Can't tell you how accurate this is. Almost 1000 hours in the game and I finally started to pick up the SL role. But man is it annoying to tell someone to do something and they just ignore it and continue doing what they want to do. I've just learned not to take their shit and just kick them from the squad to get someone else who will be willing to follow what I'm telling them. I'm not telling them to "Move East" because I'm a controlling dickhead, I'm telling them to move East to avoid enemy armor chewing out the half our team that hasn't been marked on the map yet.
@@Lewis-ec5sn I think a big tip is naming ur squad such as ''Mic/Teamwork'' instead of just say ''squad 6'' So people know from the get go that teamwork and comms is required upon joining ur squad instead of a ''default'' squad where people tend to play lone wolf and/or don't care about what the SL says.
@@Lewis-ec5sn if group of people (2-4) didn't hear you tell him "i will not repeat 2-3 times, if you want to play solo I will just delete our squad" and after you saying that, they dont want to play with empty kits and they starts to hear you. 😂( you need to show who is the boss here )
The squad leader's half life rule: for every 2 minutes you lead a group around, you lose 50% of that group to distractions (random helmet marks, engine sounds, or shiny objects). If you've been leading a group for about five minutes, its just you and the medic left.
Bro hahaha It's always just me and the medic. Though every weeks you can get that great game with a great set of squad members who pass FTL to one another, stick with FTL's, or at the very least, their Squad, and communicates effectively. Those games always feel like I'm playing Squad for the first time again, just as an SL.
Hey Slorgs, love your content, here's some tips I've learned SL'ing over the years: 1. As an SL, you should be talking more than shooting. Your gun is primarily for self defense. I am happy if I get 0 kills all round. It's your squad's job to get kills; yours is to make that magic happen. 2. When attacking or defending an objective, create an L shape with your squad and your spawn points. That means, if your HAB is east of point, get your rally north or south of point in an L shape. That encourages your squad to automatically spawn in an advantageous flanking position. 3. Distribute fireteams to everyone and give your squad directions on how to use them: "If you are FTL, I want to see you ACTIVELY marking things on the map. Constantly marking observe marks when you see guys, and always putting helmets on the map to show where enemies have been spotted." This encourages people to actually USE FTL powers. 4. Assign the "Observe" or "Attack" or whatever icons you want to a button on your mouse. You shouldn't have to go to the radial menu to mark an Observe. 5. Swap your player icons on the map from arrows to kit icons. That way you know where your different specialists are quickly. 6. Push less. Let the enemy come to you if you are on a hill or in rocks, even if you are attacking. Figure out the enemy's lazy path (straight line from their hab to the point), and get 90 degrees from it. Then I started blastin'. GLHF
push less is big. Can also apply to an individual infantryman. Especially since ico, you can very easily wear the enemy down simply by allowing them to push into you, or by holding a flanking position by where they're advancing and just picking them off as they push.
The absolute best is when you squad lead several times over a night in the same server, the same people who comm and actively want to win, will wait for you to make a squad and rush to join in. Makes games so much easier.
Slorg one thing that has helped me with Squad Leading is turning on squad role icons on the map 'Toggle Viewing Roles as Player Icons'. It's one of the settings to toggle on the map like turning on/off FOB radiuses. Instead of little triangles and only being able to differentiate medics/squad leads/every other role it puts a nice like 'rocket' symbol for LAT or 'grenade' symbol for grenadier. It matches the voice comm icon when a player is talking. This is ideal because in the heat of the moment when a squad member says 'I'm on an enemy radio' or some key info, you can quickly identify exactly where that mark needs to go because it's going to be one of like 2 roles max, probably just 1 to find on your map, versus 6 dinky triangles that are confusing to figure out who is where.
Squadleading can be really overwhelming. The first lot of times i lead i had a lot of problems with placing FOB Radios and HABS, things that i knew; that i had rehearsed in training; but completely forgot when i was doing it in practice. I had my tough times driving logis and losing logis. I had problems putting rallies. I had people that didn't listen to me, or people who were leading on top of me. I had moments in which i didn't know what to do. Moments in which i didn't really understand the "Defense Point"/"Attack Point", and i was with my squad where we weren't needed. And times where i had great communication with my own squad, but not with the other squadleaders and commander. And so on, and so on. But every match was a lesson, and slowly i became better. I still have a lot of problems with dealing with the multiple radios and a lot of people talking at the same time, but hey, sometimes it's better to have someone willing to lead, than not having anyone at all. Another way of seeing this is: i'm just trying to do the things i would want my squadlead to do. Or in any case, if you want to take it chill... just set the Attack/Move marks and let the squad go kind of losely; if you have competent people, it will be a good squad anyway.
in my experiences its best to lead public squads very objective based, if you keep a clear achievable goal that you all complete as a team it forces the teamplay. People who try to lead over you just kick away if they get too demoralizing for the squad.
Great work on recognizing your limitations and playing within them. Lots of people have lots of theory and like to micromanage but it falls apart. I trust that if you are not already a great SL you will become one.
Good to see you SLing. It changes one's ENTIRE perspective on the game. You have the mind for it, and I think you'll come to love it, and SL more often than not. Since you asks for advice, I'll offer this: Always remember there will be (should be) a counter attack after taking any objective. If you want to meet this off the point, then set up early and as near as possible to the edge of the FOB blue circle, give each of your 3 FTs a place to defend from with good FOF and give each an ammo crate, if possible. If not enough build then centralize what crate you can build--no build, then ensure all squad is rearmed before moving out for your ambush positions. Lastly, be willing to change the makeup of your FTs according to what is needed: DEF requires dif grouping than ATT, for example. Good shiz-niz, as always, Slorgs!
Fields of fire are too difficult to explain, coordinate quickly with blues and ineffective if used improperly. Put an ammo crate near the edge of the radius and let squad players do their thing. micro manage them only to keep them somewhat togetherl. This is much more practical as most of the time you will be herding cats.
@@JerryMander-wc7ms if u have some key positions like elevated positions where sniper or mg gunner can overwatch they mostly gladly do it, squad intern flanking maneuvers are poossible but u need a good squad for that
10 Tips that will help you to improve as SL: 1. one of the most important and useful tool for the SL kit is your map. Knowing where to go and how to approach will help immensely. I bind the map hotkey (default being M) to C. So I can even look at the map while driving. I check my map every 10-20 seconds, sometimes I keep it open for minutes. 2. Coordinate with your squad before going to a specific objective. "this is the plan boys, we are going to do X thing, we will approach from X part and once there X thing will happen". 3. When traveling by vehicle, give instruction of what to do in case of emergency. "If we encounter enemy vehicle (APC/IFV) everybody dismount, spread out. AT return fire to vic, riflemen return fire to inf, medic take cover and smoke around (towards the enemy, not your squad)" 4. No matter the situation, stay calm. If people see their leader lose control, nervous or stressed they will just go on their own or they will feel the same way. 5. Keep your squad together (of course there will be situations where you will want to split) "Apes stronger together". People are less afraid to return fire when they know they have people backing them up. 6. When advancing, use the terrain. Don't let your squad to run through open field. If you can go around even using the terrain is way much better. It may take 1 or 2 more minutes, but it is safer. What is the point of pushing if your units will die in 30 seconds. It might sound extreme, but their life is on your hands. It is in your interest to keep them alive. 7. Your job is not to get kills, but to lead you squad so they do the job. 8. Communicate with the other squads. It is important to know what and where the other squads are doing. You have teamwork with your own squad, but also with the others. You are all part of the same team. 9. Talk to your squad. One of the task of your role is to keep the morale high. So talk to them and "persuade" them to follow your orders. "The pen is might than the sword". If they are not following your orders then talk to them but express your words differently and remind them that it is in their best interest to follow your lead. Once the morale goes down, it will be difficult to get it back up. "we have X thing to do, it will not be easy, but I believe in you guys. You are capable of doing it, WE can do it! (including yourself it will help. You are all fighting for the same thing) 10. First, when talking with other squads, use command chat or directly to that squad. Once a plan is made then communicate with your squad. It is important to keep information compact and precise, that will mean talking with other squads about how difficult things are and your squad members listens to this, it will affect their morale. What I am trying to say is to avoid conversations that will induce fear on your squad members. Keep trying. I know it is hard, but with determination anything can be achieved. You are doing great job so keep at it.
might aswell spread this tip, if you hold shift in game while driving you can stay in gear, makes it easier to go offroad holding in gear 2 to crawl at a consistent speed rather than constantly accelerating/breaking.
simple squad leader tips: dont be afraid to make a mistake making one is better than not doing anything, it is only game. keep your squad together as best u can and build habs. other than that just communicate and have fun the tactics will come in due time.
@@bla0005551 I wasn’t saying super fob but super fob can absolutely work, I’ve done it plenty of times. Gotta put thought into it tho cuz most people just place a bunch of bunkers and don’t think about it. Radio placement, fob placement, and building defenses that funnel enemies through a couple choke points are the main strats behind a good super fob, but even without super fob-ing I find people aren’t placing radios and fobs in great spots
Oh boi. The one big reason i keep giving up squad leading is ppl not even listening to a word you say and not having a mic, it's just so stressful and really all i want is to have a nice calm time with some decent teamwork
The skill level between both teams averages out but one good squad leader can win the game. The ability to understand the game, prioritize problems, create dilemmas for the enemy, AND get strangers to follow you is key. You got 5 things happening at once and when everything goes wrong, you gotta stay cool and make a call and keep your team motivated. It’s hard but no other game offers that experience.
Great video "thumbs up". Im playing squad since 2019 and after 3.5k hours, at least 3k as SL, I'm still learning. But I can say, SL is the most fulfilling role in Squad for me. And since the commander update, couple years ago, even better. But the game stands or falls with the other SL's. To become a good SL, you have to learn it game by game and gain experience. Being a commander is the next level because the other SL's become your 2nd squad, with 10x the firepower. Looking forward watching that commander video of yours :)
I started doing commander on GC servers and there is NOTHING better than planning a push then calling in an orbital strike on an enemy super fob and every other squad rushing in after.
I have played quite a few squad rounds where my SL didn't communicate, which I gladly forgot. But I have never forgotten the small number of rounds with a good squad leader. It feels like a different game with one.
The most important thing for me as squad leader is communicating the map. If you can keep the map updated you can allow your squadmates to make more reasonable decisions without micromanaging them. Its nice when you have fireteam leaders that are concious of marking the map too. I ussually start a match by giving fireteams to those who talk and call out targets. Another good tip is to set a hotkey for one of your marking tools, such as the move mark. If you can mark the map quickly with one key instead of messing with the radial menu. Youll have more chances to accurately mark tagets without exposing yourself as long.
Excellent video. Good to see you taking up the SL role, it’s very demanding but highly rewarding and you held your own out there. Only quick win I’d suggest would be key binds for “Attack order” and “Move order”, get off that bloody radial menu, it’s a time suck. I personally use “Console” for Move, and “C” for Attack, but whatever works for you. I think SL role analysis is by far the most interesting content when It comes to Squad. The game throws so many different challenges that taking the time to evaluate decision making benefits all players that engage with it, looking forward to the next one!
It's funny you say the "toxic community" when what you meant by that is people who prowl the reddit 24/7. Interact with real people who play the game, no one dislikes Slorgs for what he says.
@@purpleey absolutely but even still most servers are fine. I float around between about 6 servers and only one of them is toxic. Even then it’s not bad tho.
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I can never squad lead for more than a single round, it's so stressful and frustrating. HOWEVER, when you are lucky and get a good squad who follows your orders and actually listen it's SO REWARDING. Also, one thing that I would suggest you is asking your squad for ideas on what to do. You never know, often times that helps on planning.
Used to SL a chunk in pup matches for Squad and honestly you did pretty good. I haven't played in a while but I can help throw you some SLing tips for future reference. - If you want mic only players then name the squad the dreaded "Mic INF" it honestly works really well for keeping coms up since non mic uses will see that and for fear of being kicked won't join. I never really had a problem with non mic users since sometimes its easier to relay commands to the sheep but to each their own (I also like the sound of my own voice) - Always go for commander: you are already heading cats with random squad mates so a few more is honestly not as bad as it might seem. Even if there is radio silence on command chat you can at least use it for your own needs, like ARTY to help with a push, UAV to find HABS, and even an Airstrike if a LAT has a tank tracked and you're feeling zesty - I usually always throw everyone into fireteams so decent players can help mark targets. I never really use just the Alpha team unless I'm doing shenanigans with combat engi building habs for me. Keeping people in fireteams and designating more talkative squad members as team leads can also help keeping the squad together (birds of the same feather like purple and teal) - Some people don't like not having a Logi for rollout but honestly the clowncar can be crazy fun. If you're forced to take light vics then you covering back cap can be way more useful than a logi wasting time doing it but scouting into mid or points of interest can be crazy useful too. Just remember, when driving and navigating (something I always did cause you genuinely can't trust randoms with it) try to stick to roads (for rollout at least), the speed you can hit is wild and also prevents you from having to worry about obstacles. - Juicy strat is park your party bus, deploy rally, then rearm rally off the bus. It's just a little thing but helps you be aggressive with rally pushes and also saves you trying to find a rifleman later - Keep marking the map. Placing helmet marks works well for helping blueberries realize where the badguys are and also helps keep your squad oriented if if you use your observe mark for something else (like ranging for mortars/AT) - game knowledge is something you will get use to, but when every other squad dips off point to do a "flanking manoeuvre" then sometimes its good to sit tight and hold the cap. It can for sure get boring but honestly if you can keep the cats entertained by talking/chilling it can make the task a little more enticing for squadmates. - squadlanes is good but unless you really want to stomp a pub match then just chill. It can make you a lot more competitive but Squad is more like a time trial than a mad dash. Do you really want to squash a game in 20 mins? The game you had was down to the wire and those are often the most fun. The last tip is just SL more. Only real way to get better is to practice and get used to the flow of goofiness in squad dealing with the cat herding. Keep killing it with the videos and I hope I could help you with SLing in some minor way.
I Refurte point 2. DONT ALWAYS grab commander. Your life is worth two tickets, you need to be near a hab to drop arty/call drones. As a new squad lead herding your own 8 cats will be enough to handle. Adding more workload will decrease your own squads effectiveness. There are circumstances to take commander and its not ALWAYS. As for point 3 fireteams are useful to keep track of you squad and add marks. A little known fact is that if an FTL is passed all the marks left by that FTL dissappear. My solution is to make sure all mates are near an FTL or myself. Marks dont need to be %100 unless its a mortar target. Even then within 30 meters is close enough.
Hi slorgs! I was in this round SL'ng on your team and have to point out that your hab east of the hills was too far away. 400 meters is a long walk to get on cap, and also a long walk back when it comes under attack. You seem to keep a good grip on your guys. Well done!
You're an inspiration to us all! :D (edit - the background music was great editing choice too - it's also helpful to name the squad sommat like INF MIC or similar, and let folk know at start of round that not following orders means getting booted out, makes a biiiig difference in my experience)
The first step to succeeding as a squad lead is making sure you have at least 2 riflemen in your squad, preferably more. Riflemen are the life blood of the squad, when you were stranded without ammo they would have kept you up and running with their ammo bags.
Pro-tip: Map some of your observe/move/attack markers to extra mouse buttons (if you have them). Makes one-click marking enemies. Always be thinking 2 steps ahead of what is happening. If you are setup for a strong attack, be thinking about their counter, or the next attack point setup, if you are not actively in combat. If you are losing a point, be thinking about what will be happening 5-10 minutes from now. Do you need to be back setting up a FOB on the previous point rather than burning tickets trying to retake the losing point against superior numbers. You can coordinate with other SLs via command chat, or directly with numpad keys. You do have to micro-manage your soldiers a lot because they often don't know all the aspects of the game, or different meta tactics. ALWAYS be thinking of rally positioning, both current and future. If your squad is holding an area, be thinking if your rally is good, as it relates to other spawns. Be planning to move it as soon as the situation changes.
I mostly have experience as an SL in Co-Op, but I’ve done it a few times in Deployment too. At first, if you have a good group of players who are willing to listen, it’s a lot of fun, but after a while it becomes mentally exhausting to keep up with everything that’s going on around you.
You should change your icons to the kit ones, especially as an SL but it overall helps in seeing who is around you which is VERY VERY helpful in many situation like if you need a heal or ammo.
my best advice for squad leading : if soldiers are disobeying your orders and being basically donkeys dont be scared to use your sidearm to exectue somebody in front of all squad. To make them listen you first have to make them scared of you. Once one guy was talking random stuff in mic and not listening to me so I was forced to use my baretta on him. I also threatened medics to not revive him so he can learn hard way. War requires tough decisions
Yeah…the scare thing applies in real life teams (not shooting, ofcourse) but in the game you have to be able to keep the momentum without others in the team dragging you down. So stopping for discipline doesnt work but kick with prior warning works just fine
Going to give a couple words of advice, some pertain to the video but others are just for anyone trying to learn. 1) If someone is just not following your orders deliberately and without a reasonable reason, then just boot them from your squad. There's no reason to have someone in your Squad if they don't want to play as a team. It's better to run a 6 man squad all of which are playing as a coherent Squad then having 8 guys run around like headless chickens going straight to the next objective. 2) When you are giving orders, you need to say it with your chest so to speak. If I say "Optical can you go to this hill on my move and defend it?" it comes off as a request and not an order, of course if there's a reason he can't then that's fair but you should say like "Optical post up on this hill and cover the South side of the objective while our Squad catches up". Don't be a dick about it but give the order very clearly so that it can't be misinterpreted. 3) When you want something done, do not say "I need someone to come with me" or "I need someone to spawn at main". That's no good, and I've learned that through experience. You call them by their name and tell them what to do. "Optical come with me to place this rally down" of course if he has a valid reason he can't then he can notify you why he can't. 4) Don't name your squad stuff like "EASY WIN" unless you're playing with players you know which you were in this case. I've noticed the Squad name carries some weight to it, a name like "EASY WIN" is going to attract the people who just want to do what they want to do as opposed to a squad name like "INF TEAMWORK REQ". 5) Avoid arguing with other players and Squad leaders, especially telling your Squad how bad the other SQL are doing. It's just a bad look at if the SLs are doing poorly, it's out of your control. Adapt and do your best to pick up the slack on their weak points. In AAS/RAAS if you notice none of the Squads are backcapping, take your Squad to do it. If every other Squad is going to go on the offense to take the next point, you take your Squad and defend the point you just captured. Position your squad to make up for the shortcomings of the other incompetent Squads. 6) Learn that you aren't omnipotent. Some things are out of your control and you simply can not do anything about it. If you as the SL have called out every notable action you're about to make the Command chat and executed on that action, but the team as a whole is still losing, you're Squad did fine and the loss is out of your control. Yes, a single SL does carry significant weight, but there are around 9 Squads varying from Infantry or some kind of Vehicle Squad, you are not able to control what they do and if they place poorly it will result in a loss even though you did everything you could. 7) Don't drive. Pretty straightforward, just don't drive, there are times when the Squad can not be trusted to drive so you have to drive, but avoid it at all cost. As SL you're almost in the map the entire game looking for updated information, planning routes, and altering existing routes to ensure that they are still viable for what you're doing. The staging phase is one of the most important parts of the game as the SL. For one, you can dictate what kits you want in your Squad. "I need 2 Medics, an AT of some sort, and no Marksman". Boom, you've set the tone with that statement and gotten everyone to alter their kits for your Squad. On the drive there you need to be telling your Squad exactly what your Squad's objective at that point, whether or not they can expect resistance, if so, at what point, and briefly what the other Squads are going to be doing. It's best if everyone in your Squad has an idea about what the team is going to be doing and the overall plan. "Driver I want you to head to my move marker following my arrows. We're going to dismount here, establish an Attack hab, send a couple mortar rounds then push in and take them by surprise from the East side while our team hits them from the Western side. Expect resistance at X point in our ride." You've just told your Squad exactly what they're going to be doing for the first 10-20 minutes of the game, and you've notified them of how much resistance they can expect, this is important because a lot of people like to go AFK during rides especially on the larger maps since the drives can take a decent amount of time, by telling them they can expect resistance at X point, you've told them to be back before we reach that point otherwise they're going to possibly die.
I give this list of tips a 10 full shitbuckets out of 10 shitbuckets. Everything here is spot on, some of it will only be possible to implement as you gain experience though, like "expect resistance from _____"
Best way to wrangle randoms is to have a clear purpose and a clear, easy plan. If they know they're going to have fun, get kills, AND help win the game, they will follow you straight into the objective. Weirdly enough, they seem to prefer a straight on attack and winning by aggression over flanking, though i've had both work. Assigning them to fireteams can also give them a sense of cohesion and.. duty? Happy obligation? ALSO, i've never not had a good game playing mortar squad. People love it for some reason. I love it too.
i just realized i am really good at squad leading. establish dominance by knowing what to say. show them u know what you are talking about. secure a vehicle for the squad mic check everyone tell them yoour plans which is for example back capping and putting a hab down by the point etc put them in fire teams... ATs with riflemen and fire support and medics together threaten them if they dont follow orders little humans in your basement will be harmed
As a Heli/SL Main The hardest part of Squad leading is actually having your team listen.... You'd think it'd be easy. It's almost like they aren't green.
@@JerryMander-wc7ms 100% agree, I usually just kick the leader jacker so they can make their own squad or just give it to them and dip out. Yet they don't squad lead because they are so amazing at it
This is great! Hope you keep it up and do a few more. While I've SL'd for thousands of hours sometimes even the most basic shit gets neglected, especially if I'm having a low energy day. Not that I play PR or Squad anymore...but maybe in the future.
This is good stuff. At this point I'm still too chicken shit to even join a Squad game, but if you can step up to be a TL, I might gather the guts to join a game, follow orders and drive a logi or something.
My biggest suggestions for running SL. Is the early game. Get your point you want to go to. Set up Charlie and bravo fire teams. I like bravo being anti tank w rifleman, Charlie is overwatch (sniper/MG) put markers for b and c where you want them to go to secure a area as soon as you jump out.
I have been Leading for a long time and following a long time to but one thing i can say in that time is that their are no bad Soldiers only bad Leaders. first easy example everyone knows! Tank SL takes his tank and squad with no inf support on the other side of the map only to get killed by one HAT and a rifle kit. Commander yelling at a Squad of 2 people to attack while a squad of 9 is chilling, and when one points it out they get mad and other SL join in and attack you. i have had "bad" soldiers but nothing is worse then a bad SL.
I am sure you know, but if you press your weapon number, it also changes the firing mode. I think when it is different from what you thought it should be, this has probably accidentally happened.
So I'm not gonna fluff my own sausage too hard here, but, in my clan I'm known for Squad leading. Not for meta-gaming bullshit reasons, but because I can herd the cats with ease. I've led within the Marine Corps, and I've led within workplaces, and it's really, honestly, simple psychology. I give the same advice to anyone interested in Squad leading: When you give instructions, mention the reward, the cheese at the end of the maze, the carrot on the stick. Your squad mates are not trained to follow orders like in the military, they don't serve you or a higher authority, they serve themselves, and sometimes, desire to win the game. You need them to do a thing, they want to do something, convince them that what /you want to happen/, is what /they want to happen/. Try "Alright, we're going to go here, because [gunfight]" "LAT/HAT, can you position here, we [expect enemy armour]" "Hold on this rockline, we're cutting off [their access to the point]" "Break away from contact and head south [for resupply]" You don't have to actually deliver on any of these things, great if you do, but they aren't promises, they're off the cuff reasons justifying your calls, people will forget you even said them, if you don't go phrasing them like promises, or send them on wild goose chases.
I have very few hrs in squad and not a ton of experience in Squad however i often feel relegated to having to SL. I am experienced with SLing and Leading in general in other games so i can handle that bit, i just lack a ton of Squad Game Knowledge.
i really want to learn sl (mainly for the strategic part of the game and setting up fortifications) but im just too anxious to do so, especially cuz i dont know the maps inside and out and dont use squadlanes which everyone assumes you do tho
Squad SLing is incredibly easy. CMD is also super easy if you understand the mechanics. Which is funny as there's still hidden mechanics to CMD that even people who consider themselves expert commanders don't know about. Basically all you have to do is pincer every time. If your pincer fails at first run a feinted retreat while the other prong hits them from the back. Defenders can never survive being hit from two opposite sides at once but for some reason most people prefer one attack HAB. In reality you should use one attack HAB but then have two squads split off and use radios to attack the obj so its not easy to find your HAB. Squad players seem more focused on grouping up into large multi-squad blobs to create cinematic feeling charges. Terrible tactic lol. Feels like Squad players are more focused on re-enactment then they are even RP or winning the game. From a CMD perspective you basically just instruct Squads how to do this and run supplies and build HABs in between strikes, always time strikes with UAVs, If you let SLs call them in you all feel really tacticool for a second but most of the time they end up being bad strikes. What people dont realize is CMD should always be focused on striking immediately while building team infrastructure in between. For instance youll need a mid map vehicle repair point that stays supplied every match. Also makes a great CMD base. Running a strike as soon as it comes up actually cuts the timers and youll have strikes ready every 10 minutes. Its absolutely unstoppable as long as youre good at spotting, which isnt hard in Squad. Infantry recon just cant compete with a UAV. On maps like Chora Ive had matches where I literally artyed every enemy HAB and radio by the end of the match. Literally no chance. I see a logi, I track it, I watch them place the radio and bam. Squads pretty simple due to its straight line cap system combined with a very forgiving spawn system. Personally I think it should take resources to respawn like it does in Reforger to tone down Squads arcade feel..
More SLs need to start kicking people that don't stay with their squad or listen to orders. Getting bumped constantly to a recruit kit (sometimes with a strict time limit to rejoin a new squad or get kicked from the game) will either teach them the hard way or filter them so they can go back to CoD or Battlefield.
Some consider me as an asshole of a SL. I like to win. I’m usually on the offensive if I’m an Inf SL. I don’t do the Milsim bullshit because it’s boring and cringy af. I despise HABs and I work off rally’s. Communication and awareness is key. Timing is key.
The problems I often face whenever I try to play Squad on European vanilla servers with randoms, is that they often refuse to give feedback, communicate, listen and their English coms is limited to "Contact South", "Medic!", "Enemy there", "I need ammo". Having any proper conversation or communication is really difficult. It's either the language barier or a different issue.
Awww that shit you are showing at 4:57 is for casuals True SL memorized all the layers ages ago, and now we can guess with almost 50% accuracy where the next point gonna be
Literally my favorite thing to do. It’s so much easier to lead rather than follow… Civilians 😂 PS: please don’t be that SL that can only speak but doesn’t listen at all. Y’all kno the ones.
Welcome to Squad Fuk Shit Up, Mobius Mic check, Tomcat Mic check, no mic = Kick. I need two medics, who's volunteering? Listen up, Optical, Camel Panfletos, you're fireteam A with me, everyone else is team B. One medic each team. Medics stay in the back. Team B covers Team A, keep spacing at all times, call if you go down. and your Medic will heal you. Never pick up a downed man unless you neutralize the threat, or get proper cover. I don't say please, if you're not taking orders you're kicked. Move to the objective lets go Fuk Shit Up... my old roll call on PR.
People don’t realize how important it is to listen to orders until they SL
Big true
Can't tell you how accurate this is. Almost 1000 hours in the game and I finally started to pick up the SL role. But man is it annoying to tell someone to do something and they just ignore it and continue doing what they want to do. I've just learned not to take their shit and just kick them from the squad to get someone else who will be willing to follow what I'm telling them. I'm not telling them to "Move East" because I'm a controlling dickhead, I'm telling them to move East to avoid enemy armor chewing out the half our team that hasn't been marked on the map yet.
@@Lewis-ec5sn I think a big tip is naming ur squad such as ''Mic/Teamwork'' instead of just say ''squad 6'' So people know from the get go that teamwork and comms is required upon joining ur squad instead of a ''default'' squad where people tend to play lone wolf and/or don't care about what the SL says.
@@Lewis-ec5sn if group of people (2-4) didn't hear you tell him "i will not repeat 2-3 times, if you want to play solo I will just delete our squad" and after you saying that, they dont want to play with empty kits and they starts to hear you. 😂( you need to show who is the boss here )
god i love SL role
The squad leader's half life rule: for every 2 minutes you lead a group around, you lose 50% of that group to distractions (random helmet marks, engine sounds, or shiny objects). If you've been leading a group for about five minutes, its just you and the medic left.
What a Vibe
gotta roleplay m8 you will never be alone
Bro hahaha It's always just me and the medic. Though every weeks you can get that great game with a great set of squad members who pass FTL to one another, stick with FTL's, or at the very least, their Squad, and communicates effectively. Those games always feel like I'm playing Squad for the first time again, just as an SL.
Hey Slorgs, love your content, here's some tips I've learned SL'ing over the years:
1. As an SL, you should be talking more than shooting. Your gun is primarily for self defense. I am happy if I get 0 kills all round. It's your squad's job to get kills; yours is to make that magic happen.
2. When attacking or defending an objective, create an L shape with your squad and your spawn points. That means, if your HAB is east of point, get your rally north or south of point in an L shape. That encourages your squad to automatically spawn in an advantageous flanking position.
3. Distribute fireteams to everyone and give your squad directions on how to use them: "If you are FTL, I want to see you ACTIVELY marking things on the map. Constantly marking observe marks when you see guys, and always putting helmets on the map to show where enemies have been spotted." This encourages people to actually USE FTL powers.
4. Assign the "Observe" or "Attack" or whatever icons you want to a button on your mouse. You shouldn't have to go to the radial menu to mark an Observe.
5. Swap your player icons on the map from arrows to kit icons. That way you know where your different specialists are quickly.
6. Push less. Let the enemy come to you if you are on a hill or in rocks, even if you are attacking. Figure out the enemy's lazy path (straight line from their hab to the point), and get 90 degrees from it. Then I started blastin'.
GLHF
These are top tips
Blueberries, both hostile and friendly always move in a straight line from tge nearest spawn point to the nearest enemy. Remeber tip 6
This is gold
push less is big. Can also apply to an individual infantryman. Especially since ico, you can very easily wear the enemy down simply by allowing them to push into you, or by holding a flanking position by where they're advancing and just picking them off as they push.
The absolute best is when you squad lead several times over a night in the same server, the same people who comm and actively want to win, will wait for you to make a squad and rush to join in. Makes games so much easier.
Slorg one thing that has helped me with Squad Leading is turning on squad role icons on the map 'Toggle Viewing Roles as Player Icons'. It's one of the settings to toggle on the map like turning on/off FOB radiuses. Instead of little triangles and only being able to differentiate medics/squad leads/every other role it puts a nice like 'rocket' symbol for LAT or 'grenade' symbol for grenadier. It matches the voice comm icon when a player is talking. This is ideal because in the heat of the moment when a squad member says 'I'm on an enemy radio' or some key info, you can quickly identify exactly where that mark needs to go because it's going to be one of like 2 roles max, probably just 1 to find on your map, versus 6 dinky triangles that are confusing to figure out who is where.
Squadleading can be really overwhelming. The first lot of times i lead i had a lot of problems with placing FOB Radios and HABS, things that i knew; that i had rehearsed in training; but completely forgot when i was doing it in practice. I had my tough times driving logis and losing logis. I had problems putting rallies. I had people that didn't listen to me, or people who were leading on top of me. I had moments in which i didn't know what to do. Moments in which i didn't really understand the "Defense Point"/"Attack Point", and i was with my squad where we weren't needed. And times where i had great communication with my own squad, but not with the other squadleaders and commander. And so on, and so on. But every match was a lesson, and slowly i became better. I still have a lot of problems with dealing with the multiple radios and a lot of people talking at the same time, but hey, sometimes it's better to have someone willing to lead, than not having anyone at all. Another way of seeing this is: i'm just trying to do the things i would want my squadlead to do. Or in any case, if you want to take it chill... just set the Attack/Move marks and let the squad go kind of losely; if you have competent people, it will be a good squad anyway.
in my experiences its best to lead public squads very objective based, if you keep a clear achievable goal that you all complete as a team it forces the teamplay. People who try to lead over you just kick away if they get too demoralizing for the squad.
@@AxaFin Thanks, it's always good to listen other people's experiences haha. And advices.
Great work on recognizing your limitations and playing within them. Lots of people have lots of theory and like to micromanage but it falls apart. I trust that if you are not already a great SL you will become one.
@@AxaFin in my experience u should kick quite soon if they start disrupt the kohesion
@@Private_Gator yep exactly, usually you can predict the type of players they are by just the way they are speaking
Good to see you SLing. It changes one's ENTIRE perspective on the game. You have the mind for it, and I think you'll come to love it, and SL more often than not. Since you asks for advice, I'll offer this: Always remember there will be (should be) a counter attack after taking any objective. If you want to meet this off the point, then set up early and as near as possible to the edge of the FOB blue circle, give each of your 3 FTs a place to defend from with good FOF and give each an ammo crate, if possible. If not enough build then centralize what crate you can build--no build, then ensure all squad is rearmed before moving out for your ambush positions. Lastly, be willing to change the makeup of your FTs according to what is needed: DEF requires dif grouping than ATT, for example. Good shiz-niz, as always, Slorgs!
Fields of fire are too difficult to explain, coordinate quickly with blues and ineffective if used improperly. Put an ammo crate near the edge of the radius and let squad players do their thing. micro manage them only to keep them somewhat togetherl. This is much more practical as most of the time you will be herding cats.
@@JerryMander-wc7ms if u have some key positions like elevated positions where sniper or mg gunner can overwatch they mostly gladly do it, squad intern flanking maneuvers are poossible but u need a good squad for that
10 Tips that will help you to improve as SL:
1. one of the most important and useful tool for the SL kit is your map. Knowing where to go and how to approach will help immensely. I bind the map hotkey (default being M) to C. So I can even look at the map while driving. I check my map every 10-20 seconds, sometimes I keep it open for minutes.
2. Coordinate with your squad before going to a specific objective. "this is the plan boys, we are going to do X thing, we will approach from X part and once there X thing will happen".
3. When traveling by vehicle, give instruction of what to do in case of emergency. "If we encounter enemy vehicle (APC/IFV) everybody dismount, spread out. AT return fire to vic, riflemen return fire to inf, medic take cover and smoke around (towards the enemy, not your squad)"
4. No matter the situation, stay calm. If people see their leader lose control, nervous or stressed they will just go on their own or they will feel the same way.
5. Keep your squad together (of course there will be situations where you will want to split) "Apes stronger together". People are less afraid to return fire when they know they have people backing them up.
6. When advancing, use the terrain. Don't let your squad to run through open field. If you can go around even using the terrain is way much better. It may take 1 or 2 more minutes, but it is safer. What is the point of pushing if your units will die in 30 seconds. It might sound extreme, but their life is on your hands. It is in your interest to keep them alive.
7. Your job is not to get kills, but to lead you squad so they do the job.
8. Communicate with the other squads. It is important to know what and where the other squads are doing. You have teamwork with your own squad, but also with the others. You are all part of the same team.
9. Talk to your squad. One of the task of your role is to keep the morale high. So talk to them and "persuade" them to follow your orders. "The pen is might than the sword". If they are not following your orders then talk to them but express your words differently and remind them that it is in their best interest to follow your lead. Once the morale goes down, it will be difficult to get it back up. "we have X thing to do, it will not be easy, but I believe in you guys. You are capable of doing it, WE can do it! (including yourself it will help. You are all fighting for the same thing)
10. First, when talking with other squads, use command chat or directly to that squad. Once a plan is made then communicate with your squad. It is important to keep information compact and precise, that will mean talking with other squads about how difficult things are and your squad members listens to this, it will affect their morale. What I am trying to say is to avoid conversations that will induce fear on your squad members.
Keep trying. I know it is hard, but with determination anything can be achieved. You are doing great job so keep at it.
Wise, wise words!
might aswell spread this tip, if you hold shift in game while driving you can stay in gear, makes it easier to go offroad holding in gear 2 to crawl at a consistent speed rather than constantly accelerating/breaking.
simple squad leader tips: dont be afraid to make a mistake making one is better than not doing anything, it is only game. keep your squad together as best u can and build habs. other than that just communicate and have fun the tactics will come in due time.
Yea building effective Habs is a very underrated skill
@@helpumuch6887 dont super hab is never works
@@bla0005551 I wasn’t saying super fob but super fob can absolutely work, I’ve done it plenty of times. Gotta put thought into it tho cuz most people just place a bunch of bunkers and don’t think about it.
Radio placement, fob placement, and building defenses that funnel enemies through a couple choke points are the main strats behind a good super fob, but even without super fob-ing I find people aren’t placing radios and fobs in great spots
@@helpumuch6887 a good fob can work, when i say super fob I'm talking to people trying to build the great wall around a point
Oh boi. The one big reason i keep giving up squad leading is ppl not even listening to a word you say and not having a mic, it's just so stressful and really all i want is to have a nice calm time with some decent teamwork
look for experience pefered servers as long as u know how to aim and shoot u will find some great people willing to teach or listen when u wanna sl.
just give people the boot if they aren't doing what you need and then don't give it a second thought.
-8k hr SL
If they dont listen, they are out.
make INF MIC ONLY squads and kick people who don't communicate. Prob sloved.
kick them out...
if you want something done just call someone at random, if they dont do it just kick them out 🤷🏿♂️. Most servers allow this.
When you squad lead go back into your DJ voice, that's your vibe
The skill level between both teams averages out but one good squad leader can win the game. The ability to understand the game, prioritize problems, create dilemmas for the enemy, AND get strangers to follow you is key. You got 5 things happening at once and when everything goes wrong, you gotta stay cool and make a call and keep your team motivated. It’s hard but no other game offers that experience.
Great video "thumbs up". Im playing squad since 2019 and after 3.5k hours, at least 3k as SL, I'm still learning. But I can say, SL is the most fulfilling role in Squad for me. And since the commander update, couple years ago, even better. But the game stands or falls with the other SL's. To become a good SL, you have to learn it game by game and gain experience. Being a commander is the next level because the other SL's become your 2nd squad, with 10x the firepower. Looking forward watching that commander video of yours :)
I started doing commander on GC servers and there is NOTHING better than planning a push then calling in an orbital strike on an enemy super fob and every other squad rushing in after.
I have played quite a few squad rounds where my SL didn't communicate, which I gladly forgot. But I have never forgotten the small number of rounds with a good squad leader. It feels like a different game with one.
The most important thing for me as squad leader is communicating the map. If you can keep the map updated you can allow your squadmates to make more reasonable decisions without micromanaging them.
Its nice when you have fireteam leaders that are concious of marking the map too. I ussually start a match by giving fireteams to those who talk and call out targets.
Another good tip is to set a hotkey for one of your marking tools, such as the move mark. If you can mark the map quickly with one key instead of messing with the radial menu. Youll have more chances to accurately mark tagets without exposing yourself as long.
Excellent video. Good to see you taking up the SL role, it’s very demanding but highly rewarding and you held your own out there.
Only quick win I’d suggest would be key binds for “Attack order” and “Move order”, get off that bloody radial menu, it’s a time suck. I personally use “Console” for Move, and “C” for Attack, but whatever works for you.
I think SL role analysis is by far the most interesting content when It comes to Squad. The game throws so many different challenges that taking the time to evaluate decision making benefits all players that engage with it, looking forward to the next one!
Is this the slorg redemption arc?
Join us next time to see if he'll be accepted by the gloriously toxic squad community
Wait wait wait, no ceasefire just yet, I have one more Slorgs trolling video in progress.
It's funny you say the "toxic community" when what you meant by that is people who prowl the reddit 24/7. Interact with real people who play the game, no one dislikes Slorgs for what he says.
@@uncannyvalley3190 someone must've put an elastic band round bros ball sack
@@uncannyvalley3190 that highly depends on the server
@@purpleey absolutely but even still most servers are fine. I float around between about 6 servers and only one of them is toxic. Even then it’s not bad tho.
I can never squad lead for more than a single round, it's so stressful and frustrating.
HOWEVER, when you are lucky and get a good squad who follows your orders and actually listen it's SO REWARDING.
Also, one thing that I would suggest you is asking your squad for ideas on what to do. You never know, often times that helps on planning.
Used to SL a chunk in pup matches for Squad and honestly you did pretty good. I haven't played in a while but I can help throw you some SLing tips for future reference.
- If you want mic only players then name the squad the dreaded "Mic INF" it honestly works really well for keeping coms up since non mic uses will see that and for fear of being kicked won't join. I never really had a problem with non mic users since sometimes its easier to relay commands to the sheep but to each their own (I also like the sound of my own voice)
- Always go for commander: you are already heading cats with random squad mates so a few more is honestly not as bad as it might seem. Even if there is radio silence on command chat you can at least use it for your own needs, like ARTY to help with a push, UAV to find HABS, and even an Airstrike if a LAT has a tank tracked and you're feeling zesty
- I usually always throw everyone into fireteams so decent players can help mark targets. I never really use just the Alpha team unless I'm doing shenanigans with combat engi building habs for me. Keeping people in fireteams and designating more talkative squad members as team leads can also help keeping the squad together (birds of the same feather like purple and teal)
- Some people don't like not having a Logi for rollout but honestly the clowncar can be crazy fun. If you're forced to take light vics then you covering back cap can be way more useful than a logi wasting time doing it but scouting into mid or points of interest can be crazy useful too. Just remember, when driving and navigating (something I always did cause you genuinely can't trust randoms with it) try to stick to roads (for rollout at least), the speed you can hit is wild and also prevents you from having to worry about obstacles.
- Juicy strat is park your party bus, deploy rally, then rearm rally off the bus. It's just a little thing but helps you be aggressive with rally pushes and also saves you trying to find a rifleman later
- Keep marking the map. Placing helmet marks works well for helping blueberries realize where the badguys are and also helps keep your squad oriented if if you use your observe mark for something else (like ranging for mortars/AT)
- game knowledge is something you will get use to, but when every other squad dips off point to do a "flanking manoeuvre" then sometimes its good to sit tight and hold the cap. It can for sure get boring but honestly if you can keep the cats entertained by talking/chilling it can make the task a little more enticing for squadmates.
- squadlanes is good but unless you really want to stomp a pub match then just chill. It can make you a lot more competitive but Squad is more like a time trial than a mad dash. Do you really want to squash a game in 20 mins? The game you had was down to the wire and those are often the most fun.
The last tip is just SL more. Only real way to get better is to practice and get used to the flow of goofiness in squad dealing with the cat herding. Keep killing it with the videos and I hope I could help you with SLing in some minor way.
I Refurte point 2. DONT ALWAYS grab commander. Your life is worth two tickets, you need to be near a hab to drop arty/call drones. As a new squad lead herding your own 8 cats will be enough to handle. Adding more workload will decrease your own squads effectiveness. There are circumstances to take commander and its not ALWAYS.
As for point 3 fireteams are useful to keep track of you squad and add marks. A little known fact is that if an FTL is passed all the marks left by that FTL dissappear. My solution is to make sure all mates are near an FTL or myself. Marks dont need to be %100 unless its a mortar target. Even then within 30 meters is close enough.
Hi slorgs!
I was in this round SL'ng on your team and have to point out that your hab east of the hills was too far away. 400 meters is a long walk to get on cap, and also a long walk back when it comes under attack.
You seem to keep a good grip on your guys. Well done!
You're an inspiration to us all! :D (edit - the background music was great editing choice too - it's also helpful to name the squad sommat like INF MIC or similar, and let folk know at start of round that not following orders means getting booted out, makes a biiiig difference in my experience)
I like the direction and format of this series and would love to see more!
The first step to succeeding as a squad lead is making sure you have at least 2 riflemen in your squad, preferably more. Riflemen are the life blood of the squad, when you were stranded without ammo they would have kept you up and running with their ammo bags.
Pro-tip: Map some of your observe/move/attack markers to extra mouse buttons (if you have them). Makes one-click marking enemies.
Always be thinking 2 steps ahead of what is happening. If you are setup for a strong attack, be thinking about their counter, or the next attack point setup, if you are not actively in combat.
If you are losing a point, be thinking about what will be happening 5-10 minutes from now. Do you need to be back setting up a FOB on the previous point rather than burning tickets trying to retake the losing point against superior numbers.
You can coordinate with other SLs via command chat, or directly with numpad keys.
You do have to micro-manage your soldiers a lot because they often don't know all the aspects of the game, or different meta tactics.
ALWAYS be thinking of rally positioning, both current and future. If your squad is holding an area, be thinking if your rally is good, as it relates to other spawns. Be planning to move it as soon as the situation changes.
I mostly have experience as an SL in Co-Op, but I’ve done it a few times in Deployment too. At first, if you have a good group of players who are willing to listen, it’s a lot of fun, but after a while it becomes mentally exhausting to keep up with everything that’s going on around you.
It is exhausting. My strats take that into account and do not require much management to account for that.
nice profile picture
@@owenbrandon8370 no *YOU* have a nice profile picture.
high highs and low lows. SLing can be exhausting and stressful if you have a bad squad. But a good squad makes all the difference.
You should change your icons to the kit ones, especially as an SL but it overall helps in seeing who is around you which is VERY VERY helpful in many situation like if you need a heal or ammo.
my best advice for squad leading : if soldiers are disobeying your orders and being basically donkeys dont be scared to use your sidearm to exectue somebody in front of all squad. To make them listen you first have to make them scared of you. Once one guy was talking random stuff in mic and not listening to me so I was forced to use my baretta on him. I also threatened medics to not revive him so he can learn hard way. War requires tough decisions
Yeah…the scare thing applies in real life teams (not shooting, ofcourse) but in the game you have to be able to keep the momentum without others in the team dragging you down. So stopping for discipline doesnt work but kick with prior warning works just fine
This is the best advice
😂😆
Lmao wtf
You should just kick them instead of TK
This is beautiful. It reminds me of the good old PR days
As a seasoned herder or bluebs in squad, I will use green arrows to plot an attack vector so squad mates know what path to take.
Lol, as they ignore it completely.
This is decent but don't make it too complicated. Longer plan =/= better plan
epic series starting. big love from here
Hey Slorgs, I really like your Squad vids! Keep it up! Nice to see a SL "tutorial" too
I'm digging the new musical stylings.
I visualize you with a dastardly moustache now.
Going to give a couple words of advice, some pertain to the video but others are just for anyone trying to learn.
1) If someone is just not following your orders deliberately and without a reasonable reason, then just boot them from your squad. There's no reason to have someone in your Squad if they don't want to play as a team. It's better to run a 6 man squad all of which are playing as a coherent Squad then having 8 guys run around like headless chickens going straight to the next objective.
2) When you are giving orders, you need to say it with your chest so to speak. If I say "Optical can you go to this hill on my move and defend it?" it comes off as a request and not an order, of course if there's a reason he can't then that's fair but you should say like "Optical post up on this hill and cover the South side of the objective while our Squad catches up". Don't be a dick about it but give the order very clearly so that it can't be misinterpreted.
3) When you want something done, do not say "I need someone to come with me" or "I need someone to spawn at main". That's no good, and I've learned that through experience. You call them by their name and tell them what to do. "Optical come with me to place this rally down" of course if he has a valid reason he can't then he can notify you why he can't.
4) Don't name your squad stuff like "EASY WIN" unless you're playing with players you know which you were in this case. I've noticed the Squad name carries some weight to it, a name like "EASY WIN" is going to attract the people who just want to do what they want to do as opposed to a squad name like "INF TEAMWORK REQ".
5) Avoid arguing with other players and Squad leaders, especially telling your Squad how bad the other SQL are doing. It's just a bad look at if the SLs are doing poorly, it's out of your control. Adapt and do your best to pick up the slack on their weak points. In AAS/RAAS if you notice none of the Squads are backcapping, take your Squad to do it. If every other Squad is going to go on the offense to take the next point, you take your Squad and defend the point you just captured. Position your squad to make up for the shortcomings of the other incompetent Squads.
6) Learn that you aren't omnipotent. Some things are out of your control and you simply can not do anything about it. If you as the SL have called out every notable action you're about to make the Command chat and executed on that action, but the team as a whole is still losing, you're Squad did fine and the loss is out of your control. Yes, a single SL does carry significant weight, but there are around 9 Squads varying from Infantry or some kind of Vehicle Squad, you are not able to control what they do and if they place poorly it will result in a loss even though you did everything you could.
7) Don't drive. Pretty straightforward, just don't drive, there are times when the Squad can not be trusted to drive so you have to drive, but avoid it at all cost. As SL you're almost in the map the entire game looking for updated information, planning routes, and altering existing routes to ensure that they are still viable for what you're doing. The staging phase is one of the most important parts of the game as the SL. For one, you can dictate what kits you want in your Squad. "I need 2 Medics, an AT of some sort, and no Marksman". Boom, you've set the tone with that statement and gotten everyone to alter their kits for your Squad. On the drive there you need to be telling your Squad exactly what your Squad's objective at that point, whether or not they can expect resistance, if so, at what point, and briefly what the other Squads are going to be doing. It's best if everyone in your Squad has an idea about what the team is going to be doing and the overall plan. "Driver I want you to head to my move marker following my arrows. We're going to dismount here, establish an Attack hab, send a couple mortar rounds then push in and take them by surprise from the East side while our team hits them from the Western side. Expect resistance at X point in our ride." You've just told your Squad exactly what they're going to be doing for the first 10-20 minutes of the game, and you've notified them of how much resistance they can expect, this is important because a lot of people like to go AFK during rides especially on the larger maps since the drives can take a decent amount of time, by telling them they can expect resistance at X point, you've told them to be back before we reach that point otherwise they're going to possibly die.
I give this list of tips a 10 full shitbuckets out of 10 shitbuckets. Everything here is spot on, some of it will only be possible to implement as you gain experience though, like "expect resistance from _____"
Best way to wrangle randoms is to have a clear purpose and a clear, easy plan. If they know they're going to have fun, get kills, AND help win the game, they will follow you straight into the objective.
Weirdly enough, they seem to prefer a straight on attack and winning by aggression over flanking, though i've had both work.
Assigning them to fireteams can also give them a sense of cohesion and.. duty? Happy obligation?
ALSO, i've never not had a good game playing mortar squad. People love it for some reason. I love it too.
Great video! I'm always annoyed by bad/non-existent squad leading, but I have never thought to do it myself, maybe I'll join this journey with you!
i just realized i am really good at squad leading.
establish dominance by knowing what to say. show them u know what you are talking about.
secure a vehicle for the squad
mic check everyone
tell them yoour plans which is for example back capping and putting a hab down by the point etc
put them in fire teams... ATs with riflemen and fire support and medics together
threaten them if they dont follow orders little humans in your basement will be harmed
Looking forward to the next video from this series, so far looks great
Respect. Learning something new can be painful. Doing it for the entertainment of others, perhaps doubly so xD
Godspeed on your journey, Slorgs!
Only few understand the true pain of being SL day in and day out
As a Heli/SL Main
The hardest part of Squad leading is actually having your team listen.... You'd think it'd be easy. It's almost like they aren't green.
New players listen way better than experienced players. Experienced players always have a better plan than you.
@@JerryMander-wc7ms 100% agree, I usually just kick the leader jacker so they can make their own squad or just give it to them and dip out. Yet they don't squad lead because they are so amazing at it
you can bind your atack or move marker to a key on your keyboard or even a mouse button, trust me its going to save you alot of trouble.
This is great! Hope you keep it up and do a few more.
While I've SL'd for thousands of hours sometimes even the most basic shit gets neglected, especially if I'm having a low energy day. Not that I play PR or Squad anymore...but maybe in the future.
way to go brother, good luck m8.
This is good stuff. At this point I'm still too chicken shit to even join a Squad game, but if you can step up to be a TL, I might gather the guts to join a game, follow orders and drive a logi or something.
My biggest suggestions for running SL. Is the early game. Get your point you want to go to. Set up Charlie and bravo fire teams. I like bravo being anti tank w rifleman, Charlie is overwatch (sniper/MG) put markers for b and c where you want them to go to secure a area as soon as you jump out.
My favourite radio host now hosting a squad? Pog
😂
Its a chalange to lead but really rewarding when the plan comes together
this is exactly how 70% of the games go XD
remember the aussie SL has a bipod, its broken as
The squad leader is just being yelled at in local, squad, and command chat at all times and responding to all 3 at the same times
The metal song in the doom Ad was pretty fire
I have been Leading for a long time and following a long time to but one thing i can say in that time is that their are no bad Soldiers only bad Leaders.
first easy example everyone knows!
Tank SL takes his tank and squad with no inf support on the other side of the map only to get killed by one HAT and a rifle kit.
Commander yelling at a Squad of 2 people to attack while a squad of 9 is chilling, and when one points it out they get mad and other SL join in and attack you.
i have had "bad" soldiers but nothing is worse then a bad SL.
I am sure you know, but if you press your weapon number, it also changes the firing mode. I think when it is different from what you thought it should be, this has probably accidentally happened.
Separates the men from the boys does squadleading.
I some point when you get more than 1k hours you say to yourself : "Why would I let this dumb pleb tell me what to do"
Because he's your SL
@@bastianstrunz2275 I'm saying that you start SLing because you dont wanna be SLed by someone with a fourth of your XP
Yeah, I run into this problem often when squad leading. It wouldn't be so bad if they didnt carry out their brilliant plans alone.
So I'm not gonna fluff my own sausage too hard here, but, in my clan I'm known for Squad leading. Not for meta-gaming bullshit reasons, but because I can herd the cats with ease. I've led within the Marine Corps, and I've led within workplaces, and it's really, honestly, simple psychology.
I give the same advice to anyone interested in Squad leading: When you give instructions, mention the reward, the cheese at the end of the maze, the carrot on the stick. Your squad mates are not trained to follow orders like in the military, they don't serve you or a higher authority, they serve themselves, and sometimes, desire to win the game. You need them to do a thing, they want to do something, convince them that what /you want to happen/, is what /they want to happen/.
Try "Alright, we're going to go here, because [gunfight]" "LAT/HAT, can you position here, we [expect enemy armour]" "Hold on this rockline, we're cutting off [their access to the point]" "Break away from contact and head south [for resupply]" You don't have to actually deliver on any of these things, great if you do, but they aren't promises, they're off the cuff reasons justifying your calls, people will forget you even said them, if you don't go phrasing them like promises, or send them on wild goose chases.
Great video lad.
Can't wait for next episode 😂
Next challange is to go from Squad leader to just a grunt and not back seat leading that squad leader
Bro is so nervous he aims at his own tm8s
I have very few hrs in squad and not a ton of experience in Squad however i often feel relegated to having to SL.
I am experienced with SLing and Leading in general in other games so i can handle that bit, i just lack a ton of Squad Game Knowledge.
Camel is the most handsome squad member (no lies)
i really want to learn sl (mainly for the strategic part of the game and setting up fortifications) but im just too anxious to do so, especially cuz i dont know the maps inside and out and dont use squadlanes which everyone assumes you do tho
Squad SLing is incredibly easy. CMD is also super easy if you understand the mechanics. Which is funny as there's still hidden mechanics to CMD that even people who consider themselves expert commanders don't know about. Basically all you have to do is pincer every time. If your pincer fails at first run a feinted retreat while the other prong hits them from the back. Defenders can never survive being hit from two opposite sides at once but for some reason most people prefer one attack HAB. In reality you should use one attack HAB but then have two squads split off and use radios to attack the obj so its not easy to find your HAB. Squad players seem more focused on grouping up into large multi-squad blobs to create cinematic feeling charges. Terrible tactic lol. Feels like Squad players are more focused on re-enactment then they are even RP or winning the game.
From a CMD perspective you basically just instruct Squads how to do this and run supplies and build HABs in between strikes, always time strikes with UAVs, If you let SLs call them in you all feel really tacticool for a second but most of the time they end up being bad strikes. What people dont realize is CMD should always be focused on striking immediately while building team infrastructure in between. For instance youll need a mid map vehicle repair point that stays supplied every match. Also makes a great CMD base. Running a strike as soon as it comes up actually cuts the timers and youll have strikes ready every 10 minutes. Its absolutely unstoppable as long as youre good at spotting, which isnt hard in Squad. Infantry recon just cant compete with a UAV. On maps like Chora Ive had matches where I literally artyed every enemy HAB and radio by the end of the match. Literally no chance. I see a logi, I track it, I watch them place the radio and bam. Squads pretty simple due to its straight line cap system combined with a very forgiving spawn system. Personally I think it should take resources to respawn like it does in Reforger to tone down Squads arcade feel..
Only just started. Had a great SL yday, and a full mic-ed Squad.
Games like these should force you to setup a mic before it allows you to play 😂
Keep it fresh
I learned being an SL by going head first in the battlefield 😃
now try to be commander and have to deal with other squads aswell!
More SLs need to start kicking people that don't stay with their squad or listen to orders. Getting bumped constantly to a recruit kit (sometimes with a strict time limit to rejoin a new squad or get kicked from the game) will either teach them the hard way or filter them so they can go back to CoD or Battlefield.
Some consider me as an asshole of a SL. I like to win. I’m usually on the offensive if I’m an Inf SL. I don’t do the Milsim bullshit because it’s boring and cringy af. I despise HABs and I work off rally’s. Communication and awareness is key. Timing is key.
Fun fact: Aussie SLs get a bipod.
What music are you using at 6:44 ?
I got 1.5k hours and I only play squad leader cuz everytime I join a game nobody wants to be squad leaders.
Every match man just want to relax and play some medic or machine gunner. 5 minutes later well i guess ill have to squad lead now
Squad: my favorite 5 v 5 :)
Why is the 1x busted for the aussies?
everytime I SL we just defend and run logis to the forward FOBs, I get too overwhelmed attacking
This guy gets it
What server you play on?
I think PR is still the better game, because of the community, too many people don't understand how to play Squad.
which server?
Especially considering some people don't talk or don't do what u ask
What are your computer specs!!?
The problems I often face whenever I try to play Squad on European vanilla servers with randoms, is that they often refuse to give feedback, communicate, listen and their English coms is limited to "Contact South", "Medic!", "Enemy there", "I need ammo". Having any proper conversation or communication is really difficult. It's either the language barier or a different issue.
Those coms sound solid to me. What more information do you want from your underlings?
Try Squad Lead on PR some time ;)
Awww that shit you are showing at 4:57 is for casuals
True SL memorized all the layers ages ago, and now we can guess with almost 50% accuracy where the next point gonna be
Not true SL's persay, just shitbuckets. I hope aas comes back in a big way.
So… do you think this is training all countries how to fight wars?
finally
finally
finally
Literally my favorite thing to do. It’s so much easier to lead rather than follow…
Civilians 😂
PS: please don’t be that SL that can only speak but doesn’t listen at all. Y’all kno the ones.
To many call of duty players trying to play games like squad or arma and have no sense of teamwork.
you sound alot like kicking mustang!!!!
It feels like your mic isn’t even working in game LOL
1st rule for suqad do not lead squad that you heritage cuz some bozo open it and left probably 80% not use mic so you can do shit
Welcome to Squad Fuk Shit Up, Mobius Mic check, Tomcat Mic check, no mic = Kick. I need two medics, who's volunteering? Listen up, Optical, Camel Panfletos, you're fireteam A with me, everyone else is team B. One medic each team. Medics stay in the back. Team B covers Team A, keep spacing at all times, call if you go down. and your Medic will heal you. Never pick up a downed man unless you neutralize the threat, or get proper cover. I don't say please, if you're not taking orders you're kicked. Move to the objective lets go Fuk Shit Up... my old roll call on PR.
Would like to join you and your squad so I can improve and be with an eng speaking fellas.....pls consider my request ✌️
it's easy if you don't care about your men
BEST TIP
1:00 :)))))))))))))))))))))))))))))))))))))))))))))))))
8:30 naw thats cringe and sad, u lock ur squad first then kick the randoms, thats why people locked there squads and leave it locked.
Spoken like someone whos never truly tried to seriously squadlead
Getting kicked is not a huge deal. Plus it will be better for them to find another squad anyways.
It's crazy how I can tell your input is worthless just by seeing you use the word "cringe" unironically. Whoa.