5 Cell Machine Cell Concepts | Mystic Mod
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- Опубліковано 26 бер 2022
- Thanks to the @TheTrashCell for helping me with some art!
Also, don't harass any mystic developers.
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Thanks to Vortex64 for making that intro.
All of my music is mostly by Kevin Macleod.
Today's featured creation is by DisKNight37 the Fibonacci sequence calculator:
V3;2w;2w;{(0(1JZ)2{2)04(7^(7&)g)0d{{{aaa)35{a(2t(23)808q)0cc{{a)17(2v(25){{o)gg(2v(2f))0h(2v(2x)a(2x)7a(2w(2n)(0(4e)8(2v(2v)(eb)h(0(2f)S(lV)o(5f(1&)4444)a7G(d=)8)0k{A(5f(1?)(4R)92g(j8)p(AG(1^)(lE)z(0(2u)(2v(nP)4{(vB)6)78(qT(qE){g(qM)7)78(4$(2h)!0{{{g)7a(4$(2g)a22g)7b(9R(4M)A)7f(4$(2Y)a0(ac)x(1zF(6v)(6$)x0(}F)G(18H(1S)(Nm)c{i(13S(2j))08q(o-)6(2c(1M)(6A)O(7c(1Y)(t3)6(1J9(2b)2{4)07{2(2v(2k)(4$(2w)(2v)m(nV(2u)g(i.)a(2t(4F)(1ru)b(4X(2r)(2t(2x)(eB)i(1xb)9(0(26)(sB(1X)(7f(2%)2)09)vo(tf(2e)(0(2lM);Fibonacci sequence calculator;
Cell machine Cell concepts weee.
Cell machine by sam hogan, but I use Mystic Mod. The slowest nuke but used to make nukes in cell machine. With push cells and trying to 1.11 nonillion year nuke. Community creations made the 0 player game in the GMTK game jam. Also fastest nuke. Making a vault in cell machine. A better sandbox mod.
Don't mind that jumbled mess above, it was to try and milk the youtube algorithm
#Cell_Machine #Mystic_Mod - Ігри
Well, Schematic Cell is so powerful that it can be used as Nuke Cell, Friend, Enemy (if used correctly) and much more
and...
vaults! (maybe)
Well Schematic Cell is just like a compact 3x3 cells
It is truly useful
Wait……………… put a schem cell and fill with schem cells! Now you have portable 27x27 grid!
INFINITE GRID!!!
@@oilovebruce yes
Normal Enemy: just dies when touches
Tough Enemy: has to be crushed to death and pulverized to be killed
he's not fat, just a tiny bit overweight
@@TheTrashCell plus size or 3XL
Well, In short, Tough Enemy can be tortured even moreeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! XD
the virgin normal enemy vs the chad tough enemy
fren: dont kill him, hes your fren :D
thanks for letting me make stuff for this video
amazing work as always
Hi trash cell
thanks to myself for helping me with some art
When the cell machine community needed him, HE CAME BACK!
yep lol
Aaaaaand he’s gone again
(>
@Ian Gustafson and he said that the TRASH CELL WAS HIM
1:17 The Friend cell is like a hostage
The sticky cell:
Example: a mover cell touched the sticky cell,it can’t de-attach unless another cell pushes the mover cell away, costing the cell that pushed the mover cell away, costing it to stick to the sticky cell,if the mover cell is facing at the sticky cell , it will do nothing ; if there’s a rotator cell, it will do nothing, BUT when there’s two of them, it will only rotate the mover cell (of course won’t work when the two rotator cells are not the same kind)
CelLua has it
deja vu
I think a cell that ports this game to mobile would be usefull
Uhhh that all ready a thing it cmmm+mm
What does the metric system have to do with this
@@mihaleben6051 nope he's talking about Cell Machine Mystic Mod Plus+ Milenakos Mod not a metric system
Schematic cell is very cool concept
It's was little too complicated
Imagine if there was some mod which added the last one except programmable with its own language, like:
for cell in cells [ distance < 5 ] do
cell ~ destroy
end
Like adding the most lazy and simple compiler like in example is already really cool. Syntax is made up from a mash of languages and i just came up with function.
for cell(touching)
stepRotate(2)
end
SIMPLICITY: 1-/5
USEFULNESS: 76845764537684587645387646587543876457643576453764253764537646372/5
ORIGINALITY: 6/5
Actually, it would prob. be coded in csharp, because it would be easier to compile.
Example:
// We have an array of all cells existent in our level. Name: cells
// Each cell is a class that has the values of the cells rotation and type (+ other optional arguments when modding)
// When this script is in your modded block, the cell also has the distance parameter (Distance from this block to the cell) that you can calculate by accessing the param.
using.....
{
foreach(Cell in cells) if (Cell.type == Enemy && Cell.distance
@@leosh9026 good idea! CM is made in Unity which uses c# by default so that would be cool.
@@180rotator oh my godness, you are hURTING ME WITH THE INCOMPLETE "for" PYTHON LOOP AAAAAAAAAAAAAAAAAAAAAAAAAAAæ
holy shit finally you did not know how long i have been waiting for you to post
If anyone is wondering about the cells seen at 0:27, most of them are from a modded version of CelLua. I highly recommend you check out the game!
Can you just let them see where they're supposed to go
@@EdofDoom88 what
@@EdofDoom88 what
@@EdofDoom88 wat
@@EdofDoom88wa
very nice
imma try add some to jell machine
Damn I'm really glad that your back but will you continue the vault season
Power cell:
-Can power other cells to make them 2x better
-Can power unpowered cells
-Cells glow when powered
Wire cell:
-Can do the thing power cell does when powered
Diagonal move cell
-Acts like a push cell but diagonal
Diagonal push cell
-Can only be pushed diagonally
Light cell
-You can choose how to win
-You need to turn on all the light cells
-Can be turned on by power
Rotate generator cell
-Acts like a generator
-Generated cells will be rotated the way it's facing
45 rotate cell:
-Rotate cells half way
Low space trash cell cell:
-Trash cell that deletes it self after used a chosen amount of times
Hook cell (start)
- Only 1 per level
- You need the end of the hook to have it work
Hook cell (end)
- Attaches to all cells around
- Connects with the start of the cell
- Can only be placed 5 cells away from the start
- Both sides can be powered to turn the distance from 5 to 10 to the whole level
Key cell
- Can be pushed into a locked cell an open it
- Can be pushed into an unlocked cell to close it
Locked cell
- Can be unlocked by a key cell
Unlocked cell
- Can be locked by a key
Unbreakable cell
- Can't be killed
Color cell:
-You can choose the color of this cell
Note cell:
- Once its moved it makes a sound
Piston cell:
- pushes cells away when powered
Unstoppable cell:
- can’t be stopped
- If this cell runs into an immovable cell the game crashes cause a a paradox
That trash cell is literally just an enemy....
My man just made minecraft redstone but worse
@@Omena0you don’t have to kill the trash cell to win
When you put a friend and enemy cell together in a systematic cell: big troll's ultimate
yooo there is an ant hill(discovered by me in 2021, covered by fullo with other Automatic Vault Openers)
good job coding the cell concepts somehow!
Very cool
Might try to make schematic cell
would be cool if cells could enter (in the center) and leave a schematic cell
that would make a mini world cell
I am here to prevent people from saying "first", you may continue as normal
Good job
I once tried to do that in a telegram channel amd got banned
first
>:)
@@interbeamproductions I cast upon thee water in thoust lungs
this is amazing
The Bomb Cell is useful to break through vaults! I have an idea: Tough Bomb
Same as Bomb Cell except, to detonate this, you need it to be crushed or squished and you can push it
Idea 2: Tough Cell
Same as Push Cell but immune to Trash Cells
Your back :]
Move cell:you can move it even when the game is starting
Tough bomb cell: bomb that can be pushed and blows up when crushed
From a game jam game that was self automated, to this, the community has truly wrapped around it
the 3 slot cell is acutally pretty useful for compressing , mini nukes , mutiuse blocks *like it can only clone on left and right but not up and down* or u can do mutiple functions on touch
3 cell ideas:
the recorder cell,if a cell touches it,it will phase through the recorder,the recorder will change appearence and it will start recording and when its pressed again it will stop recording and change appearence once more,after that if the recorder is touched on the top or left side it will playback all previous events exept the cells that started and stopped the recorder wont be pleyed back an some events will be un-reversible like an enemy being destroyed (but a cell who destroyed an enemy does reverse and comeback unlike the enemy it destroyed) and trash cells destroying other cells and if you touch the recorder from the bottom or right then the footage is scrapped and it reverts to its first position (BTW you can play back the same footage 2 times if it hasnt been scrapped yet)
the KNIGHT cell,acts like a tough enemy but it can move and delete cells!it has 4 variations:the random,the good,the bad and the player
the random moves randomly in all directions and randomly deletes blocks around itself(he can remove a random quantity of cells of any random kind of cell)
the good always moves as close as possible to a cell that acts like an enemy(exept the friend cell) until its in the 8 squares next to the enemy,if it cant find a way to the 8 closest squares to the enemy then it will destroy the closest cell to the enemy and if he cant find a way to that cell he will try the closest cell to that cell and so on until it aproaches near the enemy where it will erase the enemy and go destroy the next enemy and if theres a cell moving towards a friend cell it will defend the friend (that rimed)
the bad is the same as the good but it destroys all cells that can move on their own without other cells (exept themselves of course) and it will attack friend cells
the player knight is just an upgraded player cell that can destroy any other cell by pressing e to select a cell to then press e again to destroy it (the time will freeze when you select a cell but when you destroy a cell everything moves once)
the HERO cell acts just like a knight but it can lay down bomb cells that emediatly explodes 2 turms after it appears on screen giving the hero just enough time to excape the blast radius before it explodes! he can also shoot arrows that destroy cells when they hit them!oh yeah and the hero has the same variants as the knight with the same movement patterns aswell
0:18 what the teacher solves the problem VS every little equation and thought in a completely different way I find to solve the problem
Idea: the Murphy's law block:
It's like the strange cell, but change instead his environnement, and more time pass on, more his radius become higher, also there is two random choosen type of blocks that can, and only them, destroy it, also there is an other version, the"Murphy's law king" that can generate others Murphy's law and can be destroyed by only two blocks type, but others type of blocks exempt the others Murphy's law block, can change their direction/placement to try to avoid the Murphy's law king,
There can only be one Murphy's law king, and if there is two, they will traverse every blocks to meet up and fuse entirely
Two ideas
A: a different type of thing, not really a cell, more of a modifier. It would show as a frame around the cell. This "modifier" called a limiter can be placed on a cell and another cell placed on top. this is how it works, the first placed cell would only effect the 2nd placed cell, or only effect cells that are NOT the second placed cell.
B: also a modifier, would show as a lock in the middle of the cell, the cell underneath cannot be moved, (optional: cannot be destroyed, either) it still applies any effects to other cells.
modifiers do not get replicated by cells that would normally do so.
imagine a vault that is just a enemy that is being guarded by friends
1:31 "fanhalo committing mass murder even if we know what happens"
Nuke cell is more like a Fused Cell.
Here's my idea: Nuking Cell
If another cell touches it, that cell's clones come out of Nuking in all directions, every 1 tick.
the two dislikes are from the friends that got killed
noice you have that extension installed
the last one is very cool, would be even cooler if it had some visual effects like showing the cells inside
The message for the friend cell could be "oh no,a friend cell died."
NOICEEE!!!
me watching this after suggesting a friend cell with another description and another design in the mystic mod plus server: *confused screaming*
btw my friend cell idea is meant to be used alongside a player, because when it gets killed, all player cells get killed according to my version
so basically:
simplicity would be a 4/5
usefulness would be a 2/5
originality would be a 1/5 (because i came up with my idea after the first idea for this cell)
I have cell concept too
Freeze cell:will stop move cells or any cells that moves
(I think its gonna be good for machines?)
The freeze cell can be moved its hard to explain but
Mover
(Any pushable cell)
Freeze cell
The mover doesnt get freezed because its shielded by a push cell
(Or any pushable cell)
So with that the freeze cell gets moved
0:25 They Look Like Gummies
We need 999 more parts of this.
there is now a playable cell
one day these will be a mod
honestly i just feel like the bomb is gonna be an instant can opener machine for the vaults side of CM's community
Fanhalo: *uploads a CMMM video*
UA-cam: Ah yes, *pac-man.*
Friend cell would be an amazing Vault defense
The piston cell: Pushes Cells Without Moving
I just wanted to check if you were still alive and I find this
Cool I guess
Schematic cell is really useful
bro the last cell is literally the best
The mëth cell: the cell is now twice as fast and looks for more.
the last one will be the best !
Idea: Sleepy cell, You must attack it QUICK or else you'll wake it up and it basically becomes immortal. (color is dark blue)
I love making vaults
I wish the schematic cell was actually a thing. That'd be so awesome.
wall cell:
it's a wall
you not gonna push it
Immobile cells:am I a joke to you
I made up a cell called Detective Cell. When something hits it, It moves around and detects enemies.
This video has old Minecraft modpack showcase video vibes
Concept: Input Trash cell.
A cell that switches between acting like a trash or an immovable when clicked.
All the super vault: WE ARE UNBREAKABLE
Bomb cell: am I a joke to you
Scheme cell is the dream of every mc mod
In CelLua, the Friend (Ally), Bomb (Megaexplosive Enemy) and Schematic (Apeirocell) all exist. Apeirocell is just a bit different from schematic.
3:35 kinda like minecraft crafting table
kind of, but not really
craft cells
pictionary music intensifies
In one of your videos, you should use the schematic cell
idea: generator v2: generates the amount of ceels behind like a generator wit the max of three into 1 row
Magnet cell
When touched by a cell will move all magnetic cells in a radius towards it (will travel in a zigzag if diagonal)
2:26
Tough enemy jumpscare
The trash cell maybe sad if there is a bomb machine cell machine in his computer
my idea for new cell
Explosive enemy
its same as normal enemy but if it dies it explodes and destroys all cells in 4x4 cell radius
flipoper
its just like flipper and copyer (generator) combined
when something touches on the back then it generates the same cell that touched and flips the cell that touched it
UraniCell
its cell thats radioactive and its bad cell
when it comes to radius 3x3 cell range
then after a tick the cell gets destroyed
when touched it dies like enemy
or just make it push when touched
0:22 that mod is called CelLua Incase your wondering
The cell: if you Touch you will give you a yellowskull
now i can finaly open vaults with the bomb cell
They would probably not be allowed for vaults
@@komos63 didnt think of that
Closed cell
Spawns a shape nuke
We need a mod for these, along with mysticmod functionality.
why do I see caretaker fans everywhere
Hit 10k subscribers!
Indestructible “cell”
-cannot be broken at all, even if a bomb cell blows up next to it
122 CELLS?
WOW THATS A LOT OF CELLS
How about a freezing cell that stops all movements and all action within a limited number of cells while having one side of it just normal, basically it's just a cell that deactivates all the function of the cells around it's given reach like ice would spread, while this cell has one side of it that can be pushed or destroyed.
I just thought of it randomly
Fun fact the tough cell is like cell machine for X IS WEAK AND PUSH in Baba Is You
Make a part two please!
i want to download the schematic cell mod omg
Goose cell, keeps moving forward until it hits another cell of a different type, then it pulls that cell along with it
CelLua has it, but with a different name
you can do ANYTHING with just one cell type
1:58 I was unaware the trash cell was an entity capable of sentience, with the ability to browse the internet suggesting new cells. Soon it will be our new overlord.
Cell idea: Vault cell
Dies when a generator beam, a rotator and a mover all face and touch it.
I was here when fanhalo’s subs went from 8.25k to 8.26k
profile of the creator be like:
goose: *PEACE WAS NEVER AN OPTION*
idea: goose cell it honks when another cell touches it.
Idea:fast mover it is just the fall cell but can be rotated it needs something to rotate it with a a rotator
idea: command cell
Doesn't anything but like the schematic cell you can open it with E and write code and it will run the code you gave it, the code will be very simple, something like
If enemy cell in 5 tile distance from self then
Destroy enemy cell in 5 tile distance from self
stolen
Hell no, I prefer scratch-like coding, now I don't like scratch, but for the sake of simplicity (you won't last a minute trying to make a project using python, C, or anything else)
Also wtf is that code, why not just declare the variables BEFORE trying to use them? Trying to mimic this code(in python) without the needed vars would cause an UnknownVarError, I prefer it like this:
Import
Mycell = Mycell()
Xc = Xc()
Yc = Yc()
Destr = destroy()
Istargeting = istargeting()
Def detection(outputvar, X ,Y):
If X>=0 or Y>=0:
Outputvar = true
elif X
'Cell machine is surprisingly complex for how simple it is' this wet counter is bone-dry
I wish the schematic cell existed.
pov: strange cell adds every concept to cmmm+
Schematic cell would be op for vaults
The nuke cell and the multi cell The multi cell is the cell that you can change by putting different Cells inside those are cells that should be in the actual game
New cell:
Armed Enemy
Its an enemy with three hits(unless you use a nuke cell).
How can u make a vid at antartica? Good vid tho
You should add a baby cell