S4-E28 pt 3 - Bot To The Face - Laurence Plays Factorio: Space Exploration 0.6 + Krastorio²

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 6

  • @tempy2440
    @tempy2440 3 місяці тому +2

    Wild idea circuit naq panel production to DSS packs and upgrade panels on power hungry sites

    • @LaurencePlays
      @LaurencePlays  3 місяці тому +1

      Or perhaps off the level of supply of naquitite in the space port. That does make sense, although in theory the red panels should be cheaper and easier to produce, we've just had a shortage of purple panels to make red panels! I like the idea though; having the system build different things based on what we have a good supply of makes a lot of sense.

    • @tempy2440
      @tempy2440 3 місяці тому +1

      @LaurencePlays and perhaps this method also makes sense in module city

    • @LaurencePlays
      @LaurencePlays  3 місяці тому

      @@tempy2440 Module city is already a low priority (at least for the vitastuff, which is the one we're short of), so I don't think it needs any further cutbacks. It's also more interesting for the panels because there's two valid outputs and you can use one or the other in the same situation, depending on your resource supply.

  • @ThwartAbyss54
    @ThwartAbyss54 3 місяці тому +1

    2% lmao try 33% XD but yes different choices are awesome. Im sure this stuff is on the road map, possibly with .7s planet overhauls? I just got cryonite done in my latest k2se, about to go do vulc, i like the idea of doing stuff around calidus orbit though and making a sun base. I was gonna be line to spaceships cause ive never really played with them and use them for everything right off the bat like you guys but now im thinking i definitely will cause ill need them to deliver everything to the sun XD

    • @LaurencePlays
      @LaurencePlays  3 місяці тому

      Are you talking about the solar efficiencies? It's definitely only about 2% difference between different suns - I did the Maths in the video!
      I think building a Calidus main base is an interesting idea, but it's not one I'd encourage early on because although it'll make power easier, it'll make other things harder, especially early on. Making a bee-line for spaceships is also a nice idea, and one we did, however it took a bit longer to get to them than I expected and using delivery cannons for everything until then ... well, it worked but it felt a bit slow! Not sure I'd recommend it...