Going to quickly make an FAQ due to the questions that have been repetitively asked down below, I really appreciate the support on this, thank you all, it really means a lot! -"How did you get this in UEFN?" This is not UEFN, it is a project that has been built up over 2 years now as a passion project by me and a few friends, it recreates a lot of Fortnite's internal structure, and as such porting this event was even remotely feasible. -"Can you port this to UEFN?" I personally do not use UEFN as its limitations are quite honestly infuriating to me, same goes for the rest of my friends who work on this project with me (this project is more than JUST The End, however this event port was done solely by myself). However... it MIGHT be ported to UEFN in the future by other friends of mine who do use it, will update this reply if that happens, but no promises! -"Are you going to gatekeep this?" Releasing this as is wouldn't work for most, we have a lot of Unreal Engine source modifications that mean an out of the box copy of not only UE4 but even UEFN wouldn't work correctly with this, along with some other Fortnite c++ dump stuff I would prefer not release myself due to possible legal issues (even if its incredibly unlikely we'd get in any trouble for it). As such there are currently no plans to publicly release the assets from this project. -"How did you rip these assets?" The Big Bang event had a LOT of the materials used by this event, not all, but a damn lot of them. Most were modified by the event and had to be manually reversed and reverted, and others were removed entirely and had to be remade from scratch. Beyond that however, and this gets technical so be warned, I did use cooked content (now uncooked obviously) to get certain things for this, notably particle systems and level sequences. That does not mean it was smooth sailing, almost anything dealing with cooked content is bound to have weird issues still, and I had to fix up a lot from there, on top of a lot of engine crashes due to cooked content causing consistent loss of progress as I worked on this.
i see, are you however able to help me locate things such as splines, textures, materials, ect in the 10.40 paks for the end? im remaking it in unity and if you can help me with finding a few things that would be appreciated!
Going to quickly make an FAQ due to the questions that have been repetitively asked down below, I really appreciate the support on this, thank you all, it really means a lot!
-"How did you get this in UEFN?"
This is not UEFN, it is a project that has been built up over 2 years now as a passion project by me and a few friends, it recreates a lot of Fortnite's internal structure, and as such porting this event was even remotely feasible.
-"Can you port this to UEFN?"
I personally do not use UEFN as its limitations are quite honestly infuriating to me, same goes for the rest of my friends who work on this project with me (this project is more than JUST The End, however this event port was done solely by myself).
However... it MIGHT be ported to UEFN in the future by other friends of mine who do use it, will update this reply if that happens, but no promises!
-"Are you going to gatekeep this?"
Releasing this as is wouldn't work for most, we have a lot of Unreal Engine source modifications that mean an out of the box copy of not only UE4 but even UEFN wouldn't work correctly with this, along with some other Fortnite c++ dump stuff I would prefer not release myself due to possible legal issues (even if its incredibly unlikely we'd get in any trouble for it). As such there are currently no plans to publicly release the assets from this project.
-"How did you rip these assets?"
The Big Bang event had a LOT of the materials used by this event, not all, but a damn lot of them. Most were modified by the event and had to be manually reversed and reverted, and others were removed entirely and had to be remade from scratch. Beyond that however, and this gets technical so be warned, I did use cooked content (now uncooked obviously) to get certain things for this, notably particle systems and level sequences. That does not mean it was smooth sailing, almost anything dealing with cooked content is bound to have weird issues still, and I had to fix up a lot from there, on top of a lot of engine crashes due to cooked content causing consistent loss of progress as I worked on this.
i see, are you however able to help me locate things such as splines, textures, materials, ect in the 10.40 paks for the end? im remaking it in unity and if you can help me with finding a few things that would be appreciated!
now this is actually og fortnite.
Pls put this into Fortnite
We need this in uefn omfg this was an amazing job 🙏
great job bro
Hey man, how do you port this event into UEFN? Would really appreciate an explanation...
Put this into a creative maps plsss🙏
Omg it’s beautiful
What if you did this with the Season 3 map, TODM and Skydome?? I just think it'd be interesting to see
crazy
Crazy
teach me your ways bro lol
Please take out this map PLEASE
You're gonna share or gatekeep?
How did you manage to rip that out of the game with everything intact with it?
👍
It's insane, did you use PiE w/ last year OG szn?
THIS IS INSANE!!! How did you do it?? You should 100% try to add this to a creative map!