It's a WPO effect. In the material I establish a bottom-to-top zero-to-one gradient with the Z value from Absolute World Position. That is multiplied by the progress of the ocean wave moving on the Y axis, moving all the upper vertices down to 0 on Z. The water / dissolve position is defined by a Material Parameter Collection animated via Sequencer. Hard to simply explain via text but I'll post a tutorial someday.
'boxed in with TwinMotio '. - 'cant use assets' etc.. ~ depends how you define asset, right? -for example i believe you can import your own textures to an extent, no?
@@SkillipEvolver Absolutely. That was a verbal slip up. I mainly meant Blueprints, plugins, and typical UE marketplace stuff. Models and textures can always be brought in.
@@3DStephen The Blender Datasmith plugin doesn't even exist, despite the meteoric rise of BonsaiBIM. Perhaps some sort of deal was done with Adesk to leave out Blender users?
That wash away of castle is too emotional 😭
Had no idea that Twinmotion was now free.
It's gotten a lot better too.. just needs bug fixes and nanite to bridge the ue gap
Epic is uncredible
Nice work on the personal demo!
Excellent work! Great job! That's awesome.
My oh my! This is pretty pretty good 🕺🏽
Great presentation
Great job. How did you make the "wash away" animation of the castle?
It's a WPO effect. In the material I establish a bottom-to-top zero-to-one gradient with the Z value from Absolute World Position. That is multiplied by the progress of the ocean wave moving on the Y axis, moving all the upper vertices down to 0 on Z. The water / dissolve position is defined by a Material Parameter Collection animated via Sequencer. Hard to simply explain via text but I'll post a tutorial someday.
@@3DStephen that would be sooo amazing. Thank you
love it
Sweet🎉
so many subscribers but not that many of comments, its sad but it keeps in mind
'boxed in with TwinMotio '. - 'cant use assets' etc.. ~
depends how you define asset, right?
-for example i believe you can import your own textures to an extent, no?
@@SkillipEvolver Absolutely. That was a verbal slip up. I mainly meant Blueprints, plugins, and typical UE marketplace stuff. Models and textures can always be brought in.
First update unreal datasmith plugin to UE 5.4 ease.
Which plugin is not up to date?
@3DStephen twinmotion importer to unreal engine is for upto UE 5.1 only. And current version is 5.5.
@@Urbancat1Yes, UE doesn’t import .tm files anymore. Since TM 2023.1 you now export a Datasmith file from Twinmotion.
@@3DStephen thanks for clarification.
@@3DStephen The Blender Datasmith plugin doesn't even exist, despite the meteoric rise of BonsaiBIM. Perhaps some sort of deal was done with Adesk to leave out Blender users?
I gotta take a nap, this is really putting me to sleep. ZZZZZzzzzz
Ahh🥵🥵
niceee
Can we get Metahumans on Mac please? 🥺