Some new Adachi combos in P4AU 2.0 that will probably work when 2.5 drops

Поділитися
Вставка
  • Опубліковано 19 січ 2022
  • j. = an attack in the air
    dl = delay
    jc = jump cancel
    66 = microdash/airdash
    669 = run then jump
    dc = dash cancel/airdash cancel
    Join the P4PC server, we play on parsec daily:
    / discord
    also #P4AURollback #P4U2Rollback and #CombosForRollback cause why not
  • Ігри

КОМЕНТАРІ • 24

  • @TheTrueBro
    @TheTrueBro 2 роки тому +11

    Need to practice with Adachi. Loved him since OG Ultimax
    My main will still be Yosuke though

  • @darkyz8538
    @darkyz8538 2 роки тому +16

    Man Adachi is sick

  • @RobertBobbert22
    @RobertBobbert22 2 роки тому +4

    I subbed this was awesome bro. I have never seen so much adachi sauce

  • @shady6747
    @shady6747 2 роки тому +10

    i was waiting for the adachy combos thank you

    • @ZeBoSDG
      @ZeBoSDG  2 роки тому +2

      👍 no problem

  • @parasitone0814
    @parasitone0814 Рік тому +1

    Honestly if anyone does that first combo to me I would just surrender, such is the life of the Adachi player

  • @gogetassj4305
    @gogetassj4305 Рік тому +1

    If someone can´t do the J.2D whiff at 0:04 just try to delay it a bit , it´s what worked for me at least , it cancels everytime

    • @gogetassj4305
      @gogetassj4305 Рік тому

      Wow, you really gave me a heart even though this vid is 1 year old? Thanks dude, lemme drop a sub real quick

  • @clowd6899
    @clowd6899 2 роки тому +3

    In the First combo After the First tennis i see a 2d whiff but i cant understand how that works, anyone with a tip?

    • @ZeBoSDG
      @ZeBoSDG  2 роки тому +1

      after tennis do 5C then IAD dl j.B > j.2C then j.2D if you hit the j.2C low enough, j.2D will whiff and you will be able to move freely on the ground as opposed to being stuck in the air for the duration of the j.2C

    • @clowd6899
      @clowd6899 2 роки тому +2

      @@ZeBoSDG so technically i "Land cancel" the j2d right?

    • @ZeBoSDG
      @ZeBoSDG  2 роки тому +1

      @@clowd6899 yeah, thats what they are called now, I made this video back when we called them whiff cancels

  • @dolphinboi-playmonsterranc9668
    @dolphinboi-playmonsterranc9668 2 роки тому +2

    2.5 would be the rollback update, right?

    • @ZeBoSDG
      @ZeBoSDG  2 роки тому +2

      No 2.5 is just the port in general

  • @RobertBobbert22
    @RobertBobbert22 2 роки тому +2

    By any chance do you know how to get izanagi to not do the grab when he goes into the air

    • @ZeBoSDG
      @ZeBoSDG  2 роки тому +1

      You have to hop cancel it, press 2AC when the 2C connects
      Unless you mean without the hop cancel, then you have to hit a pretty specific hitbox of 2C to do that, like near the top left or something

    • @RobertBobbert22
      @RobertBobbert22 2 роки тому +2

      @@ZeBoSDG appreciate it thanks

  • @cesarcarmona7612
    @cesarcarmona7612 6 місяців тому +1

    In the first combo after the j.C whiff there's a 66, is it really necessary? I can continue the combo without it but I don't know if it is crucial for the rest of the combo, does anyone know why is it recommended?

    • @ZeBoSDG
      @ZeBoSDG  6 місяців тому +1

      Its not required, but it can help make the combo more consistent in case you hit a 2B from far enough away that 5B doesn't reach without a 66. It also just adds the tiniest bit of corner carry which can be nice. But overall most of the time you do not need to 66 👍

    • @cesarcarmona7612
      @cesarcarmona7612 6 місяців тому +1

      @@ZeBoSDG Thanks for the help bro

  • @Bobandtim64
    @Bobandtim64 2 роки тому +5

    I understand none of this

    • @7evenZee
      @7evenZee 2 роки тому

      you and me brother…

    • @dolphinboi-playmonsterranc9668
      @dolphinboi-playmonsterranc9668 2 роки тому +4

      The numbers are like a number pad which is used for arcades:
      789
      456
      123
      8 is up, 2 is down, 4 is left, 6 is right. 5 is neutral(no stick movements) and the numbers not mentioned are the diagonals.
      Numb pad notation goes like this: 236 is a quartercircle forward(hadouken input) or 214 which is the tatsumaki input. You don't need to know any other inputs for this game, except for chatge inputs, which is just hold the stick in one direction and flick it the other direction after a little bit.
      The "j." means it's a jumping attack
      whiff means intentionally missing attack to potentially use the later active frames of it(Like when you get hit by a move that looks like it's done being executed)
      And in this game, the buttons to attack are A(standard combo attacks), B strong attacks, C light persona attack, and D heavy persona attack.
      If a move says AC that means press your normal attack button and light persona attack button together. AC is a dash, but if you input 2AC(Down+normal attack and light persona attack), it does a short hop instead.
      66 is just a regular dash
      IAD is short for Instant Air Dash, 866 or jump then input a dash really quickly

    • @Bobandtim64
      @Bobandtim64 2 роки тому +1

      @@dolphinboi-playmonsterranc9668 I don't play with arcade stick I usually play with controller but thanks for the help anyway