Everyone is entitled to their opinion, but I've always loved the DQ soundtracks. They were never amazing, but more about giving a specific feeling to where you were. So, yes that means repetitive town themes. However, it's mindful to remember that the DQ scores (up until 11 anyway) were composed by a traditional composer rather than one who specializes in movie/game scores. Take that as you will. I like it in context of playing the game, but I wouldn't listen to them outside of the game like I do, say, a Final Fantasy score
What you said about XC1 is such an annoying case because the individual quests are meaningless but the affinity progress they give gets you access to quests that are much more meaningful. It's made worse by the thing involving Alcamoth.
XC2 final boss fight really made me hated it the most because you HAVE to know the elements to save for the remaining 40% of the fight. You also HAVE to stay alive and filling the meter only be costly. You better remember what the element works well otherwise you don’t get the next wave attack and lose everything. Thank his XC3 fixed the chain attack and made it better.
I always thought saw the okumura fight in Persona 5, especially with his game-over if the timer ran out and he escapes, as him purposefully stalling for time, including in cutscenes. however unintentional it is with the timer, with how long his dialogue is+purposefully unskippable, I feel it is intentional to create some form of tension since he's stalling I think the time stalling's deff evident with the whole wave resets for his minions, since it makes it seem like he has an unlimited supply of them to toy around with the thieves, to bide his time til he escapes. since he ,as others have put it, is powerless by himself and relies on his minions to do everything.
I personally would have added the card battle mini game from Final Fantasy IX. It is more complicated and tedius than the one in FF8, and at one point late in the game becomes mandatory to play and win in order to progress the story. So if you ignored it the whole game thinking it was an optional distraction, you're in trouble.
MegaTen is pretty notorious for having areas you go through where you take mandatory damage, but there are games where it is considerably more harsh than it is in Nocturne. In the Megami Tensei Digital Devil Story games on the Famicom, there are entire dungeons where you take mandatory damage all the way through and you will have to grind in them to find enemies that give enough exp for you to level up to beat the boss. Then that boss might also have an attack that permanently lowers a character's level, so you might lose 10 levels in that boss fight and have to grind for them again in that dungeon where you take mandatory damage just so you don't get slaughtered when you proceed to the next area. 😆 I actually like the Okumura fight in Persona 5 because it is symbolic of how the only power these wealthy business owners have is through their ability to manipulate others with money. That's why the only real fight you have is with Okumura's hired security, when you actually take him on face to face, he is a complete pushover. People like that have delusions that they are strong, but they are only weak people in a position where they have an advantage that gives them the illusion of strength. Once they advantage is taken away, their true weakness is revealed. So the fight reveals that in a satirical way and ironically points out that the people that Okumura views as disposable pawns that are less than him are actually stronger than he is.
You hit on exactly my issues with Ys 8, Persona 5 Royal, and Dragon Quest XI S, and I love all those games. Just goes to show that one bad element does not define a game, and there is still work these companies can do to improve certain aspects (I am so ready for a new composer for Dragon Quest) Edit: Oh and Xenoblade Chronicles 1 those side quests were quantity over quality.
On the topic of the liberation of Thors, I honestly find it one of the most cosmically hilarious sequences in JRPG history. For context, if you pay attention to CSII narrative as a whole you might notice that it has a very annoying writing decision where every major battle seems to end off with Class VII being backed into a corner and every time an adult comes along to bail them out. This makes Class VII look like out-of-their-depth weaklings compared to every other major player in the Erebonian Civil War, and makes it all the more baffling when the group is getting more and more favors from said adults. The liberation of Thors is the extreme of this to me. So your telling me that Major Claire Reidvelt, Ironblood and defacto leader of the Railway Military Police, is going to cancel her plans (albeit it might have been implied she was just checking on their resolve but stay with me) to take back a major suburb in the middle of a CIVIL WAR because a 17-year old made a passionate speech about how hard they worked and how it just HAS to be them who do it? Hilarious.
haha yeah I agree, something else weird about cold steel is how every enemy or friend that helps or is more powerful than you has to stand on something higher up then you to make their entrance or talk. Cracked me up after I realized it and made me wonder if the director has some weird fetish for this or something, lol.
Library of Ruina is my favorite game of all time, with it’s perfectly developed protagonist duo, the dystopic world they live in, the gorgeous music, and the gameplay’s unknowable depth, but GOOD GOD the Floor of Philosophy Realization is a waking nightmare
I agree so hard on 3H stupid monastery and White Clouds, it's a drag and the story isn't even worth the struggle imo and the gameplay is so subpar that not even the great characters can save it, I rather struggle through Thracia 776 clunky mechanics rather than replay a common route that has no changes between routes that takes forever to get to the best part of the game that is the post time skip
Yep I agree with these for sure, I don't know why people even like Three Houses and games like it. As you said, the idea of having to replay a bunch of extremely boring content just to see the whole story of the game is awful. I barely made it through just one playthrough and the idea of multiple playthroughs is just terrifying. The only thing I can give it, was it gave me the desire to try other games in the series. That being Path of Radiance and Radiant Dawn, which were sooooo much better games overall. No stupid DLC, multiple endings, and useless side content! Just good fun story and strategic gameplay the whole way through.
I enjoyed Three Houses, but playing through that first half a third time just isn't on my priority list. If I was on holiday and binging games on a deck chair, then maybe I'd fine the motivation.
Solid list. When I saw Okumura in the thumbnail, I shouted out loud "that bloody boss battle!" Such a nightmare. Got to agree on the Ryza boss battle, Three Houses replays and Xenoblade quests too. I suppose the Dragon Quest XI soundtrack never stood out to me, but that's probably just as damning as saying it was bad. As far as the Cold Steel saga goes, my annoyance comes from 4, when EVERYONE falls in love with Rean. I still remember the bonding event where Fie basically says "Oh yeah, add me to the list too" and I was just thinking "No, no, no! Why?!" And that's not even the worst one by the end!
Honestly, my biggest issue with Ryza 1 is the exact opposite of yours: It's the lack of difficulty spikes. Or well, the difficulty curve being mostly flatter than the netherlands. I crafted some decent weapons and items(but no armor or accessories) in early and midgame/at latest when Lila joined)...and that combined with some shop gear carried me all the way to the final boss. Where the only thing that stopped me...was that I didn't craft a single proper healing item throughout the entire game. That done, it was a cakewalk. I felt like for most of the game, nothing actually made me need to optimize. Heck I haven't even made most gear items.
Definitely recommend playing earlier Atelier games if you find Ryza way too easy, the earlier ones are more punishing. I recently beat Ryza 1 and then went back to Sophie and random enemies were killing me left and right haha. Personally I prefer the systems in Ryza but I can understand the complaint that it's too easy.
I feel like i dodged a major frustration bullet with Okumura by playing SMT 5 before i played P5. Since SMT taught me the satisfaction in learning the bosses and team prepping around them. It also let me use the Baton Pass mechanic, which was something i was initially dissapointed by with some bosses not letting me use. So i had a fun time with Okumura.
I find that people who are more in tune with Megaten games in general enjoyed the Okumura fight more. But I isolate the event and see it for what it is in P5R alone, and it's just a huge spike in difficulty that needs a very particular strategy to overcome.
One thing I hate from some RPGs I love: 1. The third act from Tales of Arise. I understand it went through a lot behind the scenes, but the story is like one of the easiest things to get right. 2. Going through the same 4 dungeons several times in Bravely Default. As good as the payoff is, what you need to do to get there is just padding. 3. The near endless equipment grinding in Ni No Kuni 2. All these random drops from each enemy, a lot better than what you currently have, but you have to upgrade them 10 times only to get something better later?
100% agree on Tales of Arise. I was hooked on the game for the first half, dying to know where the story would go because it was so unique and different from any other jrpg. And then... it just became generic and full of plot holes. Idk. I still like the game overall but the last 30-40% of the narrative was not good.
Agree with ToA point, I legit thought that the game was about at the half way point when I got to through the lands in Donna? But with the plot twist, I was actually disappointed that the story was actually about done and that the majority of end game leveling was just the last dungeon.
Another great video Kiseki! Your point about Dragon Quest is the sole reason why i quit playing the game 15-20 hours in, i couldn't handle how repetitive the OST was, the gameplay and story were stellar, but that constant repeat of the same old songs got boring really quickly sadly :/ I plan to go back to it one day but for now that point hits home! Keep up the stellar work :)
Wow, it's such a hot take that Okumura was the only boss in P5R I actually enjoyed (the 3rd Semester final boss comes close, but its last two phases being glorified cutscenes drag it down, especially since the first phase is great). On the other hand, I totally agree with you on FE3H and it's a huge part of why I became more jaded on that game over the years, and why Engage hooked me by having a far less involved base and no route splits.
Maaaan every time P5 comes up it reminds me how out of touch I am with the general Persona fanbase. 😅 Everything I liked about P5 seems to be either criticized or ignored by P5 fans and the things I hated about the game seem to be what most people praise.
to me my least favorite part about the atelier games wasn't the ryza 1 difficulty spike, but rather the difficulty spike in Atelier Rorona during the 3rd year when the objectives became suddenly far more difficult.
One of the things I disliked was running though Tartarus in persona 3 and after a while the character L’s would get “tired” making continuing on almost impossible
Completely agree about XC1. I am a completionist but at some point I just gave up, turned the difficulty down, then blitzed to the end. Couldn’t take it
I thought I was the only one who disliked the Dragon Quest XI OST, lol. The other Dragon Quest game I've played (V) had much better music imo. From what I've heard from the other games, they're also much better than XI's soundtrack. The rest of the game is amazing, though. For me, I hated Xenoblade 2: Torna forcing you to increase the community level to progress the main story. It's why I've never replayed it.
Kingdom Hearts 2, the Roxas Prologue. The story itself can be pretty sad, but the problem is that it dragged on forever, and when you finally reach the point to where Sora wakes up from his year-long slumber, you feel relieved and ready to cut up some Heartless with a key-shaped sword, and not do highschool stuff in a Disney/Final Fantasy crossvoer. And a lot of the stuff you do in the prologue never mattered anyway. And Cold Steel 1's concert. They were building it up to be the biggest thing, but all we got was instrumental songs, and the only one that was sung was the 3rd song. The song itself was nice, but I wish they got the Japanese voice actors to actually sing, especially Saori Hayami for I Swear.
The raids in Ys 8 I actually found pretty fun. The only time I found them a little annoying was when I was doing my 100% playthrough and went for the highest rank in each of them (which I eventually managed to do!). The Okumura fight in Persona 5 was definitely very annoying. I think it took me 3 or 4 tries to beat him. I think the thing that irritated me the most was the timer, in my first two attempts I didn't really die I just took too long and ran out of time lol. I completely agree with what you said about Fire Emblem: Three Houses. I love the game so much that I actually played through it 5 times but yeah, replaying through white clouds was the only reason why I didn't do subsequent playthroughs immediately. I think another thing that sort of irked me was how the support levels for all the characters would reset upon a new playthrough. Initally I wanted to max out all the support conversations for everyone but after seeing them reset I decided to only max out Byleths. For Dragon Quest XI I personally didn't mind the soundtrack but I do remember thinking to myself how repetitive the battle theme was 😂 Ahhhh Xenoblade Chronicles: DE is my favorite game and I actually did complete it to 100% completion. I think it is a shame they added so many fetch quests. There are some really fun ones but they are buried underneath a whole bunch of those meaningless quests. Not to mention the amount of missable content in the game is absurd. I haven't played Cold Steel II, Sakura Wars, Atelia Ryza, or SMT 3 so I'll have to come back for those after I play them. Great job on the video!
I think my biggest gripe with a JRPG I love is Nier Automatas second playthrough. Later playthroughs make a way better job reducing repeats of the same beats, but the second one is really rough to get through after the first playthrough. I don't want to know how many people missed out of the great later content because of that decision.
Totally agree with the ones that I've played on the list The raids in Ys 8 (my first game in the series) were more of a chore than anything. Which sucks cause they're a requirement for the true ending I did get what they were going for with the Okumura fight in Royal but the execution was the issue. The whole point was that he could keep throwing his "workers" at you in waves and that represented his idea that people are just numbers but having to take them down all at once was annoying. Timer didn't bother me much but I can see why people didn't like it. That palace in general has always been one of the lower rank ones in a lot of peoples minds. Hell Haru doesn't even get to shine in her own introduction cause she's so weak by comparison to your other party members and you can just put Psio damage on a persona Joker has and be done with it The taking back Thors section was alright but it felt like that part was rushed a bit The biggest problem to me with Sakura wars was that the combat was so.....generic. it would have been nice to have some sense of progression with the mechs instead of basic stuff I don't care what anybody says the soundtrack for DQ11 isn't good. I played 8 a long time ago and it felt like a lot of the music in that game was the same but switched around for 11. So disappointing since that game isn't short at all
the thing that i hated the most about xenoblade chronicles was the music volume. it was so loud that it overpowered the voice/dialogue, and there didn't seem to be any way to adjust it in the settings.
Definitely a solid listing, and I can't agree enough on most of them. I don't like "defend against X waves" stuff games, I prefer going on the offensive, so Ys hit a sour note for me there too. (At least it wasn't a full tower defense minigame.) Xenoblade? I did all the sidequests before beating the final boss, and I maintain that's the big reason I bounced off the Blade series when I loved Gears and Saga. Nocturne? The biggest thing I don't like about old-school dungeon crawlers like Wizardry is the BS "undetectable trap" hostile architecture, and the cursed corridors were reminiscent of that. (At least there wasn't the requisite teleport maze.) As for DQXI, the soundtrack is one of the most iconic parts of the series, since they've mostly been keeping the OST consistent throughout the entire series as part of its general "old-school classic JRPG" aesthetic. Wait, no, let me say the same thing in different words: They haven't updated the OST since the freaking NES days, and it shows. The music was fine back then, and I respect the idea behind it, but as you noted, it makes for a really weak music selection overall compared to other series. I don't place quite as much importance on the soundtrack as you do, but it's definitely the weakest part of the game.
Yo i have a recent entry. Fire Emblem Engage and its DLC Xenologue campaign. The major reason i play the Fire Emblem DLC stories which includes 3 Houses and its campaign Cindered Shadows is for the new characters i can use in the base game. For some reason in Engage, you have to beat the Xenologue everytime you want to unlock the characters on new playthroughs. Not only is the Xenologue very challenging. The base game removes the first 6 Emblem Rings from the player early that you won't get back until late game. And the Xenolouge doesn't really account for this. So the player is stuck with half Emblem Power if the player does the campaign early or mid game. They could also do them late, but by then the new characters will be behind in levels and u wont get to use them or interact with them much It sucks because it hurts the replayability, of what was a super fun game with amazing combat
it's amazing just how easy Ryza can get if you upgrade your equipment. Playing on very hard on Ryza 3 and none of my characters ever come close to dying. Mainly because I can one shot everything with items
For me, the re-take in ToCS2 was not an issue, it was clear that that was just a way to show that the students were done with the old system. What was pretty annoying to me was the fact that other characters had to save them in every boss fight. They fight, win, the boss came up with a Super Saiyan evolve and another show up to fight the boss, very repetitive and it rest importance to their actions, speccially in the final dungeon. Even more, the timming makes no sense, i mean, the castle is surrounded by a barrier and they barely were able to enter, but it seems that, aside the main group, everyone can freely enter the barrier That or they were inside before the barrier, which makes even less sense that they don't show up before the group engage the bosses
The cutscenes on Okumura's palace are actually on purpose to waste your time, it was even said during an interview post release lol same for the mobs, its all trial and error/made to stop you from winning, which makes sense for the situation.
My moment would be Trails to Azure: the Horror Coaster, yeah yeah; I know many would say but that was easy!. Well, for someone who plays turn based jrpgs mostly because I have vertigo and this was just a no go for me. Action rpgs tend to be a trigger depending on the particle effects. I can skip the animations for those in most turn based jrpgs so I don't have to worry about it. I have earned platinum on EVERY trails game for the ps4 thus far, but this one almost got me with that damned horror coaster. It was only thanks to the grace of a dear friend that was kind enough to help me out so I could stop getting dizzy/sick that I got my Liberator of Crossbell. Just for the record, I made absolutely sure to avoid that thing in CS4, was already told how much worse that one was.
spot on w/ dq11's horrifically repetitive OST and xb:de's very redundant/unrewarding sidequests. both absolutely lovely games but these flaws in particular were very glaring to me.
I didn't find the timer such a issue in the Okumura fight, but the need for aoe attacks sure was. As someone who had already played other Atlus games, I kinda got traumatized over aoe fucking you up in battles to the point that is just better to not have them at all. And them comes this fight where you pretty much need as much aoe as possible to do big damage on everyone in a short time. I still find it funny that the fight becomes easier with higher difficulty.
One other thing that's annoying is PREDETERMINED parties, since this means there's a chance that you won't be using a character which you've spent all that time training (Here's looking at you, Trails to Azure)
I agree with the ones I experienced here to some extent but there's 3 bigger things that bug me in Trails (MASSIVE SPOILERS BTW) #1 "that won't be necessary" or anything akin to that. These frustrated me SO much during the playthroughs because it made some characters look incompetent (like Rean for example) #2 characters looking worn out after fighting a boss I just blatantly oneshot, and the boss looking like they didn't break a sweat, I get it, it makes sense for the story but it just showcases that the cast aren't as strong as they used to be a while ago #3 and perhaps the most egregious one, lack of consequences, now don't get me wrong I don't dislike any of the characters that "return to life" in Cold Steel 4 but like it just makes all the stuff we went through feel empty now. I love that Olivier, Millium, Crow and the gang ARE alive but in story telling that shouldn't happen, once or twice maybe, but if it happens as many times as it did there, it just makes the story feel shallow in my eyes. The pain I felt when I first saw Loewe die is something that haunted me. I couldn't think straight for a few days after seeing Oli and Millium die, but then they return just because they can? I love the characters but the lack of actual consequences happening is very noticeable. A freaking WAR began, but somehow it ended without anybody losing their lives, especially in a series where almost every playable character has SOME kind of trauma in their past, this just feels empty I guess. You're trying to please everybody without actually looking towards the logic of the story.
Personally think XC1 handled generic side-quests well because: - You can get a whole stack from a single NPC. - They auto-complete, no backtracking for a reward required. Hell of a lot less tedious than generic fetch/kill quests in other games where they pad these type of tasks with generic dialogue.
I did a merciless mode 100% run of P5R on switch and I remember that Okumura fight being a lot easier than I remember lol so much that I thought the game was altered, I didn’t K.O his minions with one hit and was able to progress
Great list. Totally dropped Atelier Ryza after getting to the area of the game where the final boss is located. Yes, I knew what needed to be done, no I didn't feel like going back and doing it. Was perfectly happy to watch the post game/ending on UA-cam. Still a cool game and cool series but they need some better way to ease people up the difficulty curve. Also agree that the Dragon Quest music ends up being one of the worst things about those games. I don't think there's anything wrong with it, they just need about 4x as much if they are going to expect me to put 100+ hours into the games.
Luckily, Summon gate of wagebots in Okumura battle exposes the weakness in Royal if u know Chinese character(火村、氷川、風間、雷文、念上…)and color as well. It shows Okumura thinking Wagies as fodder as well because they introduce the Wagie's weak point by gate.
My issue with Ys viii was the story jumping the shark towards the end. The conflict should not have extended past the island; and I don’t like the “you’re my dream” trope. The story implications are very frustrating
How is it everyone talks about the Okumura boss in Royal as being 'ridiculously hard' and yet I easily beat him on my first try on normal mode with only level 50 personas?
Ys Viii was all right because like you mentioned it was optional to do the raids. However, Ys IX is a giant pain in the butt. Not a fan of those raids....
Great list! I'd definitely add Bravely Default and its four final chapters. In fact, I started playing BD last year and was absolutely loving the game until I hit Chapter 6. Without getting into spoilers zone, there are some story related events that begin to happen in Chapter 5 that make you revisit certain areas and the game becomes so repetitive, so repetitive that I almost lost my interest in finishing it. I was binging it in the first hours, but now I'm stuck and only play it sporadically. I'm still trying to finish it, though. BD is a wonderful JRPG, with a phenomenal job system, but this streak of repetitive storyline events in the second half just kills the pace imo.
First of all, great topic. For example, I absolutely LOVE the Yakuza (now Like a Dragon) series, but there's always something that kinda bothers me in every game. As for the video: I haven't played the last 3 games you mentioned, but I finished the first 6 and I mostly agree, but my frustration level varies compared to yours. In YS VIII, I agree. And not only that, some of them took a good chunk of time to complete. In P5R I was prepared more or less by the walkthrough I used, but it was still very frustrating and not fun. I managed to beat it way before the timer ran out, but it took me 2 tries still. In Cold Steel II, I wasn't especially let down, but I still agree with your take more or less. I was already focusing on the bigger picture and while the school was important to them, I always just thought about it as another stepping stone. I prefer it this way, rather than overdone, but I understand you completely. For Three houses, I actually managed to beat the game with all 3 houses, but by my third playthrough, I felt fatigued. I really had to push myself at the end of the first half. Sakura Wars was borderline a button mashing festival except for a few fights. I was like... oh no. This is already neiche, but with a combat this weak, there's no way this will sell well enough to get a sequal. I REALLY hope I'm wrong. Funny you mention the one thing about Ryza that made my run in Ryza 2 incredibly easy. I was focusing on crafting as soon I was able to, and it made my run, while pretty much without challenge, also more fun.
Great list and with most of this I agree, especially in regards to Fire Emblem. Engage is so much better on that front. So here are a few of my pet peeves from games I loved. Ys 8: The map and the camera. Where am I and where the hell do I go? The lock on feature made it even worse, because of the camera shift when you bump into an enemy while running. Especially getting to the Pterosaur nest without the double jump. Don't ask me how I did that. Xenoblade 2: The map and Tiger Tiger. I never know how to get to certain levels of the map or certain places that don't have a quest marker and even quest markers don't help! And tiger tiger is a crime against humanity and belongs in the deepest pits of hell! Kid icarus Uprising: The controls. Whoever made this control scheme should be fired! My poor hands! Fire Emblem Radiant Dawn: The unit balancing. I loved the different perspectives in the story, but the constant switching between parties made certain units straight up unusable in that game. A certain group of characters you get in part 1 I like a lot, but they join pretty late there already and then they just leave until right before the finale where they will be way too weak to be usable in any way or form. Sky FC: That stupid stealth section near the end! I love that game but that stealth section almost ruined the game for me! Cold Steel: Minigames. I hate minigames! I hate them with a passion! I don't mind if other people like them but certain story sections with mandatory minigames almost ruined it for me. At least make them optional! I hate minigames and it has only gotten worse over the years! So yeah, those are my pet peeves with some of the games I really enjoyed otherwise. Looking forward to Reverie and really hope Kuro won't take years again to localize. Also TKN, play Ace Attorney! Become a Lawyer! And most importantly make snese of the weird mysteries a drunk man wrote! I think I'll play another case today before bed. I love my stupid lawyer game.
Whoever made Tiger Tiger should be smacked upside the head. I love XBC2 but man, I can't force myself to play that minigame, even on the easy mode they added...
The Cold Steel arc is the most discussed aspect about Trails series. It is the zone on where the fandom breaks itself and it was divide into two sides: the ones who reject the new course of the series, and the newcomers+rebels who defend what the franchise has done. For me personally, Cold Steel is the worst arc by far of the franchise.. for things like these 4:32 for example. Yes, CS2 is my second favorite Trails game behind the peak which it is Azure. 7:14 Anestesia and Sumire supremacy.
God as much as I love Nocturne those corridors were so stupid. I waited until almost the very end of the game to go through the Labyrinth of Amala, which was fortunate because I doubt I would have gotten the true ending otherwise.
Ys 8: 100% agree. Raids are the ONE thing I always dread doing if I wanna replay this game, they're such a chore. And no, there ARE a couple of forced ones here and there (plot related ones), so ignoring them outright doesn't fix it completely. Thankfully they were improved in 9 by being made easier and a bit shorter, but I'm hoping they're just not in anymore games going forward tbh. P5R: I get they were trying to test you your Baton Passing skills in this fight but........ nah, Myriad Truths tbh. Sakura Wars: Again, agree. The combat feels somewhat fluid but it's just so basic and boring at the same time. SMT 3: Just the Kalpa dungeons in general tbh, they all suck. No way I woulda got all those done without a guide.
I don't mind the meaningless quests in XB1. Yeah, they don't give me much incentive to do them, but they're more of a passive thing anyway. Like, usually when I see them I pick them up because why not, and then just do them if I do them. I don't really go out of my way unless I'm specifically trying to clean up.
I'm fairly new to ur channel and I love it ur really great at giving ur reasons for the choices u make which a lot of youtubers aren't good at and I can agree with just about everything here except ryza I was upgrading all the time so I didn't run into that problem but yes I can see how that can be annoying max level and still can't win oh wait it's ur equipment yeah that does seem kinda dumb
I want to say that honnestly for DQXI as far as I'm concern this is a common issue for the DQ Series as an all, their OST has very few song for how big they are, and in all honnestly while I think the OST are fine Sugiyama has never been in my top composers for video games like many people do but that's just personnal taste. You can see a pretty good comparaison with it's rival series FF like if you compare DQVII and FFIX OST (comparing these 2 cause they were release in about the same period) for instance : -DQVII : 31 Tracks for an, at least, 80 hours game -FFIX : 109 tracks for a 40 hours game I mean do I need to say more ? And yes I know quantity doesn't mean quality but in the case of DQ EVERY games feels that their OST should be more diverse, like why do they only have 2 or 3 themes at best for every town of the game, or 2 or 3 dungeons themes for every single one of them, not matter how good the track eventually start to get boring and make the OST feels repetitive. DQXI is however definitly the worst offender cause it's the biggest Dragon Quest ever (especially if you try to do every single thing), and it's also not help by the fact Sugiyama was clearly in the end of his career and a lot of the OST are actually reused from previous games.
On ys viii I’m on the same boat I hate raids , I felt like it detoured from the story and found myself slightly annoyed when I saw I needed to do one to progress. It’s the same in monster hunter love the regular hunts but not a fan of the raids. It’s fun the first few times then it gets boring
P5R is probably one of my fav games of all time - but that Okumura fight is just awful! Forcing the player to use the baton-pass feature pretty much out of nowhere, plus having some of the enemies run off and get replaced is a massive pain! Even worse, once you're taking on the palace after delivering the card, you're stuck - you have to do the palace, you can't leave if you need more items if you decide to grind in the palace, and so on and so forth - brilliant game, horrible boss.
I haven’t played xeno 1, but the side quests are a major complaint I have about 2 and 3. They take way too long for very minimal reward. Even the “important” ones were too long to be worth it. I remember trying to do Xeon’s ascension quest and after the 10th cutscene started skipping them cause it was driving me nuts, and it still took me like an hour
Well 2 and 3s are an improvement on 1s, so that gives you an idea of howw bad they were, at least your told where to do them on the switch version, on the wii you were on your own. oh and there are 480 of them.....
I've always found it interesting that people hate the Beast Raids in Ys VIII so much. I never really found them that obtrusive and mostly enjoyed the brief reprieve from everything else going on where I could just cut loose. For me, the thing that actually irritates me far more -- to the extent that it outright seals VIII out of being my favorite Ys game -- is the Dana sections as a whole. Because even though they do a great job of fleshing out her character and making the story what it is, they always come up, without fail, right when I'm really hitting my stride with exploring. I've found that while playing I basically dread entering new sections because I run the risk of stumbling into a section that just isn't as much fun for me to play through as the rest of the game. It especially sticks out to me because the comparable mechanic in Monstrum Nox -- the prison segments -- doesn't bother me specifically because I can always predict when it's coming. I always know when something will send me to a somewhat slower gameplay segment, so I can get the rest of my exploration out of the way first. But I do know that I'm in the minority there, on both points. Thanks for the video!
Interesting, I never thought anyone would dislike those parts specifically. I actually enjoyed the Dana sections very much, and wish she still had those other forms when she's with Adol and co. I also very much enjoyed the puzzles that she gets to solve (didnt really care for the sidequests she has to do tho). But regardless she became my favorite character because of it. And I always looked forward to when i got to play as her again. The only issue i really have with Dana's sections is the boss fights, specifically on higher difficulties, since they turn into damage sponges who can kill you in just a couple hits.
@@ThundagaT2 So it's kind of a complicated thing for me. Because I do *like* them, in a sense. I actually really enjoy the sanctuary and fighting as Dana -- my only real complaint there is that I find Gratika to be less useful than Iclucia or Luminous -- and I think that the segments do a good job of developing the story -- and Dana herself. It's just a matter of expectation and pacing. Because they always happen to come at just the wrong time (for me) when I really want to explore new parts of Seiren as Adol. It's not really what I want to play most of the time that I pick up Ys VIII and so it feels more like a chore than anything else. I don't think I'm really explaining myself well, but it's basically that I understand why they're there and what it adds to the game -- I understand why people like them -- they just don't work for me.
I actually enjoyed the Dana sections quite a bit, but then again I was also a fan of the Adol sections in Ys IX. They definitely are a shift in tone, but I think they aid in the games story telling, so I was on board for them. The raids were just mindless waves of enemies for a couple of rewards, there wasn't any meaningful progression in the plot that came from them.
the worst parts of ys 8 for me weren't the raids it was some of dana's sections , particularly the sanctuary sections🙄🙄 i beat the game but there were times where i wanted to quit. its one of the few things stopping me from doing a second playthrough. great work as always man.
@@TheKisekiNut oh for sure the story elements of them were great its just the puzzles in them were frustrating at times. thank god the story was so good it pushed me to get through them.
I agree on nearly every point here, except DQ11. I loved that music. I'm not sure what your beef was there. Even if it was repetitive, it was genuinely good field music. I do agree with you about the town themes, though.
Speaking of quests (from your XCDE comment), the random quests in Atelier Ryza 3 is really annoying 💀 it pops up at least once every 5 minute and shoves it in your face. Ryza 3 as a whole is a great game but gosh the random quests pop ups were so annoying
I haven't played enough of Ryza 3 to see this yet, but it's one of the four I'm playing concurrently so dare say I'll be able to come to my own decision on that facet soon.
Actually for me in Cold Steel II the thing that bothered me the most was the introduction of the Valimar fights, I just dont think they were interesting enough to warrant being in the game. I would have liked it more if there was more to it, but it essentially boils down to pretty much the same thing every time and barely anything changes. I guess you could say it was a nice change of pace from the normal fights, but to me i just didnt find them interesting. Then come Cold Steel III I ended up dropping the series because now the normal battles started to feel boring to me because again not much was changed about it. So it basically felt like just playing Cold Steel II again but with different characters.
I get the Divine Knight battles aren't deep, but I just love the spectacle of them. The Divine Knights as a concept were one of the coolest things about the Cold Steel arc.
I find the final boss, spike, from Ryza so easy, with the difficulty set on hard, and that is mainly to do with building stronger equipment, like you said in the video. I think I have spend 4-5 hours to building better equipment and searching the material for it. I don't mind the raid from Ys 8 but I do understand why it can be annoy. For me, it sort like a rest point, just beating up the wave of enemies. I do agree with sakura war combat, it is boring and not much of a challenge but I do love the date sim they have made in it, it is perfect.
I just started playing Ys8, and I can't help but feel annoyed by its repetitive music after just 2 hours of playing. On the other hand, DQ11's music was an absolute pleasure to listen to even after 80 hours
Ryza was also my first Atelier games... I actually got frustrated with the earlier bosses but had no trouble beating the final boss possibly due to the fact that I stumbled upon a guide by @BacklogBattle and @Primalliquid92 that taught me about the basics of Atelier game pretty early on so I get to make powerful equipment by the time I made it to the final boss I've just finished Ryza 2 last week and even on hard I don't think the game is that difficult compared to other JRPGs that I've played Also yeah Ys VIII is my favourite JRPG but like you said, I hate the raids. The fact that they still do it in Ys IX is kinda baffling to me. No one (probably) likes that. I hope Ys X won't have raids anymore.
I actually kinda like ys 8 raid, but then again ys 8 is my first ys series, so everything I experienced on ys 8 is new things for me. I'm pretty surprised when people have a hard time on Ryza, but then again it's because some people approach it like normal JRPG (don't get me wrong, I also start out from Ryza, but I take my time to understand the synthesis mechanic).
Final Fantasy XII, the original release: _Yiazmat._ Way to take the game I was so enamored with I wanted to do every single thing and get every ultimate weapon I could, and in one idiotic design decision, make me eject the game and never touch it again to this day.
Okumura is my 3rd favorite boss in P5 behind Shido and the final boss. The time limit is a great addition but the fact that it doesn’t stop during dialogue is inexcusable.
Yeah the Dragon Quest 11 ost is terrible. At first I installed a mod to replace the midi with orchestral tracks but that didn't help solve the issue that the songs are just plain bad. I've heard it said that the composer is starting to suffer from hearing loss... but anyway I installed another mod that replaces all music with tracks from other dragon quest games and that helped a ton.
Starting my Saturday with a TKN video is one of my favorite rituals. I share most of your criticisms on offer here. I didn't find DQ11's OST *that* bad, but it definitely was the game's weak suit, I'd agree there. I think it's the price we pay for being big Falcom fans. I mean can anyone really compare to Falcom's BGM? ;)
Been saying the same since Ys 8 came out. I HATE the intro of raids and enemy waves in Ys 8 & 9. And people say Celceta has pacing issues but always ignore the bigger pacing issues in the later games. I truly hope Falcom stops w these fillers.
If ya thought XCDE quest system was bad try playing it on the Wii version. Horrendous. Almost impossible. XCDE improved it so much that I was able to 100% complete it without using a walkthrough. Still way too many mundane quests tho.
I never played the DQ series but i can understand that if the soundtrack is "sht" i also lose interest bc its one of the main things that stay until the end. Ys8 Raids were enjoyable for me but i can understand that ppl wouldnt like them. P5R yeah that boss is a total kick in ur ass if ur not prepared and even if ur prepared he takes a lot of time. As some1 who also started with Ryza 1 as my first Atelier i got often killed on my first try on bosses bc i never understood some mechanics. Normal JRPG u can win by getting some decent gear and LVL ur character. Atelier gives a sht about ur lvl as u said but focuses more on ur gear and items. But crafting some crazy good items takes time and sometimes i just wanna enjoy the story or character events D:
THank god you mentioned the DQXI OST - it's so bad. VIII had a nice OST. XI's is just....painful. Like as a video game music nerd it hurts to play that game
I have to disagree on Xenoblade Chronicles 1's sidequests. Yes, a bunch of them are pretty much uneventful fetch quests, but I disagree the rewards aren't worth it. From unique weapons to entire skill trees, to raising affinity to get trades to get game breaking items, you get some of the best stuff from sidequests. And the thing is, Xenoblade 2 and 3 have far more elaborate and well thought out sidequests...but the rewards aren't worth it. Particularly in 2, because most of the best stuff comes from Overworld Unique Monsters and the luck of the Gacha system.
Hearing that Cold Steel 2 is one of your least favorite games, what would you say is your favorite Cold Steel game, and what about it makes it your favorite?
CS4 - It is one of the most divisive titles but I was a big fan of all the casts coming together and the big payoff by the end. I also loved the Divine Knights so having them on centre stage elevated it even further.
@@TheKisekiNut I 100% agree, seeing all the characters that you got to know separately through all the games come together for a huge group operation was really nice, and exploring the divine knights' lore more was really interesting. I sadly haven't gotten to play the crossbell games yet but even without those there was enough context for me to like the characters from them.
I agree very much with the Dragon Quest XI. As for me, the soundtrack make me drop the game and never came back. As a self proclaim JRPG music enthusiast who listen a lot of Final Fantasy, Persona, Xenoblade, Trails, TWEWY, Fire Emblem, Suikoden, Bravely Default, Chrono Cross, Nier Automata, etc. I can say that Dragon Quest soundtrack is THE WORST of many JRPG that I've played. While the trumpet and overly 'cheerful' music are bad enough, having to listen to them for 5 hours straight make my ear bleed hard.
I’ll never understand the people who say Okumura is a good boss. Easily the lowest point of P5R for me, the entire arc as a whole definitely isn’t terrible but that fight can get in the fucking trashcan & lit on fire seriously.
For the Okumura Fight you can also use the DLC personas if you have them. I got Stuck on the Wave of green Enemies until I used a DLC persona that had a Multi hit Severe damage curse attack. That was how I got past
I dropped dragon Quest XI because of the repetitive OST as well. The same battle theme for a lv.2 blue blob and a middle game Boss is too lazy. And OST is a big part of a JRPG, so yeah
I disagree about Okumura. I think it's an incredible fight. First, let's look at it in comparison with the original fight. The original was a complete joke. The enemies were laughably easy to mow down, and it was by far the worst fight on the game because it's just a bunch of enemies you've been fighting throughout the dungeon with nothing else added. The fight being made difficult makes it far more enjoyable. Second, it is a true SMT boss. You have to think, prepare, and use buffs and debuffs liberally, which you generally don't have to do for most of the game. It gave me a much needed challenge after a generally pretty easy game. And third, to address the difficulty option issue, that's honestly just incidental. The best way to fight the boss is to hit weaknesses, and increasing the damage you deal when you hit weaknesses is obviously going to be better. The Merciless options just happen to boost your weakness damage by three times, which ATLUS probably didn't intend to be the easiest way to beat the boss
I disagree completely - Okumura is an awful fight. This isn't SMT, it's Persona. Regardless of being part of the same universe, they're entirely different franchises where one is notably more unforgiving the other. In regards to preparation, sure it needs that. But well designed fights will at least allow you to pick up the pieces if you're not optimised, giving you the chance to turn it around. Okumura's fight doesn't allow that at all, it's completely unforgiving. Lastly, are you really suggesting that time limit is a good idea? In a turn based game where forethought and planning ahead is important, especially in a more demanding fight like this? It's a horribly designed fight and a difficulty spike that comes out of nowhere.
Okumara palace sucks nothing is weak to Physical to the point where I see them even block physical and the elemental weaknesses are really varied everything is dull and boring and you find your out of this heat quite quickly it’s a drag and a grind
Dragon Quest XI soundtrack is the single worst soundtrack I've heard in any game I've played... and I've been playing games since the original Super Mario Bros in the 80s. And saying that, I dropped 200 hours for the Platinum. I was never happier to start a new game.
Even our favourite games have the odd moment that makes us wince in pain - and here's a few of mine!
Everyone is entitled to their opinion, but I've always loved the DQ soundtracks. They were never amazing, but more about giving a specific feeling to where you were. So, yes that means repetitive town themes. However, it's mindful to remember that the DQ scores (up until 11 anyway) were composed by a traditional composer rather than one who specializes in movie/game scores. Take that as you will. I like it in context of playing the game, but I wouldn't listen to them outside of the game like I do, say, a Final Fantasy score
What you said about XC1 is such an annoying case because the individual quests are meaningless but the affinity progress they give gets you access to quests that are much more meaningful. It's made worse by the thing involving Alcamoth.
XC2 final boss fight really made me hated it the most because you HAVE to know the elements to save for the remaining 40% of the fight. You also HAVE to stay alive and filling the meter only be costly. You better remember what the element works well otherwise you don’t get the next wave attack and lose everything. Thank his XC3 fixed the chain attack and made it better.
I always thought saw the okumura fight in Persona 5, especially with his game-over if the timer ran out and he escapes, as him purposefully stalling for time, including in cutscenes.
however unintentional it is with the timer, with how long his dialogue is+purposefully unskippable, I feel it is intentional to create some form of tension since he's stalling
I think the time stalling's deff evident with the whole wave resets for his minions, since it makes it seem like he has an unlimited supply of them to toy around with the thieves, to bide his time til he escapes.
since he ,as others have put it, is powerless by himself and relies on his minions to do everything.
I personally would have added the card battle mini game from Final Fantasy IX. It is more complicated and tedius than the one in FF8, and at one point late in the game becomes mandatory to play and win in order to progress the story. So if you ignored it the whole game thinking it was an optional distraction, you're in trouble.
Great list mate. The raids in LOD became more tedious as the game went on in my opinion. Glad I wasn’t the only one feeling this lol
MegaTen is pretty notorious for having areas you go through where you take mandatory damage, but there are games where it is considerably more harsh than it is in Nocturne. In the Megami Tensei Digital Devil Story games on the Famicom, there are entire dungeons where you take mandatory damage all the way through and you will have to grind in them to find enemies that give enough exp for you to level up to beat the boss. Then that boss might also have an attack that permanently lowers a character's level, so you might lose 10 levels in that boss fight and have to grind for them again in that dungeon where you take mandatory damage just so you don't get slaughtered when you proceed to the next area. 😆
I actually like the Okumura fight in Persona 5 because it is symbolic of how the only power these wealthy business owners have is through their ability to manipulate others with money. That's why the only real fight you have is with Okumura's hired security, when you actually take him on face to face, he is a complete pushover. People like that have delusions that they are strong, but they are only weak people in a position where they have an advantage that gives them the illusion of strength. Once they advantage is taken away, their true weakness is revealed. So the fight reveals that in a satirical way and ironically points out that the people that Okumura views as disposable pawns that are less than him are actually stronger than he is.
Don't get me wrong, I like the theme of Okumura's fight, it makes a lot of sense. But I hated the execution.
You hit on exactly my issues with Ys 8, Persona 5 Royal, and Dragon Quest XI S, and I love all those games. Just goes to show that one bad element does not define a game, and there is still work these companies can do to improve certain aspects (I am so ready for a new composer for Dragon Quest)
Edit: Oh and Xenoblade Chronicles 1 those side quests were quantity over quality.
Busy lately? watch many of your vids, but you haven't posted anything in a while. Best luck.
@@strifej1333 It has been a little while. Stay tuned for next weekend though.
On the topic of the liberation of Thors, I honestly find it one of the most cosmically hilarious sequences in JRPG history. For context, if you pay attention to CSII narrative as a whole you might notice that it has a very annoying writing decision where every major battle seems to end off with Class VII being backed into a corner and every time an adult comes along to bail them out. This makes Class VII look like out-of-their-depth weaklings compared to every other major player in the Erebonian Civil War, and makes it all the more baffling when the group is getting more and more favors from said adults.
The liberation of Thors is the extreme of this to me. So your telling me that Major Claire Reidvelt, Ironblood and defacto leader of the Railway Military Police, is going to cancel her plans (albeit it might have been implied she was just checking on their resolve but stay with me) to take back a major suburb in the middle of a CIVIL WAR because a 17-year old made a passionate speech about how hard they worked and how it just HAS to be them who do it? Hilarious.
That is the Cold Steel arc for you.
haha yeah I agree, something else weird about cold steel is how every enemy or friend that helps or is more powerful than you has to stand on something higher up then you to make their entrance or talk. Cracked me up after I realized it and made me wonder if the director has some weird fetish for this or something, lol.
Cold Steel II has so many plot contrivances that it's indeed comical
My favorite is Jusis not knowing what an apple is.
Library of Ruina is my favorite game of all time, with it’s perfectly developed protagonist duo, the dystopic world they live in, the gorgeous music, and the gameplay’s unknowable depth, but GOOD GOD the Floor of Philosophy Realization is a waking nightmare
I agree so hard on 3H stupid monastery and White Clouds, it's a drag and the story isn't even worth the struggle imo and the gameplay is so subpar that not even the great characters can save it, I rather struggle through Thracia 776 clunky mechanics rather than replay a common route that has no changes between routes that takes forever to get to the best part of the game that is the post time skip
Yep I agree with these for sure, I don't know why people even like Three Houses and games like it. As you said, the idea of having to replay a bunch of extremely boring content just to see the whole story of the game is awful. I barely made it through just one playthrough and the idea of multiple playthroughs is just terrifying. The only thing I can give it, was it gave me the desire to try other games in the series. That being Path of Radiance and Radiant Dawn, which were sooooo much better games overall. No stupid DLC, multiple endings, and useless side content! Just good fun story and strategic gameplay the whole way through.
I enjoyed Three Houses, but playing through that first half a third time just isn't on my priority list. If I was on holiday and binging games on a deck chair, then maybe I'd fine the motivation.
Solid list. When I saw Okumura in the thumbnail, I shouted out loud "that bloody boss battle!" Such a nightmare. Got to agree on the Ryza boss battle, Three Houses replays and Xenoblade quests too. I suppose the Dragon Quest XI soundtrack never stood out to me, but that's probably just as damning as saying it was bad. As far as the Cold Steel saga goes, my annoyance comes from 4, when EVERYONE falls in love with Rean. I still remember the bonding event where Fie basically says "Oh yeah, add me to the list too" and I was just thinking "No, no, no! Why?!" And that's not even the worst one by the end!
Cold Steel:
.Curse everything
.Haha Harem (for no reason)
.Almost everything after CS3 and CS4
Honestly, my biggest issue with Ryza 1 is the exact opposite of yours: It's the lack of difficulty spikes. Or well, the difficulty curve being mostly flatter than the netherlands. I crafted some decent weapons and items(but no armor or accessories) in early and midgame/at latest when Lila joined)...and that combined with some shop gear carried me all the way to the final boss. Where the only thing that stopped me...was that I didn't craft a single proper healing item throughout the entire game. That done, it was a cakewalk. I felt like for most of the game, nothing actually made me need to optimize. Heck I haven't even made most gear items.
Definitely recommend playing earlier Atelier games if you find Ryza way too easy, the earlier ones are more punishing. I recently beat Ryza 1 and then went back to Sophie and random enemies were killing me left and right haha. Personally I prefer the systems in Ryza but I can understand the complaint that it's too easy.
Great list, I remember I was fighting Okumura while on a train. Took me few attempts and my reactions must have been alarming to fellow passengers :D
How did you manage to play a PS4 game on a train?
@@vittoriopugliese3352 Haha, I wish. I played it on Steam Deck
I feel like i dodged a major frustration bullet with Okumura by playing SMT 5 before i played P5. Since SMT taught me the satisfaction in learning the bosses and team prepping around them.
It also let me use the Baton Pass mechanic, which was something i was initially dissapointed by with some bosses not letting me use.
So i had a fun time with Okumura.
I find that people who are more in tune with Megaten games in general enjoyed the Okumura fight more. But I isolate the event and see it for what it is in P5R alone, and it's just a huge spike in difficulty that needs a very particular strategy to overcome.
One thing I hate from some RPGs I love:
1. The third act from Tales of Arise. I understand it went through a lot behind the scenes, but the story is like one of the easiest things to get right.
2. Going through the same 4 dungeons several times in Bravely Default. As good as the payoff is, what you need to do to get there is just padding.
3. The near endless equipment grinding in Ni No Kuni 2. All these random drops from each enemy, a lot better than what you currently have, but you have to upgrade them 10 times only to get something better later?
100% agree on Tales of Arise. I was hooked on the game for the first half, dying to know where the story would go because it was so unique and different from any other jrpg. And then... it just became generic and full of plot holes. Idk. I still like the game overall but the last 30-40% of the narrative was not good.
Agree with ToA point, I legit thought that the game was about at the half way point when I got to through the lands in Donna? But with the plot twist, I was actually disappointed that the story was actually about done and that the majority of end game leveling was just the last dungeon.
Another great video Kiseki! Your point about Dragon Quest is the sole reason why i quit playing the game 15-20 hours in, i couldn't handle how repetitive the OST was, the gameplay and story were stellar, but that constant repeat of the same old songs got boring really quickly sadly :/
I plan to go back to it one day but for now that point hits home! Keep up the stellar work :)
Get a spotify list together, it worked for me!
If you're playing the S version, I recommend checking out the game options and switching the music to DQ8's.
Wow, it's such a hot take that Okumura was the only boss in P5R I actually enjoyed (the 3rd Semester final boss comes close, but its last two phases being glorified cutscenes drag it down, especially since the first phase is great). On the other hand, I totally agree with you on FE3H and it's a huge part of why I became more jaded on that game over the years, and why Engage hooked me by having a far less involved base and no route splits.
Maaaan every time P5 comes up it reminds me how out of touch I am with the general Persona fanbase. 😅
Everything I liked about P5 seems to be either criticized or ignored by P5 fans and the things I hated about the game seem to be what most people praise.
9:22 that's why I changed it to the DQ VIII overworld music. Much better. 😁
to me my least favorite part about the atelier games wasn't the ryza 1 difficulty spike, but rather the difficulty spike in Atelier Rorona during the 3rd year when the objectives became suddenly far more difficult.
One of the things I disliked was running though Tartarus in persona 3 and after a while the character L’s would get “tired” making continuing on almost impossible
Completely agree about XC1. I am a completionist but at some point I just gave up, turned the difficulty down, then blitzed to the end. Couldn’t take it
Saw the Okumura thumbnail and got PTSD, already knew what was going on 🤣
I thought I was the only one who disliked the Dragon Quest XI OST, lol. The other Dragon Quest game I've played (V) had much better music imo. From what I've heard from the other games, they're also much better than XI's soundtrack. The rest of the game is amazing, though.
For me, I hated Xenoblade 2: Torna forcing you to increase the community level to progress the main story. It's why I've never replayed it.
Dragon Quest is known for it's good music, so that disappointed me even more.
Kingdom Hearts 2, the Roxas Prologue. The story itself can be pretty sad, but the problem is that it dragged on forever, and when you finally reach the point to where Sora wakes up from his year-long slumber, you feel relieved and ready to cut up some Heartless with a key-shaped sword, and not do highschool stuff in a Disney/Final Fantasy crossvoer. And a lot of the stuff you do in the prologue never mattered anyway.
And Cold Steel 1's concert. They were building it up to be the biggest thing, but all we got was instrumental songs, and the only one that was sung was the 3rd song. The song itself was nice, but I wish they got the Japanese voice actors to actually sing, especially Saori Hayami for I Swear.
The raids in Ys 8 I actually found pretty fun. The only time I found them a little annoying was when I was doing my 100% playthrough and went for the highest rank in each of them (which I eventually managed to do!).
The Okumura fight in Persona 5 was definitely very annoying. I think it took me 3 or 4 tries to beat him. I think the thing that irritated me the most was the timer, in my first two attempts I didn't really die I just took too long and ran out of time lol.
I completely agree with what you said about Fire Emblem: Three Houses. I love the game so much that I actually played through it 5 times but yeah, replaying through white clouds was the only reason why I didn't do subsequent playthroughs immediately. I think another thing that sort of irked me was how the support levels for all the characters would reset upon a new playthrough. Initally I wanted to max out all the support conversations for everyone but after seeing them reset I decided to only max out Byleths.
For Dragon Quest XI I personally didn't mind the soundtrack but I do remember thinking to myself how repetitive the battle theme was 😂
Ahhhh Xenoblade Chronicles: DE is my favorite game and I actually did complete it to 100% completion. I think it is a shame they added so many fetch quests. There are some really fun ones but they are buried underneath a whole bunch of those meaningless quests. Not to mention the amount of missable content in the game is absurd.
I haven't played Cold Steel II, Sakura Wars, Atelia Ryza, or SMT 3 so I'll have to come back for those after I play them. Great job on the video!
I think my biggest gripe with a JRPG I love is Nier Automatas second playthrough. Later playthroughs make a way better job reducing repeats of the same beats, but the second one is really rough to get through after the first playthrough. I don't want to know how many people missed out of the great later content because of that decision.
Completely agree! Took me 10 days to finish the first playthrough
A full year for the second
And another 5 days for the final one!
I actually felt that Automata did the 'repeated playthrough' aspect pretty well, but I totally understand that it wouldn't for everyone.
Replaying NieR Replicant five times is worse
Totally agree with the ones that I've played on the list
The raids in Ys 8 (my first game in the series) were more of a chore than anything. Which sucks cause they're a requirement for the true ending
I did get what they were going for with the Okumura fight in Royal but the execution was the issue. The whole point was that he could keep throwing his "workers" at you in waves and that represented his idea that people are just numbers but having to take them down all at once was annoying. Timer didn't bother me much but I can see why people didn't like it. That palace in general has always been one of the lower rank ones in a lot of peoples minds. Hell Haru doesn't even get to shine in her own introduction cause she's so weak by comparison to your other party members and you can just put Psio damage on a persona Joker has and be done with it
The taking back Thors section was alright but it felt like that part was rushed a bit
The biggest problem to me with Sakura wars was that the combat was so.....generic. it would have been nice to have some sense of progression with the mechs instead of basic stuff
I don't care what anybody says the soundtrack for DQ11 isn't good. I played 8 a long time ago and it felt like a lot of the music in that game was the same but switched around for 11. So disappointing since that game isn't short at all
Where did you play your ys8? On your switch or pc?
the thing that i hated the most about xenoblade chronicles was the music volume. it was so loud that it overpowered the voice/dialogue, and there didn't seem to be any way to adjust it in the settings.
Interesting, I thought the sound balancing was pretty good for the most part.
Definitely a solid listing, and I can't agree enough on most of them. I don't like "defend against X waves" stuff games, I prefer going on the offensive, so Ys hit a sour note for me there too. (At least it wasn't a full tower defense minigame.) Xenoblade? I did all the sidequests before beating the final boss, and I maintain that's the big reason I bounced off the Blade series when I loved Gears and Saga. Nocturne? The biggest thing I don't like about old-school dungeon crawlers like Wizardry is the BS "undetectable trap" hostile architecture, and the cursed corridors were reminiscent of that. (At least there wasn't the requisite teleport maze.)
As for DQXI, the soundtrack is one of the most iconic parts of the series, since they've mostly been keeping the OST consistent throughout the entire series as part of its general "old-school classic JRPG" aesthetic. Wait, no, let me say the same thing in different words: They haven't updated the OST since the freaking NES days, and it shows. The music was fine back then, and I respect the idea behind it, but as you noted, it makes for a really weak music selection overall compared to other series. I don't place quite as much importance on the soundtrack as you do, but it's definitely the weakest part of the game.
TKN upload!!! love you papi, also now im on cold steel 2. i been grinding!
I have this fun clip where I beat Patrick and Class 1 in 2 hits with Rean and Emma
Yo i have a recent entry.
Fire Emblem Engage and its DLC Xenologue campaign.
The major reason i play the Fire Emblem DLC stories which includes 3 Houses and its campaign Cindered Shadows is for the new characters i can use in the base game.
For some reason in Engage, you have to beat the Xenologue everytime you want to unlock the characters on new playthroughs.
Not only is the Xenologue very challenging. The base game removes the first 6 Emblem Rings from the player early that you won't get back until late game. And the Xenolouge doesn't really account for this.
So the player is stuck with half Emblem Power if the player does the campaign early or mid game. They could also do them late, but by then the new characters will be behind in levels and u wont get to use them or interact with them much
It sucks because it hurts the replayability, of what was a super fun game with amazing combat
it's amazing just how easy Ryza can get if you upgrade your equipment. Playing on very hard on Ryza 3 and none of my characters ever come close to dying. Mainly because I can one shot everything with items
For me, the re-take in ToCS2 was not an issue, it was clear that that was just a way to show that the students were done with the old system.
What was pretty annoying to me was the fact that other characters had to save them in every boss fight. They fight, win, the boss came up with a Super Saiyan evolve and another show up to fight the boss, very repetitive and it rest importance to their actions, speccially in the final dungeon. Even more, the timming makes no sense, i mean, the castle is surrounded by a barrier and they barely were able to enter, but it seems that, aside the main group, everyone can freely enter the barrier
That or they were inside before the barrier, which makes even less sense that they don't show up before the group engage the bosses
The cutscenes on Okumura's palace are actually on purpose to waste your time, it was even said during an interview post release lol
same for the mobs, its all trial and error/made to stop you from winning, which makes sense for the situation.
My moment would be Trails to Azure: the Horror Coaster, yeah yeah; I know many would say but that was easy!. Well, for someone who plays turn based jrpgs mostly because I have vertigo and this was just a no go for me. Action rpgs tend to be a trigger depending on the particle effects. I can skip the animations for those in most turn based jrpgs so I don't have to worry about it. I have earned platinum on EVERY trails game for the ps4 thus far, but this one almost got me with that damned horror coaster. It was only thanks to the grace of a dear friend that was kind enough to help me out so I could stop getting dizzy/sick that I got my Liberator of Crossbell. Just for the record, I made absolutely sure to avoid that thing in CS4, was already told how much worse that one was.
A lot of players don't like mini-games, but it definitely doesn't help if it physically affects you.
spot on w/ dq11's horrifically repetitive OST and xb:de's very redundant/unrewarding sidequests.
both absolutely lovely games but these flaws in particular were very glaring to me.
Oof yeah, I was super fortunate to find the option to switch DQ11's music to DQ8's early on.
I didn't find the timer such a issue in the Okumura fight, but the need for aoe attacks sure was. As someone who had already played other Atlus games, I kinda got traumatized over aoe fucking you up in battles to the point that is just better to not have them at all. And them comes this fight where you pretty much need as much aoe as possible to do big damage on everyone in a short time. I still find it funny that the fight becomes easier with higher difficulty.
One other thing that's annoying is PREDETERMINED parties, since this means there's a chance that you won't be using a character which you've spent all that time training (Here's looking at you, Trails to Azure)
I agree with the ones I experienced here to some extent
but there's 3 bigger things that bug me in Trails (MASSIVE SPOILERS BTW)
#1 "that won't be necessary" or anything akin to that. These frustrated me SO much during the playthroughs because it made some characters look incompetent (like Rean for example)
#2 characters looking worn out after fighting a boss I just blatantly oneshot, and the boss looking like they didn't break a sweat, I get it, it makes sense for the story but it just showcases that the cast aren't as strong as they used to be a while ago
#3 and perhaps the most egregious one, lack of consequences, now don't get me wrong I don't dislike any of the characters that "return to life" in Cold Steel 4 but like it just makes all the stuff we went through feel empty now. I love that Olivier, Millium, Crow and the gang ARE alive but in story telling that shouldn't happen, once or twice maybe, but if it happens as many times as it did there, it just makes the story feel shallow in my eyes. The pain I felt when I first saw Loewe die is something that haunted me. I couldn't think straight for a few days after seeing Oli and Millium die, but then they return just because they can? I love the characters but the lack of actual consequences happening is very noticeable. A freaking WAR began, but somehow it ended without anybody losing their lives, especially in a series where almost every playable character has SOME kind of trauma in their past, this just feels empty I guess. You're trying to please everybody without actually looking towards the logic of the story.
Personally think XC1 handled generic side-quests well because:
- You can get a whole stack from a single NPC.
- They auto-complete, no backtracking for a reward required.
Hell of a lot less tedious than generic fetch/kill quests in other games where they pad these type of tasks with generic dialogue.
I did a merciless mode 100% run of P5R on switch and I remember that Okumura fight being a lot easier than I remember lol so much that I thought the game was altered, I didn’t K.O his minions with one hit and was able to progress
Merciless makes the game easier if anything, triple damage on weaknesses just seems like a lazy way of adding difficulty.
Great list. Totally dropped Atelier Ryza after getting to the area of the game where the final boss is located. Yes, I knew what needed to be done, no I didn't feel like going back and doing it. Was perfectly happy to watch the post game/ending on UA-cam. Still a cool game and cool series but they need some better way to ease people up the difficulty curve.
Also agree that the Dragon Quest music ends up being one of the worst things about those games. I don't think there's anything wrong with it, they just need about 4x as much if they are going to expect me to put 100+ hours into the games.
Luckily, Summon gate of wagebots in Okumura battle exposes the weakness in Royal if u know Chinese character(火村、氷川、風間、雷文、念上…)and color as well. It shows Okumura thinking Wagies as fodder as well because they introduce the Wagie's weak point by gate.
My issue with Ys viii was the story jumping the shark towards the end. The conflict should not have extended past the island; and I don’t like the “you’re my dream” trope. The story implications are very frustrating
How is it everyone talks about the Okumura boss in Royal as being 'ridiculously hard' and yet I easily beat him on my first try on normal mode with only level 50 personas?
Ys Viii was all right because like you mentioned it was optional to do the raids. However, Ys IX is a giant pain in the butt. Not a fan of those raids....
Great list! I'd definitely add Bravely Default and its four final chapters. In fact, I started playing BD last year and was absolutely loving the game until I hit Chapter 6. Without getting into spoilers zone, there are some story related events that begin to happen in Chapter 5 that make you revisit certain areas and the game becomes so repetitive, so repetitive that I almost lost my interest in finishing it. I was binging it in the first hours, but now I'm stuck and only play it sporadically. I'm still trying to finish it, though. BD is a wonderful JRPG, with a phenomenal job system, but this streak of repetitive storyline events in the second half just kills the pace imo.
First of all, great topic. For example, I absolutely LOVE the Yakuza (now Like a Dragon) series, but there's always something that kinda bothers me in every game.
As for the video: I haven't played the last 3 games you mentioned, but I finished the first 6 and I mostly agree, but my frustration level varies compared to yours. In YS VIII, I agree. And not only that, some of them took a good chunk of time to complete.
In P5R I was prepared more or less by the walkthrough I used, but it was still very frustrating and not fun. I managed to beat it way before the timer ran out, but it took me 2 tries still.
In Cold Steel II, I wasn't especially let down, but I still agree with your take more or less. I was already focusing on the bigger picture and while the school was important to them, I always just thought about it as another stepping stone. I prefer it this way, rather than overdone, but I understand you completely.
For Three houses, I actually managed to beat the game with all 3 houses, but by my third playthrough, I felt fatigued. I really had to push myself at the end of the first half.
Sakura Wars was borderline a button mashing festival except for a few fights. I was like... oh no. This is already neiche, but with a combat this weak, there's no way this will sell well enough to get a sequal. I REALLY hope I'm wrong.
Funny you mention the one thing about Ryza that made my run in Ryza 2 incredibly easy. I was focusing on crafting as soon I was able to, and it made my run, while pretty much without challenge, also more fun.
Great list and with most of this I agree, especially in regards to Fire Emblem. Engage is so much better on that front. So here are a few of my pet peeves from games I loved.
Ys 8: The map and the camera. Where am I and where the hell do I go? The lock on feature made it even worse, because of the camera shift when you bump into an enemy while running. Especially getting to the Pterosaur nest without the double jump. Don't ask me how I did that.
Xenoblade 2: The map and Tiger Tiger. I never know how to get to certain levels of the map or certain places that don't have a quest marker and even quest markers don't help! And tiger tiger is a crime against humanity and belongs in the deepest pits of hell!
Kid icarus Uprising: The controls. Whoever made this control scheme should be fired! My poor hands!
Fire Emblem Radiant Dawn: The unit balancing. I loved the different perspectives in the story, but the constant switching between parties made certain units straight up unusable in that game. A certain group of characters you get in part 1 I like a lot, but they join pretty late there already and then they just leave until right before the finale where they will be way too weak to be usable in any way or form.
Sky FC: That stupid stealth section near the end! I love that game but that stealth section almost ruined the game for me!
Cold Steel: Minigames. I hate minigames! I hate them with a passion! I don't mind if other people like them but certain story sections with mandatory minigames almost ruined it for me. At least make them optional! I hate minigames and it has only gotten worse over the years!
So yeah, those are my pet peeves with some of the games I really enjoyed otherwise. Looking forward to Reverie and really hope Kuro won't take years again to localize. Also TKN, play Ace Attorney! Become a Lawyer! And most importantly make snese of the weird mysteries a drunk man wrote! I think I'll play another case today before bed. I love my stupid lawyer game.
Whoever made Tiger Tiger should be smacked upside the head. I love XBC2 but man, I can't force myself to play that minigame, even on the easy mode they added...
The Cold Steel arc is the most discussed aspect about Trails series. It is the zone on where the fandom breaks itself and it was divide into two sides: the ones who reject the new course of the series, and the newcomers+rebels who defend what the franchise has done.
For me personally, Cold Steel is the worst arc by far of the franchise.. for things like these 4:32 for example. Yes, CS2 is my second favorite Trails game behind the peak which it is Azure.
7:14 Anestesia and Sumire supremacy.
God as much as I love Nocturne those corridors were so stupid. I waited until almost the very end of the game to go through the Labyrinth of Amala, which was fortunate because I doubt I would have gotten the true ending otherwise.
Ys 8: 100% agree. Raids are the ONE thing I always dread doing if I wanna replay this game, they're such a chore. And no, there ARE a couple of forced ones here and there (plot related ones), so ignoring them outright doesn't fix it completely. Thankfully they were improved in 9 by being made easier and a bit shorter, but I'm hoping they're just not in anymore games going forward tbh.
P5R: I get they were trying to test you your Baton Passing skills in this fight but........ nah, Myriad Truths tbh.
Sakura Wars: Again, agree. The combat feels somewhat fluid but it's just so basic and boring at the same time.
SMT 3: Just the Kalpa dungeons in general tbh, they all suck. No way I woulda got all those done without a guide.
I don't mind the meaningless quests in XB1. Yeah, they don't give me much incentive to do them, but they're more of a passive thing anyway. Like, usually when I see them I pick them up because why not, and then just do them if I do them. I don't really go out of my way unless I'm specifically trying to clean up.
I'm fairly new to ur channel and I love it ur really great at giving ur reasons for the choices u make which a lot of youtubers aren't good at and I can agree with just about everything here except ryza I was upgrading all the time so I didn't run into that problem but yes I can see how that can be annoying max level and still can't win oh wait it's ur equipment yeah that does seem kinda dumb
I want to say that honnestly for DQXI as far as I'm concern this is a common issue for the DQ Series as an all, their OST has very few song for how big they are, and in all honnestly while I think the OST are fine Sugiyama has never been in my top composers for video games like many people do but that's just personnal taste.
You can see a pretty good comparaison with it's rival series FF like if you compare DQVII and FFIX OST (comparing these 2 cause they were release in about the same period) for instance :
-DQVII : 31 Tracks for an, at least, 80 hours game
-FFIX : 109 tracks for a 40 hours game
I mean do I need to say more ? And yes I know quantity doesn't mean quality but in the case of DQ EVERY games feels that their OST should be more diverse, like why do they only have 2 or 3 themes at best for every town of the game, or 2 or 3 dungeons themes for every single one of them, not matter how good the track eventually start to get boring and make the OST feels repetitive.
DQXI is however definitly the worst offender cause it's the biggest Dragon Quest ever (especially if you try to do every single thing), and it's also not help by the fact Sugiyama was clearly in the end of his career and a lot of the OST are actually reused from previous games.
On ys viii I’m on the same boat I hate raids , I felt like it detoured from the story and found myself slightly annoyed when I saw I needed to do one to progress. It’s the same in monster hunter love the regular hunts but not a fan of the raids. It’s fun the first few times then it gets boring
P5R is probably one of my fav games of all time - but that Okumura fight is just awful! Forcing the player to use the baton-pass feature pretty much out of nowhere, plus having some of the enemies run off and get replaced is a massive pain! Even worse, once you're taking on the palace after delivering the card, you're stuck - you have to do the palace, you can't leave if you need more items if you decide to grind in the palace, and so on and so forth - brilliant game, horrible boss.
I haven’t played xeno 1, but the side quests are a major complaint I have about 2 and 3. They take way too long for very minimal reward. Even the “important” ones were too long to be worth it. I remember trying to do Xeon’s ascension quest and after the 10th cutscene started skipping them cause it was driving me nuts, and it still took me like an hour
Well 2 and 3s are an improvement on 1s, so that gives you an idea of howw bad they were, at least your told where to do them on the switch version, on the wii you were on your own.
oh and there are 480 of them.....
@@slipknotsoad86 yeah wow that sounds awful. Glad I decided to not pick it up
I've always found it interesting that people hate the Beast Raids in Ys VIII so much. I never really found them that obtrusive and mostly enjoyed the brief reprieve from everything else going on where I could just cut loose. For me, the thing that actually irritates me far more -- to the extent that it outright seals VIII out of being my favorite Ys game -- is the Dana sections as a whole. Because even though they do a great job of fleshing out her character and making the story what it is, they always come up, without fail, right when I'm really hitting my stride with exploring. I've found that while playing I basically dread entering new sections because I run the risk of stumbling into a section that just isn't as much fun for me to play through as the rest of the game. It especially sticks out to me because the comparable mechanic in Monstrum Nox -- the prison segments -- doesn't bother me specifically because I can always predict when it's coming. I always know when something will send me to a somewhat slower gameplay segment, so I can get the rest of my exploration out of the way first.
But I do know that I'm in the minority there, on both points. Thanks for the video!
Interesting, I never thought anyone would dislike those parts specifically. I actually enjoyed the Dana sections very much, and wish she still had those other forms when she's with Adol and co. I also very much enjoyed the puzzles that she gets to solve (didnt really care for the sidequests she has to do tho). But regardless she became my favorite character because of it. And I always looked forward to when i got to play as her again. The only issue i really have with Dana's sections is the boss fights, specifically on higher difficulties, since they turn into damage sponges who can kill you in just a couple hits.
@@ThundagaT2 So it's kind of a complicated thing for me. Because I do *like* them, in a sense. I actually really enjoy the sanctuary and fighting as Dana -- my only real complaint there is that I find Gratika to be less useful than Iclucia or Luminous -- and I think that the segments do a good job of developing the story -- and Dana herself. It's just a matter of expectation and pacing. Because they always happen to come at just the wrong time (for me) when I really want to explore new parts of Seiren as Adol. It's not really what I want to play most of the time that I pick up Ys VIII and so it feels more like a chore than anything else. I don't think I'm really explaining myself well, but it's basically that I understand why they're there and what it adds to the game -- I understand why people like them -- they just don't work for me.
@@LightMageMike Thats fair, some of the sections do kinda come out of nowhere, so that makes sense that the pacing bothers you.
I actually enjoyed the Dana sections quite a bit, but then again I was also a fan of the Adol sections in Ys IX. They definitely are a shift in tone, but I think they aid in the games story telling, so I was on board for them. The raids were just mindless waves of enemies for a couple of rewards, there wasn't any meaningful progression in the plot that came from them.
the worst parts of ys 8 for me weren't the raids it was some of dana's sections , particularly the sanctuary sections🙄🙄 i beat the game but there were times where i wanted to quit. its one of the few things stopping me from doing a second playthrough. great work as always man.
I loved the Dana sections, it helped a lot in the story telling. But I definitely get why they wouldn't be for everyone.
@@TheKisekiNut oh for sure the story elements of them were great its just the puzzles in them were frustrating at times. thank god the story was so good it pushed me to get through them.
I agree on nearly every point here, except DQ11. I loved that music. I'm not sure what your beef was there. Even if it was repetitive, it was genuinely good field music. I do agree with you about the town themes, though.
Speaking of quests (from your XCDE comment), the random quests in Atelier Ryza 3 is really annoying 💀 it pops up at least once every 5 minute and shoves it in your face. Ryza 3 as a whole is a great game but gosh the random quests pop ups were so annoying
I dont agree with your statement, as a matter a fact i didnt even noticed it😂
I haven't played enough of Ryza 3 to see this yet, but it's one of the four I'm playing concurrently so dare say I'll be able to come to my own decision on that facet soon.
Actually for me in Cold Steel II the thing that bothered me the most was the introduction of the Valimar fights, I just dont think they were interesting enough to warrant being in the game. I would have liked it more if there was more to it, but it essentially boils down to pretty much the same thing every time and barely anything changes. I guess you could say it was a nice change of pace from the normal fights, but to me i just didnt find them interesting. Then come Cold Steel III I ended up dropping the series because now the normal battles started to feel boring to me because again not much was changed about it. So it basically felt like just playing Cold Steel II again but with different characters.
I get the Divine Knight battles aren't deep, but I just love the spectacle of them. The Divine Knights as a concept were one of the coolest things about the Cold Steel arc.
I find the final boss, spike, from Ryza so easy, with the difficulty set on hard, and that is mainly to do with building stronger equipment, like you said in the video. I think I have spend 4-5 hours to building better equipment and searching the material for it.
I don't mind the raid from Ys 8 but I do understand why it can be annoy. For me, it sort like a rest point, just beating up the wave of enemies. I do agree with sakura war combat, it is boring and not much of a challenge but I do love the date sim they have made in it, it is perfect.
I just started playing Ys8, and I can't help but feel annoyed by its repetitive music after just 2 hours of playing. On the other hand, DQ11's music was an absolute pleasure to listen to even after 80 hours
Ryza was also my first Atelier games... I actually got frustrated with the earlier bosses but had no trouble beating the final boss possibly due to the fact that I stumbled upon a guide by @BacklogBattle and @Primalliquid92 that taught me about the basics of Atelier game pretty early on so I get to make powerful equipment by the time I made it to the final boss
I've just finished Ryza 2 last week and even on hard I don't think the game is that difficult compared to other JRPGs that I've played
Also yeah Ys VIII is my favourite JRPG but like you said, I hate the raids. The fact that they still do it in Ys IX is kinda baffling to me. No one (probably) likes that. I hope Ys X won't have raids anymore.
Ryza 2 was very easy compared to one, but only because I 'knew' what I had to do. It's just a different way of 'beating a game'.
I actually kinda like ys 8 raid, but then again ys 8 is my first ys series, so everything I experienced on ys 8 is new things for me. I'm pretty surprised when people have a hard time on Ryza, but then again it's because some people approach it like normal JRPG (don't get me wrong, I also start out from Ryza, but I take my time to understand the synthesis mechanic).
As a player that complete xc 1 with all and Smt3 with the true demon ending I understand you totally is a one way hell.
Totally agree about FE 3Houses. I personally played it once and watched the other three routes on UA-cam.
Final Fantasy XII, the original release: _Yiazmat._
Way to take the game I was so enamored with I wanted to do every single thing and get every ultimate weapon I could, and in one idiotic design decision, make me eject the game and never touch it again to this day.
Okumura is my 3rd favorite boss in P5 behind Shido and the final boss. The time limit is a great addition but the fact that it doesn’t stop during dialogue is inexcusable.
Yeah... YS: VIII Raids were super annoying. I still did them all because I was afraid what would happen if I didn't, but they were so dull.
Yeah the Dragon Quest 11 ost is terrible. At first I installed a mod to replace the midi with orchestral tracks but that didn't help solve the issue that the songs are just plain bad. I've heard it said that the composer is starting to suffer from hearing loss... but anyway I installed another mod that replaces all music with tracks from other dragon quest games and that helped a ton.
Starting my Saturday with a TKN video is one of my favorite rituals. I share most of your criticisms on offer here. I didn't find DQ11's OST *that* bad, but it definitely was the game's weak suit, I'd agree there. I think it's the price we pay for being big Falcom fans. I mean can anyone really compare to Falcom's BGM? ;)
Falcom music's just made me more susceptible to OSTs that are lacking!
Oh yes persona 5 royal burger boss was hell indeed. Took me forever to beat that thing. I mean hours of stream time.
Played all thoses games and.. i agree with all those negative things. Man that p5r boss was a pain in the ass compared to vanilla version
Been saying the same since Ys 8 came out. I HATE the intro of raids and enemy waves in Ys 8 & 9. And people say Celceta has pacing issues but always ignore the bigger pacing issues in the later games. I truly hope Falcom stops w these fillers.
If ya thought XCDE quest system was bad try playing it on the Wii version. Horrendous. Almost impossible. XCDE improved it so much that I was able to 100% complete it without using a walkthrough. Still way too many mundane quests tho.
I never played the DQ series but i can understand that if the soundtrack is "sht" i also lose interest bc its one of the main things that stay until the end.
Ys8 Raids were enjoyable for me but i can understand that ppl wouldnt like them.
P5R yeah that boss is a total kick in ur ass if ur not prepared and even if ur prepared he takes a lot of time.
As some1 who also started with Ryza 1 as my first Atelier i got often killed on my first try on bosses bc i never understood some mechanics. Normal JRPG u can win by getting some decent gear and LVL ur character. Atelier gives a sht about ur lvl as u said but focuses more on ur gear and items.
But crafting some crazy good items takes time and sometimes i just wanna enjoy the story or character events D:
THank god you mentioned the DQXI OST - it's so bad. VIII had a nice OST. XI's is just....painful. Like as a video game music nerd it hurts to play that game
I really hate okumura boss fight too with burning passion thats why I used izanagi no okami with broken build.
I have to disagree on Xenoblade Chronicles 1's sidequests. Yes, a bunch of them are pretty much uneventful fetch quests, but I disagree the rewards aren't worth it. From unique weapons to entire skill trees, to raising affinity to get trades to get game breaking items, you get some of the best stuff from sidequests.
And the thing is, Xenoblade 2 and 3 have far more elaborate and well thought out sidequests...but the rewards aren't worth it. Particularly in 2, because most of the best stuff comes from Overworld Unique Monsters and the luck of the Gacha system.
Hearing that Cold Steel 2 is one of your least favorite games, what would you say is your favorite Cold Steel game, and what about it makes it your favorite?
CS4 - It is one of the most divisive titles but I was a big fan of all the casts coming together and the big payoff by the end. I also loved the Divine Knights so having them on centre stage elevated it even further.
@@TheKisekiNut I 100% agree, seeing all the characters that you got to know separately through all the games come together for a huge group operation was really nice, and exploring the divine knights' lore more was really interesting. I sadly haven't gotten to play the crossbell games yet but even without those there was enough context for me to like the characters from them.
@@TheKisekiNut me too cs4 is actually my favourite kiseki game so far ...
... though that may change in a couple of months when I play reverie.
I agree very much with the Dragon Quest XI. As for me, the soundtrack make me drop the game and never came back. As a self proclaim JRPG music enthusiast who listen a lot of Final Fantasy, Persona, Xenoblade, Trails, TWEWY, Fire Emblem, Suikoden, Bravely Default, Chrono Cross, Nier Automata, etc.
I can say that Dragon Quest soundtrack is THE WORST of many JRPG that I've played. While the trumpet and overly 'cheerful' music are bad enough, having to listen to them for 5 hours straight make my ear bleed hard.
title got me confused enough to click on it 😂
I’ll never understand the people who say Okumura is a good boss.
Easily the lowest point of P5R for me, the entire arc as a whole definitely isn’t terrible but that fight can get in the fucking trashcan & lit on fire seriously.
For the Okumura Fight you can also use the DLC personas if you have them. I got Stuck on the Wave of green Enemies until I used a DLC persona that had a Multi hit Severe damage curse attack. That was how I got past
I contemplated using the DLC Personas, but I just switched to Merciless and did it that way.
Ooooft alot of these I agree with hahaha! *Insert dragon quest field map trumpet here*
I'll get some heat for that, but no-one will change my mind about it, it's horrible!
@@TheKisekiNut hahaha! Aye but hey at least you had a beast of an OST to listen to instead with a trails soundtrack
Your mentions of Ys8 and P5R caused me PTSD.
Such horrible parts in otherwise great games.
I dropped dragon Quest XI because of the repetitive OST as well. The same battle theme for a lv.2 blue blob and a middle game Boss is too lazy. And OST is a big part of a JRPG, so yeah
that P5 boss was hell
I disagree about Okumura. I think it's an incredible fight.
First, let's look at it in comparison with the original fight. The original was a complete joke. The enemies were laughably easy to mow down, and it was by far the worst fight on the game because it's just a bunch of enemies you've been fighting throughout the dungeon with nothing else added. The fight being made difficult makes it far more enjoyable.
Second, it is a true SMT boss. You have to think, prepare, and use buffs and debuffs liberally, which you generally don't have to do for most of the game. It gave me a much needed challenge after a generally pretty easy game.
And third, to address the difficulty option issue, that's honestly just incidental. The best way to fight the boss is to hit weaknesses, and increasing the damage you deal when you hit weaknesses is obviously going to be better. The Merciless options just happen to boost your weakness damage by three times, which ATLUS probably didn't intend to be the easiest way to beat the boss
I disagree completely - Okumura is an awful fight.
This isn't SMT, it's Persona. Regardless of being part of the same universe, they're entirely different franchises where one is notably more unforgiving the other.
In regards to preparation, sure it needs that. But well designed fights will at least allow you to pick up the pieces if you're not optimised, giving you the chance to turn it around. Okumura's fight doesn't allow that at all, it's completely unforgiving.
Lastly, are you really suggesting that time limit is a good idea? In a turn based game where forethought and planning ahead is important, especially in a more demanding fight like this? It's a horribly designed fight and a difficulty spike that comes out of nowhere.
Okumara palace sucks nothing is weak to Physical to the point where I see them even block physical and the elemental weaknesses are really varied everything is dull and boring and you find your out of this heat quite quickly it’s a drag and a grind
One thing I hated in JRPG's that I loved but hated but also loved but disliked yet liked. 😂
Dragon Quest XI soundtrack is the single worst soundtrack I've heard in any game I've played... and I've been playing games since the original Super Mario Bros in the 80s.
And saying that, I dropped 200 hours for the Platinum. I was never happier to start a new game.
It was too much for me, muting the OST did wonders.