I have watched 2 more videos on this topic but didn't get what they were saying, nothing .But this time your video make me clear.Great tutorial. So much clear and details. kudos. Just can't leave without subscribing :)
Hi vinai. We use bitbucket and source tree for project collaboration. But I don't have any video about it yet. Its kind of a hack but basically you need to control them with gitignore. It was my partner who actually doing a lot of git set up so personally I don't exactly know the details of it. :)
Thanks for the video, but I have a question: What is the point of registering texture paths like you did at 3:04 vs creating a material library as you did at 4:40? Thanks
Texture and material are different things. The path is for 3ds max to find texture easily. And material library is, well, for us to be able to reuse materials and not having to recreate them over and over again.
Hi Parisa, that's usually you havn't setup the renderer correctly or you are browsing materials that your renderer not support. I use Corona as the renderer and browse Corona materials
can you archive all your textures from material library? and can you also re-path the texture path of the textures from your material library like what you can in asset tracking
Hi Arjun. First you need to save the texture path in absolute address. To re-path you can do that by opening, do asset tracking and then re saving the material library.
thanks for commenting alonso. Did you watch the whole video? It should be very clear. If you are asking: how the material editor show smooth shaded preview of the material, it is because I'm using corona renderer. it does that to the material editor. Please let me know if this answer your question.
+Gianpietro Zirottu, it is better u put all the textures in one a drive all network members can read. it dosent realy matther that drive in a server or not. Allso u can send textures to the the maneger when u sending your job but it dosent work with simulation chace files and some others. There are some free scripts u can found, when u finish your work script can assagin new path for all your files without using asset tracking and make it painless for u.. ( www.scriptspot.com/3ds-max/scripts/collect-asset )
Thanks for replying. My question is about how a material displays in your editor. Looks like a nice rendered sphere with a base and soft lighting. How we're you able to change that from the standard look?
+MrArturso Hi Arturso. I don't know if there is any function that can do that in 3ds Max. Please correct me if I'm wrong. What we usually do is to save the material library file in same root folder of the texture files. So whenever we need to move everything, simply copy the whole texture library folder. This may not be the most elegant solution but it works for us :D. Let me know if this is the answer you seek.
apparently I'm not using vray anymore cool boy. The license cost is too much for me and corona beats vray from all aspects in term of what we're using it now. So we'll stick with corona when using 3ds max. Lately we use blender+cycles also for several archviz project and result is great.
+Youssef Zidan about 3 days from now in sha allah :) I've been busy making app and games for my new startup blastocode almost have no time to create new video tutorial. But I have more free time now alhamdulillah.
Unfortunately I have no active license for both vray and corona currently. I'm developing online courses on Blender, Photoshop and Illustrator so don't have any need to purchase those licenses at the moment. But I'll make a video tutorial about it once I purchase a new license -in sha Allah-.
Very well. I am learning 3ds max that i should have started along time ago. And this is very clear about how to organize Materials.
Tanks for sharing
finally i got the idea, thanks dude 1 month struggle end finally.
I have watched 2 more videos on this topic but didn't get what they were saying, nothing .But this time your video make me clear.Great tutorial. So much clear and details. kudos. Just can't leave without subscribing :)
+Zabir Ahmed Thank you for watching and leaving good comment brother zabir
Great , so clear, so simple. you make working on 3ds look soo easy .
Thank you !!
Hi adnane. You're welcome :)
walikom salam brother, now that's a way to explaine something! you are a master !
THANK YOU
Thanks
Excellent video! a hug from Argentina
Glad my video is useful :D. Thank you for commenting on my channel
Thanks a lot Sir, for some of important aspect of material lib in detail. I feel it will be more manageable now.
you're welcome Nandu. thanks for commenting on my channel
Hi brother, Big thanks to your efforts.. it is great, very clear and useful lesson .. Allah bless you 🌸🌻
You're welcome. May Allah bless you too. :)
Matur Suksma From Bali
Thanks for commenting here pak Dwija :)
is there a way to create a subgroup inside the mat library?
very useful thanks a lot
You're welcome Areej :)
Thank you!! =)
Thank you very much.. That is great
Hi Mouy. You're welcome. Thanks for the comment.
Thanks!!
You are welcome Alan
How do export blender textures (mtl files) to 3dsmax?
Very useful for mat Library
Hi, thanks for commenting on my channel
thank you, Nice Tutorial Bro!
Great tutorial! Thanks a lot!
You're welcome Anna. Thanks for commenting :)
Nice Job!
Hi Taru. Thanks for the comment.
great lesson thanks Br
Hi brother Raj. Thanks for the comment.
Excellent tutorial ! Your explanation is awesome. Subscribed :)
Hi roses, thank you for commenting and subscribing to my channel :)
Great Bro..its really help full..thanks a lot..
+Suhaib Pulparambil Hi Suhaib, I'm glad that its helpful
Salam alaykouim,
Thank you brother !
thank you
+Arman Abrahamyan you're welcome
Nice tutorial...
Thanks...
you're welcome. thank you for commenting
very cool...great...
Thank you for the nice comment Zattera
Nice Tutorial Bro. Very use full Thank You ~.~
You're welcome. Thanks for commenting Siri.
Never knew that Github can be used to share texture folder structure with the team. Do you have any video explaining more about it?
Hi vinai. We use bitbucket and source tree for project collaboration. But I don't have any video about it yet. Its kind of a hack but basically you need to control them with gitignore. It was my partner who actually doing a lot of git set up so personally I don't exactly know the details of it. :)
jazakalaah brother
Waiyyakum jazakallah khair
Thanks for the video, but I have a question: What is the point of registering texture paths like you did at 3:04 vs creating a material library as you did at 4:40? Thanks
Texture and material are different things. The path is for 3ds max to find texture easily. And material library is, well, for us to be able to reuse materials and not having to recreate them over and over again.
thank you so much for this video, but I have a question, the material balls are all blackin my library, can yu help me what to do please?
Hi Parisa, that's usually you havn't setup the renderer correctly or you are browsing materials that your renderer not support. I use Corona as the renderer and browse Corona materials
can you archive all your textures from material library? and can you also re-path the texture path of the textures from your material library like what you can in asset tracking
Hi Arjun. First you need to save the texture path in absolute address. To re-path you can do that by opening, do asset tracking and then re saving the material library.
wow very usefull thx
thank you for commenting on my channel
Superb useful video
Hi Karthi, thank you for commenting on my channel
Assalamu Alaikum thank you so much sir
waalaikumussalam. you're welcome brother faiz
Thanks for the tutorial. How do you put the images of the circles in the material library like those that you have in 5:47 m ????
thanks for commenting alonso. Did you watch the whole video? It should be very clear. If you are asking: how the material editor show smooth shaded preview of the material, it is because I'm using corona renderer. it does that to the material editor. Please let me know if this answer your question.
I knew you were using Corona, as soon as I saw those material previews :)
:) thank you for commenting on my channel robert
Expose Academy
Thanks for your tuts, looking promising (subbed)!
I'll try to keep my comments Halal :P
ha ha ha ha definitely halal sir
Great vid.
+Joseph Prins thank you joseph
When you work with pc on a lan, what you do? Do you built a library on a server? or you duplicate the library on every pc ?
+Gianpietro Zirottu, it is better u put all the textures in one a drive all network members can read. it dosent realy matther that drive in a server or not. Allso u can send textures to the the maneger when u sending your job but it dosent work with simulation chace files and some others. There are some free scripts u can found, when u finish your work script can assagin new path for all your files without using asset tracking and make it painless for u.. ( www.scriptspot.com/3ds-max/scripts/collect-asset )
+Mahir Celik Thank you for sharing Mahir
how you got those bigger thumbnails of the materials for example in your corona materials?
I explained everything in the video. Any specific time in the video you get confused?
Assalamu Alaikum My Name is Arshad
My material mapping problem see i insert 1 images but first look more tiles image i wont first look 1 imag
waalaikumussalaam. Can you upload a screenshot at dropbox and share me the link
Keren bang.. Thanks..
Sama-sama mas Hary :). Terima kasih sudah komen di sini.
basic but very useful....
Hi Amit, thank you for commenting on my channel :)
How did you get your material editor sample slots to look like that?
+Ricardo Alarco I already show everything in the video. Any specific things I should explain more?
Thanks for replying. My question is about how a material displays in your editor. Looks like a nice rendered sphere with a base and soft lighting. How we're you able to change that from the standard look?
Ooh ok I understand the question now. I'm using Corona Renderer that is why the material thumbnails look like that.
how to export material library together with all textures?
+MrArturso Hi Arturso. I don't know if there is any function that can do that in 3ds Max. Please correct me if I'm wrong. What we usually do is to save the material library file in same root folder of the texture files. So whenever we need to move everything, simply copy the whole texture library folder. This may not be the most elegant solution but it works for us :D. Let me know if this is the answer you seek.
+MrArturso File>Save as>Archive.
I think thats easier way. And you will have only materials/maps used.
+Gintaras J. Thank you for sharing
Thanks for video. How to mannage this feature is limited to 1024 files. Only one of my folders has more than 12k!
Hi. I never know that. Thank you for the information
Yes, I received a message from 3ds Max. Só we have to be very selective in this library.
like it.can u make tutorial about vray 3.4 full guide
apparently I'm not using vray anymore cool boy. The license cost is too much for me and corona beats vray from all aspects in term of what we're using it now. So we'll stick with corona when using 3ds max. Lately we use blender+cycles also for several archviz project and result is great.
nice nice
hi ac cabera, thank you for commenting on my channel. glad that it is helpful
when u will upload other videos ?
+Youssef Zidan about 3 days from now in sha allah :) I've been busy making app and games for my new startup blastocode almost have no time to create new video tutorial. But I have more free time now alhamdulillah.
+Expose Academy great , i will be waiting
how to remove all library
Hi kumar. I don't think there is an option to remove all at once kumar. At least not in my version of 3ds max
ok...thanks.can you make a video how to save our Render setting...i don't want to waste time on Render setting again and again
manoj Kumar All you need to do it save it as a preset from the Render Setting Dialog.
Unfortunately I have no active license for both vray and corona currently. I'm developing online courses on Blender, Photoshop and Illustrator so don't have any need to purchase those licenses at the moment. But I'll make a video tutorial about it once I purchase a new license -in sha Allah-.
like
thanks for commenting :)
Excellent thanks, please change your photo, its scary.
My new tutorials have a photo of me smiling now :D