Yeah, sorry about the confusion about the numbers. I considered adding a button saying "Hide guess numbers" to hide the numbers and then have it hide the numbers and change to "Show guess numbers" when clicked. The numbers are the order you made the guesses that generated those hints. So, why are they needed in this game mode? It's because I've not wanted to make the hint squares any smaller unless I *absolutely* had to, since the game still needs to be playable on mobile and with old eyes. This means that each square now only holds 9 hints instead of 16. As the width of the hints in normal Squardle are a 4th of a square and a square is a 5th of the screen, that's a 20th of the screen width. For today's board that's instead a 3rd of a 7th of the board meaning a 21th of the width. This is close enough that then I remove the 10px margin on the right of the (mobile) screen I could keep the small hints the exact same size in pixels. Since I now only can fit 9 hints in a square though, and I really don't want to put the hints in the absolute center where solved letters and notes would often obstruct them, this means that from guess number 9 I can no longer have only the relative position of the small hint square in its bigger square indicate the guess number. And since being able to see what guess generated what hint is relevant info to be able to tell if you've already guessed any double or triple letters in a row/column due to the annoying (but needed) edge case rules around how double and triple arrows work, each hint now gets moved to fit more in a square, and they instead get the small index numbers showing the order of the guesses that generated those hints. Yeah, not an ideal game design solution but the best I could come up with and get to work. And even with all these changes I had to shrink the hints in some squares in the end, for example the square you put an X in at the end. Given the length of this comment you can probably guess why I opted to not explain it on the end screen either.
After the fact, I did figure out what the numbers meant. I guess my confusion was the fact that they showed up halfway through the solve. Maybe there could just be a small pop-up that says something to the effect of numbers show which guess that letter was guessed on?
@@StroSolves I'll likely either do something like that or get rid of the numbers completely and try to fit in the info about what words generated the guesses in a square by right-click or long-press instead. For when Squardle XXL becomes a new (and highly optional) game mode in the future that is. (See my reply to @graveyard6 below for more info.) The reason I didn't want to start with the numbers there was that playtesting showed that one more thing being strange about the puzzle from the start increased the odds of the player thinking that there were more things strange with the rules for today's board *other* than its size. At least with them showing up after guess 9 they'd had some time to notice that *most* things were still the same. But yeah, this is very much the sort of issue that I will use the beta-testing and feedback from my Patreon supporters to figure out what to do. The issue for today was that I very much wanted to surprise them as well, so while I've posted that bigger grids was the next big update I'd be working on, they didn't get advance warning about today's board. So I've relied on a small group of friends to test this for me on as many different browsers and devices as I could. Given that I'm actually almost surprised how generally bug free and smooth today has been! My most common tech support question today has been "My board just shrunk and got more squares, and now it won't let me enter my [5 letter] guess?". I've generally answered them by asking them what date the device they're playing on is showing, and (if needed) what happens if they enter a 7-letter guess instead. This has typically resolved their issues. The only other bigger bug has been due to some players playing on a cached version that's more then 3 weeks old, resulting in them *not* getting the April Fools' board but instead a normal 5x5 board. This is confusing when they then hear about friends having a 7x7 board today. I didn't have the code for this ready when I pushed that update 3 weeks ago, but I did know what I was *planning* to do. So that update made it so that you got an error message asking you to refresh to the latest version is you tried to load the daily board from today forward on that version. That way I could code in panic until April 1st was less than a day away for GMT+14 and still not have *everyone* on *any* cached version get the wrong board, and instead only get this issue for the players running a really old cached version.
If you went to such a length to add to the game mode, can we assume that longer grids will become a regular occurrence? Would be a bit wasteful to go to such a length for just a one-off occasion... I really liked the challenge!
I think the number on the letter indicates that you guesses that letter on that number guess. The K had a 9 because it was in your 9th guess of the puzzle
This was insane! Nice solve! And huge props to the creator Furby for once again making a great april fools puzzle just like last year where all of the words had no vowels! I remember watching that video when it came out and cant believe its been a year till that!
This solve took me a looooong time. I definitely hadn't realized how doing 5 letter word puzzles all the time practices those words and contributes to my speed in solving them- until I try a puzzle with a different length of word!
The numbers for the letters are what number the guess was, for example - History was your first guess so anything on History is 1 for example and so on.
Great solve! The numbers seem to indicate the guess which provided the clue. The original grid has space for 12 clues in each cell but these cells are smaller and can hold only 8 clues each. As soon as you played your 9th guess, clues could no longer be in unique positions and had to be rearranged.
I figured it was "apraxia" because it sounded right and I think I've heard of it before, but I wasn't sure. A "tunicle" is a type of liturgical tunic that is worn in Roman Catholic, Lutheran, and Anglican traditions.
The planned term for when I can make this into a new game mode (and that *won't* be soon, see my reply to graveyard63) will be Squardle XXL. Why XXL and not just XL? Well, that's because 6 comes in between 5 and 7, so Squardle XL will be the 6x6 boards.
@@TheAcousticCitizen Yet to be determined, more (read "any") playtesting is needed. There are some options that currently feel more likely to me though: 1. I just add a letter squares to the end of each word of a normal Squardle board. 2. Half of the boards do option 1. and the other half of XL boards add 6 letter squares *before* each word of a normal board. Both option 1. and 2. are sort of clean and easy to grasp, but the thing counting against them is that those board's aren't really *squares*, so a bit of a bad fit for a game named Squardle? Not sure how much this matters to people though. 3. The board is four 6 letter words making up the outer frame of a 6x6 square, and then either both row and column 3 OR row and column 4 get an added word. This could be the same for all XL games, or random for each one. (It has to be the same row and column number or the guesses there won't always have an overlapping letter when you type it in.) It's unlikely that I'll want to have more than six 6-letter words per XL board as that would result in at least 2 squares next to each other that aren't words to be guessed (and won't even be words).
@@kevinschutte2363 To me it's more of an aesthetic question than a linguistic one. The board type that plays the best will hopefully win out, but if that's a tie, *I* would go with what looks the best. But without asking other people for input, something I think is irrelevant might bug a significant portion of players. That's part of why having my Patreon supporters playtest Squardle Speedrun was so helpful. I don't know what I don't know, and sometimes finding out issues *before* I've sunk too much time into making things work one way to want to turn back is a real time-saver.
Well, I have good, good, and bad news! The good news is that while I enjoy an overworked elaborate April fools joke more than the average person, I still *really* don't have enough free time and energy to put as much work into an update that's only relevant for a single day. So today was a sneak peek of the upcoming new game mode Squardle XXL. Wait XXL, why wouldn't that mode just be called Squardle XL? Well, that's the second piece of good news. Squardle XL will be the *second* new game mode with 6x6 grids. So, what's the bad news? The bad news is that even though you could play this board today there's still an surprising amount of work left for me to do before I can release this as a new game mode, so it won't be coming soon. The one of the big things are finding word lists for all the languages I support and sorting them into words well-known enough to be allowed as answers and not. (Since when It's *not* April Fools' day we probably don't want to have "tunicle" show up as an answer.) If you wanna help with the word sorting for English go here: fubargames.se/word-sorter/ It will provide me with data for what words to include or not, though of course there will still be sanity checks to avoid trolling of the word lists, as well as manual work to remove derivative words such as regular plurals and words ending in -er or -ed that don't have their own separate meanings. (I.e. words like "serener" will hopefully not have to be included in that list.) The other really big thing on my TODO list for this is to code a board generator that can find 7x7 boards fast enough to not freeze on slower browsers/computers. Given 16 intersecting letters instead of just 9 this is much harder to do. I might even have to cheat and pre-compute boards in a language that gets access to a little more CPU than JavaScript does. Of course, exactly how hard this is depends on how long the word list of allowed answers are, and I probably don't want to have the board generation work differently for different languages. So I might have to go with whatever works for the language that gets the shortest list of allowed 7-letter words. (Or allow more obscure words in that language to compensate.) Then there's playtesting and bug-hunting. So I plan to give my Patreon supporters early access to my non-stable builds and use their feedback for things I don't yet know that I'll want to know. This was insanely helpful for making Squardle Speedrun much better than I could have done on my own.
@furbyfubar It all sounds pretty awesome and legit. Squardle is my favorite daily game, and it typically not being too tough is one of my favorite parts about it. The speed mode is a different challenge but not overly suited to my play style (playing in situations where I'm likely to get interrupted.) A 6 letter variant would be a very intriguing challenge. Today's puzzle reminder me how badly I need to buff up my vocabulary of not-5 letter words!
I was expecting this grid to use more Obsure Letters like Z Q J or X . I started with QUOTE, when the 7 letters were Revealed I went to Quarter. I tried to second guess the game and only X was used.
This board was handmade and hardcoded into the game, so it was hard enough for me to get that X in there and at the same time have a U at the bottom right (since it never goes there in normal Squardle due to BAYOU being the only answer word ending in U). At least without using words that were *so* obscure as to feel unfair.
Yeah, sorry about the confusion about the numbers. I considered adding a button saying "Hide guess numbers" to hide the numbers and then have it hide the numbers and change to "Show guess numbers" when clicked. The numbers are the order you made the guesses that generated those hints.
So, why are they needed in this game mode? It's because I've not wanted to make the hint squares any smaller unless I *absolutely* had to, since the game still needs to be playable on mobile and with old eyes. This means that each square now only holds 9 hints instead of 16. As the width of the hints in normal Squardle are a 4th of a square and a square is a 5th of the screen, that's a 20th of the screen width. For today's board that's instead a 3rd of a 7th of the board meaning a 21th of the width. This is close enough that then I remove the 10px margin on the right of the (mobile) screen I could keep the small hints the exact same size in pixels.
Since I now only can fit 9 hints in a square though, and I really don't want to put the hints in the absolute center where solved letters and notes would often obstruct them, this means that from guess number 9 I can no longer have only the relative position of the small hint square in its bigger square indicate the guess number. And since being able to see what guess generated what hint is relevant info to be able to tell if you've already guessed any double or triple letters in a row/column due to the annoying (but needed) edge case rules around how double and triple arrows work, each hint now gets moved to fit more in a square, and they instead get the small index numbers showing the order of the guesses that generated those hints. Yeah, not an ideal game design solution but the best I could come up with and get to work. And even with all these changes I had to shrink the hints in some squares in the end, for example the square you put an X in at the end.
Given the length of this comment you can probably guess why I opted to not explain it on the end screen either.
After the fact, I did figure out what the numbers meant. I guess my confusion was the fact that they showed up halfway through the solve. Maybe there could just be a small pop-up that says something to the effect of numbers show which guess that letter was guessed on?
@@StroSolves I'll likely either do something like that or get rid of the numbers completely and try to fit in the info about what words generated the guesses in a square by right-click or long-press instead. For when Squardle XXL becomes a new (and highly optional) game mode in the future that is. (See my reply to @graveyard6 below for more info.)
The reason I didn't want to start with the numbers there was that playtesting showed that one more thing being strange about the puzzle from the start increased the odds of the player thinking that there were more things strange with the rules for today's board *other* than its size. At least with them showing up after guess 9 they'd had some time to notice that *most* things were still the same.
But yeah, this is very much the sort of issue that I will use the beta-testing and feedback from my Patreon supporters to figure out what to do. The issue for today was that I very much wanted to surprise them as well, so while I've posted that bigger grids was the next big update I'd be working on, they didn't get advance warning about today's board. So I've relied on a small group of friends to test this for me on as many different browsers and devices as I could.
Given that I'm actually almost surprised how generally bug free and smooth today has been! My most common tech support question today has been "My board just shrunk and got more squares, and now it won't let me enter my [5 letter] guess?". I've generally answered them by asking them what date the device they're playing on is showing, and (if needed) what happens if they enter a 7-letter guess instead. This has typically resolved their issues.
The only other bigger bug has been due to some players playing on a cached version that's more then 3 weeks old, resulting in them *not* getting the April Fools' board but instead a normal 5x5 board. This is confusing when they then hear about friends having a 7x7 board today. I didn't have the code for this ready when I pushed that update 3 weeks ago, but I did know what I was *planning* to do. So that update made it so that you got an error message asking you to refresh to the latest version is you tried to load the daily board from today forward on that version. That way I could code in panic until April 1st was less than a day away for GMT+14 and still not have *everyone* on *any* cached version get the wrong board, and instead only get this issue for the players running a really old cached version.
If you went to such a length to add to the game mode, can we assume that longer grids will become a regular occurrence? Would be a bit wasteful to go to such a length for just a one-off occasion... I really liked the challenge!
I think the number on the letter indicates that you guesses that letter on that number guess. The K had a 9 because it was in your 9th guess of the puzzle
This was insane! Nice solve! And huge props to the creator Furby for once again making a great april fools puzzle just like last year where all of the words had no vowels! I remember watching that video when it came out and cant believe its been a year till that!
This solve took me a looooong time. I definitely hadn't realized how doing 5 letter word puzzles all the time practices those words and contributes to my speed in solving them- until I try a puzzle with a different length of word!
The numbers for the letters are what number the guess was, for example - History was your first guess so anything on History is 1 for example and so on.
Jonas cameo at 6:49 :)
Great solve!
The numbers seem to indicate the guess which provided the clue. The original grid has space for 12 clues in each cell but these cells are smaller and can hold only 8 clues each. As soon as you played your 9th guess, clues could no longer be in unique positions and had to be rearranged.
You're absolutely right. (Well, except for there normally being *16* positions for clues in each square, but math is hard.)
The numbers were an unintentional second layer prank
I figured it was "apraxia" because it sounded right and I think I've heard of it before, but I wasn't sure. A "tunicle" is a type of liturgical tunic that is worn in Roman Catholic, Lutheran, and Anglican traditions.
*THE NUMBERS MASON, WHAT DO THEY MEAN*
Perhaps we could fit in a Squaredle? Interesting
With the extra space (a total of 40 letters) I was totally expecting a pangram
The numbers mason!!
An actual "Deluxe" squardle?
The planned term for when I can make this into a new game mode (and that *won't* be soon, see my reply to graveyard63) will be Squardle XXL. Why XXL and not just XL? Well, that's because 6 comes in between 5 and 7, so Squardle XL will be the 6x6 boards.
@@furbyfubar but where will the black boxes be in 6x6?
@@TheAcousticCitizen Yet to be determined, more (read "any") playtesting is needed. There are some options that currently feel more likely to me though:
1. I just add a letter squares to the end of each word of a normal Squardle board.
2. Half of the boards do option 1. and the other half of XL boards add 6 letter squares *before* each word of a normal board.
Both option 1. and 2. are sort of clean and easy to grasp, but the thing counting against them is that those board's aren't really *squares*, so a bit of a bad fit for a game named Squardle? Not sure how much this matters to people though.
3. The board is four 6 letter words making up the outer frame of a 6x6 square, and then either both row and column 3 OR row and column 4 get an added word. This could be the same for all XL games, or random for each one. (It has to be the same row and column number or the guesses there won't always have an overlapping letter when you type it in.)
It's unlikely that I'll want to have more than six 6-letter words per XL board as that would result in at least 2 squares next to each other that aren't words to be guessed (and won't even be words).
@@furbyfubar "those board's aren't really *squares*" This matters nil to people. 😄
@@kevinschutte2363 To me it's more of an aesthetic question than a linguistic one. The board type that plays the best will hopefully win out, but if that's a tie, *I* would go with what looks the best.
But without asking other people for input, something I think is irrelevant might bug a significant portion of players. That's part of why having my Patreon supporters playtest Squardle Speedrun was so helpful. I don't know what I don't know, and sometimes finding out issues *before* I've sunk too much time into making things work one way to want to turn back is a real time-saver.
Squaredle
There should be a daily version of this squardle everyday IMO or at least once a week.
Well, I have good, good, and bad news!
The good news is that while I enjoy an overworked elaborate April fools joke more than the average person, I still *really* don't have enough free time and energy to put as much work into an update that's only relevant for a single day. So today was a sneak peek of the upcoming new game mode Squardle XXL. Wait XXL, why wouldn't that mode just be called Squardle XL?
Well, that's the second piece of good news. Squardle XL will be the *second* new game mode with 6x6 grids.
So, what's the bad news? The bad news is that even though you could play this board today there's still an surprising amount of work left for me to do before I can release this as a new game mode, so it won't be coming soon.
The one of the big things are finding word lists for all the languages I support and sorting them into words well-known enough to be allowed as answers and not. (Since when It's *not* April Fools' day we probably don't want to have "tunicle" show up as an answer.) If you wanna help with the word sorting for English go here: fubargames.se/word-sorter/ It will provide me with data for what words to include or not, though of course there will still be sanity checks to avoid trolling of the word lists, as well as manual work to remove derivative words such as regular plurals and words ending in -er or -ed that don't have their own separate meanings. (I.e. words like "serener" will hopefully not have to be included in that list.)
The other really big thing on my TODO list for this is to code a board generator that can find 7x7 boards fast enough to not freeze on slower browsers/computers. Given 16 intersecting letters instead of just 9 this is much harder to do. I might even have to cheat and pre-compute boards in a language that gets access to a little more CPU than JavaScript does. Of course, exactly how hard this is depends on how long the word list of allowed answers are, and I probably don't want to have the board generation work differently for different languages. So I might have to go with whatever works for the language that gets the shortest list of allowed 7-letter words. (Or allow more obscure words in that language to compensate.)
Then there's playtesting and bug-hunting. So I plan to give my Patreon supporters early access to my non-stable builds and use their feedback for things I don't yet know that I'll want to know. This was insanely helpful for making Squardle Speedrun much better than I could have done on my own.
@furbyfubar It all sounds pretty awesome and legit. Squardle is my favorite daily game, and it typically not being too tough is one of my favorite parts about it. The speed mode is a different challenge but not overly suited to my play style (playing in situations where I'm likely to get interrupted.) A 6 letter variant would be a very intriguing challenge. Today's puzzle reminder me how badly I need to buff up my vocabulary of not-5 letter words!
Ah reminds me of my 11 letter wordle days. They went on for a month
The next logical step is to do 2 daily 7x7 squaredles 😉
#332 celltower is hard
4 videos and 3 shirts? Scott’s had a busy day…
Finally! Waiting 23 hours for this video wasn't that fun tbh
I was expecting this grid to use more Obsure Letters like Z Q J or X . I started with QUOTE, when the 7 letters were Revealed I went to Quarter. I tried to second guess the game and only X was used.
This board was handmade and hardcoded into the game, so it was hard enough for me to get that X in there and at the same time have a U at the bottom right (since it never goes there in normal Squardle due to BAYOU being the only answer word ending in U). At least without using words that were *so* obscure as to feel unfair.
@@furbyfubar Ah OK well it was a Fun puzzle, I Remember you didn't use Vowels Last Year, so I knew you were going do something special.
First
Yes. *April* first to be specific.