The Bundle: How Reality Capture, Twinmotion, and Unreal Engine Work Together | Unreal Fest 2024

Поділитися
Вставка
  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 26

  • @OriginRow
    @OriginRow Місяць тому +8

    That wash away of castle is too emotional 😭

  • @s.patterson5698
    @s.patterson5698 Місяць тому +12

    Had no idea that Twinmotion was now free.

    • @avicohen2k
      @avicohen2k Місяць тому +4

      It's gotten a lot better too.. just needs bug fixes and nanite to bridge the ue gap

    • @emagotis
      @emagotis Місяць тому +1

      Epic is uncredible

  • @SmilingRob
    @SmilingRob Місяць тому +5

    Nice work on the personal demo!

  • @realitycapturehk-danny915
    @realitycapturehk-danny915 Місяць тому +2

    Excellent work! Great job! That's awesome.

  • @CX3Productions
    @CX3Productions Місяць тому +1

    My oh my! This is pretty pretty good 🕺🏽

  • @josemiguelrojas500
    @josemiguelrojas500 Місяць тому +1

    Great presentation

  • @phils.4076
    @phils.4076 Місяць тому +1

    Great job. How did you make the "wash away" animation of the castle?

    • @3DStephen
      @3DStephen Місяць тому +3

      It's a WPO effect. In the material I establish a bottom-to-top zero-to-one gradient with the Z value from Absolute World Position. That is multiplied by the progress of the ocean wave moving on the Y axis, moving all the upper vertices down to 0 on Z. The water / dissolve position is defined by a Material Parameter Collection animated via Sequencer. Hard to simply explain via text but I'll post a tutorial someday.

    • @phils.4076
      @phils.4076 Місяць тому

      @@3DStephen that would be sooo amazing. Thank you

  • @Director_S
    @Director_S Місяць тому

    love it

  • @GLYNDYER
    @GLYNDYER 17 годин тому

    Sweet🎉

  • @heyBroadcast
    @heyBroadcast Місяць тому

    so many subscribers but not that many of comments, its sad but it keeps in mind

  • @SkillipEvolver
    @SkillipEvolver Місяць тому

    'boxed in with TwinMotio '. - 'cant use assets' etc.. ~
    depends how you define asset, right?
    -for example i believe you can import your own textures to an extent, no?

    • @3DStephen
      @3DStephen Місяць тому

      @@SkillipEvolver Absolutely. That was a verbal slip up. I mainly meant Blueprints, plugins, and typical UE marketplace stuff. Models and textures can always be brought in.

  • @Urbancat1
    @Urbancat1 Місяць тому

    First update unreal datasmith plugin to UE 5.4 ease.

    • @3DStephen
      @3DStephen Місяць тому

      Which plugin is not up to date?

    • @Urbancat1
      @Urbancat1 Місяць тому

      @3DStephen twinmotion importer to unreal engine is for upto UE 5.1 only. And current version is 5.5.

    • @3DStephen
      @3DStephen Місяць тому

      @@Urbancat1Yes, UE doesn’t import .tm files anymore. Since TM 2023.1 you now export a Datasmith file from Twinmotion.

    • @Urbancat1
      @Urbancat1 Місяць тому

      @@3DStephen thanks for clarification.

    • @benveasey7474
      @benveasey7474 Місяць тому +2

      @@3DStephen The Blender Datasmith plugin doesn't even exist, despite the meteoric rise of BonsaiBIM. Perhaps some sort of deal was done with Adesk to leave out Blender users?

  • @V.Z.69
    @V.Z.69 Місяць тому

    I gotta take a nap, this is really putting me to sleep. ZZZZZzzzzz

  • @БайрШорваев1488
    @БайрШорваев1488 21 день тому

    Ahh🥵🥵

  • @cgimadesimple
    @cgimadesimple Місяць тому

    niceee

  • @the-secrettutorials
    @the-secrettutorials Місяць тому

    Can we get Metahumans on Mac please? 🥺