Western & Japanese RPGs - III: Why Are Western RPGs More Popular? - Extra Credits
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- Опубліковано 19 тра 2012
- What design practices could be unintentionally holding back JRPGs from their best strengths? Staying too much in the trenches of industry norms can prevent innovation, as we've been unfortunately missing in the latest JRPGs.
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(Original air date: March 14, 2012)
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"If Square starts making good RPGs again"
Seeing this 7 years later and surprised at how your suggested franchise reboots actually came out with adaptation of western style combat. FF7 remake for example.
Dan: Kingdom hearts spin off games
Good news, Xenoblade Chronicles, The Last Story, and Ni No Kuni did more than deliver.
>talks about jrpgs
But....what if I LIKE menu-based combat though?
I am watching this in 2020... There is still no new Crono game.
Funny, the "worst part" of JRPGs is actually the thing I look forward the most. I find it pretty engaging, specially if it's well design like in SMT series, or you don't go the easy route and just grind. Those attack items you never use because magic is better can save your life.
To be honest, I think the main reason Western RPGs are dominating is because we're looking at the western market. As you mentioned in the previous episodes, there are certain elements in Western RPGs and JRPGs that are driven by cultural values and norms, which lead to popularity in their home territory. If we were having this discussion in Japan, we might be asking "why does no one play WRPGs?" instead, as JRPGs are still extremely dominant there.
Is it weird that I play jrpg's for the menu combat?
I'll fully acknowledge that turn base combat isn't for everyone, but to say it's the problem? Uh, no. Pokemon, Persona, Fire Emblem, and Bravely Default have been huge successes. And plenty of people like the gameplay.
I think one of the points fell into the trap of assuming everyone wants realistic, fast-paced combat.
The one point I disagree with you on: menu-based combat isn't inherently bad. In fact, you guys know this seeing as you praise the Persona series so much. You failed to mention Persona uses a menu system and turn-based combat. And yet we all love it? Why?
LOL I love the ending.
I have to disagree with the statement that menu-based combat is somehow inherently bad. For starters, it's a big mistake to assume that all JRPGs even use menu-based combat. The Tales of series, Kingdom Hearts, Eternal Sonata, and Valkyria Chronicles all come to mind. Secondly, you should never assume that a battle system is not engaging just because it uses menu-based combat. Paper Mario, Mario and Luigi, Fire Emblem, Disgaea, Shin Megami Tensei, and Xenoblade Chronicles all have menu-based combat, but they each utilize it in unique and engaging ways. Any type of combat will be boring if it isn't well done, but there are plenty of well done modern JRPGs for us to sink our teeth into. Most people simply don't know where to look.
"Besides seriously, it's been 12 years. We're ready for another crack cocaine."
The grind. Not the combat.
Actually, I usually prefer the menu-based combat system. You get to use a wide variety of attacks/skills without having to switch out abilities or items on hotkeys. You don't have to remember which key is assigned to which ability. Also, instead of lasing out with a sword willy-nilly or frantically dodging attacks, the menu system lets you go about battling in a laid-back fashion, thinking about what move to make before actually making it for as long as you wish, confident that the enemy will just sit there, waiting. (Unless, of course, it's ruined by the the presence of a real-time countdown clock)
man, i just love turn based battle system. I really miss those. :/
Man. Watching this video after xenoblade 1, X, and 2, persona 5, FF7 remake, and dark souls 3 all came out is surreal. I was like "what do they mean? The combat is incredible in some of these games!" And then i looked at the release date. Still a great video