My first modern deck was werewolves after innistrad rotated out. I lost every game but I loved my werewolves. This commander will fill the whole in my heart left by my innistrad wolves being long forgotten.
Also my first standard deck man those werewolves made the game so one sided lol 😆, i had 4 copies of full moons rise on the battle field and terror of kruin pass cant remember all the other creatures that were there but i played blasphemous act for 1 mana sacrificed one full moons rise and wiped the guy out in two turns
It all comes around. My first deck was from saviours of kamigawa (green/white), not fantastic at all, but the nostalgia stroke me since they've announced the new kamigawa set. I'm hyped for this next year of magic
The fact that he works with old werewolves makes him absolutely amazing! I am so excited for all the werewolves in this set to make into chaos and power
I sold all of my paper decks when I got to law school so that I could pay the bills. The one I kept was my werewolf deck. My faith was rewarded after 2 years.
I'm in pre-law school now, and I'm glad I don't have to part with my werewolf deck to pay for bills or school (yet). I could never do it haha. Excited for some new support finally.
I've been playing my werewolf with Daryl at the helm and made it pyroclasm tribal. A stand in waiting on this set :)
3 роки тому+1
Oh yes, it's been a long time but here it is. I was using Neyith of the Dire Hunt as commander and had reworked my deck with fighting in mind while keeping as many werewolves in it as possible. Spoilers, it wasn't strong, but definitely fun to play.
Errata all werewolves to have daybound/night bound, errata moonmist to say it becomes night, and errata immerwolf to say it becomes night and cannot become day. I know there are problems with functional errata, but that's the best way to have everything make sense.
@@dominicmetzger3246 Ajani’s Pridemate was one and-while technically a creature type update-the Phyrexian update was far less intuitive than this would be.
@@dominicmetzger3246 I specifically didn't say the most likely way. Any other way either doesn't bring all the werewolves together consistently or is much more confusing. I honestly don't expect wizards to do anything. But if I ever were to make a werewolf edh deck, this is probably what I'd discuss doing with my playgroup.
Very excited for this card! Been waiting for the longest to make a true werewolf tribal EDH deck. Simple, but to the point commander and effective. Combined with various werewolves from the past makes him pretty strong.
The werewolf support we needed is awesome but I'm still not happy with moonmist nerf because it really makes it hard for you to transform outside of your turn or an opponents but it still can be used with older werewolf which makes no sense unless they plan to release a new moonmist that forces the cycle to become night or something like that
wow, that ruling about moonmist not transforming daybound creatures is really stupid, especially because it doesn't mention it ANYWHERE on the cards themselves, so you have to know this niche contradiction to play it correctly. Plus, making rules to intentionally reduce card interactions is just sad imo.
@@TheGirthiestSausage it's not cheating if you play in a group that allows it. My current play group gave me permission to run Lutri as a companion. I plan on asking my group about Moonmist
@@TheGirthiestSausage I don't know what issue you have with it. Part of "kitchen table magic" is talking about playing cards on ban lists or having special rules, otherwise for some cards no one would buy them ever
Ah, the second 60 card deck I ever built was werewolves and I've been waiting to turn it into an EDH deck. My day has finally come! Ah Immerwolf and Mayor of Avabruck, I've missed you. Might actually be a great commander to have Huntmaster of the Fells in the 99 for, too. He kinda sucked in my werewolf deck with those 4 Immerwolfs in there, but could be awesome here. So pumped. Thanks for sharing the knowledge, Mitch! *edit* Should have watched the whole video, they butchered my favorite cards in the deck, Moonmist and Immerwolf (potentially). Dangit!
I was so excited by this for lore reasons. Having been mentioned back in OG Innistrad, I have wanting a Tovolar card for ages, the fact he's an amazing werewolf commander is icing on the cake.
I have a friend with a Werewolf deck who’s been trying to find the right commander for his deck for a long time. I’m 100 percent sharing this video with him.
This is awesome. I thought for sure today's reveal and news abt the new card and mechanic would just replace Ruic Thar as a werewolve commander, but this actually makes Ruic Thar better for werewolves and can be a cheap temp commander for werewolves for those who can't afford what will be a super expensive Werewolf commander. I'm so happy I can rebuild werewolves, punish people for playing spells, and get an upside for everything on my side that uses daybound/nightbound and transforms!
Seems like Immerwolf will only affect werewolves without daybound/nightbound, but that's still so much value considering how powerful some of the older werewolves are!
When I got into magic I played werewolves and my friends roast me for playing them in commander . I threw alot of money into my werewolf deck to make it good and now it's gonna be even better. Dream come true I was patient 🙏✨
@@thomasdavis4446 so, when day becomes night all your Midnight Hunt werewolves flip. It says "Then transform any number of human werewolves you control" and that should be all the rest.
My very first deck was a mono green deck with werewolves, it was when me and my brother first started playing mtg so we weren't really playing in a format. I just put whatever cards that I thought were really cool in it, arlinn and wolves being my first tribal 🥰
first standard deck i put time into building was werewolves during shadows over innistrad. it was pretty fun and had a good time testing it with my friends.
Baffling as the moonmist ruling is, I think you still run it in the deck. It's a fog that doesn't blank your own creatures. Total combat supremecy for one round at instant speed.
@@Clee-os6pv bro I am hardly gonna argue with you about it being unfortunate, but as for the actual ruling basically it's like this: the new wolves, by definition, sync up with the day/night cycle, so even of they did flip, long as it remains day, they'll flip right back. As is, I think this is closer to a state based thing, don't quote me on that, I am not a judge.
I am not a judge. That said, immerwolf says 'non-human werewolves you control can't transform'. Daybound says 'as it becomes day, transform all nightbound permanents'. The transformation is a triggered ability and not a static effect. As such, when it becomes daybound, transform triggers will go on the stack, immerwolf will prevent those triggers from resolving. Even if immerwolf is then removed, those nightbound wolves will stay nightbound despite the fact that the board is daybound.
I'm a huge fan of Tribal decks, and Innistrad is a plane that is close to my heart as it's where I first came to Magic. So this is definitely a Commander I will be building around
Mitch: I'm so embarrassed about my hair loss that I wear a hat. Also Mitch: I think I'll make a thumbnail showing me wearing a diaper. (Sorry Mitch, but I still get a laugh just thinking about that thumbnail !)
My first modern/ standard deck was a blue green werewolf deck and I've been waiting for awhile for the return to innistrad so I could build a hopeful werewolf tribal decc
By adding cindervines and tovolar's magehunter, it would be devasting. before tovolar came out my commander was ulrich. but now it is interesting to upgrade my werewolf tribal deck :) Thanks.
I was so excited for all this, but the rulings around moonmist might break this set for me. I want to incorporate new and old werewolves in my deck. What a terrible gameplay decision. I hope immerwulf is untouched. It's absolutely necessary in commander. No one, and I say NO ONE who's playing to your right is going to play 0 spells on their turn so you get your werewolves. I have to spend my turn not casting anything so I can hope they stay out long enough to even use on my next turn. And immerwulf is just as easy to get rid of as hullbreacher.
moon mist work with daybound but they are transforming instantly back because its day BUT when you have immerwolf they dont can transform back so it still works in combo. also the most werewolfs dont have day/nightbound so its still worth it even without immerwolf.
i imagine the can't vs can issue will be like the ruling for multiple hand-size effects i looked up. which ever hits the field most recently takes precedence.
Don't get me wrong, I am very exited for this. I have a werewolf tribal deck, and this is 100% going in, but there are 2 things that were not mentioned. 1: My current werewolf deck is run by the creature Samut. Why? White is good at not letting opponents cast spells, which flips werewolves. This guy does not have white, which is a huge detriment. The effect of to Archon of Emeria, and other such cards can not be overstated. 2: There are 3 types of werewolves. Human werewolves; non-human, non-eldrazi werewolves (which everyone is focusing on); and non-human, eldrazi werewolves (from Eldritch Moon). This guy can't cheat the transform cost of Eldrazi werewolves, and there are some solid creatures that are non-human eldrazi werewolves. Again, I look forward to the official release of this creature, he does look really good. Is he the BEST werewolf tribal commander? I'm not sure. He is the best legendary werewolf, but you do not need a creature of the tribe to be the commander, according to EDHRec. I guess we'll see if he can beat out white's ability to shut down spellslingers...
well still works with most Werewolfs and also the only werewolf commander that cares about werewolfs so ya it is ya you can have some other creature that is the comander but if its not a werewolf that is muh like imagen a vampire, Goblin, Elf tribal deck that uses a comander that has NOTHING to do with that tribe and is not one itself
Ohran frostfang and toski bearer of secrets would be some really solid includes into a deck around tovolar. If you can deploy both at the same time as tovolar, you’ll make the monoblue azami Wizard tribal decks cry with your overwhelming card advantage.
After the reveal of the boros werewolf I am hoping for a naya legendary since white gives access to some wolves, token generators, and removal. Been a fan of werewolves for a long time, lost every game of SOI standard playing a budget werewolf deck and only played pummler during Kaladesh because it allowed me to play Arlinn Kord. I have been waiting for commanders like this ever since I found out commander was a format
Ooooh yes, Daddy like~ :3 Werewolves was my first Commander deck and Innistrad was what got me more into Magic (I say more cause technically Kamigawa set were my first cards with Ninjas/Rats Nest).
Absolutely love having a real werewolf commander. I luckily bought all the werewolf/wolf tech this week before the prices skyrocket. But I think the ruling on day/nightbound is absolutely stupid. Moonmist thematically transforms them into their non-human side, also isn't that kind of part of magic working around restrictions with neat tricks in unexpected ways, rather than being so strict and predictable?
I love that we finally have a good Werewolf commander! But... a thought or two. One, Doesn't it becoming night automatically transform all your creatures that are daybound to nightbound side? So I wonder why they worded it that way... Two: Magic Christmas land would love to have a Radiant Performer in hand to use with his Pump Ability to do a sudden Player Removal move if you have enough Wolves/werewolves in play, maybe even multiple player removal if you have enough mana =D
my first standard and commander decks both were werewolves. I really hoped for a good commander, but this is fantastic. No longer will i play two Ulrichs in a toploader, welcome Tovolar. Let there be night
Any ideas on how to play the deck? Placeholder cards and then get the right one out of another box or just taking them in and out of the sleeves everytime they transform?
I love it! Waited a looong time to build a wolf/werewolf Deck! Excuse me, I have to buy some cards before they explode in price :D It was a very good Video!
I imagine Immerwolf won't work, based on the ruling mentioned. It seems like they want all (Daybound/Nightbound) werewolves to always be on the same side, they don't want some to be human while others are not. So, since having an Immerwolf would allow your werewolves to stay flipped during Day, that goes against their new rule. I still think both Immerwolf and Moonmist are probably worth playing since most of your werewolves will still be from previous sets that don't have Daybound/Nightbound.
If there is one thing I have noticed, Werewolves looking almost nothing like what they did before, I wonder if that is related to the effect of the "moon"?
If wotc doesnt errata all werewolves prior to this with day/nightbound for the day/night cycle trigger or from some other effect, ill just make up a house rules version. Ill ask playgroups i play with if itll be okay if i can errata all wolves or do something like City's Blessing. Maybe if i can deal X amount of combat damage while my commander is out, i get the emblem "Moon's Blessing/Presence/etc" which will errata all wolves. Theme wise it can be said the werewolves need to shed so much blood for their ritual to extend the night forever, hence meeting the combat damage requirement. Then i can have it either reset each time the commander dies or just keep track of it until i meet the requirement.
So something I just realized about Tovolar here is something that is actually really important: YOU DO NOT NEED IMMERWOLF IN THIS DECK. Because his upkeep trigger auto-transforms all the Werewolves on the field into their night forms, this means that you can actually take advantage of the transform triggers of certain Werewolves such as the Huntmaster and Ulrich, as well as Cult of the Waxing Moon in the cards you mentioned, it makes it far more beneficial to have your Werewolves forced back into their Human forms than it would be to keep them strictly in their Werewolf forms.
The text reads: "Non-human werewolves". So those eldrazi werewolves would be affected, and any other non-human. I would still run it for the counters for Wolf and Werewolf creatures.
Yeah it's very good,people tend to forget,it doesnt fix werewolves at the nee mehanic is nothing more then a repackaged introduction,the say break/night mechanic is still the same effect it still relies on your opponent to a certain extent the arlin planeswalker isnt that great,but I guess it gives them something.But it still doesnt match vampires though.
I really hope they just errata the old werewolves and some synergy into Daybound and Nightbound. Moonmist can just add the text : It becomes night, or something.
I'm gonna be honest, I'm torn on this. He works with old werewolves, he's got some solid power for draws and aggro, and as long as you aren't board wiped or easily picked off, he pretty much guarantees transformed werewolves on your turn. Everything was sounding pretty much perfect until the rules altering with themechanic regarding the old staples came into play. Immerwolf and moon mist were pretty necessary 4 ofs for the old bui,ds and while this commander can mitigate that somewhat, it pretty much promises you will be transforming back to day form whether you want to or not, repeatedly. Immerwolf and moonmist were necessary for ensuring your werewolves had some bulk to survive your opponents turns, as their human forms are generally pretty frail and can't blockmuch more than tokens. Does anybody have any strategies for mitigating the human forms weaknesses on your opponents turns, or are you pretty much screwed? So far, it's looking like the latter.
I can see new Arlinn Kord being very useful since her plus effect allows you to flash in your creatures, so ideally on your turn you just want to trample through with your current creatures get that card draw from tovolar, pass turn then flash in creatures in response or at the end of their turns so you don't screw over your night cycle. Either way with Tovolar if he is on the field (dude is going to be the magnet of every removal card) you can just auto flip by doing what i said above, that's if arlinn is there. We still have a lot more cards we haven't seen yet so hopefully something that allows us to play creatures on their turn.
They should include Curse of Stalked Prey to buff creatures when ever opponent is delt damage, and Curse of Bloodletting If a source would deal damage to enchanted player, it deals double that damage to that player instead. To the glory of Innistrad!
My initial interpretation of the immerwolf problem: if immerwolf is in play your non-human werewolves will not transform regardless of night/day, if immerwolf were to leave the battlefield at all (even with a cloud shift) the creatures will transform to the side corresponding to the current day/night as a state based action.
Yeah I have been waiting for this since Maro confirmed it last year! This guy will go a long way from changing my Ulrich deck from a glass cannon to a straight up power house!
It would've been nice if it had alternating Lord effects depending on Nightbound or Daybound. like wolves/werewolves get +1+1 and first strike at night. And humans get +1+1 and banding or some other thing like that during daybound.
What about using something like tefferis protection during the time when day changes to night? your stuff isint leaving the field its just counted as not existing temporarily. so they would miss the trigger to transform would they not?
Awesome commander but we will need several card slots to put protection in for him . The deck will still function some without him but he is definitely the keystone . Now hopefully we will get a lot of support to help this mechanic out too so we won't have to completely rely on him .
I want this deck so badly my first deck in standard was the innistrad werewolves. Now this deck may be the thing that lets me put away my Mill decks for once.
Pretty sure immerwolf forces a draw. It's a must vs a can't which historically means infinite triggers. (I have a friend who runs a pirate ship assault suit deck)
Midnight hunt-pack lets gooooo! Finally, a good Werewolf tribal commander! I'm building this for sure! I hope they don't too picky with the rulings, like with Moonmist, cause it's not like werewolves need to be balanced, they just need to finally work well in commander!
I main wolves because they are a lot of fun but haven't felt the need to make a commander deck yet. With this, I'm probably now officially going to have a commander wolf and werewolf deck.
Wait, If i remember correctly there is three big pack of werewolf in innistrad The krallenhorde (Ulrich) The Mondronen (Tovolar) And the Leeraug (Skaharra) so that means that we will have a third werewolf commander in the future?
Mitch, I know you're not gonna take a proper break until after spoiler season ends, but just make sure you don't overwork yourself; the spoilers will still be there if you take a break
Hmm, maybe change immerwolf to mention "if an ability would cause a non human werewolf to transform, counter that ability" meaning the "new" immerwolf would counter the trigger on old werewolves and any nightbound triggers attempting to turn it to day, it would be an indirect buff but it would mechanically fit in keeping all werewolves all the time
So when it becomes night old werewolves without day/night mechanic will flip due to Tovolar's ability (provided they are also human) but then the one's without the new mechanic will still flip back when an opponent casts 2 or more spells, and when Tovolar's ability triggers you have to transform him (because of the day/night mechanic) meaning old werewolfs will still be stuck on thier front sides right? Am I understanding that right?
Moonmist would transform even daybound humans cuz the card states “Transform all humans” and that spell would be at the top of the stack over “daybound” cuz it’s at the bottom of the stack...right? The transformation would happen before the creature abilities could activate, making them say “nightbound” now...?
I don't believe "daybound" and "nightbound" use the stack I think they are just there, then get triggered when it changes from night to day or from day to night. but the ruling says these mechanics "restrict" the respective sides to either day or night.
Head to keeps.com/commanders to get 50% off your first order of hair loss treatment.
14:08
According to the ruling? Moonmist will work and allow them to transform.
My first modern deck was werewolves after innistrad rotated out. I lost every game but I loved my werewolves. This commander will fill the whole in my heart left by my innistrad wolves being long forgotten.
Same but my first standard deck
My first commander was werewolves I’m so happy to get more
Also my first standard deck man those werewolves made the game so one sided lol 😆, i had 4 copies of full moons rise on the battle field and terror of kruin pass cant remember all the other creatures that were there but i played blasphemous act for 1 mana sacrificed one full moons rise and wiped the guy out in two turns
Same but my first standard deck in Shadows over Innistrad. The deck was like Tier 3 and I was literally loosing every game, but it was fun anyway.
It all comes around. My first deck was from saviours of kamigawa (green/white), not fantastic at all, but the nostalgia stroke me since they've announced the new kamigawa set. I'm hyped for this next year of magic
The fact that he works with old werewolves makes him absolutely amazing! I am so excited for all the werewolves in this set to make into chaos and power
Does he though? I hadn't heard aboit errata for old cards to use the new daybound/nightbound mechanism.
@@SkyrimCartographer the old cards don't work with day/nightbound, but he force transforms the old ones
No way. They finally got Werewolves something to captain a deck.
I sold all of my paper decks when I got to law school so that I could pay the bills. The one I kept was my werewolf deck. My faith was rewarded after 2 years.
That’s downright inspiring
Damn must have had some really rare cards for decks being about to pay for law school.
@@andynonya1490 to pay the bills (e.g. rent and food), not for school.
I'm in pre-law school now, and I'm glad I don't have to part with my werewolf deck to pay for bills or school (yet). I could never do it haha. Excited for some new support finally.
Great episode, but can we talk about the Mitch head reveal?! That third eye was so wild, no wonder he’s so good at making decks
Imagine having passive Thoughtseize
I'm the guy that's still playing werewolf tribal after all these years, been waiting for this 😭😭
Me too, friend! Let us rejoice, as our dreams that Ulrich shattered are finally unshattered
Me too I love the deck but it's so bad lol
Your faith shall be rewarded
I've been playing my werewolf with Daryl at the helm and made it pyroclasm tribal. A stand in waiting on this set :)
Oh yes, it's been a long time but here it is. I was using Neyith of the Dire Hunt as commander and had reworked my deck with fighting in mind while keeping as many werewolves in it as possible. Spoilers, it wasn't strong, but definitely fun to play.
Errata all werewolves to have daybound/night bound, errata moonmist to say it becomes night, and errata immerwolf to say it becomes night and cannot become day. I know there are problems with functional errata, but that's the best way to have everything make sense.
I can see the logic, but that’s quite a bit to errata. Plus immerwolf might still have weird interactions that way
@@dominicmetzger3246 Ajani’s Pridemate was one and-while technically a creature type update-the Phyrexian update was far less intuitive than this would be.
@@dominicmetzger3246 I specifically didn't say the most likely way. Any other way either doesn't bring all the werewolves together consistently or is much more confusing.
I honestly don't expect wizards to do anything. But if I ever were to make a werewolf edh deck, this is probably what I'd discuss doing with my playgroup.
Very excited for this card! Been waiting for the longest to make a true werewolf tribal EDH deck. Simple, but to the point commander and effective. Combined with various werewolves from the past makes him pretty strong.
The werewolf support we needed is awesome but I'm still not happy with moonmist nerf because it really makes it hard for you to transform outside of your turn or an opponents but it still can be used with older werewolf which makes no sense unless they plan to release a new moonmist that forces the cycle to become night or something like that
wow, that ruling about moonmist not transforming daybound creatures is really stupid, especially because it doesn't mention it ANYWHERE on the cards themselves, so you have to know this niche contradiction to play it correctly. Plus, making rules to intentionally reduce card interactions is just sad imo.
Why doesn't it work? They are humans and double-faced
Some of us will just ignore it, because it IS stupid
I hate this anti-moonmist rule, but where is this article? I can't find it on Wizards' website.
@@TheGirthiestSausage it's not cheating if you play in a group that allows it. My current play group gave me permission to run Lutri as a companion. I plan on asking my group about Moonmist
@@TheGirthiestSausage I don't know what issue you have with it. Part of "kitchen table magic" is talking about playing cards on ban lists or having special rules, otherwise for some cards no one would buy them ever
Ah, the second 60 card deck I ever built was werewolves and I've been waiting to turn it into an EDH deck. My day has finally come! Ah Immerwolf and Mayor of Avabruck, I've missed you. Might actually be a great commander to have Huntmaster of the Fells in the 99 for, too. He kinda sucked in my werewolf deck with those 4 Immerwolfs in there, but could be awesome here.
So pumped. Thanks for sharing the knowledge, Mitch!
*edit* Should have watched the whole video, they butchered my favorite cards in the deck, Moonmist and Immerwolf (potentially). Dangit!
Been waiting 5 years for this.
I first got into Commander during the last Innistrad block, and my first brew was a werewolf deck.
HYPE
I was so excited by this for lore reasons. Having been mentioned back in OG Innistrad, I have wanting a Tovolar card for ages, the fact he's an amazing werewolf commander is icing on the cake.
I have a friend with a Werewolf deck who’s been trying to find the right commander for his deck for a long time. I’m 100 percent sharing this video with him.
This is awesome. I thought for sure today's reveal and news abt the new card and mechanic would just replace Ruic Thar as a werewolve commander, but this actually makes Ruic Thar better for werewolves and can be a cheap temp commander for werewolves for those who can't afford what will be a super expensive Werewolf commander. I'm so happy I can rebuild werewolves, punish people for playing spells, and get an upside for everything on my side that uses daybound/nightbound and transforms!
I cannot begin to express how happy I am. I've been waiting for a good werewolf commander for a LONG time. I'm building this guy as we speak!!
Seems like Immerwolf will only affect werewolves without daybound/nightbound, but that's still so much value considering how powerful some of the older werewolves are!
Immerwolf will stop your nightbound werewolves from flipping back when it becomes day
When I got into magic I played werewolves and my friends roast me for playing them in commander . I threw alot of money into my werewolf deck to make it good and now it's gonna be even better. Dream come true I was patient 🙏✨
Got a link? Need some inspiration lol
@@evangold4720 I have to make a tappedout for it !
@@sgtfigg1 lemme know if you do. I wanna run with the wolves! Lol
I want to get my brother into magic he loves ww I need this link toooo
@@evangold4720I run a strait wolf commander deck
My favorite part is the text that transforms all your older werewolves along with the new day/night ones. Pretty sweet! Cant wait.
Where was that mentioned? I’m curious about the time stamp as I just ordered some of the cards for a tovolar I pulled from a pack
@@thomasdavis4446 so, when day becomes night all your Midnight Hunt werewolves flip. It says "Then transform any number of human werewolves you control" and that should be all the rest.
My very first deck was a mono green deck with werewolves, it was when me and my brother first started playing mtg so we weren't really playing in a format. I just put whatever cards that I thought were really cool in it, arlinn and wolves being my first tribal 🥰
I think they really should errata the old wherewolves to the new Daybound/Nightbound mechanic. But I got a feeling they won't
@@isaachaywood9629 Yeah obliviously
first standard deck i put time into building was werewolves during shadows over innistrad. it was pretty fun and had a good time testing it with my friends.
Thank you for recommending this video Mitch looking forward to getting my wolf pack assembled
WOTC had a perfect chance to reprint moonmist and errata it to include "it becomes night"
Baffling as the moonmist ruling is, I think you still run it in the deck. It's a fog that doesn't blank your own creatures. Total combat supremecy for one round at instant speed.
It makes no sense at all? According to the ruling? Moonmist will work and allow them to transform. The new Werewolfs are still double faced cards.
@@Clee-os6pv bro I am hardly gonna argue with you about it being unfortunate, but as for the actual ruling basically it's like this: the new wolves, by definition, sync up with the day/night cycle, so even of they did flip, long as it remains day, they'll flip right back. As is, I think this is closer to a state based thing, don't quote me on that, I am not a judge.
I am not a judge. That said, immerwolf says 'non-human werewolves you control can't transform'. Daybound says 'as it becomes day, transform all nightbound permanents'. The transformation is a triggered ability and not a static effect. As such, when it becomes daybound, transform triggers will go on the stack, immerwolf will prevent those triggers from resolving. Even if immerwolf is then removed, those nightbound wolves will stay nightbound despite the fact that the board is daybound.
I'm a huge fan of Tribal decks, and Innistrad is a plane that is close to my heart as it's where I first came to Magic. So this is definitely a Commander I will be building around
Mitch: I'm so embarrassed about my hair loss that I wear a hat. Also Mitch: I think I'll make a thumbnail showing me wearing a diaper. (Sorry Mitch, but I still get a laugh just thinking about that thumbnail !)
I've been waiting for a werewolf commander!!!! It was my second ever deck!
I've been collecting wolf and werewolf related cards since the set was announced. I'm so hyped for this.
My first modern/ standard deck was a blue green werewolf deck and I've been waiting for awhile for the return to innistrad so I could build a hopeful werewolf tribal decc
By adding cindervines and tovolar's magehunter, it would be devasting.
before tovolar came out my commander was ulrich. but now it is interesting to upgrade my werewolf tribal deck :)
Thanks.
I need to make this so badly. I haven't been this excited for a commander in a long time
SUPER excited about werewolves. Been playing for a few years and now im REALLY pumped.
I was so excited for all this, but the rulings around moonmist might break this set for me. I want to incorporate new and old werewolves in my deck. What a terrible gameplay decision. I hope immerwulf is untouched. It's absolutely necessary in commander. No one, and I say NO ONE who's playing to your right is going to play 0 spells on their turn so you get your werewolves. I have to spend my turn not casting anything so I can hope they stay out long enough to even use on my next turn. And immerwulf is just as easy to get rid of as hullbreacher.
I doesn't make sense because it transforms ALL Humans, so that would still function under the global bound rules.
In reference to moonmist and inner wolf. I understand that “Can’t” trumps most effects. From what I understand anyway. I’m also just hopeful
moon mist work with daybound but they are transforming instantly back because its day BUT when you have immerwolf they dont can transform back so it still works in combo. also the most werewolfs dont have day/nightbound so its still worth it even without immerwolf.
Werewolves were one of my other first commander decks as I loved innistrad even with Ulrich but now this is gonna be great
i imagine the can't vs can issue will be like the ruling for multiple hand-size effects i looked up. which ever hits the field most recently takes precedence.
Hatless Mitch isn't real, he can't hurt you
Hatless Mitch:
Don't get me wrong, I am very exited for this. I have a werewolf tribal deck, and this is 100% going in, but there are 2 things that were not mentioned.
1: My current werewolf deck is run by the creature Samut. Why? White is good at not letting opponents cast spells, which flips werewolves. This guy does not have white, which is a huge detriment. The effect of to Archon of Emeria, and other such cards can not be overstated.
2: There are 3 types of werewolves. Human werewolves; non-human, non-eldrazi werewolves (which everyone is focusing on); and non-human, eldrazi werewolves (from Eldritch Moon). This guy can't cheat the transform cost of Eldrazi werewolves, and there are some solid creatures that are non-human eldrazi werewolves.
Again, I look forward to the official release of this creature, he does look really good. Is he the BEST werewolf tribal commander? I'm not sure. He is the best legendary werewolf, but you do not need a creature of the tribe to be the commander, according to EDHRec. I guess we'll see if he can beat out white's ability to shut down spellslingers...
Giving you card draw automatically puts him above Samut
well still works with most Werewolfs and also the only werewolf commander that cares about werewolfs so ya it is ya you can have some other creature that is the comander but if its not a werewolf that is muh like imagen a vampire, Goblin, Elf tribal deck that uses a comander that has NOTHING to do with that tribe and is not one itself
I mean, my merfolk deck is captained by Derevi so... I feel you man. Different strokes for different folks.
Ohran frostfang and toski bearer of secrets would be some really solid includes into a deck around tovolar. If you can deploy both at the same time as tovolar, you’ll make the monoblue azami Wizard tribal decks cry with your overwhelming card advantage.
I have almost every card mentioned in this video. It's going to be fun to build a Commander deck with Tovolar.
The story: "Stop this maniac, he's gonna kill us all!"
Playerbase: "All hail our beautiful lord and saviour, the great Werewolf commander."
bold of you to assume i don't already have all these cards ready and waiting for this day.
For sure building this to compliment my Edgar deck.
It’s like my Modern werewolf deck was waiting for this guy to become a commander deck.
I'm definitely building this. I love tribal decks.
Great episode Mitch! Question, will we see you do a full deck tech for our finally relevant Werewolf commander?
The first commander deck I ever tried to build was werewolves, failed miserably building it and never got to play it. Can't wait for it
After the reveal of the boros werewolf I am hoping for a naya legendary since white gives access to some wolves, token generators, and removal. Been a fan of werewolves for a long time, lost every game of SOI standard playing a budget werewolf deck and only played pummler during Kaladesh because it allowed me to play Arlinn Kord. I have been waiting for commanders like this ever since I found out commander was a format
Boros werewolf?
@@salgutierrez4710 Yeah brutal cathar
@@axolotlaristotle yup, had to go back and look through them. I'll really be surprised if we don't get a Naya Wolves/Werewolves commander
Ooooh yes, Daddy like~ :3
Werewolves was my first Commander deck and Innistrad was what got me more into Magic (I say more cause technically Kamigawa set were my first cards with Ninjas/Rats Nest).
i can't even bare to imagine all the sleeving and unsleeving of playing this
Definitely a double sleeve kind of deck.
gonna have to proxy and use clear sleeves for the flip cards
Absolutely love having a real werewolf commander. I luckily bought all the werewolf/wolf tech this week before the prices skyrocket. But I think the ruling on day/nightbound is absolutely stupid. Moonmist thematically transforms them into their non-human side, also isn't that kind of part of magic working around restrictions with neat tricks in unexpected ways, rather than being so strict and predictable?
Does immerwolf work or does the day/nightbound negate him and he doesn't work?
I love that we finally have a good Werewolf commander! But... a thought or two.
One, Doesn't it becoming night automatically transform all your creatures that are daybound to nightbound side? So I wonder why they worded it that way...
Two: Magic Christmas land would love to have a Radiant Performer in hand to use with his Pump Ability to do a sudden Player Removal move if you have enough Wolves/werewolves in play, maybe even multiple player removal if you have enough mana =D
my first standard and commander decks both were werewolves. I really hoped for a good commander, but this is fantastic. No longer will i play two Ulrichs in a toploader, welcome Tovolar. Let there be night
Any ideas on how to play the deck? Placeholder cards and then get the right one out of another box or just taking them in and out of the sleeves everytime they transform?
This commander actually works really well, excited to try him out
I love it! Waited a looong time to build a wolf/werewolf Deck! Excuse me, I have to buy some cards before they explode in price :D It was a very good Video!
I imagine Immerwolf won't work, based on the ruling mentioned. It seems like they want all (Daybound/Nightbound) werewolves to always be on the same side, they don't want some to be human while others are not. So, since having an Immerwolf would allow your werewolves to stay flipped during Day, that goes against their new rule. I still think both Immerwolf and Moonmist are probably worth playing since most of your werewolves will still be from previous sets that don't have Daybound/Nightbound.
Mitch do you think bow of nylea is good for heavy creature decks that will be attacking a bunch like this one?
This commander is a story to make a grown man cry tears of joy
If there is one thing I have noticed, Werewolves looking almost nothing like what they did before, I wonder if that is related to the effect of the "moon"?
Could also pay RG,RG, (etc.) and give a bunch of creatures trample. Just versatility.
If wotc doesnt errata all werewolves prior to this with day/nightbound for the day/night cycle trigger or from some other effect, ill just make up a house rules version.
Ill ask playgroups i play with if itll be okay if i can errata all wolves or do something like City's Blessing. Maybe if i can deal X amount of combat damage while my commander is out, i get the emblem "Moon's Blessing/Presence/etc" which will errata all wolves. Theme wise it can be said the werewolves need to shed so much blood for their ritual to extend the night forever, hence meeting the combat damage requirement.
Then i can have it either reset each time the commander dies or just keep track of it until i meet the requirement.
So something I just realized about Tovolar here is something that is actually really important: YOU DO NOT NEED IMMERWOLF IN THIS DECK. Because his upkeep trigger auto-transforms all the Werewolves on the field into their night forms, this means that you can actually take advantage of the transform triggers of certain Werewolves such as the Huntmaster and Ulrich, as well as Cult of the Waxing Moon in the cards you mentioned, it makes it far more beneficial to have your Werewolves forced back into their Human forms than it would be to keep them strictly in their Werewolf forms.
The text reads: "Non-human werewolves". So those eldrazi werewolves would be affected, and any other non-human. I would still run it for the counters for Wolf and Werewolf creatures.
Yeah it's very good,people tend to forget,it doesnt fix werewolves at the nee mehanic is nothing more then a repackaged introduction,the say break/night mechanic is still the same effect it still relies on your opponent to a certain extent the arlin planeswalker isnt that great,but I guess it gives them something.But it still doesnt match vampires though.
I really hope they just errata the old werewolves and some synergy into Daybound and Nightbound. Moonmist can just add the text : It becomes night, or something.
When do the decklists for the precons for this set get fully spoiled? Thanks in advance!
moonmist works with daybound humans the problem is because it is still day they just would all immediately turn back to their daybound forms.
I'm gonna be honest, I'm torn on this. He works with old werewolves, he's got some solid power for draws and aggro, and as long as you aren't board wiped or easily picked off, he pretty much guarantees transformed werewolves on your turn. Everything was sounding pretty much perfect until the rules altering with themechanic regarding the old staples came into play. Immerwolf and moon mist were pretty necessary 4 ofs for the old bui,ds and while this commander can mitigate that somewhat, it pretty much promises you will be transforming back to day form whether you want to or not, repeatedly. Immerwolf and moonmist were necessary for ensuring your werewolves had some bulk to survive your opponents turns, as their human forms are generally pretty frail and can't blockmuch more than tokens. Does anybody have any strategies for mitigating the human forms weaknesses on your opponents turns, or are you pretty much screwed? So far, it's looking like the latter.
I can see new Arlinn Kord being very useful since her plus effect allows you to flash in your creatures, so ideally on your turn you just want to trample through with your current creatures get that card draw from tovolar, pass turn then flash in creatures in response or at the end of their turns so you don't screw over your night cycle.
Either way with Tovolar if he is on the field (dude is going to be the magnet of every removal card) you can just auto flip by doing what i said above, that's if arlinn is there.
We still have a lot more cards we haven't seen yet so hopefully something that allows us to play creatures on their turn.
Yeah the number of Red Green legends I tried for my wolvies was crazy 😂 so psyched for this guy
This guy is *EXACTLY* what we need for Werewolves. He controls werewolf transformations And he's compatible with the older ones!
They should include Curse of Stalked Prey to buff creatures when ever opponent is delt damage, and Curse of Bloodletting If a source would deal damage to enchanted player, it deals double that damage to that player instead. To the glory of Innistrad!
My initial interpretation of the immerwolf problem: if immerwolf is in play your non-human werewolves will not transform regardless of night/day, if immerwolf were to leave the battlefield at all (even with a cloud shift) the creatures will transform to the side corresponding to the current day/night as a state based action.
Yeah I might have to pick that up, I’ve tried to make a wolf/werewolf commander deck for a while but just couldn’t find any worthy commanders
Yeah I have been waiting for this since Maro confirmed it last year! This guy will go a long way from changing my Ulrich deck from a glass cannon to a straight up power house!
It would've been nice if it had alternating Lord effects depending on Nightbound or Daybound. like wolves/werewolves get +1+1 and first strike at night. And humans get +1+1 and banding or some other thing like that during daybound.
What about using something like tefferis protection during the time when day changes to night? your stuff isint leaving the field its just counted as not existing temporarily. so they would miss the trigger to transform would they not?
Awesome commander but we will need several card slots to put protection in for him . The deck will still function some without him but he is definitely the keystone . Now hopefully we will get a lot of support to help this mechanic out too so we won't have to completely rely on him .
Gruul Commander? Oh im in lol
You took your hat off in the first and last episode of "Spicy Decks". Due to panic, I think.
I want this deck so badly my first deck in standard was the innistrad werewolves. Now this deck may be the thing that lets me put away my Mill decks for once.
Pretty sure immerwolf forces a draw. It's a must vs a can't which historically means infinite triggers. (I have a friend who runs a pirate ship assault suit deck)
Just been waiting for it!
Midnight hunt-pack lets gooooo! Finally, a good Werewolf tribal commander! I'm building this for sure!
I hope they don't too picky with the rulings, like with Moonmist, cause it's not like werewolves need to be balanced, they just need to finally work well in commander!
Day/Nightbound is going to be weird for some vampires. What do we do with Bloodline Keeper?
is there a complete decklist posted anywhere?
I main wolves because they are a lot of fun but haven't felt the need to make a commander deck yet. With this, I'm probably now officially going to have a commander wolf and werewolf deck.
Wait, If i remember correctly there is three big pack of werewolf in innistrad
The krallenhorde (Ulrich)
The Mondronen (Tovolar)
And the Leeraug (Skaharra) so that means that we will have a third werewolf commander in the future?
Mitch, I know you're not gonna take a proper break until after spoiler season ends, but just make sure you don't overwork yourself; the spoilers will still be there if you take a break
well all the old werewolfs would still work with the Moonmist and immerwolf right
I guess it's time to say goodbye to Tolsimir, and hello to Tovolar.
I'll always be an advocate for more squirrel tribe love.
Hmm, maybe change immerwolf to mention "if an ability would cause a non human werewolf to transform, counter that ability" meaning the "new" immerwolf would counter the trigger on old werewolves and any nightbound triggers attempting to turn it to day, it would be an indirect buff but it would mechanically fit in keeping all werewolves all the time
So when it becomes night old werewolves without day/night mechanic will flip due to Tovolar's ability (provided they are also human) but then the one's without the new mechanic will still flip back when an opponent casts 2 or more spells, and when Tovolar's ability triggers you have to transform him (because of the day/night mechanic) meaning old werewolfs will still be stuck on thier front sides right? Am I understanding that right?
Tovolar! The one all the vampire feared , Maybe werewolves can be noticed or feared now seeing that Ulrich Wasnt tribal support just a fight club
Moonmist would transform even daybound humans cuz the card states “Transform all humans” and that spell would be at the top of the stack over “daybound” cuz it’s at the bottom of the stack...right? The transformation would happen before the creature abilities could activate, making them say “nightbound” now...?
I don't believe "daybound" and "nightbound" use the stack I think they are just there, then get triggered when it changes from night to day or from day to night. but the ruling says these mechanics "restrict" the respective sides to either day or night.
@@SuperDpayne sounds real lame.