I noticed this happening in Disney-like movies too. Like a character will experience something incredible and they'll say out loud "That was so cool!." That may sound trivial, but i've noticed this A LOT. It's like they just assume everyone has autism now I guess, probably because they're giving it to us.
This feels like a conspiracy theory to me xD. If they feel like they're cool, what's wrong about voicing that? In movies, it's a way to portray what the character feels about something. It can obviously be used artificially, and seem like awkward dialogue, but in normal conversation, it's very normal to note something as cool, especially if it's an interest of someone we're talking to.
@@MythicPon3 ah right, and we also forgot to mention that after you try it once to "experience the NEW content", there won't be any reason to come back because rewards will be non-existant
Well, they said it's different in a way that the currency doesn't disappear. So I'm pretty sure that helltide currency does still disappear once it's over (which is imho a good design)@@danielBrown-fs7xq
What still grinds my gears is the whole "we know half our shit is broken, but finish this battle pass, and we might get around to fixing it by the next one". Not sure theres much they can do to renew my faith in this game after that bullshit.
I bought the 100$ to play with friends who quit before 30 so I'm grinding a lvl a day to finish tasks then not coming back. That way I can tell myself "atleast you got everything from the first season." But fucking God I hate playing this game.
Do you still get weaker as your character levels up? Is there a trade economy? Are bugs still present? Do dead hardcore provide their renown progression yet? Can I can a refund for my ultimate edition and unused battle pass? $100 game... this is pathetic.
Don't worry, you'll only get more of this. Overwatch players have been fed this shit for years, and look at what they have to show for it now... A big nothing. But hey don't worry we've messed up this time but we've learned from our mistakes, from now on we'll be better at communicating, the next season is the good one. Please buy our battlepass.
they released it at least 3-6 months too early. they obviously needed time to play the game through themselves to fully understand what changes needed to be made. they could have had some players test it and sign NDAs to give them immediate feedback.
This just in! After 9 years of development, a mid launch, and a terrible first season, decision makers on the Diablo 4 project finally decided to "try the game"
This was actually the 2nd or 3rd version of the gsme they had a lot of problems during development like the sexual misconduct suits. I give them therr props they are listening and trying more than a lot of other companies.
well they will be fired soon, as per video game corporate protocol and they know it, and they know that they won't be greenlit to change the game, because its core problems are too deeply embeded.
In the end only one thing matters - do we have fun and want to play the game again, do we talk and think about the game when we don't play it or does the game need more fundamental changes to be actual fun.
they made the same mistakes from D3, 11 years ago, YOU REALLY THINK THEY WOULD ? not only that they have THE BASE for ARPGS outthere and THEY COMPLETELY DISREGARDED D2.
Especially with anything related to higher tier NM dungeon changes like the affixes and density. Sure is strange we never actually see a top tier build being used in the true highest end-game content (aside from uber lilith but that fight is more of a meme than anything lmao). We just have to trust them that reducing shades from 5 seconds to 3 and spawning slightly less will make drifting shades not an immediate pass for anyone that isn't a speedy rogue LMAO.
@@id1550 A price updated AAA game with full box price, and in game purchase, and battle pass. But they are improving see? Of course they are improving. Like how can the game not improve? But is it enough for the money?
Look back to how Shelly looked prior to launch dude actually had a full head of blonde hair, now his receding hairline has also turned darker, probably starting to gray
If that were the case, they would be going through and fixing itemization and getting had the resistances fixed a long time ago instead of working on more seasonal content in an attempt to get players back in and playing the game.
Yeah they made the eternal realm shitty in an attempt to funnel everyone in to the paid seasons. Not cool. The only thing that would make me play would be reverting the eternal realm back.
@@blakegallegos1064They aren't really adding that much seasonal content though. The presentation had like 16 slides about fixing the game and 1 about seasonal content. They are focused on fixing shit but just really slow at it.
Big Corpo didn't tell the devs to f up itemization, make the mount feel abysmal, make the game backtracking city, put in the "builder/spender" system that makes you literally want to invest your entire gearing process into no longer using terrible builder skills. The hilarious thing about that would be you only know a little about diablo2 or even PoE that the 1/2/3 pitiful attacks into a big one is NOT a playstyle most people enjoy. Neither do they like to wait for cooldowns and be able to do nothing. The whole point of the genre is that there is constant action. Oh and pretty sure they didn't tell them to make every open world encounter load the entire stash space of everyone you see. Some of the things you can blame on polish / crunch time maybe, but a lot of the systems from the ground up make no sense in an ARPG.
I wish they'd understand that MODIFYING abilities is way more fun than making my overpower do bigger number. Imagine being able to augment my skill to shoot a beam of fire now shoot multiple, or a wider cone, or when it hits an enemy it deflects off (damaging them) and deflecting into enemies beside them. Idk, modifying abilities seems to work well for PoE.
Righ! One little thing like "mulitple projectiles" changes an ability like say Fireball to go from 1 fireball to 3-4 or more depending on how u build it. It's so simple yet so far from their grasps.
@@jerppazz4525 I know they don't want it to be like PoE. But you can still modify abilities without being PoE. The path they're going is just so boring and bland.
they need more things like the rogue piercing shot fires 2 arrows when it hits an enemy it turns a cool but basic ability into such a JUICY one but its sad its one of the few legendary effects that actually modify abilities
well its more that they are bitter that the game is considered shit, and they have no way to change that, because D4's problems are too deep in the base of the game, these guys aren't going to get any MORE money if this game does well, but its doing poorly, and they will be fired, and they know it.
@@keithfilibeck2390 But the question is if they even like playing games. If they don't how are they supposed to know what is and isn't fun? It's like if someone who doesn't like desserts was asked to exclusively bake them in a 5 star restaurant and never even bothered sampling what came out of the oven. Activision seems to be learning though, there isn't a rainbow or neon color streak of hair gel to be seen.
@@wickian9571 no one in the western industry plays video games or likes them, its a job, a very cynical industry that produces mostly chaff because of it. its all marketing trends and shit, your lucky as hell D4 even had a good art direction, that's how rare that even is.
The whole we're changing this but from 15 seconds to 10, it's like a kid being being told by their parents to do something and still trying to keep some control.
It must be very hard to take the template/system that D2 developed, (argueably still the best iteration in the franchise) and just develop on it. But no... they just take inspiration from the art-style. Will they ever learn? From everything ive seen so far concerning the game im pretty sure none of the changes will save it, because the base just lacks completely. No amount of graphical updates or minor changes to system XYZ will change this and bring people back or to the game.
@@thedarkknight221 I think they are going to change the itemization but loot 2.0 in diablo 3 took two years. Blizzard isn't fast. More than 3 months to fix resistances lol
The itemization from a foundational level is bullshit. Items stop being interesting as soon as you get one or two stats at level 12 that sound good for your build. There's nothing new after that, just stack the same 2 or 3 affixes. Crafting is non existent, lower tier gear has 0 value, legendaries are just a token that drops and you rip it off and put it on a yellow piece, the lack of an item filter is dumb but I mean, why care if I don't even care about items in the first place
I have a lvl 98 sorce 1 dungon from 99 and have zero desire to get 99 let alone 100...especially after gutting that class. In d2 that's my main and it blows to have it be garbage in d4.
I think the biggest problem with D4 is the fact that there's like 3 or less viable skills for each character, so by level 15 you have your build and are just left to click the same buttons and killing the same enemies for 85 levels. Plus let us play through the campaign again on the same character if we want. Edit: Also add cleave as a basic skill on barbarian, single target barbarian feels so bad, and make all character skills look more powerful with better VFX. Barbarian looks and feels so weak when playing. And make legendary affixes actually change your skills lol. Pretty please.
Agreed just played through POE for the first time ever and while I think that game is really abrasive and difficult for new players it constantly felt like I was changing out abilities or augmenting them to make them better. Felt so much more fun
@@MoistYoghurt Last Epoch was fun when I played it. Certianly a young game that needs a bit more content and I'll prob get back into it again when it hits full release. POE wasn't just crafting though it was the dozens of end game systems and juggling stats and gem sockets on builds. It's a crazy game that seems awesome once you know it I'm sure (however hundreds or thousands of hours it takes). Hopefully POE 2 is a bit of a reset and entry point for new players like myself
And Moar incoming with the Berserker class and expanded story, can't wait!! Well, I wish there was a magic-user class but hey.. until Grim Dawn 2 in 2028, I'll try PoE2 and Titan Quest 2.
Last epoch is good too. If you don't mind severe eurojank I also recommend sacred 1 and 2 as it has some fun ideas and did the open world arpg thing before d4. Stay awY from sacred 3 though it's really bad lol
The whole thing makes me laugh. The second he talked about mobile devices I had a flash back to a weirdo being condescending about us not having phones.
When asked about stash improvement: " I don't have any announcements on additional stash tabs but what i can say is that we recognize, that it continues to be a need and that their will continue to be a need for more improvements to be able to store items. It's an ARPG people, players, want to store a lot of items and we'll continue to make improvements in this area. We've seen some of them in this area in season 2 and we're going to continue" A lot of words for we're not changing anything, we hear you and know your complaints but we'll get it to it. Get to it in corporate world or in business world is ignore it completely.
Diablo 4 new story: you get captured by mindflayers and they infect you with a tadpole that is going to turn you into a mindflayer. Find+Replace mindflayer/vampire
They straight up copied Baldures Gate 3. From the illiquid powers. To "contracting" the bug but not becoming a mind flayer. To the whole story of the vampire is controlling people with their mind. Wild.
the Gaming industry is far more tone deaf and disconnected from their audience than both the Music and Film industries and that should actually be impossible.
Once again, MANY MANY years before those games came out. Sorry but that shit is recent to us boomer gamers that watched the downfall of the gaming industry 15 years ago. @@cojac6SMG
If you havent played the campaign, just the campaign is worth the purchase imo. campaign is awesome and really well done. I am sure its better than half the games you have bought this year.
Everyone hated borrowed power in WoW which lasted 2 years at a time. D4 said, hold my beer, and made borrowed power last 3 months. Make the base game good. Fuck seasons.
I wish helltides were like an impossible wave defense thing across a city, just massive invasion that bricks computers. Shit is more like a hell ripple
Also strongholds,bascially open world stuff. But you got those stubborn purists who will try to push the agenda that a Diablo aprg is not a mmo and shouldn't have open world stuff and they hate it. Instead of a selfish mindset like that, I would rather hope they create more end game open world AND instanced dungeon content and not just one or the other because a game is suppose to or always has been this way.
That part about worthless whites, blues and rares being materials instead sounds really nice. Only thing I need to be fixed with gear is make it easier to see what is stronger...it's been kind of difficult.
Anyways, um... I bought a whole bunch of shungite rocks, do you know what shungite is? Anybody know what shungite is? No, not Suge Knight, I think he's locked up in prison. I'm talkin' shungite. Anyways, it's a two billion year-old like, rock stone that protects against frequencies and unwanted frequencies that may be traveling in the air. That's my story, I bought a whole bunch of stuff. Put 'em around the la casa. Little pyramids, stuff like that.
Yes. Because any change to anything, needs to be checked, approved and tested. Because you have no idea what other systems you might impact. I want you to think about it like a car, what happens if you use a different size locknut for your wheels? it might work fine the first 20000 miles, but what happens after that? What about a different size fuel tank? How does that impact driving comfort, weight balance, handling, stress on suspension. These are obviously extreme examples, but coding and changing things is very much the same. If we implement this new stash tab, how will this impact our UX, UI, Gameplay, Anticheat and so forth, these systems are very interconnected in ways that is impossible to simply just think about. And the larger the game, the larger the possible impact of even small changes could have.
@@Slothiz While this is true what is also apparent is that they weren't very far along in the development phase when he asked for the aggro code, and lets not forget the point he was making wasn't that making the code was hard, complex, beyond the ability of the person coding it, or disruptive, but the mindset and processes in place were actively harming the process of development as a whole.
@@Slothiz Adding a 60l fuel tank vs a 50l fuel tank won't do shit to a car's driveability. That's ~22lbs per 10l of fuel. You won't be able to use different lugs for vehicles as they won't fit on the hub so that doesn't work either and if you're using some sort of adaptor then RIP. The thing is with vehicles you know damn well what any large, significant changes will do. For example, if you add forced induction to an engine that wasn't designed to accept boost and to only run in a vacuum will have big consequences, however you can predict down the line what that would do. So in programming, you do have an idea of what your changes will do. It's just the small things can be overlooked, because most times when you see a bug come up your reaction would be "Oh, shit obviously, why didn't I see that?"
@@thisGuy481 No, it's not small things, it's also big things. Like weird engine bugs you never knew existed. And yes, like you say, the locknuts might not fight, unless you adapt them, which then rip. It's very much the same in programming, it needs to be done properly not haphazardly. There's a big difference between changing a few numbers and implementing new ui/ux elements, not to mention quality checks you have to do, are these buttons in the best places, etc. There's a lot more to programming big games than you think. I know you think, "oh we can just implement this in 30 minutes and it'll work for now" but that's the wrong way to go about it. It's better to implement something and have it work for the rest of the game.
Who wants to give updates to the community on a game everyone knows is crap lol. I would say they're just developers so theyre not the ones who deserve the hate it's the higher ups, but then I remembered that you can't have more inventory space because you have to load everyone else's inventory too. So fuck these guys 😂 I was gonna say more but I'll just say I don't have a lot of hope. *also another reason they might be acting this way is because they actually have to work for 2 hours straight! It must be absolutely miserable for them..
@@d4saikikthe devs personally didn’t do that, the suits did. Devs are trying hard to keep who is left and possibly bring back the people who lost interest. You have a personal issue with the higher ups which shouldn’t fall all the devs because you’re upset.
Honestly stopped playing because I went hard and max out a sorcerer 100 plus gear and at the end couldn’t beat Lilith. To complete all trophies(PS5) spend atleast 140 million on switching everything to blizzard etc., still couldn’t. At season 1, I maxed out a rogue 100 and still couldn’t beat Lilith, much closer this time. Make the game reachable to people not on 260 hertz, to complete the story. Then the implements half through the season was unnecessary. The fact that I couldn’t beat a lvl 100 as a lvl 100 completely destroyed the game for me. I hope it gets better but I’ll never play it again.
I really want this game to be good. I enjoyed the lvl experience to 70-80 until I realized there were 1 or 2 viable builds per class and then everything was nerfed into the ground before season 1. Havent played since. Make more things viable. And add more content and things to do. Add more classes. And maybe I will come back.
Not to mention a mega exp buff. What casual in their minds will ever hit lv 100 before getting burnt out? Being able to experience every class instead of picking one and praying it doesn’t suck for the whole season would help so much with retaining players
@@GrlSnipr exactly this. I am already struggling to get my druid to 100 AND still finding a build that did not suck without a build guide, which is kinda BS.
Instead of adressing the HUGE problems in the fundamental core game, they added a few QoL changed. At this pace the game wont even be be playable in season 10.
Poe doesn't have this issue and it never has. This is an issue with the way blizzard have built their client and at this poi t will probably never be implemented I. The way we want it. Obviously they didn't consider it a priority when Maki g the game because well...they weren't fucking playing it. But this was a huge win for them. Way more than I could've expected out of season 2
I like this update, making the game from a "I'll never buy this" to "If it ever goes on sale and I'm really, really bored, I might try this, or watching paint dry."
@@mitchell10394 Yeah I like the idea of buying it (just making a joke earlier), but my backlog is like three years long so I have to cut out some of the games I would like to play but take a lot of time.
45:00 I'd fix it with a slider option controlling the distance from the mount to access full speed. This way you can tweak the setting to fit you and your play style. I love the fact that the mount feels dynamic and I don't want the removed. I just want it to be easier and feel better to access full speed.
I hate that they keep saying: "This is cool", "this is amazing", "we have this cool new feature" the fact that they have to keep saying that means that it isn't...
TLDR, blizzard heard that we hated the crazy variety of items we have to parse through, so they doubled the level of complications to create even more useless items to help us be confused af, overburdened with a shitton in our inventory and drooling at the screen.
No, get rid of all trading, including gold. If they fixed itemization and loots so you don't get endless crap for other classes, this wouldn't be an issue. EVERYTHING should be bound on pickup.
@@zypang1447 to do that they would need to have MEAINGFUL stats and make them be usefull in different ways completely different from what it is now. I have a good start, REWORK DMG SCALING FOR SKILL, and HAVE SPELL DO NOT GET WEAPON DMG be A FLAT, doing this already makes the game better.
Isn't that part of the plot to BG3--player gets infected with something that normally completely fucks them into the monster, player is oddly resistant to said infection, player still gets the powers associated with said infection. 😂😂😂
hope they adjust the camera distance.. it is so annoying that the character is so close to the screen.. or they can make a OPTION for SHEEPS if they want that close
Overall it seems like they adjusted the UI and made the game more user friendly, stuff that should have been there from the start (ex. filtering stash, auto-run etc). However, there is next to nothing about the actual end game (+3 bosses? lol...I hope they're very hard to kill. People will reach lvl 100 within a week and spend the next 2.5 months on resetting builds to kill the bosses). If this is your first time playing Diablo 4, you'll probably have more fun than you would have during Season 1 (might be related to Diablo 4 being released on Steam soon. They basically want a reset = new gamers that didn't have to deal with all the bs during S1, kind of like rewriting history). But that fun will last shorter since exp is higher so you'll reach end game even faster now and realize that there is nothing to do. An important thing for me in a seasonal game would be having the option to change sets and paragon trees with a push of a button. Didn't hear anything about that.
Did I phrase that wrong? What I meant was that since the experience seems to have increased, it will be easier to reach lvl 100. That in itself is not a bad thing. Nobody likes slow exp in a seasonal game. But if you're game already suffers from lack of end game, then ppl who reach end game will just quit faster. However, you'll at least have more fun playing during the short time you do actually play. I'm just surprised a company like Blizzard would pull smth like that. When companies have no end game they usually try to make the journey as long as possible to artificially extend the game. @@absta1995
@@absta1995 Agreed, I didn't even bother lvling my eternal character after 80, just gave up. Done all the paragon points yada yada. Grinded loads of dungeons and wondered why was I playing. Tempted to jump on for S2 though.
As someone who pushed 100 on Eternal and 80 on S1, my decision to come back is hinged on why do I want to push another char again. * Why do I want to remake a character to be able to do the same exact thing all over again only now I get to add a new skill that could have just been something in the skill tree to begin with? * Why do I care about target farming bosses for my uniques when I still have nothing in the game that I am building up all this power for? * The way they are setting up the grind to fight the bosses is decent, it provides the first worthwhile carrot on a stick, but the way it looks to be implemented looks to be more pain than pleasure regarding grinding out the various RNG keys to run the bosses. * How are they planning on tuning these bosses? Is it annoying bad hit box 1-hits that eats your key? * The exp change is great and being able to get through the dead zones (70-100) is a good change overall. Renown change also a good move. * Town changes were fine, it didn't really matter but more stash in outposts is good. * Mount, basically if I am out of town I should be killing stuff, not mounted except for a few rare situations, such as riding out to a world boss. These changes are good however * TP direct into NM dungeon is a big + but I still don't want to run 9000 NM dungeons from 70-100 with nothing better to do * Less CC overall is a win. Glyph xp faster also a win. * Lightning Storm & Shade what about in a party where 2 people need to basically glue to each other? * Less NM objectives is a huge win * They need to make the legion and world bosses more worthwhile, not just more often * More XP more Gold is cool, but will Gold have more use? It became I had more gold than I could ever use pretty quickly * Favorite marking is huge * UI/UX stuff should have been in since launch, these are simple misses that should not even be a discussion, but better late than never I suppose * Enchantment is ok, makes min/maxing a bit more affordable * Auto dismantling old gear from prior Tiers is a huge win * the way they did ivl scaling provides a further carrot to push to 100, nice change * higher ilvl make good sense * Launch on steam will be fun to watch the CCU drop off a cliff if S2 is bad. All in all, sure it's probably worth another try, there seems to be a bit of an end game now at least and the misery of the grind is mitigated. Gearing and all the endless useless affixes and gearing in general we'll have to see if that is improved and the S2 mechanic itself is pretty mid, but the foundational changes to the game are an overall win.
We’ve seen this in WoW too, it’s the creation of ‘nothing-value’. Items and/or events are valuable for a season and shit for the next; and then you get into an endless loop of nothing being valuable anymore that you do as a player.
I would have thought nothing of that Imperius comment until he desperately tried to cover it up with a reason why he got mixed up. If he had just said I meant Inarius and moved on it would have been fine, but the scramble to throw it under the rug makes me think he is most definitely coming back
Financial timelines caused Blizz to release d4 early, and leading into that the devs were probably told to forgo all fundamental improvements to the game in order to polish and ship the game as it was. Now, 'season 2' is the completed version of the game. Asmongold called it before season one that he'd probably play it again during season 2 when Blizz fixed the game. NAILED IT
best advice: take one step at a time, dont try to grasp everything, settle for one topic and get that into our head, then the next one. Makes the game better to grasp and much more fun@@laughing_oinion
TL:DR - If you were VERY MAD at the game, nothing's fixed. If you were "meh" or better, it's worth trying. Nothing was FIXED, but everything got slightly better... Main Notes: - Inventory still bricked, and here're MORE items for it. - You can finally target-farm uniques...but you'll first need meta builds to get to endgame to do so... - Scrolls will finally do what we said they'd do FROM DAY 1. This is content, not a bug fix. - You think you want ALL Waypoints, but you don't. Here're a few more. - +2 character slots (because the inventory is still bricked, so you need mules) - Mounts: Will feel slightly better. Still terrible, devs still don't understand why. - NM Dungs: TP inside finally. Events still unfun but more density. More Glyph XP. - NM Affixes: See "Mounts" above. - NM Dung LAYOUTS/OBJECTIVES: Remvoed from some (good) BUT the ones that stay are still terrible, no teleports, and involve backtracking (less backtracking though). - CC Reduced. We don't know specifics, probably not enough, but it's "greatly reduced" so don't worry. - Whisper reward chest finally works as intended. - Helltides still gutted, but now have icons. - STASH/ASPECTS ... Still bricked, but now has filter and EXACT ROLLED aspects get grouped. - Low ILVL items in WT3/4 be materials instead. (actually the best chage in the whole stream) - ItemPower Progression - In short it'll feel better.
This is way more than I expected them to do in Season 2. This is a big step in the right direction. Actually looking forward to the future of this game again.
@@piggerGg Why would u innervate that specific thing if its the basis of the whole genre? If people didnt bother to quicksearch "seasonal Arpg" and then proceed to buy d4 and be mad about exactly that, idk if that criticism is warranted. Also the game has bigger issues than a seasonal reset, since for alot of other games in the same genre it isnt such a huge problem. Probably because the playerbase of those games are able to read/understand the basics of it.
Hot take. If they had demonstrated the new mechanics for the season with the cow level stuff so you saw the key drop or something, that would bring the hype to a whole new level.
I love when devs TELL me something is cool rather than letting myself think something is cool :)
I noticed this happening in Disney-like movies too. Like a character will experience something incredible and they'll say out loud "That was so cool!." That may sound trivial, but i've noticed this A LOT. It's like they just assume everyone has autism now I guess, probably because they're giving it to us.
Season 2 is going to have a TTTTon of new cool stuff.
THIS
@@jcalle2 It's the same type of people in charge of both companies, so not really surprising.
This feels like a conspiracy theory to me xD. If they feel like they're cool, what's wrong about voicing that? In movies, it's a way to portray what the character feels about something. It can obviously be used artificially, and seem like awkward dialogue, but in normal conversation, it's very normal to note something as cool, especially if it's an interest of someone we're talking to.
"blood harvest is different than helltide" right, and proceeds to describe helltide
the only thing that will be different is their name.
@leohu7633 and the fact the blood harvest is an always up event.
@@MythicPon3 ah right, and we also forgot to mention that after you try it once to "experience the NEW content", there won't be any reason to come back because rewards will be non-existant
At least you keep the currancy if you dont spend it ..? Does that now apply to helltide currency i wonder?
Well, they said it's different in a way that the currency doesn't disappear. So I'm pretty sure that helltide currency does still disappear once it's over (which is imho a good design)@@danielBrown-fs7xq
What still grinds my gears is the whole "we know half our shit is broken, but finish this battle pass, and we might get around to fixing it by the next one". Not sure theres much they can do to renew my faith in this game after that bullshit.
Don’t worry Diablo 5 will have a great cinematic for you.
I bought the 100$ to play with friends who quit before 30 so I'm grinding a lvl a day to finish tasks then not coming back. That way I can tell myself "atleast you got everything from the first season." But fucking God I hate playing this game.
Do you still get weaker as your character levels up? Is there a trade economy? Are bugs still present? Do dead hardcore provide their renown progression yet? Can I can a refund for my ultimate edition and unused battle pass? $100 game... this is pathetic.
@@TheDragonLegacy Same, once I hit 100, I was done. The seasons dont seem fun to me at all, I kept playing my eternal realm character.
Don't worry, you'll only get more of this. Overwatch players have been fed this shit for years, and look at what they have to show for it now... A big nothing.
But hey don't worry we've messed up this time but we've learned from our mistakes, from now on we'll be better at communicating, the next season is the good one. Please buy our battlepass.
TBH I'm quite excited for this patch 0.9. I hope they release the full game soon.
The best thing about Diablo 4 is watching Devs fumble along the way. I didn't need to buy a battle pass for that.
I used to be mad I paid $70 for alpha test, but if you put it that way, I guess I paid for the drama, so not a complete loss at least.
I didn't even have to buy the game 🙌
they released it at least 3-6 months too early. they obviously needed time to play the game through themselves to fully understand what changes needed to be made. they could have had some players test it and sign NDAs to give them immediate feedback.
Lol it's a bloodsport at this point lol
@scaramouche7759 i think watching this pile of trash burn so bright was worth the price for admission. Call it cope, but idc
The devs finally hit WT4
😂
This just in! After 9 years of development, a mid launch, and a terrible first season, decision makers on the Diablo 4 project finally decided to "try the game"
This was actually the 2nd or 3rd version of the gsme they had a lot of problems during development like the sexual misconduct suits. I give them therr props they are listening and trying more than a lot of other companies.
Funny how they swept the sexual lawsuits under the rug. Looks like their legal team is better than their dev team.
@@charlespanache7047anyone who expects any company to address sexual misconduct allegations publicly is delusional
@@Hrivera585 Better than other companies? Like who? Name 5.
D4 bad
The hair loss progression since release amongst the devs is something
They look so sad and nervous.
Deserved. They are all incompetent.
well they will be fired soon, as per video game corporate protocol and they know it, and they know that they won't be greenlit to change the game, because its core problems are too deeply embeded.
If it flops they probably are gonna get fired. Except Joe lol😂😂
They just need a hug and to be told they are loved and appreciated.
Gotta love these D4 campfire streams, perfect cure for insomnia.
In the end only one thing matters - do we have fun and want to play the game again, do we talk and think about the game when we don't play it or does the game need more fundamental changes to be actual fun.
Exactly. Which is why I truly only play bg3 now. Maybe I'll branch out into phantom liberty
"do we have fun and want to play the game again" It seems the majority of players say no.
That's like three things
@@USS_Sentinel well the 7 or 8 streams I follow , most of the player base were looking forward to season 2
@@MrHoopskithat translates too "most people are hoping the game is finally enjoyable enough to play so our money wasnt wasted"
I really hope they actually write down everything they relearn while developing this game so it doesn't have to be relearned once again in D5
I wouldn’t count on it
Not until you clear the 10 next battle pass, be sure to keep that income coming for them
they made the same mistakes from D3, 11 years ago, YOU REALLY THINK THEY WOULD ? not only that they have THE BASE for ARPGS outthere and THEY COMPLETELY DISREGARDED D2.
Cant wait for d5 to release for me to skip another blizz game.
Not gonna lie, this is way more real content than most other battle pass games.
Double it and pass it to the next person
They need to show the four of them playing together with the upcoming updates and demonstrate to us they actually know what they're talking about.
Especially with anything related to higher tier NM dungeon changes like the affixes and density. Sure is strange we never actually see a top tier build being used in the true highest end-game content (aside from uber lilith but that fight is more of a meme than anything lmao). We just have to trust them that reducing shades from 5 seconds to 3 and spawning slightly less will make drifting shades not an immediate pass for anyone that isn't a speedy rogue LMAO.
Cant wait for blizzard to recolor Lillith and call it Mephisto boss. its gonna be awesome. nobody will notice.
TBF ARPgs have lived off of recolours forever. Like all of them...
Because no one is gonna play it anyway
It's cute you think they'll bother with a recolor. Nah, mephisto possessed her, it's him now, trust us
cant wait for Andariel to get recolored and call it Lilith
Can’t wait for the game to become amazing and the same losers continue bashing it because they have absolutely no lives. 🤭
So much content, we'll need multiple streams to show you what content we dont have
🤣🤣🤣
Okay that’s what I was thinking!
ok but this was actually true for this instance, I take it you didnt watch the stream?
@@LiiRAE.bug fixes and adding industry standard features aren't really new content.
Wtf? Did you not watch this ? LOL you kids are so quick to make a first comment with zero info.
Can't wait to see how Bobby's interns make a joke of themselves.
By improving many aspects of the game, you’re right
@@id1550 A price updated AAA game with full box price, and in game purchase, and battle pass. But they are improving see? Of course they are improving. Like how can the game not improve? But is it enough for the money?
@@garytsang5673 That is up for you to decide
The games director looks so happy to be there.
😂😂😂
Because he knows he has this comments section to look forward to.
Look back to how Shelly looked prior to launch
dude actually had a full head of blonde hair, now his receding hairline has also turned darker, probably starting to gray
Surely the big corpo will let the devs listen to the players now, right?
If that were the case, they would be going through and fixing itemization and getting had the resistances fixed a long time ago instead of working on more seasonal content in an attempt to get players back in and playing the game.
Yeah they made the eternal realm shitty in an attempt to funnel everyone in to the paid seasons. Not cool. The only thing that would make me play would be reverting the eternal realm back.
This can’t all be blamed on the execs. Blizz devs have fumbled D4 at every opportunity
@@blakegallegos1064They aren't really adding that much seasonal content though. The presentation had like 16 slides about fixing the game and 1 about seasonal content. They are focused on fixing shit but just really slow at it.
Big Corpo didn't tell the devs to f up itemization, make the mount feel abysmal, make the game backtracking city, put in the "builder/spender" system that makes you literally want to invest your entire gearing process into no longer using terrible builder skills. The hilarious thing about that would be you only know a little about diablo2 or even PoE that the 1/2/3 pitiful attacks into a big one is NOT a playstyle most people enjoy. Neither do they like to wait for cooldowns and be able to do nothing. The whole point of the genre is that there is constant action.
Oh and pretty sure they didn't tell them to make every open world encounter load the entire stash space of everyone you see. Some of the things you can blame on polish / crunch time maybe, but a lot of the systems from the ground up make no sense in an ARPG.
I wish they'd understand that MODIFYING abilities is way more fun than making my overpower do bigger number.
Imagine being able to augment my skill to shoot a beam of fire now shoot multiple, or a wider cone, or when it hits an enemy it deflects off (damaging them) and deflecting into enemies beside them.
Idk, modifying abilities seems to work well for PoE.
Righ! One little thing like "mulitple projectiles" changes an ability like say Fireball to go from 1 fireball to 3-4 or more depending on how u build it. It's so simple yet so far from their grasps.
they dont want the game to be like poe. which i would argue is why you cant modify abilites, as that would be a large difficulty increase.
@@jerppazz4525 I know they don't want it to be like PoE. But you can still modify abilities without being PoE. The path they're going is just so boring and bland.
they need more things like the rogue piercing shot fires 2 arrows when it hits an enemy it turns a cool but basic ability into such a JUICY one but its sad its one of the few legendary effects that actually modify abilities
They come off as a group bitter they got caught early & reluctantly had to make changes to actually appease players instead of themselves financially.
well its more that they are bitter that the game is considered shit, and they have no way to change that, because D4's problems are too deep in the base of the game, these guys aren't going to get any MORE money if this game does well, but its doing poorly, and they will be fired, and they know it.
@@keithfilibeck2390 But the question is if they even like playing games. If they don't how are they supposed to know what is and isn't fun? It's like if someone who doesn't like desserts was asked to exclusively bake them in a 5 star restaurant and never even bothered sampling what came out of the oven.
Activision seems to be learning though, there isn't a rainbow or neon color streak of hair gel to be seen.
@@wickian9571 no one in the western industry plays video games or likes them, its a job, a very cynical industry that produces mostly chaff because of it. its all marketing trends and shit, your lucky as hell D4 even had a good art direction, that's how rare that even is.
The whole we're changing this but from 15 seconds to 10, it's like a kid being being told by their parents to do something and still trying to keep some control.
@@keithfilibeck2390the period key is your friend dude
It must be very hard to take the template/system that D2 developed, (argueably still the best iteration in the franchise) and just develop on it. But no... they just take inspiration from the art-style. Will they ever learn? From everything ive seen so far concerning the game im pretty sure none of the changes will save it, because the base just lacks completely. No amount of graphical updates or minor changes to system XYZ will change this and bring people back or to the game.
The itemization is horrible
@@thedarkknight221 I think they are going to change the itemization but loot 2.0 in diablo 3 took two years. Blizzard isn't fast. More than 3 months to fix resistances lol
Honestly i wouldn't even consider it arguable.
The itemization from a foundational level is bullshit. Items stop being interesting as soon as you get one or two stats at level 12 that sound good for your build. There's nothing new after that, just stack the same 2 or 3 affixes. Crafting is non existent, lower tier gear has 0 value, legendaries are just a token that drops and you rip it off and put it on a yellow piece, the lack of an item filter is dumb but I mean, why care if I don't even care about items in the first place
but haven't you heard? in 5-10 years the game will be so good! 🙄😤
"we seen some players not reach 100 and get frustrated" nah you seen damn near everybody say fuck that shit and left the game
I have a lvl 98 sorce 1 dungon from 99 and have zero desire to get 99 let alone 100...especially after gutting that class. In d2 that's my main and it blows to have it be garbage in d4.
I made it to 89 on hardcore and killer myself
@@jreschke5 that's impressive making it that far with all the cc in the game
Well that’s awesome because it looks like these changes will effect *everybody as you say
@@id1550 good. Because the game is dead af right now.
I think the biggest problem with D4 is the fact that there's like 3 or less viable skills for each character, so by level 15 you have your build and are just left to click the same buttons and killing the same enemies for 85 levels. Plus let us play through the campaign again on the same character if we want.
Edit: Also add cleave as a basic skill on barbarian, single target barbarian feels so bad, and make all character skills look more powerful with better VFX. Barbarian looks and feels so weak when playing. And make legendary affixes actually change your skills lol. Pretty please.
Agreed just played through POE for the first time ever and while I think that game is really abrasive and difficult for new players it constantly felt like I was changing out abilities or augmenting them to make them better. Felt so much more fun
@EricSp33r I just started playing poe a few days ago. Haven't spent more than 3 hours with it and I'm already liking it.
If you don't like the crafting in PoE I'd reccomend Last Epoch it's a very good game
@@MoistYoghurt Last Epoch was fun when I played it. Certianly a young game that needs a bit more content and I'll prob get back into it again when it hits full release. POE wasn't just crafting though it was the dozens of end game systems and juggling stats and gem sockets on builds. It's a crazy game that seems awesome once you know it I'm sure (however hundreds or thousands of hours it takes). Hopefully POE 2 is a bit of a reset and entry point for new players like myself
@MoistYoghurt Yeah I've been looking at that actually. Just waiting for my friend to get his PC fixed then think we're gonna get it.
I thank Diablo 4 for leaving me so empty after the campaign that I researched other Arpgs and found Grim Dawn.
And Moar incoming with the Berserker class and expanded story, can't wait!! Well, I wish there was a magic-user class but hey.. until Grim Dawn 2 in 2028, I'll try PoE2 and Titan Quest 2.
@@MrLove-666 didnt know about a berserker class that sounds fun! I'm still trying to decide my main class but loving it
Last epoch is good too.
If you don't mind severe eurojank I also recommend sacred 1 and 2 as it has some fun ideas and did the open world arpg thing before d4. Stay awY from sacred 3 though it's really bad lol
@@TheArnoldificationsacred 2 Gold is Hella fun to revisit and fk around with
Been playing last epoch for the last few days and it's really fun@@TheArnoldification
I feel like a lot of these changes were forced because of the games that people are leaving for. I just started Last Epoch and its hella good.
The whole thing makes me laugh. The second he talked about mobile devices I had a flash back to a weirdo being condescending about us not having phones.
Chyatt Wang
@@PoppaKrunchdid you misspell his name on purpose? 😂🤣
So do you guys STILL not have mobile phones?
@@TheNomad2727 😂😂😂
It's not even fun to shit on them anymore, it's just sad
When asked about stash improvement: " I don't have any announcements on additional stash tabs but what i can say is that we recognize, that it continues to be a need and that their will continue to be a need for more improvements to be able to store items. It's an ARPG people, players, want to store a lot of items and we'll continue to make improvements in this area. We've seen some of them in this area in season 2 and we're going to continue"
A lot of words for we're not changing anything, we hear you and know your complaints but we'll get it to it. Get to it in corporate world or in business world is ignore it completely.
I have no expectations that resists will work at all. They are just gonna counter it by buffing elemental damage and we end up worse than before.
Diablo 4 new story: you get captured by mindflayers and they infect you with a tadpole that is going to turn you into a mindflayer. Find+Replace mindflayer/vampire
Season 3
They straight up copied Baldures Gate 3. From the illiquid powers. To "contracting" the bug but not becoming a mind flayer. To the whole story of the vampire is controlling people with their mind. Wild.
the Gaming industry is far more tone deaf and disconnected from their audience than both the Music and Film industries and that should actually be impossible.
Yikes.
True
Actually they're all disconnected about the same now. Video games have been heading this way for many many years, you just weren't paying attention.
@@commanderdog oh trust me I think I noticed when I BOUGHT Battlefield 2042 and CyberPunk 2077
Once again, MANY MANY years before those games came out. Sorry but that shit is recent to us boomer gamers that watched the downfall of the gaming industry 15 years ago. @@cojac6SMG
This was a good step in the right direction but not enough for me to buy the game, needs like 10 more patches like this
Don't worry. Game'll be good after 666 patchs with 95% discount( Lilith thinks)
Lmao you must be poor
95% discount on base game but 50 dollar expansion inbound
If you havent played the campaign, just the campaign is worth the purchase imo. campaign is awesome and really well done. I am sure its better than half the games you have bought this year.
how about e-mail them to send you the collectors edition too, I'm sure they will be honor to have you try their game
The neverending apology continues
Its amazing how the diversity of the dev team is reflected in the final product.
The fact that people still get hyped for this, is mind blowing.
Why are you here?
Comedy
Everyone hated borrowed power in WoW which lasted 2 years at a time. D4 said, hold my beer, and made borrowed power last 3 months. Make the base game good. Fuck seasons.
I wish helltides were like an impossible wave defense thing across a city, just massive invasion that bricks computers. Shit is more like a hell ripple
Also strongholds,bascially open world stuff. But you got those stubborn purists who will try to push the agenda that a Diablo aprg is not a mmo and shouldn't have open world stuff and they hate it. Instead of a selfish mindset like that, I would rather hope they create more end game open world AND instanced dungeon content and not just one or the other because a game is suppose to or always has been this way.
Demons loitering about. That's it.
reskins with new attacks ARE new monsters. So it really just depends how "different" they are.
There is no saving Diablo 4.
That part about worthless whites, blues and rares being materials instead sounds really nice. Only thing I need to be fixed with gear is make it easier to see what is stronger...it's been kind of difficult.
Anyways, um... I bought a whole bunch of shungite rocks, do you know what shungite is? Anybody know what shungite is? No, not Suge Knight, I think he's locked up in prison. I'm talkin' shungite. Anyways, it's a two billion year-old like, rock stone that protects against frequencies and unwanted frequencies that may be traveling in the air. That's my story, I bought a whole bunch of stuff. Put 'em around the la casa. Little pyramids, stuff like that.
That video about the programmer taking 4 weeks to program a basic aggro table makes a whole lot of sense when you see games like D4.
Yes. Because any change to anything, needs to be checked, approved and tested. Because you have no idea what other systems you might impact.
I want you to think about it like a car, what happens if you use a different size locknut for your wheels? it might work fine the first 20000 miles, but what happens after that? What about a different size fuel tank? How does that impact driving comfort, weight balance, handling, stress on suspension. These are obviously extreme examples, but coding and changing things is very much the same.
If we implement this new stash tab, how will this impact our UX, UI, Gameplay, Anticheat and so forth, these systems are very interconnected in ways that is impossible to simply just think about. And the larger the game, the larger the possible impact of even small changes could have.
@@Slothiz While this is true what is also apparent is that they weren't very far along in the development phase when he asked for the aggro code, and lets not forget the point he was making wasn't that making the code was hard, complex, beyond the ability of the person coding it, or disruptive, but the mindset and processes in place were actively harming the process of development as a whole.
@@Slothiz Adding a 60l fuel tank vs a 50l fuel tank won't do shit to a car's driveability. That's ~22lbs per 10l of fuel. You won't be able to use different lugs for vehicles as they won't fit on the hub so that doesn't work either and if you're using some sort of adaptor then RIP. The thing is with vehicles you know damn well what any large, significant changes will do. For example, if you add forced induction to an engine that wasn't designed to accept boost and to only run in a vacuum will have big consequences, however you can predict down the line what that would do.
So in programming, you do have an idea of what your changes will do. It's just the small things can be overlooked, because most times when you see a bug come up your reaction would be "Oh, shit obviously, why didn't I see that?"
@@SlothizThis would be true if blizzard developers play test their games, but they don’t now do they
@@thisGuy481 No, it's not small things, it's also big things. Like weird engine bugs you never knew existed. And yes, like you say, the locknuts might not fight, unless you adapt them, which then rip. It's very much the same in programming, it needs to be done properly not haphazardly. There's a big difference between changing a few numbers and implementing new ui/ux elements, not to mention quality checks you have to do, are these buttons in the best places, etc. There's a lot more to programming big games than you think. I know you think, "oh we can just implement this in 30 minutes and it'll work for now" but that's the wrong way to go about it. It's better to implement something and have it work for the rest of the game.
It almost looks like the cameraman is holding a gun towards them
It's awkward AF innit?
It always looks like this...
Who wants to give updates to the community on a game everyone knows is crap lol. I would say they're just developers so theyre not the ones who deserve the hate it's the higher ups, but then I remembered that you can't have more inventory space because you have to load everyone else's inventory too. So fuck these guys 😂 I was gonna say more but I'll just say I don't have a lot of hope. *also another reason they might be acting this way is because they actually have to work for 2 hours straight! It must be absolutely miserable for them..
Gotta hurt knowing you released a game and 99% of the people who tried it didn't stick with it.
they still robbed your money tho
@@d4saikikthe devs personally didn’t do that, the suits did. Devs are trying hard to keep who is left and possibly bring back the people who lost interest. You have a personal issue with the higher ups which shouldn’t fall all the devs because you’re upset.
@d4saikik at this rate they will lose money on diablo 4. They will have to spend a lot to keep these diversity hires
when did i get upset bro? i love the game@@PartyMarty321
I don't see how any of this changes how fundamentally unfun the game is to play.
1:50:13 the tecnology for stash stabs isn't there yet
i like how the guy thats supposed to be just asking the questions adds more actual useful extra infos than the devs itself lmao
Well, to be fair they are devs.
Honestly stopped playing because I went hard and max out a sorcerer 100 plus gear and at the end couldn’t beat Lilith. To complete all trophies(PS5) spend atleast 140 million on switching everything to blizzard etc., still couldn’t. At season 1, I maxed out a rogue 100 and still couldn’t beat Lilith, much closer this time.
Make the game reachable to people not on 260 hertz, to complete the story. Then the implements half through the season was unnecessary. The fact that I couldn’t beat a lvl 100 as a lvl 100 completely destroyed the game for me. I hope it gets better but I’ll never play it again.
I really want this game to be good. I enjoyed the lvl experience to 70-80 until I realized there were 1 or 2 viable builds per class and then everything was nerfed into the ground before season 1. Havent played since. Make more things viable. And add more content and things to do. Add more classes. And maybe I will come back.
I really wanted to build a pure werewolf build, but imprints mostly benefits the earth werebear build.
Not to mention a mega exp buff. What casual in their minds will ever hit lv 100 before getting burnt out? Being able to experience every class instead of picking one and praying it doesn’t suck for the whole season would help so much with retaining players
@@GrlSnipr exactly this. I am already struggling to get my druid to 100 AND still finding a build that did not suck without a build guide, which is kinda BS.
Yep im sure blizzard and ice shard is still only sorc build with forced frost nova and shield spells for all builds.
Tell me you didn't watch the stream without telling me you didn't watch the stream... You'll go first :D@@GrlSnipr
Waiting for people to crash entering town and having to load everyone's stash in that town 😅
I cant wait to farm 50 nm dungeons to get the items to face a boss once and not get what i want
Instead of adressing the HUGE problems in the fundamental core game, they added a few QoL changed. At this pace the game wont even be be playable in season 10.
Don't care anymore, they pulled a GOT season eight.
Yet here you are. There’s no way you didn’t see that this video was about D4
@@rcabell81 Just long enough to make a comment. I did not watch this video.
so sad duriel got demoted from "Lord of Pain" to king of maggots
More stashes means more loading problems. Get ready for lag
Poe doesn't have this issue and it never has. This is an issue with the way blizzard have built their client and at this poi t will probably never be implemented I. The way we want it. Obviously they didn't consider it a priority when Maki g the game because well...they weren't fucking playing it. But this was a huge win for them. Way more than I could've expected out of season 2
Great fixes/additions. Really need that loadout addition to the wardrobe/armory ASAP
I like this update, making the game from a "I'll never buy this" to "If it ever goes on sale and I'm really, really bored, I might try this, or watching paint dry."
Honestly - if you value your time at $1 an hour - the game is already worth it IMO. It's already fun until you're done with the campaign.
@@mitchell10394 Yeah I like the idea of buying it (just making a joke earlier), but my backlog is like three years long so I have to cut out some of the games I would like to play but take a lot of time.
@@mitchell10394na. Diablo 2 is a better spend. Atleast yoy can get a group without using discord
Joe Shelly enthusiasm is contagious! 🤣🤣🤣🤣
Diablo 4 needs Diablo himself to return period.
"But muh Wahmen!!!"
45:00 I'd fix it with a slider option controlling the distance from the mount to access full speed. This way you can tweak the setting to fit you and your play style. I love the fact that the mount feels dynamic and I don't want the removed. I just want it to be easier and feel better to access full speed.
No mr. Malignant tunnel? He quit as well?
Until they completely overhaul the itemization and loot system I have zero interest in returning to this game.
Joe has aged at least 10 years since the release of D4
He wants to be big boss,this is what he get.
Facts
The game director is gonna have no hair by the end of this 😂
So, they introduce a gimmick that the new season is going to revolve around. Isn't this what they do in WoW? Like artifact power and stuff...
what if adding 3 stashes per town.. means it loads everyone's stashes 3 times? lmao
I hate that they keep saying: "This is cool", "this is amazing", "we have this cool new feature" the fact that they have to keep saying that means that it isn't...
sleepy joe part is hilarious
Developers finally stopped harassing coworkers and played the game.
TLDR, blizzard heard that we hated the crazy variety of items we have to parse through, so they doubled the level of complications to create even more useless items to help us be confused af, overburdened with a shitton in our inventory and drooling at the screen.
The best thing about Season 1 is that it got me back into POE.
Worst $70 I ever spent
the guy on the left looks like he is about to snap.
Just letting people trade without limits would help this game so much
That sure would
No, get rid of all trading, including gold. If they fixed itemization and loots so you don't get endless crap for other classes, this wouldn't be an issue. EVERYTHING should be bound on pickup.
Game died a week after release, get over it
@@zypang1447 to do that they would need to have MEAINGFUL stats and make them be usefull in different ways completely different from what it is now. I have a good start, REWORK DMG SCALING FOR SKILL, and HAVE SPELL DO NOT GET WEAPON DMG be A FLAT, doing this already makes the game better.
@@HD-fc4ds it didn't, get over it.
Isn't that part of the plot to BG3--player gets infected with something that normally completely fucks them into the monster, player is oddly resistant to said infection, player still gets the powers associated with said infection. 😂😂😂
no shot I ever trust this company to have the player experience as their top priority. Nope. Goodbye blizzard.
IF they don't remove cooldowns and add mana pots or mana leech I'm not playing.
Joe explained those charts like his job was on the line.
“There’s no way you can tank that many of those birds” 😂 8:10
No matter what they do to make D4 better, there will always be far better video games to play this year.
I Love how I have more fun watching videos about the status of the game or how they’re trying to improve the game than actually playing the game lol
Those guys looked so defeated. Just sitting there, shoulders slumped.
Even the director can't look into the camera. He sits there staring at the floor in shame.😂
hope they adjust the camera distance.. it is so annoying that the character is so close to the screen.. or they can make a OPTION for SHEEPS if they want that close
Just noticed Diablo IV has a Steam page now, says its a October 17th release date.
Thanks d4 for reminding me to play Poe. Forgot about how good it was, really enjoying this league.
Overall it seems like they adjusted the UI and made the game more user friendly, stuff that should have been there from the start (ex. filtering stash, auto-run etc). However, there is next to nothing about the actual end game (+3 bosses? lol...I hope they're very hard to kill. People will reach lvl 100 within a week and spend the next 2.5 months on resetting builds to kill the bosses). If this is your first time playing Diablo 4, you'll probably have more fun than you would have during Season 1 (might be related to Diablo 4 being released on Steam soon. They basically want a reset = new gamers that didn't have to deal with all the bs during S1, kind of like rewriting history). But that fun will last shorter since exp is higher so you'll reach end game even faster now and realize that there is nothing to do. An important thing for me in a seasonal game would be having the option to change sets and paragon trees with a push of a button. Didn't hear anything about that.
Wtf do you mean "fun will last shorter because more exp"?? Literally no one wants slow levelling. We already had that and it made everyone quit.
Did I phrase that wrong? What I meant was that since the experience seems to have increased, it will be easier to reach lvl 100. That in itself is not a bad thing. Nobody likes slow exp in a seasonal game. But if you're game already suffers from lack of end game, then ppl who reach end game will just quit faster. However, you'll at least have more fun playing during the short time you do actually play. I'm just surprised a company like Blizzard would pull smth like that. When companies have no end game they usually try to make the journey as long as possible to artificially extend the game. @@absta1995
@@absta1995 Agreed, I didn't even bother lvling my eternal character after 80, just gave up.
Done all the paragon points yada yada.
Grinded loads of dungeons and wondered why was I playing.
Tempted to jump on for S2 though.
As someone who pushed 100 on Eternal and 80 on S1, my decision to come back is hinged on why do I want to push another char again.
* Why do I want to remake a character to be able to do the same exact thing all over again only now I get to add a new skill that could have just been something in the skill tree to begin with?
* Why do I care about target farming bosses for my uniques when I still have nothing in the game that I am building up all this power for?
* The way they are setting up the grind to fight the bosses is decent, it provides the first worthwhile carrot on a stick, but the way it looks to be implemented looks to be more pain than pleasure regarding grinding out the various RNG keys to run the bosses.
* How are they planning on tuning these bosses? Is it annoying bad hit box 1-hits that eats your key?
* The exp change is great and being able to get through the dead zones (70-100) is a good change overall. Renown change also a good move.
* Town changes were fine, it didn't really matter but more stash in outposts is good.
* Mount, basically if I am out of town I should be killing stuff, not mounted except for a few rare situations, such as riding out to a world boss. These changes are good however
* TP direct into NM dungeon is a big + but I still don't want to run 9000 NM dungeons from 70-100 with nothing better to do
* Less CC overall is a win. Glyph xp faster also a win.
* Lightning Storm & Shade what about in a party where 2 people need to basically glue to each other?
* Less NM objectives is a huge win
* They need to make the legion and world bosses more worthwhile, not just more often
* More XP more Gold is cool, but will Gold have more use? It became I had more gold than I could ever use pretty quickly
* Favorite marking is huge
* UI/UX stuff should have been in since launch, these are simple misses that should not even be a discussion, but better late than never I suppose
* Enchantment is ok, makes min/maxing a bit more affordable
* Auto dismantling old gear from prior Tiers is a huge win
* the way they did ivl scaling provides a further carrot to push to 100, nice change
* higher ilvl make good sense
* Launch on steam will be fun to watch the CCU drop off a cliff if S2 is bad.
All in all, sure it's probably worth another try, there seems to be a bit of an end game now at least and the misery of the grind is mitigated. Gearing and all the endless useless affixes and gearing in general we'll have to see if that is improved and the S2 mechanic itself is pretty mid, but the foundational changes to the game are an overall win.
We’ve seen this in WoW too, it’s the creation of ‘nothing-value’. Items and/or events are valuable for a season and shit for the next; and then you get into an endless loop of nothing being valuable anymore that you do as a player.
If they implement all those changes in Season 2 I'm going to buy the expansion next year
oh they all look so.. happy. hahaha, you can tell its going GREAT in the D4 office branch at Blizzard.
They know bobby will sack'em as soon as they stop spinning the dough
I would have thought nothing of that Imperius comment until he desperately tried to cover it up with a reason why he got mixed up. If he had just said I meant Inarius and moved on it would have been fine, but the scramble to throw it under the rug makes me think he is most definitely coming back
I want my time back
For real
Financial timelines caused Blizz to release d4 early, and leading into that the devs were probably told to forgo all fundamental improvements to the game in order to polish and ship the game as it was. Now, 'season 2' is the completed version of the game. Asmongold called it before season one that he'd probably play it again during season 2 when Blizz fixed the game.
NAILED IT
My favorite part about diablo 4, was that it finally pushed me to really give path of exile a shot and I've been addicted since. Worth it.
if ya need help with anything. 5k+ hours here. ask me anything
@@PixelsPendingpoe is hella complicated I don't even know where to begin
best advice: take one step at a time, dont try to grasp everything, settle for one topic and get that into our head, then the next one. Makes the game better to grasp and much more fun@@laughing_oinion
Prediction: Stash tabs will be sold just like poe along with those gem tabs
I’d rather have the blood knight from immortal instead of random powers
I'd rather play new world actually. They have at least improved their game.
TL:DR - If you were VERY MAD at the game, nothing's fixed.
If you were "meh" or better, it's worth trying.
Nothing was FIXED, but everything got slightly better...
Main Notes:
- Inventory still bricked, and here're MORE items for it.
- You can finally target-farm uniques...but you'll first need meta builds to get to endgame to do so...
- Scrolls will finally do what we said they'd do FROM DAY 1. This is content, not a bug fix.
- You think you want ALL Waypoints, but you don't. Here're a few more.
- +2 character slots (because the inventory is still bricked, so you need mules)
- Mounts: Will feel slightly better. Still terrible, devs still don't understand why.
- NM Dungs: TP inside finally. Events still unfun but more density. More Glyph XP.
- NM Affixes: See "Mounts" above.
- NM Dung LAYOUTS/OBJECTIVES: Remvoed from some (good) BUT the ones that stay are still terrible, no teleports, and involve backtracking (less backtracking though).
- CC Reduced. We don't know specifics, probably not enough, but it's "greatly reduced" so don't worry.
- Whisper reward chest finally works as intended.
- Helltides still gutted, but now have icons.
- STASH/ASPECTS ... Still bricked, but now has filter and EXACT ROLLED aspects get grouped.
- Low ILVL items in WT3/4 be materials instead. (actually the best chage in the whole stream)
- ItemPower Progression - In short it'll feel better.
This is way more than I expected them to do in Season 2. This is a big step in the right direction. Actually looking forward to the future of this game again.
And yet they FORCE us to make a new character because ‘Thats how it goes in this genre’, lol ok, seeya
@@piggerGg Thats literally what u sign up for playing a seasonal Arpg. Idk why this is such a hard thing to grasp.
@@Trigzbunneh Zero innovation or freedom on this cost them many players :) Good luck to them pandering to the 3% still playing since launch.
@@piggerGg Why would u innervate that specific thing if its the basis of the whole genre? If people didnt bother to quicksearch "seasonal Arpg" and then proceed to buy d4 and be mad about exactly that, idk if that criticism is warranted. Also the game has bigger issues than a seasonal reset, since for alot of other games in the same genre it isnt such a huge problem. Probably because the playerbase of those games are able to read/understand the basics of it.
Hot take. If they had demonstrated the new mechanics for the season with the cow level stuff so you saw the key drop or something, that would bring the hype to a whole new level.
What hype?
nah