Chunking/Larger World | Coding Terraria in Python | Pygame Tutorial Ep. 13

Поділитися
Вставка
  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 9

  • @mattowen1812
    @mattowen1812 Рік тому +1

    Wow great work. I really need to sit down and figure this out, a quick watch of this video and it makes total sense on how to do it and its very neat how you just created an add and remove chunk function in a separate chunk class to the scene. Great tutorial!

  • @gatonegro87778
    @gatonegro87778 11 місяців тому

    Hello again :3
    Can we get a video talking more in depth about procedural generation?
    Since this series is over, I think it would be cool to at least have a video talking exclusively about how this procedural generation system works, what each line do and about vertical procedural generation, since that's is were this series ended. It would be really cool to not only get to know how to actually make vertical chunks, ore generation and etc... But how that all work as well, so we can have enough knowledge to explore it for ourselves later.
    Your channel is so far the best one to learn those types of things in pygames, so I would really be glad if this video was possible 👉👈

  • @alexanderjasper_
    @alexanderjasper_ Рік тому

    cant wait for the next one!

  • @moruscerberus
    @moruscerberus Місяць тому +1

    When will the next tutorial be out?
    Otherwise, Great work!

  • @TasteDaRDX
    @TasteDaRDX Рік тому

    Amazing content, keep it up! And thanks for sharing

  • @luckygodzplayz123
    @luckygodzplayz123 Рік тому

    underrated!

  • @juanlosauro
    @juanlosauro Рік тому

    Hi man, love your videos. Do you mind sharing your editor font/color theme?

    • @codingwithsphere
      @codingwithsphere  Рік тому

      Thanks! I use Visual Studio Code with Gruvbox Medium Dark theme and Fira Monospace font.

  • @St4n-movies
    @St4n-movies 8 місяців тому

    thank