so ive played for awhile but never done pvp outside of being ganged in low-sec and wh. ive noticed that your builds in this involve armour repair/nanite repair(overheat repairs?)/cap booster(consumables). is alot of the survivability and wins from all the consumed extra power from consumables based build over sustainable/equiped only builds? are nanites always required on most pvp?
Let me answer on his behalf; small ship combat is much quicker than say fights in cruisers or battleships. Most don't reach a minute. Thus it's better to get a short quick burst of HP from ancillary modules than a slower but more sustainable repairer. Since ancil charges are limited, it's always better to overheat so you can get the most out of them before you have to reload
Great fights mate. That was fun to watch. This commentary with a bit of music is good content. Hope to see some more :)
Awesome fight bud, hope to see more of these 🔥
Nice fights!! ❤
Bueno excelente!
Solid vid 9/10 👍
Nice fights. Thx for making the video!
GF
Awesome, im new to eve i almost have my first 100 hours, im far from this stuff, but still sick to watch!
Name of the first song please
so ive played for awhile but never done pvp outside of being ganged in low-sec and wh. ive noticed that your builds in this involve armour repair/nanite repair(overheat repairs?)/cap booster(consumables). is alot of the survivability and wins from all the consumed extra power from consumables based build over sustainable/equiped only builds? are nanites always required on most pvp?
Let me answer on his behalf; small ship combat is much quicker than say fights in cruisers or battleships. Most don't reach a minute.
Thus it's better to get a short quick burst of HP from ancillary modules than a slower but more sustainable repairer. Since ancil charges are limited, it's always better to overheat so you can get the most out of them before you have to reload