Why didn't the Arcanist get to roll a save check to avoid being pummelled the second time at 16:36? She avoided it the first time, didn't she? (8:50). Or does the negative condition not matter anymore once you become a ghost?
She avoided the fractured bones but damage was received the first time (and second time) and because she died due to damage, it doesn't matter to check if she has avoided the fractured bones affliction or not.
Honestly it looks like characters STAT doesn't even matter. You roll a d100 and add value like 3 or 4 to the result...well....that something like 4% of the outcome....the dice is basically telling me if I am hitting or not, at all....STAT adds nothing.... maybe value like "might 4" can be worth something if I was rolling a d20, but on a d100 it's insignificant. Pure luck based.
+jbaz77777 not a miniature game? This is a combat game dude, for something like 70% at least. Anyway, a combat system based on a D100 imho is too aleatory.
mh.. not convincing enough.. i reaally wanted to back this.. the design is great, and i wanted a dungeon crawler in such a world.. but to be honest? too much dice rolling.. i think dice need to be used like salt. you need some but dont over do it. its not really streamlined. but maybe it just looks like it..
Leader token needs to be bigger. Maybe something the size of dinner plate...
Wow! Can't wait until this come to retail. Thanks for sharing. 👍👍
Why didn't the Arcanist get to roll a save check to avoid being pummelled the second time at 16:36? She avoided it the first time, didn't she? (8:50). Or does the negative condition not matter anymore once you become a ghost?
She avoided the fractured bones but damage was received the first time (and second time) and because she died due to damage, it doesn't matter to check if she has avoided the fractured bones affliction or not.
Very useful, thank you!
can you replace the D100 system with a symbol system ?
Honestly it looks like characters STAT doesn't even matter. You roll a d100 and add value like 3 or 4 to the result...well....that something like 4% of the outcome....the dice is basically telling me if I am hitting or not, at all....STAT adds nothing....
maybe value like "might 4" can be worth something if I was rolling a d20, but on a d100 it's insignificant.
Pure luck based.
+jbaz77777 not a miniature game? This is a combat game dude, for something like 70% at least.
Anyway, a combat system based on a D100 imho is too aleatory.
hi
mh.. not convincing enough.. i reaally wanted to back this.. the design is great, and i wanted a dungeon crawler in such a world..
but to be honest? too much dice rolling.. i think dice need to be used like salt. you need some but dont over do it.
its not really streamlined. but maybe it just looks like it..
All the combats are like this one? Sounds pretty dissapointing to me. :S