Awesome. Really appreciate your videos. Very accurate, descriptive, and the exact way I remember things. Glad you mentioned Home Computers. So many younger folks leave that part out probably having little or no knowledge of their existence. Home Computers were a huge deal. One of my greatest memories in gaming. Having a C64, Atari 8-bit, or Texas Instruments 994a was like having a luxury console back then. Best graphics, best arcade ports. Karateka was revolutionary! Yes I remember that gap between 83-86 really well. What was the dark ages for console owners was a great time in gaming for many others. While the Master System and Atari 7800 could have been much better and were very capable, they get overlooked most the time. The NES would be my teen years. So many legendary titles I still frequently play. I actually prefer the 8-bit era over the 16-bit era. And that’s a bold statement considering how much I love the Genesis,SNES,and Turbografx.
European perspective: the 8-bit wars during the '80s were fought between the C64, Amstrad CPC and the Speccy. Consoles were not a thing. The Sega Master System did enjoy some success, but it was very limited (for one games were too expensive), while the NES was non existent in most countries. The Master System picked up after the release of the Mega Drive as a cheap alternative, where many games were downported from its 16-bit sibling. So yeah over here we didn't give a toss about Mario and Zelda, and if you asked me back then the Master System was the clear winner. At least you could play some really good Sega arcade ports on it.
@@madspunky Nintendo Power was pure crap. We had independent magazines, mainly about home computer games, or home computers in general, which were independent, not written by company spokespersons.
Those PCs also had much more power and were more versatile! Thats also the reason why Europe and especially Germany have such an active hacking scene (look at the Chaos Computer Club, which is one of the best organizations on this planet) In the nineties however everything changed with the Super Nintendo and especially the N64 and the Playstation later on. I had an 486 PC before I had a console and I am very grateful for that. I learned so much in my youth due to not only being a console kiddy
The 7800 wasn't even warmed up in terms of what it can graphically do. The homebrew scene shows what the 7800 can surpass the other systems in terms of capabilities. The exception for a programming standpoint being it didn't have hardware scrolling, which makes side scrolling dev more tricky
Scrapyard Dog is a nice platformer for the 7800 that you should have mention and Midnight Mutants is maybe the only rpg (or action adventure) game for the system.
The APS Atari Pro System aka 7800 has a 8-bit colour palette of 256 colours which means it's capable of true 8-bit colour graphics compared to the NES and SMS that only have 64 colours. With RAM the NES 2K, APS 4K and SMS 8K
I’m a 46yr old gamer. My love started as soon as I picked up my paddle in the very early 80’s. Still have all my consoles hooked up,ready to go. I have an impressive collection from 8bit to today. I believe there was more to the console wars that we all seem to forget the point of it all. Video Games Won!
You see all the Sega *Genesis* title coming out in 2024 ? Yeah Atari pulling some kool stuff also well, with the Atari 7800+ HD and supporting more Homebrews .
The Master System's superior graphics have more to do with the sprites having 5 times the color of NES sprites, rather than the palette itself. Plus other hardware advantages in creating the sprites, like the amount of dedicated high speed VRAM. The only weakness is that it can't flip sprites automatically. This eats up ROM space the other two consoles get for free.
SMS was the underrated gem here , Atari supposedly is more powerful then the NES, but it's never been proven , into people started making homebrews recently like Rikki & Vikki
Awesome channel! Surprised over how i have never seen it before - despite being interested in that type of content. Thank you and good luck with your future videos! Enjoying this video and looking forward to watching the rest of the list 😊
I think there are a few things people like myself who lived through this time can admit. First, there was no "console war" amongst the 8-bit systems. There was the NES, and there were fringe game systems that weren't really making waves. If anything, it was a massacre, not a war in the US. Secondly, and probably more importantly, most of us would play literally any games we could get our hands on. That's why we played countless crummy Tiger Electronics and other even shoddier bootleg handhelds that barely qualify as games. If your friend only had an Emerson Arcadia, you'd play it. If you got a Tiger Double Dragon handheld for Christmas, you burned batteries on it. You, begged, borrowed, rented, and traded whatever you could for a chance at new games. Whatever it took- saving Kool-Aid points, going for prizes from a school fund raiser, rolling newspapers for a few bucks a day or recycling cans to save up and buy something, you just did it, and whatever game it was, you played it to death. There wasn't really a "war" until the 16-bit days, and even then, most of us just took up for whatever we had, while secretly wanting all of them (and dreaming of getting a Neo Geo).
Was going to leave the same comment. To put it into further perspective, Sega and Atari were throwing rocks. Nintendo was dropping nukes. There was zero competition until a year or two into the Genesis.
I noticed when you compared screen resolutions you said the Atari 7800 max resolution was 192x160. It actually had another resolution not used often. The Atari 7800 max resolution was actually 320×240. Recent home brews like Ricki and Vikki use this mode.
I was one of those kids that grew up with SMS in NA and still have my original system. It’s cool to see the console get some appreciation here at home.
just look at the shots of 8 bit sonic underwaterlevels (with the partially submerged colorshift from green to orange) next to the Megadrive's. It's eerie how close it comes. Where it really falters is the spritecount and no memory mappers. Making sprite flicker a blight on an otherwise very amazing graphical performance. Some developers really worked hard to eliminate it as much as possible and it shows where they did.
Rome falls in the year of our Lord, AD 476. After numerous Viking raiding some 506 years later, the first video arcade was established in Los Angeles, California. The year is AD 982. Unfortunately, 1042 years later in AD 2024 arcades are nearly all but extinct. Those that remain are now but a shadow of their former glory. (edit for timestamp) t 1:15
Bah , when Boomer were kids, the news used to tell em how bad Comic Books were for children. Gen-X we had mainstream media news being c*ckblockers , telling the public how bad Arcade/video games were 😅
Atari really should have sprung for adding a Pokey chip to the 7800. As I recall, there were plans to sell a Pokey cartridge that other games could then take advantage of, but I don't think it was ever produced. While I won't argue that its stock sound chip was great, in the right hands, it could produce some impressive results. Look at Mountain King on the Atari 2600. It plays a tune to help you find the flame spirit, and then when you grab the crown, it plays a very respectable rendition of In the Hall of the Mountain King. Now, some people may say that this is cheating as Mountain King was a RAM+ game, but all they added was extra RAM, all the sound is still being generated by the stock Atari hardware. Gyruss also does a decent job of replicating the arcade music, and the version of Frogger on the Supercharger has quite pleasant music, as does Rabbit Transit, although the repetitive nature of it quickly gets on your nerves. Plus, I know it's London Bridge is Falling Down, but I keep hearing "Happy happy Halloween, Halloween, Halloween. Happy happy Halloween, Silver Shamrock." :) As for the controllers, while I'm not a fan of the Atari 7800 Pro-Line controllers (they were dubbed the Pain-Line for the hand cramps that they gave you), I'll take those over a control pad any day. I absolutely, positively can NOT play games with a d-pad. If you put me in a Saw style trap and told me I had to beat a game level using a left-handed d-pad, I'd be guaranteed to die. Even if I could flip the controller around, and use it with my right hand, I'd still die.
At 35:34, that song is actually a Moog synth song from the early 70's called 'Popcorn', which was a #1 hit in mainland Europe. Pretty cool seeing show up on an Atari 7800 game.
Great job putting all this together! You managed to make it comprehensive and informative while keeping it entertaining, which isn't easy. It's funny that the Atari 7800 commercial you included says that the console has great sound. Talk about false advertising! I'm glad you rebutted the "looks" poll results, because I'm sure people responded mostly based on nostalgia and fanboyism. The NES looks disappointing in both its iterations, while the Atari 7800 only looks slightly better. The Sega Master System is easily the best-looking videogame console of all time if you ask me. The NES "dog bone" controller is terrible for platformers and action platformers. When you play a Super Mario Bros game, you often have to keep the B button pressed in order to run, and then suddenly jump. That's easy to do quickly on a regular NES controller, but the dog-bone one has the A button in a higher position, which makes you waste an extra split second to reach it. In Contra or Mega Man, you're shooting all the time, and then you want to jump, and you need to do it as quickly as possible. With the original controller, you can keep your thumb hovering above both buttons, using the tip for the B button and the joint for the A button. The NES Max has the same fatal flaw. How Nintendo greenlit this stuff is beyond my ability to comprehend. I might agree with your preference for Sega's sound only if you count the FM Sound Chip. With that function enabled, you can play fantastic-sounding versions of Phantasy Star, Wonberboy II & III, Fantasy Zone II, Miracle Warriors, Ys, Power Strike, R-Type and Time Soldiers. How on Earth could Atari call Dark Chambers a "roleplaying platform game"? That's insane. Platforming means that you jump on platforms. You can't jump at all in Dark Chambers. Atari were truly out of their minds. The game has action-RPG elements, but it has no platforming whatsoever. Your description that it's an action game is much better than Atari's. I say Dark Chambers is a part of what I call the "Gauntlet" genre. Comparing Commando to Rambo makes sense in the end because the Atari version is excellent.However, Rambo is a clone of Ikari Warriors, not of Commando. Ikari Warriors even has Rambo as the main character, although SNK would never admit it. So it might have been better to compare Ikari Warriors on Atari 7800 and NES to Rambo on the SMS. That's a fight that the 7800 actually wins in my opinion, because the programmers included the crucial ability to strafe (by holding down the shoot button). The music is lackluster, but the OST is simple enough that it actually isn't bad. Now, in the comparison you made, I think the winner should have been Commando on the 7800, for the same reason - you can strafe - but also for the music which you pointed out is great. Although the Atari 7800 was damned from the start due to having a boss who had no intention of even trying to make a competitive product, there were a few developers who tried their hardest and made pretty good games such as Dark Chambers, Ninja Golf, Mean 18 Golf, Commando and Ikari Warriors. Those games have a kilobyte count of 131, far more than most other games on the system. My winner here is the NES, because it had a much better and bigger library. And due to extra chips added to many cartridges, the games looked and sounded better than most SMS games. Look at Lagrange Point, Gradius II, Kirby's Adventure, and especially Tetrastar, which succeeded in doing what Sega failed to do with Space Harrier and After Burner. In order to make the SMS great you need to have the Japanese console and include all the great games that were never released in North America. But by the same token you have to include Famicom games in the NES library, and that brings the amount of good games to about 800, and the competition never came close to that.
My impressions of the 7800. Its a console that was designed to compete with game systems that were no longer sold. Its as if Atari pushed a product they shelved after the game crash of 1983. When Nintendo and Sega entered the market and resurrected it, Atari wanted back in. And they took the lazy route with the 7800. It shows that Atari did not due any market research. The fact that they not only used very old hardware, they decided not to use less older hardware they used for years in the Atari 8 bit computer line such as the Pokey chip. Atari in the 8 bit wars was like the one guy that brought a knife to a gun fight.
It was top management that screwed everything up for Atari. Time Warner sold the company after spending the money to have a new console made, which makes no sense. Then Jack Tramiel took over, and halted everything for evaluation, and then got into a financial dispute with time warner over who would pay GCC for making the 7800. Atari was always going to launch the 7800, just that the sale of the company put things on pause for a while. The 7800 did see a limited release in 84, right before the sale. Jack Tramiel cared more about the computer market, and did a half assed job supporting the 7800, then they launched the XEGS after the 7800. Atari was just a mess.
NES definitely beat the competition on this one. And I don't mean on some nerdy under the hood technical level or some largely subjective fluff of what system looks nicer level (although, honestly, that's something I actually always personally care about, just because I want to have a nice looking system under my TV rather than some fugly piece of plastic), but the two most important categories that we all know really matter: How you actually control and therefore play the games and the overall libraries and best games in those libraries. And the top 50 or so NES games just trounces the top 50 or Master System games overall, if we're all living in reality here. Yes, Master System does have clearly better visuals, but no one's seriously going to settle for a weaker overall game experience just so they can say they have the system with better graphics. Or, if they do, they've got their priorities all messed up imo. And, to be fair to NES, where the Master System wins with visuals, I think the NES wins with audio, so I'd say it kinda evens out to some degree there. So, I would say that overall the NES wins and Master System comes in second (the 7800 is kinda why is it even here imo). And I say that as someone who's first console was a Master System and didn't even own a NES growing up. Also, I have to add that I've noticed this modern trend with people playing some system kinda for the first time and deciding its games are somehow more exciting than the ones on the system they grew up with and have played for decades at this point and probably completed most of them multiple times. But that's a kind of distortion matrix effect. You're literally discovering hundreds of brand new games and experiencing them all for the first time, some of them great, and you're comparing that to something that's not remotely fresh for you anymore. But try that exercise in reverse, and imagine playing all those best in class NES games for the first time, having already had and completed your entire library of Master System games for decades and completed them all multiple times. Or, to be fair to both systems, try imagining playing them all first the first time at the same time on both systems. The best Alex Kidd game isn't even going to sniff your first time player Super Mario Bros. 3 for example, and it's not even close. I just don't think the Master System can truly compete with the NES in that regard. Like I said, the top 100 or so NES games just cannot be touched by the top 100 or so Master System games when push comes to shove. Yes, they all have a bunch of great games, and sometimes you might even find one or two games you like more in a genre on one system over the other. But, put all those best games for each system together in a pile, and that pile of best of the best games is simply going to be noticeably bigger and stronger on NES. It just is what it is.
I played Double Dragon on the NES a lot when I was a kid but seeing the Sega version now I wish I had been playing that one. The laser scope headset thing made the shooting state of The Adventure of Bayou Billy very easy. Instead of yelling fire I would blow on the mic. Worked just as well.
That's nonsense. The Genesis was not part of the 8-bit war, it was part of the 16-bit war. The NES top loader was just a redesign of the NES, similar to the Master System redesign in the video.
I always thought the Sega Master system was nice but rarely advertised and unseen in North America. The fact that Nintendo confiscated all of the great third party developers, Sega held their own!! Could you imagine Konami, Capcom, and Tecmo creating something on the Master System wow. That’s how Nintendo won. I tell you what, I’m going to buy a Sega if I can find one
This is a fantastic comparison, a lot of work went into this and it shows. And I somewhat agree on Sega being the best console of the bunch. But then I think of games like Castlevania, Contra and SMB... Sega didn't really have an answer there in terms of playability. Great choice of music by the way!
The 7800 ad actually said "Superb sound effects" 😂 I was 7,800 fan back in the day but let's face it using the sound chip from the 2600 means that the 7800 generally had sound effects straight from the 1970s 😅
@@KrunchyTheClown78 true, and it was a sadly underutilized thing. The 7800 could have been a contender if a few things had happened differently I feel. Still if they had put the POKE sound chip in standard it would have been a huge help.
@@asa-punkatsouthvinland7145 Agreed. The 7800 would have been a moderate success if the Tramiel's had done things differently, like being more aggressive with marketing, and using Nintendo's licensing policy against them, and being more 3rd party developer friendly, and not being so cheap. GCC was going to put the POKEY chip inside as standard, but they ran out of space on the main board. They were going to integrate the 2600 hardware into the 7800 hardware itself, but they didn't have the time, so as a last resort, they did the cartridge port sound feature. Homebrews have used the YM2151 sound chip, and the BupChip too.
@@KrunchyTheClown78 I wasn't aware about the issues with the mother board & such, thanks for that information! But yes the Tramiels really dropped the ball. Being more 3rd party friendly would definitely have helped Atari out.
The worst accessory I ever used/owned was the U-Force... I spent more time pretending it was a futuristic computer than I did actually playing games with it.
I grew up in the 80s and i do not remember a "video game crash." We loved our Atari as kids until the NES, until the Genesis, until the etc, etc...And of course we loved going to the Arcades whenever we could. I guess the "crash" was something adults at the time were more concerned with. Edit: i guess the one exception would be mom bringing us 💩 games from the discount bin for our Atari. She would say something like, it was only 5 dollars and my brother and i would reply something like, yeah because it sucks 😂
I was heavily involved in playing arcade games in the late 70s and early 80s, and indeed there was a huge and sudden collapse in the video game industry. People just stop playing at the arcade; stopped buying video games and consoles for the next couple of years. It would be compared to if everyone stopped watching TV and no more TVs would be sold for 2-3 years. It is hard to imagine now because video gaming is as huge as the movie\TV industry where billions are spent each year. I think it was the rise was too fast and too much, consumers just wanted a break.
Hey man it's been a while since I've tuned in. One thing that blew my mind was how good the Famicom sounded with the extra sound chip on Castlevania 3. Night and day difference!
Weird you didn't mention that the Atari 7800 euro controller is available to buy now from Atari's website or Amazon for like $25. Also, the 7800 can output a resolution of up to 320*240(288 for PAL).
Great video as usual Tyler - Here in the UK, the SEGA Master System was the definitive winner!! I owned an NES before a Master System, but it was very quickly replaced by SEGA's black box. So needless-to-say, I completely agree with your choice. Nintendo did have a solid library, but far less games were released here than in the USA. The NES and it's games were also considerably more expensive than most Master System games - Whereas SEGA's cheaper and more popular system had a larger library over here and it was much better advertised and supported.
About the controllers You seem to do everything except address the one elephant in the room. The fact that atari's joystick was ambidextrous that could be operated with either hand on the buttons and the opposite hand on the joystick. And at the time all the arcade stats show 90% of the gamers played 90% of the games with the stick on the right hand. The only reason why people tolerated left-handed d-pads was because there was a sense of symmetry in both weight distribution and range of motion where both hands equally hold the controller and both thumbs (or sets of two fingers in my case) operate both halves of the controller though. Unfortunately that got transferred over into the joysticks at the time where Nintendo's Advantage joystick was left-handed, but almost just as popular were the Beeshu joysticks which offered right-handed in ambidextrous versions of their models and was a better quality build than the advantage. However Nintendo would not grant a license until (Not sure which of these two is true these are my two leading reasons why Nintendo eventually granted them a license) either competition from the Turbo Grafx 16 license to Beeshu, All the federal trade commission forced Nintendo to either fail them on some other reason than allowing ambidexterity that's part of their normal policy or force a license on them.
im an 80s baby born and raised in canada, Toronto. i dont think i ever even seen an atari 7800 lol. ive played 2600, celeco owned nes SMS snes genesis ps1 ps2 xbox xbox360 wii ps3 ps4. my favorite way to game though is PC. i can paly all these consoles on pc and dont need to collect a room full of games to play them. i still have some hardware but they are in storage. even still have a CRT tube tv, just incase lol but i love playing old games in HD like zelda kung fu metroid . no blur just sharp pixeled images lol
1. I prefer the design of the atari 7800, i simply don’t like the design of the master system and the design of the nes just look bland. In such case i found the nes 2 and mark 3 design look very very cool. 2. I wish you mentioned that the tia soundchip inside the 7800 also could play decent 4bit pcm audio once those 2 soundchannels are combined together. 3. I don’t count crystall quest to be part as a side scrolling platformer since it is a homebrew game, and atari 2600 side scrolling platformers shouldn’t be counted either because they were originally made for the 2600. So i wish you mentioned scrapyard dog for the 7800 instead because that was an official side scrolling platformer for the 7800. Also i wish you mentioned that certain nintendo games did appear on both the atari 7800 and the nes . And personally i say to me the nes is number one, atari 7800 number 2 and the mastersystem to become number 3. BUT aside from that, i did like this video and i do respect your opinions😁
If this video was going to start comparing similiar games like Rampage on Atari, Nintendo, and the SMS, the Sega Master System would win in most cases. I love this era of gaming along with the 16-bit Genesis era.
It's strange for you to say that the Master System won the war considering that you even admitted that you had no clue it even existed until 2000. ¯\_(ツ)_/¯
The game crash of 1983 neved happened in Australia, we just kept going. Now we all know the Atari done some penny pinching ideas with the sound card but how much was the system in America and how much more would it cost, everyone says more but how much to goto the pokey chip system and would have it been able to play 2600 games.
Pretty good video over all but I simply don't agree that Sega won the 8bit war in way or shape at all. When you look at the nations in play during the 8bit war, the US GDP for the most part is bigger than all of those other nations combined. On top of that Nintendo was king in Japan as well, which also was huge market at the time. Over all money made and units shipped between the two platforms, Nintendo completely destroyed Sega in the 8bit war. When you look at the numbers of the 8bit era to now, Nintendo outsold Sega nearly 6 to 1.
@@autoneurotic I see what you are saying but that still falls flat being that by percentage. The total number of games developed for SMS is 317 and the number of the NES was 1379. And those are the official titles. I don't know about anyone else but even though the SMS had some really good games, but unfortunately most of the games I have played on the SMS have been mediocre or total stinkers. And yes I do own an SMS to know this. The only real thing that the SMS has over the NES on the base hardware has an expanded color palette and the memory to support it. Other than that, the NES architecture is specifically designed to use expanded memory and enhancement chips directly in the cartridges to give developers options. The only enhancement chip ever made the SMS was the FM sound chip.
He notes in the video that the NES had many very poor titles. Indeed, NES library number is impreßive, but the great majority of them were shit. Garbageware pooped put purely to sell, often taking advantage of licensed material. I agree that many SMS games were mediocre, but I argue that in overall quality, they didn't dip as low as 100-200 of the NES games that weren't just mediocre, but actively sucked. There's only 30-40 NES games that were very good to great, and that more closely equalizes it to the SMS.
I was one of the few people who got an SMS after Atari. Best decision ever. Wonderboy in Monsterland (wonderboy 2)is still my favorite home video game ever made. I loved the original Nintendo which several of my friends had so I got the best of both worlds, great times to be a kid
The Atari 7800 potentially is the most powerful console of the 3, as homebrews really show what it can do in games. The 7800 games made back in the day were made very cheaply, and many of the games for it were just straight Atari 8bit ports, like Fight Night for example. And games were very limited in ROM size, which also limited it's graphics. So just a few things to keep in mind :) Double Dragon is a bad version that does nothing to show the real capabilities of the 7800!
Nope, you nailed the rationality of every kid in the 80s. We all looked at those SMS game boxes and turned our noses up at them. They were lame. Thankfully Sega learned their lesson, and made the correction with Genesis. As for me, I also had NES first, and only knew one person with SMS. I actually didn't even know my friend had one until we were in high school. I had found a Power Base Converter at a thrift store for about $5 in 1996, and asked my friend if he still wanted games. His SMS didn't work anymore and was actually glad to be rid of a stack of unplayable games. Eventually I got a used SMS, and in recent years modded it for FM synth. Now that I have kids, they have taken to playing my 8 and 16 bit systems that I keep on a CRT in the basement.
@@barryschalkwijk9388 yeah, I guess NES wasn't much of a thing over there, was it? I remember Master System in the stores, back then, but it was definitely rare to know someone that owned one here in the States. It probably didn't help that NES was out a year sooner here, and that market share combined with licensing really gave Nintendo a leg up at the time.
@@hammerheadms I had 3 friends with a SMS +me and knew one asshole kid who had a NES. The NES was taking up most of the shelvespace in the toystores but people just weren't really buying it. It was very expensive compared to SMS (80 guilders more for the system and 10-15 guilders more per game. And a lot of people rode the 8 bit wave on msx'es and C64's. And in the UK they had the speccys and amstrads. It wasn't until the SNES that nintendo got a real foothold on the continent.
I saved all my money one summer and went to Toys'R Us to by a Nintendo. They were sold out. The sales guy convinced me to buy the Saga Master System. Worst decision I ever made. I was a poor kid and was unable to buy many games. All my friends were playing Mario, Zelda, and Metroid and other kick ass games. I only had the two built in. I was unable to borrow games or trade for other games. No one I knew had a Master System. The Master System might be better in a lot of ways. But Nintendo at that time offered the best of the best games and that alone makes it way better. After that experience I have always had a sour taste in my mouth regarding Sega. I played the Genesis but never owned one. Never cared for anything else they released.
The NES was the best 8 bit system but I hate it. Nintendo monopolistic practices but Oval you just can’t argue with the library of the NES Sega made the valiant effort with the master system. Nintendo made sure that the system was set up to fail from the beginning.
I don't know why you're giving the Atari so many concessions, it shouldn't even be in this race. It's completely last gen graphics and sound and controller compared to the other two.
Awesome. Really appreciate your videos. Very accurate, descriptive, and the exact way I remember things.
Glad you mentioned Home Computers. So many younger folks leave that part out probably having little or no knowledge of their existence. Home Computers were a huge deal. One of my greatest memories in gaming. Having a C64, Atari 8-bit, or Texas Instruments 994a was like having a luxury console back then. Best graphics, best arcade ports. Karateka was revolutionary!
Yes I remember that gap between 83-86 really well. What was the dark ages for console owners was a great time in gaming for many others.
While the Master System and Atari 7800 could have been much better and were very capable, they get overlooked most the time.
The NES would be my teen years. So many legendary titles I still frequently play. I actually prefer the 8-bit era over the 16-bit era. And that’s a bold statement considering how much I love the Genesis,SNES,and Turbografx.
European perspective: the 8-bit wars during the '80s were fought between the C64, Amstrad CPC and the Speccy. Consoles were not a thing. The Sega Master System did enjoy some success, but it was very limited (for one games were too expensive), while the NES was non existent in most countries. The Master System picked up after the release of the Mega Drive as a cheap alternative, where many games were downported from its 16-bit sibling. So yeah over here we didn't give a toss about Mario and Zelda, and if you asked me back then the Master System was the clear winner. At least you could play some really good Sega arcade ports on it.
And no Nintendo Power in Europe : (
@@madspunky Nintendo Power was pure crap. We had independent magazines, mainly about home computer games, or home computers in general, which were independent, not written by company spokespersons.
This series is about consoles not computers. U.S. and Japan are the only gaming markets that matter in that regard....not Europe.
C64 and master systems for me as well in Idaho USA then Amiga. Now that was awesome. But pc gaming is dead for me long live Arcade 1up and ps5
Those PCs also had much more power and were more versatile!
Thats also the reason why Europe and especially Germany have such an active hacking scene (look at the Chaos Computer Club, which is one of the best organizations on this planet)
In the nineties however everything changed with the Super Nintendo and especially the N64 and the Playstation later on.
I had an 486 PC before I had a console and I am very grateful for that.
I learned so much in my youth due to not only being a console kiddy
The 7800 wasn't even warmed up in terms of what it can graphically do. The homebrew scene shows what the 7800 can surpass the other systems in terms of capabilities. The exception for a programming standpoint being it didn't have hardware scrolling, which makes side scrolling dev more tricky
Many systems were using a 6502 derivative or a Z80 derivative in their systems. with the 6502 design by MOS, a division of Commodore.
Scrapyard Dog is a nice platformer for the 7800 that you should have mention and Midnight Mutants is maybe the only rpg (or action adventure) game for the system.
The APS Atari Pro System aka 7800 has a 8-bit colour palette of 256 colours which means it's capable of true 8-bit colour graphics compared to the NES and SMS that only have 64 colours. With RAM the NES 2K, APS 4K and SMS 8K
Thanks for pointing that out. I appreciate you adding that detail!
You are one of the best game content creators ever !
An American voting for the SMS?!? This is blasphemy! And i love it ! SMS FOREVER!😁
Excellent !! Did not see any links for your other videos ! I was one of the first adopters of the NES.
For the ad, I would put my stock in Sega just because of who's doing the voiceover. He was very, very famous. In the 80s
@dj2bklyn yes but I forget his name!
I’m a 46yr old gamer. My love started as soon as I picked up my paddle in the very early 80’s. Still have all my consoles hooked up,ready to go. I have an impressive collection from 8bit to today. I believe there was more to the console wars that we all seem to forget the point of it all. Video Games Won!
You see all the Sega *Genesis* title coming out in 2024 ? Yeah Atari pulling some kool stuff also well, with the Atari 7800+ HD and supporting more Homebrews .
@@lonreed9743 I would LOVE to see you start up a channel! I can only imagine what kind of gems you might have in your collection.
@@jeredalmeida1880 I will have my son help me with starting a channel. I would love to show off my collection and love for video games.
The Master System's superior graphics have more to do with the sprites having 5 times the color of NES sprites, rather than the palette itself.
Plus other hardware advantages in creating the sprites, like the amount of dedicated high speed VRAM.
The only weakness is that it can't flip sprites automatically. This eats up ROM space the other two consoles get for free.
SMS was the underrated gem here , Atari supposedly is more powerful then the NES, but it's never been proven , into people started making homebrews recently like Rikki & Vikki
@@joezar33 Now think about the Famicom without mapper chips.
Resolution and sound aside, how is it more powerful than the 7800 again?
Awesome channel! Surprised over how i have never seen it before - despite being interested in that type of content.
Thank you and good luck with your future videos!
Enjoying this video and looking forward to watching the rest of the list 😊
Awesome, thank you!
I think there are a few things people like myself who lived through this time can admit. First, there was no "console war" amongst the 8-bit systems. There was the NES, and there were fringe game systems that weren't really making waves. If anything, it was a massacre, not a war in the US.
Secondly, and probably more importantly, most of us would play literally any games we could get our hands on. That's why we played countless crummy Tiger Electronics and other even shoddier bootleg handhelds that barely qualify as games. If your friend only had an Emerson Arcadia, you'd play it. If you got a Tiger Double Dragon handheld for Christmas, you burned batteries on it. You, begged, borrowed, rented, and traded whatever you could for a chance at new games. Whatever it took- saving Kool-Aid points, going for prizes from a school fund raiser, rolling newspapers for a few bucks a day or recycling cans to save up and buy something, you just did it, and whatever game it was, you played it to death.
There wasn't really a "war" until the 16-bit days, and even then, most of us just took up for whatever we had, while secretly wanting all of them (and dreaming of getting a Neo Geo).
Was going to leave the same comment. To put it into further perspective, Sega and Atari were throwing rocks. Nintendo was dropping nukes. There was zero competition until a year or two into the Genesis.
Don't compliment Double Dragon on the 7800 until you've seen Basket Brawl.
I noticed when you compared screen resolutions you said the Atari 7800 max resolution was 192x160. It actually had another resolution not used often. The Atari 7800 max resolution was actually 320×240. Recent home brews like Ricki and Vikki use this mode.
The 7800 has multiple resolutions, 160 and 320 horizontal. And many different vertical resolutions, 192, 200, 208, 216, 224, and 240.
Yep but the games are boxier due to this
@@petewillson205 only the low effort games do. many new homebrew games look like NES with more colors. A good artist can overcome the boxiness.
I was one of those kids that grew up with SMS in NA and still have my original system. It’s cool to see the console get some appreciation here at home.
just look at the shots of 8 bit sonic underwaterlevels (with the partially submerged colorshift from green to orange) next to the Megadrive's. It's eerie how close it comes. Where it really falters is the spritecount and no memory mappers. Making sprite flicker a blight on an otherwise very amazing graphical performance. Some developers really worked hard to eliminate it as much as possible and it shows where they did.
I didn't know about the Atari XE. The 400 was the ultimate cheat code in the early 80s, with 8-bit versions of all the best 2600 titles.
This is a great video and one of my favorite. I hope you do more like this. The shirts are a nice touch
Great information Video. Just found your channel top work
Rome falls in the year of our Lord, AD 476. After numerous Viking raiding some 506 years later, the first video arcade was established in Los Angeles, California. The year is AD 982. Unfortunately, 1042 years later in AD 2024 arcades are nearly all but extinct. Those that remain are now but a shadow of their former glory. (edit for timestamp)
t 1:15
Bah , when Boomer were kids, the news used to tell em how bad Comic Books were for children. Gen-X we had mainstream media news being c*ckblockers , telling the public how bad Arcade/video games were 😅
Atari really should have sprung for adding a Pokey chip to the 7800. As I recall, there were plans to sell a Pokey cartridge that other games could then take advantage of, but I don't think it was ever produced.
While I won't argue that its stock sound chip was great, in the right hands, it could produce some impressive results. Look at Mountain King on the Atari 2600. It plays a tune to help you find the flame spirit, and then when you grab the crown, it plays a very respectable rendition of In the Hall of the Mountain King. Now, some people may say that this is cheating as Mountain King was a RAM+ game, but all they added was extra RAM, all the sound is still being generated by the stock Atari hardware.
Gyruss also does a decent job of replicating the arcade music, and the version of Frogger on the Supercharger has quite pleasant music, as does Rabbit Transit, although the repetitive nature of it quickly gets on your nerves. Plus, I know it's London Bridge is Falling Down, but I keep hearing "Happy happy Halloween, Halloween, Halloween. Happy happy Halloween, Silver Shamrock." :)
As for the controllers, while I'm not a fan of the Atari 7800 Pro-Line controllers (they were dubbed the Pain-Line for the hand cramps that they gave you), I'll take those over a control pad any day. I absolutely, positively can NOT play games with a d-pad. If you put me in a Saw style trap and told me I had to beat a game level using a left-handed d-pad, I'd be guaranteed to die. Even if I could flip the controller around, and use it with my right hand, I'd still die.
I absolutely love your videos, bro! Thank you for the time, effort, research and knowledge you put into these vids. Much appreciated!
@Breezyacre, My pleasure!
What is amazing is how many home computers and game systems were using a Commodore processor design or a derivative.
6502 is from MOS not Commodore. Although some years later Commodore bought MOS.
At 35:34, that song is actually a Moog synth song from the early 70's called 'Popcorn', which was a #1 hit in mainland Europe. Pretty cool seeing show up on an Atari 7800 game.
Great job putting all this together! You managed to make it comprehensive and informative while keeping it entertaining, which isn't easy.
It's funny that the Atari 7800 commercial you included says that the console has great sound. Talk about false advertising!
I'm glad you rebutted the "looks" poll results, because I'm sure people responded mostly based on nostalgia and fanboyism. The NES looks disappointing in both its iterations, while the Atari 7800 only looks slightly better. The Sega Master System is easily the best-looking videogame console of all time if you ask me.
The NES "dog bone" controller is terrible for platformers and action platformers. When you play a Super Mario Bros game, you often have to keep the B button pressed in order to run, and then suddenly jump. That's easy to do quickly on a regular NES controller, but the dog-bone one has the A button in a higher position, which makes you waste an extra split second to reach it. In Contra or Mega Man, you're shooting all the time, and then you want to jump, and you need to do it as quickly as possible. With the original controller, you can keep your thumb hovering above both buttons, using the tip for the B button and the joint for the A button. The NES Max has the same fatal flaw. How Nintendo greenlit this stuff is beyond my ability to comprehend.
I might agree with your preference for Sega's sound only if you count the FM Sound Chip. With that function enabled, you can play fantastic-sounding versions of Phantasy Star, Wonberboy II & III, Fantasy Zone II, Miracle Warriors, Ys, Power Strike, R-Type and Time Soldiers.
How on Earth could Atari call Dark Chambers a "roleplaying platform game"? That's insane. Platforming means that you jump on platforms. You can't jump at all in Dark Chambers. Atari were truly out of their minds. The game has action-RPG elements, but it has no platforming whatsoever. Your description that it's an action game is much better than Atari's. I say Dark Chambers is a part of what I call the "Gauntlet" genre.
Comparing Commando to Rambo makes sense in the end because the Atari version is excellent.However, Rambo is a clone of Ikari Warriors, not of Commando. Ikari Warriors even has Rambo as the main character, although SNK would never admit it. So it might have been better to compare Ikari Warriors on Atari 7800 and NES to Rambo on the SMS. That's a fight that the 7800 actually wins in my opinion, because the programmers included the crucial ability to strafe (by holding down the shoot button). The music is lackluster, but the OST is simple enough that it actually isn't bad. Now, in the comparison you made, I think the winner should have been Commando on the 7800, for the same reason - you can strafe - but also for the music which you pointed out is great.
Although the Atari 7800 was damned from the start due to having a boss who had no intention of even trying to make a competitive product, there were a few developers who tried their hardest and made pretty good games such as Dark Chambers, Ninja Golf, Mean 18 Golf, Commando and Ikari Warriors. Those games have a kilobyte count of 131, far more than most other games on the system.
My winner here is the NES, because it had a much better and bigger library. And due to extra chips added to many cartridges, the games looked and sounded better than most SMS games. Look at Lagrange Point, Gradius II, Kirby's Adventure, and especially Tetrastar, which succeeded in doing what Sega failed to do with Space Harrier and After Burner. In order to make the SMS great you need to have the Japanese console and include all the great games that were never released in North America. But by the same token you have to include Famicom games in the NES library, and that brings the amount of good games to about 800, and the competition never came close to that.
My impressions of the 7800. Its a console that was designed to compete with game systems that were no longer sold. Its as if Atari pushed a product they shelved after the game crash of 1983. When Nintendo and Sega entered the market and resurrected it, Atari wanted back in. And they took the lazy route with the 7800. It shows that Atari did not due any market research. The fact that they not only used very old hardware, they decided not to use less older hardware they used for years in the Atari 8 bit computer line such as the Pokey chip.
Atari in the 8 bit wars was like the one guy that brought a knife to a gun fight.
It was top management that screwed everything up for Atari. Time Warner sold the company after spending the money to have a new console made, which makes no sense. Then Jack Tramiel took over, and halted everything for evaluation, and then got into a financial dispute with time warner over who would pay GCC for making the 7800. Atari was always going to launch the 7800, just that the sale of the company put things on pause for a while. The 7800 did see a limited release in 84, right before the sale. Jack Tramiel cared more about the computer market, and did a half assed job supporting the 7800, then they launched the XEGS after the 7800. Atari was just a mess.
NES definitely beat the competition on this one. And I don't mean on some nerdy under the hood technical level or some largely subjective fluff of what system looks nicer level (although, honestly, that's something I actually always personally care about, just because I want to have a nice looking system under my TV rather than some fugly piece of plastic), but the two most important categories that we all know really matter: How you actually control and therefore play the games and the overall libraries and best games in those libraries. And the top 50 or so NES games just trounces the top 50 or Master System games overall, if we're all living in reality here. Yes, Master System does have clearly better visuals, but no one's seriously going to settle for a weaker overall game experience just so they can say they have the system with better graphics. Or, if they do, they've got their priorities all messed up imo. And, to be fair to NES, where the Master System wins with visuals, I think the NES wins with audio, so I'd say it kinda evens out to some degree there. So, I would say that overall the NES wins and Master System comes in second (the 7800 is kinda why is it even here imo). And I say that as someone who's first console was a Master System and didn't even own a NES growing up.
Also, I have to add that I've noticed this modern trend with people playing some system kinda for the first time and deciding its games are somehow more exciting than the ones on the system they grew up with and have played for decades at this point and probably completed most of them multiple times. But that's a kind of distortion matrix effect. You're literally discovering hundreds of brand new games and experiencing them all for the first time, some of them great, and you're comparing that to something that's not remotely fresh for you anymore. But try that exercise in reverse, and imagine playing all those best in class NES games for the first time, having already had and completed your entire library of Master System games for decades and completed them all multiple times. Or, to be fair to both systems, try imagining playing them all first the first time at the same time on both systems. The best Alex Kidd game isn't even going to sniff your first time player Super Mario Bros. 3 for example, and it's not even close. I just don't think the Master System can truly compete with the NES in that regard. Like I said, the top 100 or so NES games just cannot be touched by the top 100 or so Master System games when push comes to shove. Yes, they all have a bunch of great games, and sometimes you might even find one or two games you like more in a genre on one system over the other. But, put all those best games for each system together in a pile, and that pile of best of the best games is simply going to be noticeably bigger and stronger on NES. It just is what it is.
I played Double Dragon on the NES a lot when I was a kid but seeing the Sega version now I wish I had been playing that one. The laser scope headset thing made the shooting state of The Adventure of Bayou Billy very easy. Instead of yelling fire I would blow on the mic. Worked just as well.
Loved your review, Great Job !!!
I grew up with SMS so I agree with you 😊😊
Great video man. Keep up the good work.
Heyyy you left out SEGA Geneses! It sounded awesome! You can't include the NES top loader and not the genesis!
That's nonsense. The Genesis was not part of the 8-bit war, it was part of the 16-bit war. The NES top loader was just a redesign of the NES, similar to the Master System redesign in the video.
I always thought the Sega Master system was nice but rarely advertised and unseen in North America. The fact that Nintendo confiscated all of the great third party developers, Sega held their own!! Could you imagine Konami, Capcom, and Tecmo creating something on the Master System wow. That’s how Nintendo won. I tell you what, I’m going to buy a Sega if I can find one
This is a fantastic comparison, a lot of work went into this and it shows. And I somewhat agree on Sega being the best console of the bunch. But then I think of games like Castlevania, Contra and SMB... Sega didn't really have an answer there in terms of playability.
Great choice of music by the way!
I still have my 7800 i got in 1987 Still works too! Never was into the Nintendo! Love my Sega's also!
The 7800 ad actually said "Superb sound effects" 😂
I was 7,800 fan back in the day but let's face it using the sound chip from the 2600 means that the 7800 generally had sound effects straight from the 1970s 😅
But the 7800 at least has the ability to have expanded sound through the cartridge port, letting developers use whatever sound chip they want :)
@@KrunchyTheClown78 true, and it was a sadly underutilized thing. The 7800 could have been a contender if a few things had happened differently I feel.
Still if they had put the POKE sound chip in standard it would have been a huge help.
@@asa-punkatsouthvinland7145 Agreed. The 7800 would have been a moderate success if the Tramiel's had done things differently, like being more aggressive with marketing, and using Nintendo's licensing policy against them, and being more 3rd party developer friendly, and not being so cheap.
GCC was going to put the POKEY chip inside as standard, but they ran out of space on the main board. They were going to integrate the 2600 hardware into the 7800 hardware itself, but they didn't have the time, so as a last resort, they did the cartridge port sound feature. Homebrews have used the YM2151 sound chip, and the BupChip too.
@@KrunchyTheClown78 I wasn't aware about the issues with the mother board & such, thanks for that information!
But yes the Tramiels really dropped the ball. Being more 3rd party friendly would definitely have helped Atari out.
The worst accessory I ever used/owned was the U-Force... I spent more time pretending it was a futuristic computer than I did actually playing games with it.
I grew up in the 80s and i do not remember a "video game crash." We loved our Atari as kids until the NES, until the Genesis, until the etc, etc...And of course we loved going to the Arcades whenever we could. I guess the "crash" was something adults at the time were more concerned with. Edit: i guess the one exception would be mom bringing us 💩 games from the discount bin for our Atari. She would say something like, it was only 5 dollars and my brother and i would reply something like, yeah because it sucks 😂
I SUBBED!
I was heavily involved in playing arcade games in the late 70s and early 80s, and indeed there was a huge and sudden collapse in the video game industry. People just stop playing at the arcade; stopped buying video games and consoles for the next couple of years. It would be compared to if everyone stopped watching TV and no more TVs would be sold for 2-3 years. It is hard to imagine now because video gaming is as huge as the movie\TV industry where billions are spent each year. I think it was the rise was too fast and too much, consumers just wanted a break.
Hey man it's been a while since I've tuned in. One thing that blew my mind was how good the Famicom sounded with the extra sound chip on Castlevania 3. Night and day difference!
Weird you didn't mention that the Atari 7800 euro controller is available to buy now from Atari's website or Amazon for like $25. Also, the 7800 can output a resolution of up to 320*240(288 for PAL).
Epic!!
Looking forward to the PS3 vs X360 war!
Great stuff!!
Great video as usual Tyler - Here in the UK, the SEGA Master System was the definitive winner!! I owned an NES before a Master System, but it was very quickly replaced by SEGA's black box. So needless-to-say, I completely agree with your choice.
Nintendo did have a solid library, but far less games were released here than in the USA. The NES and it's games were also considerably more expensive than most Master System games - Whereas SEGA's cheaper and more popular system had a larger library over here and it was much better advertised and supported.
Thank you! @8bitsnkboy472, I really feel like I missed out back in the day.
Great video
About the controllers You seem to do everything except address the one elephant in the room. The fact that atari's joystick was ambidextrous that could be operated with either hand on the buttons and the opposite hand on the joystick.
And at the time all the arcade stats show 90% of the gamers played 90% of the games with the stick on the right hand.
The only reason why people tolerated left-handed d-pads was because there was a sense of symmetry in both weight distribution and range of motion where both hands equally hold the controller and both thumbs (or sets of two fingers in my case) operate both halves of the controller though.
Unfortunately that got transferred over into the joysticks at the time where Nintendo's Advantage joystick was left-handed, but almost just as popular were the Beeshu joysticks which offered right-handed in ambidextrous versions of their models and was a better quality build than the advantage. However Nintendo would not grant a license until (Not sure which of these two is true these are my two leading reasons why Nintendo eventually granted them a license) either competition from the Turbo Grafx 16 license to Beeshu, All the federal trade commission forced Nintendo to either fail them on some other reason than allowing ambidexterity that's part of their normal policy or force a license on them.
im an 80s baby born and raised in canada, Toronto. i dont think i ever even seen an atari 7800 lol. ive played 2600, celeco owned nes SMS snes genesis ps1 ps2 xbox xbox360 wii ps3 ps4. my favorite way to game though is PC. i can paly all these consoles on pc and dont need to collect a room full of games to play them. i still have some hardware but they are in storage. even still have a CRT tube tv, just incase lol but i love playing old games in HD like zelda kung fu metroid . no blur just sharp pixeled images lol
1. I prefer the design of the atari 7800, i simply don’t like the design of the master system and the design of the nes just look bland.
In such case i found the nes 2 and mark 3 design look very very cool.
2. I wish you mentioned that the tia soundchip inside the 7800 also could play decent 4bit pcm audio once those 2 soundchannels are combined together.
3. I don’t count crystall quest to be part as a side scrolling platformer since it is a homebrew game, and atari 2600 side scrolling platformers shouldn’t be counted either because they were originally made for the 2600.
So i wish you mentioned scrapyard dog for the 7800 instead because that was an official side scrolling platformer for the 7800.
Also i wish you mentioned that certain nintendo games did appear on both the atari 7800 and the nes .
And personally i say to me the nes is number one, atari 7800 number 2 and the mastersystem to become number 3.
BUT aside from that, i did like this video and i do respect your opinions😁
If this video was going to start comparing similiar games like Rampage on Atari, Nintendo, and the SMS, the Sega Master System would win in most cases. I love this era of gaming along with the 16-bit Genesis era.
I did like the MS, but when it came to the quality of games there is only one winner and the start of so many great franchises
It's strange for you to say that the Master System won the war considering that you even admitted that you had no clue it even existed until 2000. ¯\_(ツ)_/¯
The game crash of 1983 neved happened in Australia, we just kept going. Now we all know the Atari done some penny pinching ideas with the sound card but how much was the system in America and how much more would it cost, everyone says more but how much to goto the pokey chip system and would have it been able to play 2600 games.
I was big into Nintendo until they showed that they hated their fans.
Pretty good video over all but I simply don't agree that Sega won the 8bit war in way or shape at all. When you look at the nations in play during the 8bit war, the US GDP for the most part is bigger than all of those other nations combined. On top of that Nintendo was king in Japan as well, which also was huge market at the time. Over all money made and units shipped between the two platforms, Nintendo completely destroyed Sega in the 8bit war. When you look at the numbers of the 8bit era to now, Nintendo outsold Sega nearly 6 to 1.
He notes that yes, Nintendo did win the war in terms of sales and volume. He's making the argument that Sega won the war in terms of product quality.
@@autoneurotic I see what you are saying but that still falls flat being that by percentage. The total number of games developed for SMS is 317 and the number of the NES was 1379. And those are the official titles. I don't know about anyone else but even though the SMS had some really good games, but unfortunately most of the games I have played on the SMS have been mediocre or total stinkers. And yes I do own an SMS to know this. The only real thing that the SMS has over the NES on the base hardware has an expanded color palette and the memory to support it. Other than that, the NES architecture is specifically designed to use expanded memory and enhancement chips directly in the cartridges to give developers options. The only enhancement chip ever made the SMS was the FM sound chip.
He notes in the video that the NES had many very poor titles. Indeed, NES library number is impreßive, but the great majority of them were shit. Garbageware pooped put purely to sell, often taking advantage of licensed material. I agree that many SMS games were mediocre, but I argue that in overall quality, they didn't dip as low as 100-200 of the NES games that weren't just mediocre, but actively sucked. There's only 30-40 NES games that were very good to great, and that more closely equalizes it to the SMS.
Most Excellent!!
Many thanks!
Sega Master System FTW 🏆😅 .
I was one of the few people who got an SMS after Atari. Best decision ever. Wonderboy in Monsterland (wonderboy 2)is still my favorite home video game ever made. I loved the original Nintendo which several of my friends had so I got the best of both worlds, great times to be a kid
@@pinebarrenpatriot8289 Double Dragon & Zillion 2 were awesome as well 😀
@@joezar33 Alien Syndrome, Enduro Racer, shinobi, so many classics
Cool man
"Gun dot Smoke" 🙃
awesome thanks
The Atari 7800 potentially is the most powerful console of the 3, as homebrews really show what it can do in games. The 7800 games made back in the day were made very cheaply, and many of the games for it were just straight Atari 8bit ports, like Fight Night for example. And games were very limited in ROM size, which also limited it's graphics. So just a few things to keep in mind :) Double Dragon is a bad version that does nothing to show the real capabilities of the 7800!
Super Ghouls N' Ghosts is an original sequel, not a port.
What game used "popcorn"? 33:42
Nope, you nailed the rationality of every kid in the 80s. We all looked at those SMS game boxes and turned our noses up at them. They were lame. Thankfully Sega learned their lesson, and made the correction with Genesis.
As for me, I also had NES first, and only knew one person with SMS. I actually didn't even know my friend had one until we were in high school. I had found a Power Base Converter at a thrift store for about $5 in 1996, and asked my friend if he still wanted games. His SMS didn't work anymore and was actually glad to be rid of a stack of unplayable games. Eventually I got a used SMS, and in recent years modded it for FM synth. Now that I have kids, they have taken to playing my 8 and 16 bit systems that I keep on a CRT in the basement.
no, we just laughed at the box art and bought the good games anyway...In Europe at least.
@@barryschalkwijk9388 yeah, I guess NES wasn't much of a thing over there, was it? I remember Master System in the stores, back then, but it was definitely rare to know someone that owned one here in the States. It probably didn't help that NES was out a year sooner here, and that market share combined with licensing really gave Nintendo a leg up at the time.
@@hammerheadms I had 3 friends with a SMS +me and knew one asshole kid who had a NES. The NES was taking up most of the shelvespace in the toystores but people just weren't really buying it. It was very expensive compared to SMS (80 guilders more for the system and 10-15 guilders more per game. And a lot of people rode the 8 bit wave on msx'es and C64's. And in the UK they had the speccys and amstrads. It wasn't until the SNES that nintendo got a real foothold on the continent.
I saved all my money one summer and went to Toys'R Us to by a Nintendo. They were sold out. The sales guy convinced me to buy the Saga Master System. Worst decision I ever made. I was a poor kid and was unable to buy many games. All my friends were playing Mario, Zelda, and Metroid and other kick ass games. I only had the two built in. I was unable to borrow games or trade for other games. No one I knew had a Master System. The Master System might be better in a lot of ways. But Nintendo at that time offered the best of the best games and that alone makes it way better. After that experience I have always had a sour taste in my mouth regarding Sega. I played the Genesis but never owned one. Never cared for anything else they released.
🥳
Pitty the c64 didn't release a console version as it could play cartridges too
What do you think of Atari's announcement of the 7800+?
It looks intriguing.
Would be interesting to see a comparison of the new atari plus consoles vs the originals.
The NES was the best 8 bit system but I hate it. Nintendo monopolistic practices but Oval you just can’t argue with the library of the NES Sega made the valiant effort with the master system. Nintendo made sure that the system was set up to fail from the beginning.
Nintendo had the three Castlevania games. Sega's and Atari's answer?
NINTENDO BIAST?? 😁🤔
Are you going to do SNES vs. Genesis vs. Turbografx 16?
Ah the year 982.
i mean why even put the 7800 on blast like this.
Most music on the Master System was awful
Sadly, Atari was left in the dust because it didn't have enough games.
Too bad you didn't compare the sms vs nes mega man 2 soundtracks
What, are you from Brazil?
Here in the US there was no 8 bit war. Nintendo was king.
I don't know why you're giving the Atari so many concessions, it shouldn't even be in this race. It's completely last gen graphics and sound and controller compared to the other two.
Touhou spotted
9:22 kid yells out the word “FRESH”!!
First!
@@OGHUGO Yay!!
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Nintendo Dominated in almost every aspect of 8 but gaming. The numbers do not lie.