Is old IP like Metal Gear worth keeping alive? Why is PlayStation increasing prices? Is the Xbox handheld a good idea? These episodes are LIVE RIGHT NOW for those of you who subscribe with Twitch Prime! Thank you kindly! Go here to watch 'em or quickly re-subscribe! www.twitch.tv/SIFTDgames
Respectfully, I feel like Pachter kinda missed the crux here and only ever answered by accident whenever he said things like "in a few years it'll be all free-to-play except for Nintendo." Right. That was the point. The traditional paid games are slowly going away. The question wasn't asking "is it overall good for the industry?" but rather "are publishers cannibalizing sales of their traditional games with their free-to-play ones, and will traditional games survive?" to which Pachter alternated yes, no, yes, no throughout.
I think he's saying it's inevitable that games go the route of movies/tv so publishers are getting ready for that. And making free-to-play/mobile games gets a ton more people into gaming and that is great for the industry. Not only do free games get a lot of money from microtransactions, ad-revenue, monthly battlepass subscription, or etc. but they also make you a fan of the IP, so if you like free CoD Warzone or free GTA Online then publishers can slowly lure those players to pay for a premium experience like full-game CoD or storymode GTA. Because eventually those free players will have a career and if they love your IP they might pay for full premium game, merch, or etc. Random example but I think Warzone or CoD Mobile also give you special cosmetics if you bought the full traditional CoD.
It was asking if it was good for the industry. Pachter's answer was yes because they could go after the 3 billion consumers playing mobile. But it's bad for the old fashioned paid games. He said that quite clearly.
It's a double-edged sword. On the one hand, widely and easily available F2P games bring in new customers to the industry, who may eventually "graduate" to console gaming, but on the other hand people, even on consoles, spend a lot of time on F2P games that could've been spent on full-price games instead.
Is old IP like Metal Gear worth keeping alive? Why is PlayStation increasing prices? Is the Xbox handheld a good idea? These episodes are LIVE RIGHT NOW for those of you who subscribe with Twitch Prime! Thank you kindly! Go here to watch 'em or quickly re-subscribe! www.twitch.tv/SIFTDgames
So nice to stumble over Pachter Factor again. I used to watch this a lot back in the day on GameTrailers =)
Thanks for the amazing episode like always! Pachter and Shane :D
Thank you Professor Pachter for today's lesson.
Who else hits 👍 as soon as they see a Pachter video?
Respectfully, I feel like Pachter kinda missed the crux here and only ever answered by accident whenever he said things like "in a few years it'll be all free-to-play except for Nintendo." Right. That was the point. The traditional paid games are slowly going away. The question wasn't asking "is it overall good for the industry?" but rather "are publishers cannibalizing sales of their traditional games with their free-to-play ones, and will traditional games survive?" to which Pachter alternated yes, no, yes, no throughout.
I think he's saying it's inevitable that games go the route of movies/tv so publishers are getting ready for that. And making free-to-play/mobile games gets a ton more people into gaming and that is great for the industry. Not only do free games get a lot of money from microtransactions, ad-revenue, monthly battlepass subscription, or etc. but they also make you a fan of the IP, so if you like free CoD Warzone or free GTA Online then publishers can slowly lure those players to pay for a premium experience like full-game CoD or storymode GTA. Because eventually those free players will have a career and if they love your IP they might pay for full premium game, merch, or etc. Random example but I think Warzone or CoD Mobile also give you special cosmetics if you bought the full traditional CoD.
It was asking if it was good for the industry. Pachter's answer was yes because they could go after the 3 billion consumers playing mobile. But it's bad for the old fashioned paid games. He said that quite clearly.
It's a double-edged sword. On the one hand, widely and easily available F2P games bring in new customers to the industry, who may eventually "graduate" to console gaming, but on the other hand people, even on consoles, spend a lot of time on F2P games that could've been spent on full-price games instead.
Whatever hurts or helps the industry isn’t necessarily good for the sorts of gamers who watch these analyses, single player gamers for example.
Games will be worse and worse.
The pubilsher already got rhe cash an will care nothing how the game plays.
I hate kapitalism. But this is how it works