You can also use orok double charge then jump away to gain some distance or any repositioning skill and charge again. You can use the 4ap skill on air too(forgot the name) that pushes 2cell even at close distance and can also push from 3 cell strongest skill to use at minimum distance at the enemy can push up to 4 cell if used correctly.
@@Wakfu-Cassidy Orishi is the best of all the collision characters for me. Survivability and mobility it's my fave character so far. Have fun with him 🤗
My build relies on collisions for survivability, but the collisions are not calculated until after my ATK/spell damage and Orok Master Passive. If the enemy is killed before the collision is calculated, I won't be healed, get armor, or AP. And I'll be a sitting duck!
Ola, bom trabalho com seu IOP. Seria possivel mostrar a build em apenas por alguns segundos, para quem não entende bem o inglês a compreensão não é tão clara :3
You can also use orok double charge then jump away to gain some distance or any repositioning skill and charge again. You can use the 4ap skill on air too(forgot the name) that pushes 2cell even at close distance and can also push from 3 cell strongest skill to use at minimum distance at the enemy can push up to 4 cell if used correctly.
What is your build for your shield class, I just started this game.
Hi ! Cool build, i was thinking Collision on Orok can't be really playable but i was wrong ! Why do you choose this armband over the other element ?
I went with the first elemental push armband that I was able to get multiple copies of early on. This build would work regardless of the element!
Any character that can utilize collision can finish 100 dj. I have my orishi, orok, tako, shugen, katarna and surokan finish 100 dj. Collision is OP
I just started an Orishi like 10 minutes ago to repurpose my Iop's gear so that's good to hear!
@@Wakfu-Cassidy Orishi is the best of all the collision characters for me. Survivability and mobility it's my fave character so far. Have fun with him 🤗
the problem is if u do too much dmg -'? what? build please?
My build relies on collisions for survivability, but the collisions are not calculated until after my ATK/spell damage and Orok Master Passive. If the enemy is killed before the collision is calculated, I won't be healed, get armor, or AP. And I'll be a sitting duck!
wavendb.com/builds/show/1C3C1cEKxnpTSTw4HqvUWt
Ola, bom trabalho com seu IOP.
Seria possivel mostrar a build em apenas por alguns segundos, para quem não entende bem o inglês a compreensão não é tão clara :3
You are right. I will make a UA-cam Short for my build soon.
@@Wakfu-Cassidy obrigado, pra falar a verdade está opção não vejo muito, mas no caso, farei isso agora mesmo :D
@@renatopkk wavendb.com/builds/show/1C3C1cEKxnpTSTw4HqvUWt
Привет.
Колизию переработали. не играбельный КАЛ !!
да и о4ень недружелюбно к шмоту и уровню ВСЕГО твоя Сборо4ка ((