WORLDS FIRST 20-0 RANK 1 SERIE A TOTS REWARDS!!!😍 (ITALIAN LEAGUE TEAM OF THE SEASON)
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- Опубліковано 26 вер 2024
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In this video... we get the worlds first rank 1 20-0 seria a italian league rewards for fut champs
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Video Title: WORLDS FIRST 20-0 RANK 1 SERIE A TOTS REWARDS!!!😍 (ITALIAN LEAGUE TEAM OF THE SEASON)
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Video owned and uploaded by JambooUK.
Thankyou for all your continued support. Love you all
Save 5% on FC24 coins using my code " Jamboo" at bit.ly/MMOexp-FC24
BOOK ME FOR FUT CHAMPS AND USE CODE "ITALY" FOR 15% OFF: improveyourrank.co.uk/shop
still dont understand why nobody follow you ... rank 1 every week in few mins ... you deserve better picks ... thanx for content Jamboo 🙂
Because he plays old gen which has nothing to do with the actual game. Also 100k subscribers isn't exactly nobody.
Lol ... Phoney dummies so Clear to See even this is bad fake support !lololol
Dynamic difficulty adjustment
Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.
Images (12)
Classifications
A63F13/67 Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
View 10 more classifications
Landscapes
US20170259177A1
United States
Dynamic difficulty adjustment
Abstract
Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.
Images (12)
           
Classifications
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
View 10 more classifications
Landscapes
Show more
US20170259177A1
United States
BACKGROUND
[0001]
Software developers typically desire for their software to engage users for as long as possible. The longer a user is engaged with the software, the more likely that the software will be successful. The relationship between the length of engagement of the user and the success of the software is particularly true with respect to video games. The longer a user plays a particular video game, the more likely that the user enjoys the game and thus, the more likely the user will continue to play the game.
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Simulation of cognitive functions for NPC
Artificial intelligence game engines
Automatic adaptation of the game difficulty to the player's skill and style of play
The system may modify execution of the video game by adjusting any type of knob or lever that can change the video game 112 and may conduct a knob-level analysis of the churn rate. The system is not limited to adjusting the knob or lever based on a seed value.
[0040]
Generally, the knobs 114 are variables that relate to a difficulty level of the video game 112. It should be understood that the knobs 114 typically include a subset of variables that modify the operation of video game 112 and that the video game 112 may include other variables not involved in the setting of the difficulty level of video game 112 and/or not available for modification. Further, the knobs 114 may include variables that modify the video game 112 in a manner that is not perceivable by a user or is difficult to perceive by the user. In some cases, whether or not the modification to the video game 112 is perceivable by the user may depend on the specific video game. For example, suppose that one knob 114 relates to the amount of life that an enemy in the video game 112 has. In some cases, modifying the value assigned to the knob 114 may be detectable by a user because, for example, the health of the enemy is numerically presented to the user. In such cases, the health of the enemy may remain unmodified in the difficulty level of video game 112, but the difficulty level of the video game 112 may be modified via a different knob
7:07
Dynamic difficulty adjustment
Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.
Images (12)
Classifications
A63F13/67 Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
View 10 more classifications
Landscapes
US20170259177A1
United States
Dynamic difficulty adjustment
Abstract
Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.
Images (12)
           
Classifications
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
View 10 more classifications
Landscapes
Show more
US20170259177A1
United States
BACKGROUND
[0001]
Software developers typically desire for their software to engage users for as long as possible. The longer a user is engaged with the software, the more likely that the software will be successful. The relationship between the length of engagement of the user and the success of the software is particularly true with respect to video games. The longer a user plays a particular video game, the more likely that the user enjoys the game and thus, the more likely the user will continue to play the game.
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Simulation of cognitive functions for NPC
Artificial intelligence game engines
Automatic adaptation of the game difficulty to the player's skill and style of play
The system may modify execution of the video game by adjusting any type of knob or lever that can change the video game 112 and may conduct a knob-level analysis of the churn rate. The system is not limited to adjusting the knob or lever based on a seed value.
[0040]
Generally, the knobs 114 are variables that relate to a difficulty level of the video game 112. It should be understood that the knobs 114 typically include a subset of variables that modify the operation of video game 112 and that the video game 112 may include other variables not involved in the setting of the difficulty level of video game 112 and/or not available for modification. Further, the knobs 114 may include variables that modify the video game 112 in a manner that is not perceivable by a user or is difficult to perceive by the user. In some cases, whether or not the modification to the video game 112 is perceivable by the user may depend on the specific video game. For example, suppose that one knob 114 relates to the amount of life that an enemy in the video game 112 has. In some cases, modifying the value assigned to the knob 114 may be detectable by a user because, for example, the health of the enemy is numerically presented to the user. In such cases, the health of the enemy may remain unmodified in the difficulty level of video game 112, but the difficulty level of the video game 112 may be modified via a different knob
7:07
@@UKRSHEV he did 20-0 on new gen aswell think before speaking
@@Gunnr7 Good for him. But if someone did 20-0 in EAFC and then went to play Fortnite for a year, you wouldn't be watching their videos for EAFC content.
Bro is the definition of SPEED
One of the most underrated people in the fifa community. So good at the game and always putting out good videos honestly deserves so much more than 102k subs. Won’t see anyone else put out a 20-0 rewards vid this fast so credit to you Jamboo 🙌🏼🔥
Legend!
you have got to be the best fut champs player it’s insane how fast you do it😂
Another flawless Jamboo sprint run to start the weekend….not necessarily the worst rewards. Keep it up
Just 11 wins and trust me you will become a huge FIFA UA-camr just take your time and always strive to do better !! It dint hurt to learn more too
Legend!
Called Oishimen for your last pick 🔥
You deserve so much better rewards man
Absolutely amazing!
Thanks for all your help, keep up the good work!
Thanks, will do!
Love the content my guy
Quality as always jamboo
Amazing content bro
Keep the good work❤
I’m going for 11 wins but having a custom tactics crisis, just not enjoying anything
Incredible speed as always. I'm looking to hopefully neat my usual 11 wins
Love your streams in fifa 23 my mates would cook me in a 1v1😂. After watching your vids i got way better, btw I’m tryna get 11 wins
Great vid 👍
good job bro.... 😍😍😄
Thank you for always entertaining us bamboo don’t understand why ea don’t bless you ❤
Jamboo
Crazy fast nice work yet again 👍
Thank you! Cheers!
Hey Jamboo. Religiously follow your content, and have seen my game improve. But I am missing something... how about I game together as the giveaway? I'm sure you'll see my key flaws instantly!!
The Speed 🔥💪
what a grinder getting that rank ggs but ea could give better rewards top ranks for me need guaranteed kinda pack ea wont lose as not many get that ranking
How u finish it that quick 😂😂😂😂 i want 11 wins i get the worst matchups gonna wait and maybe play it out on sunday
It is safe to buy coins??
Wow. Best content ever I wish I was this good at the game but your tactics are so good , any way you can help me build a team?
Are your tactics the same jam?
I'm still aliveeeeeeee😅 . Another quality run Jamboo! Some alright rewards pal . More intended than not though 🙈
Legend!
Still using your speed runs for warm up😂
Keep going brother❤
Always
How are you so good? Rank 1 in less than an 1 hour. Jeez
No1 streamer 🔥🔥🔥🔥🔥🔥🔥
i get 9 wins 😭 but this is my first fifa
Damn crazy 20-0 wish I could win that much 😂
Love the content bro i won't play this week i have exams it sucks💔
You got this!
Amazing
Big fan Jamboo
Why do you have 3 bronze in subs
Rank 1 first every week u deserved more
Nice 🔥🔥🔥
Keep it up
King jamboo
How the hell you get rank 1 that fast I carnt get it at all I really struggling to get 9 wins over 3 days 😪 😫 🤣🤣
Crazy player
whaaaaattt. alredy?
Could of been alot worse. Osimhen looks insane
Crazy how good you are bro. Did you used to be a pro?
I was
14 wins
You’re a beast
W bro
theo
W
that team and still bronze benching lol
w
Goat
Just trying to qualify!!!!
speed!!!! me
Would be a dream to see Jamboo playing my WL. 🥹
Would love to get a 20-0 I can never get more than 9 but well in man smashing it week in week out ❤
This one was painful ended up getting 14 wins still searching for my 1st rank 1
Have to admit. I just started watching your videos recently. Earned the subscribe. Well done
Welcome aboard!
My guy