N-Body Gravity in Java | 50K Particles

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  • Опубліковано 23 сер 2024
  • This video showcases a gravitational n-body simulation I coded in Java. It utilizes multithreading and octree optimization.

КОМЕНТАРІ • 2

  • @mrgoodpeople
    @mrgoodpeople Місяць тому

    If you make calculations on GPU using compute shaders, you can avoid octree optimization and perform fair brute force N^2 algorithm for gravity! It works on modern videocard for 50K particles in realtime! Without any optimization.