a peep at his early work and one piece. That's proof alone. Sheep mindset, dont state something objective and try to slap a "imo" to your response.
@@RobertLW he started animating in dragon ball before one piece. Have you seen his work then? Literally I just told you how he animates and the restrictions of the Z artstyle conflicting with his own. Where in the world does that say he cant draw? His style isnt cancer for dragonball, you're simply ignorant
It’s ok to not like his style but he’s not bad I personally like what he did in the top
@@RobertLW You stated something objective "hes cancer for dragon ball". Then once I rocked your dumbass, you slapped a "in my opinion." On it as if you cant ever be credited as wrong.
Lmao the beginning of the episode was hilarious
I like Tate, of course he is not a common animator, thats the reaason why i like it. When you watch a simple fight and identify the animator, means he is doing a great job.
Where is he? We don't see him in one piece
He was a regular on Digimon Adventure 2020 and the subsequent Digimon Ghost Game, but that has just ended. He was also on One Piece Film Red. Where has is right now is unknown, but it's possible he'll be on Toei's upcoming Tosochu series.
Edit: He is, in fact, on the Tosochu series.
Does anybody know who animated the Firefly Inn episode in the Gonzo series Samurai 7?
You want lazy-looking animation, you will find it there. I remembered seeing these Tate scenes in Naruto and thinking "could that be the same group/studio?" But at least with Tate's work there's battles and quick movement to justify the poor detail.
Another bit of gross animation of note is from Fullmetal Alchemist Brotherhood, and it's a brief flash where they show the violent riots that occur in Liore. The movement is slow and sluggish, the humans are grotesquely shaped; it just looks bad. I figured it was probably some kind of particular style that gets hired on as tradition (like when Millennial pop-singers yell "way-oh, way-oh!" in their songs).
spectacular stuff :D
thanks :)
The intro was hilarious bro
I want shintani and Takahashi both to do Super when it comes back
I think there should be more video out there that should go in depth on what animation is how it works and what studios do in house to help fill in the gaps of information along with just art in general
There are a few out there! Unfortunately they aren't terribly popular because it can admittedly feel like you're watching a class lecture sometimes. I highly recommend the Tonari Animation, Studio Bulldog, and the Animator Dormitory channels. All of which are run by people currently working in the anime industry and are trying to teach the process and raise awareness about the many troubles facing the industry.
For a more animation specific video, Alan Becker's video on the 12 principles does a great job breaking them down in an entertaining and digestible way.
@@forgottenrelics1197 Oh thank you so much! I appreciate it haha I've also done some more Dragon Ball fan work on my twitter like a Gohan vs Kefla fight that people really seemed to like:D
@@Alllex Wait that was you as well? I'm definitely going to have to check out your twitter :)
Hey can you cover Shin Cutie Honey at some point. If I remember correctly it was animated by Toei and the animation is so good in the first half. Though it might get you demonetized
Why people doesn’t understand for animation ever and then comparing it with lack of arts like come on people’s some are just idiots
Funnily enough, I make jokes saying how they promoted the Janitor to Animator
Tate is absolutely brilliant in any way!
Not only his animation like you described but in fact also his drawing skills. Sure in the end it all comes down to personal taste but I think if he wasn't animating for a static looking show like DB that always looked the same and instead only worked on anime like naruto which allowed its animators more freedom and let their styles come to life, nobody would have ever questioned his abilities.
Btw his drawings aren't only "simplified" which of course already takes a master of the craft to pull off, but his understanding of the 3d form, human anatomy and the way he is able to portray movement and energy in a single drawing all make him an exceptional craftsman. And combine that with his sense for timing,spacing and just movement in general, he undoubtedly is one of the best action animators you will find.
Tate got a very special style of movement. The character moves like they have very heavy weight on the arms and feeds.
Nice effort on the editing. I noticed 😉
yeah lol that intro took like 4 hours to do hahaha
25 seconds in and I love this video already
So TL:DR, Tate can make very fluid and fast animation, which from a technical perspective is incredibly high quality. He just doesn't draw mich detail, so it harder to make it look appealing.
His cut in dbs episode 25 still my favorite. Yeah, i get it, there is one or two funny frames. But come on, the overall scene is good. Really good actually.
A shame that it is on such a bad episode.
That's seriously you're favourite from him though on Super? He's done much better lol
@@jasonone8726 His other cuts that I like as much as that one are from episodes 18, 38, 118 and 95.
I wonder how fluid he cleans with a mop
Good question
love ur channel mate
When will u do a collab with animeajay????
While that would be really cool Ajay doesn't do UA-cam anymore :)
@@forgottenrelics1197 yeah he doesn’t post anymore 😭
@@victormanuelperez92 He posted a breakdown about the Dragon Ball Super: Super Hero movie. However, there's next Comic Con on the horizon for more info about the film. Maybe we'll get more about a staff, teaser. Who knows.
Heh, I wrote a paper analyzing the Jin Roh film for an animation class.
I actually quite dislike the type of squash and stretch used in Goku/Veg Time chamber scene in Super. It does obviously convey the movement well but it just doesn't feel like it fits in Dragon Ball to me.
I always say all these animators from Japan are good, what makes them bad is the budget, almost minimal but much more for the time of work.
You can be sure and I have that with time he makes a beautiful animation like any other, including within TOEI anime.
Some of the best animation in dbs was due to Tate.
I just live his approach to 2 tone and rounded features. As someone who prefers to draw in 2 tones I do think it makes a lot of sense from a time stand point while still looking good. And the rounded features make things look more human to me, even if I do love the blocky look of DB. His style works incredibly well with Shintanis abs considering that ones my favourite, I can see why I love his scenes in DBS Broly
my only problem with him would be his work being too loose to the point the frames that try to look good instead come across as cliche shonen or in some cases badly drawn I never saw the animation as bad, to begin with, I just inherently thought there were bad areas to his method.
Idk i love both his animation and art style, though i think his art style looks a bit out of place in current dragon ball, it fits way more in something like one piece
7:11 fin.
1:26 Yikes
Yeah that was Mizue Ogawa
Hello
Just didn't have the time
While I miss the pointy ears and chins of the past, there's been too much animation I've enjoyed in Super to ever really be upset. Especially the Broly movie!
Then I should say I don't like his art style. As someone who grew up in the nineties watching DB after school everyday, I was beyond excited when I learned about DBS, but boy was I disappointed by it...maybe I got old? (turning 43 in a few months). Could be.
Naoki Tate didn't do the whole of DBS you know.
@@jasonone8726 I don't know and to be honest, I don't care who did it. I just don't like the design at all. They all look like weaklings.
@@tokorojj Well that's how all of DBS, anime, movies and manga will look, it's following Toriyama's modern designs. This video was just about Naoki Tate's work, obviously it's not just one guy on a show, it has different animators.
I prefer Naoki Tate now than his earlier work on DBZ
The world would be a better place if there was a class about Tate taught by AnimeAjay.
When it comes to Super, he's definitely my favorite animator
Hey
Bro, you are one of my fav content creator, but we shouldn't laugh at workers having an accident