These guys have a really intimidating presence - the noble music themes and the footman/pikeman wall engaging you in the same way a blackboard duster engages chalk; they're a surprisingly simple fight to play but it goes horribly wrong so often, probably due to the way they seem to be built for attrition
These guys have a really intimidating presence - the noble music themes and the footman/pikeman wall engaging you in the same way a blackboard duster engages chalk; they're a surprisingly simple fight to play but it goes horribly wrong so often, probably due to the way they seem to be built for attrition
Been enjoying your videos greatly. My BB campaign is now 60 days in--so I'm wondering how you'd define early game, late game, etc.
Do you know what "day" it was in-game? I'm trying to judge where I should be at a given point.