The more I see it the more H14-4 feels like one of the most confusing stage designs hg has ever done. Ending after a second revive worked for the story, but the revive into no proper phase 3, and an abrupt end, feels more like a bug in a challenge stage. Especially so when the stage has a Patriot sub-boss that often doesn’t even get to spawn. No third phase, or full length stage, gives the impression of a rush job compared to the multiple new and/or modified boss skills in other chapters.
THIS IS WHAT I'VE BEEN SAYING. It's reasonable in 14-21 cause her phase 3 is a set up for the next stage but it shouldn't happen in here too. Cause there ain't story stages in H stage. And yet people keep defending it by saying "☝️🤓 ermm but she covers the whole map when her phase 2 ends!" JUST DON'T MAKE HER COVER THE WHOLE MAP. OR MAKE AN ENTIRELY NEW MECHANIC FOR HER LIKE THEY NORMALLY DID FOR OTHER BOSSES IN H STAGES. God this community is such a white knight
This is what i've been experiencing from Chapter 14. First half actually have a decently opressive mechanic... And then second half throws it away. No full-length wave is nice and all but only for NON-HARD. Chapter 14 feels too underwhelming for me in term of content.
Nigga you saying some shit since yesterday The new mechanics that they make is literally based and upgraded of previous mechanics The previous mechanics stays where HG added a new one or just straight up upgrade i So if you want it to be Upgraded than is easy the floor mechanics will be faster spread HG never remove a mechanics for H stages just upgrade it or add new one @@farellaksmann8659
@Noeru211 imo i think h2 and h3 are good. I feel like h1 is disappointinf tho bc they really did not use the beacon and tornado mechanic enough. H1 doesnt even encourage you to mess with the beacon or move it around which is what made those stages fun in the fiest place. The tornado is effecrively just there doing nothing.
I just said a couple hours ago that this was undoable Oh how foolish I am (Interesting description. I always like it when players can get away with preventing a whole swarm of enemy from ever spawning. Kinda reminds me of GA-EX-8)
It's so funny when the last H stage can be cleared faster than the stage with a boss that only has 1 phase. HG really outdid themselves with this one! They must be hella tired from making such a peak of a stage!
The more I see it the more H14-4 feels like one of the most confusing stage designs hg has ever done. Ending after a second revive worked for the story, but the revive into no proper phase 3, and an abrupt end, feels more like a bug in a challenge stage. Especially so when the stage has a Patriot sub-boss that often doesn’t even get to spawn.
No third phase, or full length stage, gives the impression of a rush job compared to the multiple new and/or modified boss skills in other chapters.
THIS IS WHAT I'VE BEEN SAYING. It's reasonable in 14-21 cause her phase 3 is a set up for the next stage but it shouldn't happen in here too. Cause there ain't story stages in H stage. And yet people keep defending it by saying "☝️🤓 ermm but she covers the whole map when her phase 2 ends!" JUST DON'T MAKE HER COVER THE WHOLE MAP. OR MAKE AN ENTIRELY NEW MECHANIC FOR HER LIKE THEY NORMALLY DID FOR OTHER BOSSES IN H STAGES. God this community is such a white knight
This is what i've been experiencing from Chapter 14. First half actually have a decently opressive mechanic...
And then second half throws it away. No full-length wave is nice and all but only for NON-HARD.
Chapter 14 feels too underwhelming for me in term of content.
Nigga you saying some shit since yesterday
The new mechanics that they make is literally based and upgraded of previous mechanics
The previous mechanics stays where HG added a new one or just straight up upgrade i
So if you want it to be Upgraded than is easy the floor mechanics will be faster spread
HG never remove a mechanics for H stages just upgrade it or add new one @@farellaksmann8659
@@Noeru211because it is a story and cinematic chapter more stage set operator more talking inside a stage and then there is siege buff too
@Noeru211 imo i think h2 and h3 are good. I feel like h1 is disappointinf tho bc they really did not use the beacon and tornado mechanic enough. H1 doesnt even encourage you to mess with the beacon or move it around which is what made those stages fun in the fiest place. The tornado is effecrively just there doing nothing.
I just said a couple hours ago that this was undoable
Oh how foolish I am
(Interesting description. I always like it when players can get away with preventing a whole swarm of enemy from ever spawning. Kinda reminds me of GA-EX-8)
Damn this is brilliant.
Gonna copy this strat with higher rarity ops in the future.
Thanks
Utage solo killing repear is so amazing... she's just as strong as lv90 M3 skill 2 Texas alter with module3
웨이브트리거 안건들면 정말 편한 보스
인형술사랑 그라벨로 초반에 구체 왜막는거에요?
why does it look simpler and easier than chapter 13...
EP14 is more about aesthetics
It doesn’t have any central mechanic
I doubt HG thought much about cooking better mechanics for the EP
아니 어케한거임
It's so funny when the last H stage can be cleared faster than the stage with a boss that only has 1 phase. HG really outdid themselves with this one! They must be hella tired from making such a peak of a stage!