Circle Segments Pattern - Procedural Shapes and Patterns - Episode 14

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 11

  • @avlisnotlim8018
    @avlisnotlim8018 Місяць тому

    muito bom esse tutorial

  • @Jukerlaw
    @Jukerlaw Місяць тому +1

    How do you prevent the moire at the center?

    • @JoeTheis
      @JoeTheis Місяць тому

      Same question! Not sure how it could be done here, but maybe some kind of noise could reduce the apparent effect? Kind of like adding noise to a dither pattern?

  • @atamaxx404
    @atamaxx404 10 днів тому

    Hello will you ever create series about fractals?

    • @BenCloward
      @BenCloward  10 днів тому

      Can you tell me more about what you're looking for and how you want to use it?

    • @atamaxx404
      @atamaxx404 10 днів тому

      @@BenCloward I'm interested is it possible to create visuals, for example from nature, for various 2d backgrounds using fractals in Shader Graph. I heard that it is possible to create mountainous landscape, nature-like clouds, bushes... But also it would be interesting to start with something like Mandelbrot Set. It would be great to see something from you on this topic. Your tutorials are the best)

  • @rickfuzzy
    @rickfuzzy Місяць тому +1

    Unreal @15:53 - Ben please put timecodes

  • @LoveIze
    @LoveIze Місяць тому

    Can you teach us how to create this, but in a spriral? Something like hypnosis, please. 🙏

    • @jonludwig1632
      @jonludwig1632 Місяць тому +2

      after the the g + 0.5 right before you add the animation value to it, should be able to add the polar coordinate's r value * a value (that value is the intensity of the spiral) to the output of the g + 0.5.
      It could also be after the spinning is added, anywhere before the frac should be fine.

  • @ab-uo6rd
    @ab-uo6rd Місяць тому

    :)

  • @Tiltern
    @Tiltern Місяць тому

    Hey Ben, is it possible for you to check your mail when you have time, its about one of your other tutorials :)