Great review. I’m currently running a bastardized game of BX and whitebox. Knave will come in handy if we want to introduce another thought out mechanic.
Knave 2e is my favorite fantasy RPG and easily my most played, by a long shot. And ive tried literally dozens of fantasy RPGs, including the popular ones.
I too own Knave 2e and have not played it yet. That said, as a DM, I do like all the tables, and use them to come up with ideas for the Shadowdark and EZD6 campaigns that I'm running. Sometimes the brain is not braining, and having some tables to roll on is always helpful. Each rules book I have offers its own unique ideas, and a different flavour when it comes to their tables, and so knowing what kind of "spice" I'd like to add to a certain section/part of my campaign tells me which book I'm going to reach for. I'm not sure if I'll ever run a Knave 2e game, shy of perhaps a solo play, but I am thankful for the tables and ideas that it provides.
Good open honest review but I think I’ll pass on this one. Recently downloaded the Runequest and CoC humble bundles so plenty to get one with getting reacquainted with those. Might plumb for Mothership after that your review has piqued my interest in that one.
i salute the courage to say what you did, in a time of blind consumerism in the rpg space. All of the osr clones feel to me more like a procedural experiment than actual different takes on gaming. They've gotten so into themselves and imagine an academically inclined player group that care for the finer details of oldschool gaming. Not to say the games are trash, but the products are, well, superfluous. Un needed. Ben Milton specifically has a knack for this kind of strange seperation between the ' new gamer ' and the ' old school gamer'. It's annoying as hell and elitist. People will say you don't understand the intention of osr gaming and the feel of it if you're to be annoyed at the random tables.
Thanks for the comment. People can say what they want to be honest - ultimately, we're sitting around a table throwing dice and pretending to be something. Regarding being annoyed by the random tables - I felt they should be appendices items rather than within the sections, as it is almost implied that they are integral to the game, which they aren't.
Great review. I’m currently running a bastardized game of BX and whitebox. Knave will come in handy if we want to introduce another thought out mechanic.
Knave 2e is my favorite fantasy RPG and easily my most played, by a long shot. And ive tried literally dozens of fantasy RPGs, including the popular ones.
Ngl… I bought the book solely because it was pretty and full of random tables I could use
Different strokes for different folks.
Yeah, those random tables are the one reason I would think of picking it up. For use in other games.
I too own Knave 2e and have not played it yet. That said, as a DM, I do like all the tables, and use them to come up with ideas for the Shadowdark and EZD6 campaigns that I'm running. Sometimes the brain is not braining, and having some tables to roll on is always helpful. Each rules book I have offers its own unique ideas, and a different flavour when it comes to their tables, and so knowing what kind of "spice" I'd like to add to a certain section/part of my campaign tells me which book I'm going to reach for.
I'm not sure if I'll ever run a Knave 2e game, shy of perhaps a solo play, but I am thankful for the tables and ideas that it provides.
Get it just for the tables, then use them to run a different system better.
Good open honest review but I think I’ll pass on this one.
Recently downloaded the Runequest and CoC humble bundles so plenty to get one with getting reacquainted with those.
Might plumb for Mothership after that your review has piqued my interest in that one.
You do you.
Nave is an incredibly rules like game. There aren't enough rules for it to require a second edition.
I think perhaps it needs a few more rules and fewer random tables.
i salute the courage to say what you did, in a time of blind consumerism in the rpg space. All of the osr clones feel to me more like a procedural experiment than actual different takes on gaming. They've gotten so into themselves and imagine an academically inclined player group that care for the finer details of oldschool gaming. Not to say the games are trash, but the products are, well, superfluous. Un needed. Ben Milton specifically has a knack for this kind of strange seperation between the ' new gamer ' and the ' old school gamer'. It's annoying as hell and elitist. People will say you don't understand the intention of osr gaming and the feel of it if you're to be annoyed at the random tables.
Thanks for the comment. People can say what they want to be honest - ultimately, we're sitting around a table throwing dice and pretending to be something. Regarding being annoyed by the random tables - I felt they should be appendices items rather than within the sections, as it is almost implied that they are integral to the game, which they aren't.
Thanks. That game has way too many charts.
I thought it seemed to lean on etiquette - like, "how" to play the game... And that's really cool
On further reflection, I would have probably liked a sample scenario that shows off how it all works.