I've only ever seen the spider enemy giving the Coin spell in the Armors in the 2nd area. And those armors usually need an explosive spell to break (meteor / mine) but the one containing the monster will react to any kind of damage.
Its not reflection, its rebound, put fall, tracking, rebound and most of the spell, it bounce on ground which make it 2x damage more bounce more damage multiplication, fire breath is great because of the duration dps
Ooooh that makes sense! I never think about rebound because walls mostly go away in ch3, bouncing off the floor with fall sounds much more useable! Thanks :D
If you're gonna play Path of Exile 2, just take it slow and enjoy the game. There are a lot of patches, fixes and nerfs going out, with the occasional buff... What I mean to say is, don't get too attached to a specific build/ idea, remain flexible, that way you will remain happy. Or you can wait for 1.0 to release, if you're worried. The game's only 50% done and everyone playing is functionally a beta tester atm. Still fun as hell.
You can only channel one spell at a time unless you separate it from your wand (there are other ways to do this beyond fuse, but fuse is a good one). As an example, if by end game the spell you are channeling lasts 8 seconds, you can cast once every 8 seconds. With fuse you can easily cast 5 times a second. This is a 40x increase in damage. Once I find fall I no longer need fuse. But fuse reduces the mana cost significantly, even more-so with volley. Volley and 2 fuses can take a spell from costing 500 mana per cast down to around 100 mana per cast. The trade-off is they occupy 3 additional wand slots.
@ ah okay gotcha! I just didn’t understand the thought process:) I’ve got another question: can you maybe make a video explaining all spells? Or just the attack ones? Because that would maybe help newer viewers to understand what spells do what. This is just an idea tho
Possibly :) that is a really good idea! The only problem is that I value a couple spells way too much, so I know how those ones work better than the rest.
Don't be sorry at all, it's a good question! I didn't know how Dragon's Breath aims until trying a few things. I do the same things over and over again in this game too much as habit, so it's good to question "do I really need a fuse here?", feedback and questions are helpful to me :) I appreciate it
yah, boi, this is what I'm talking about! You got the spell so early!
:D it is fun getting to start using it and building around it early, I'll try to do that more
I've only ever seen the spider enemy giving the Coin spell in the Armors in the 2nd area.
And those armors usually need an explosive spell to break (meteor / mine) but the one containing the monster will react to any kind of damage.
Really good info on the one hiding the spider reacting to any damage type!
Its not reflection, its rebound, put fall, tracking, rebound and most of the spell, it bounce on ground which make it 2x damage more bounce more damage multiplication, fire breath is great because of the duration dps
Ooooh that makes sense! I never think about rebound because walls mostly go away in ch3, bouncing off the floor with fall sounds much more useable! Thanks :D
If you're gonna play Path of Exile 2, just take it slow and enjoy the game. There are a lot of patches, fixes and nerfs going out, with the occasional buff... What I mean to say is, don't get too attached to a specific build/ idea, remain flexible, that way you will remain happy.
Or you can wait for 1.0 to release, if you're worried. The game's only 50% done and everyone playing is functionally a beta tester atm. Still fun as hell.
100% good advice, tyty! Do you know if others are having issues streaming/recording? I haven't had time to look into it yet
Why do you always choose the fuse, even if you cancelled out recoil? It removes the ability to aim your fire
You can only channel one spell at a time unless you separate it from your wand (there are other ways to do this beyond fuse, but fuse is a good one).
As an example, if by end game the spell you are channeling lasts 8 seconds, you can cast once every 8 seconds. With fuse you can easily cast 5 times a second. This is a 40x increase in damage.
Once I find fall I no longer need fuse. But fuse reduces the mana cost significantly, even more-so with volley. Volley and 2 fuses can take a spell from costing 500 mana per cast down to around 100 mana per cast. The trade-off is they occupy 3 additional wand slots.
@ ah okay gotcha! I just didn’t understand the thought process:)
I’ve got another question: can you maybe make a video explaining all spells? Or just the attack ones? Because that would maybe help newer viewers to understand what spells do what. This is just an idea tho
@@LetsTryGGactually I should have just finished watching the video, sorry
Possibly :) that is a really good idea! The only problem is that I value a couple spells way too much, so I know how those ones work better than the rest.
Don't be sorry at all, it's a good question! I didn't know how Dragon's Breath aims until trying a few things.
I do the same things over and over again in this game too much as habit, so it's good to question "do I really need a fuse here?", feedback and questions are helpful to me :) I appreciate it