The World Ends With You is one of my favorite games of all time. 100%ed it a few times, but also, it released RIGHT at my peak high school emo phase. Looking back the game definitely helped me grow. 100% recommend, (if you can get over that 2000s angst).
Haha, I guess it's all about timing then huh? The opening statements alone like "Leave me alone" "Go away" "Shut the hell up" were exactly my mindset at the time as well, and yet, I didn't jive with Neko at all, and I think it's because I want my main character to be a front figure, and idol for me to look up to. They are allowed to be flawed for sure, if my main character can't grow then I can't really get invested, but at the baseline they have to be better than me, and by the time I met Neko I'd already met Sora (Kingdom Hearts) who despite being a bit naïve for his own good, had a heart of gold and always saw the positives in things, and that's what I liked about him. Someone to be my beakon of light in an age of darkness. Someone to be my guiding star. Someone I could strive to be like and look up to.
@@SolidIncMedia The combination of touch screen AND mic is what did it, especially since some of the songs had two notes that weren't next to each other on the flute but you had to do the whole thing in one go. So to skip the notes you WEREN'T supposed to play, you had to VERY quickly AND accurately move the flute.
@Generic Name I enjoyed Spirit Tracks too (more than Phantom Hourglass), but in the end I had to use a can of compressed air to reliably play notes, because either I wasn't blowing into the mic hard enough, or my Wii U gamepad (I was playing it on Virtual Console as part of a Zelda marathon I just finished) was faulty. Other than that, the touch controls weren't all that bad, mostly because I had a bigger screen (and a Wacom stylus + stand) to play on.
@@OtakuUnitedStudio Yep, I hated those skipped notes. As mentioned just before, I ended up using a can of compressed air so I could reliably control the amount of air being blown into the microphone (because my Wii U gamepad might have had a faulty mic)
Speaking of Twewy's innovation, my favorite piece has to be that it had a proto-StreetPass! If you left the game on with your DS in sleep mode, it would search for other DS wireless signals and reward you with experience and items if you passed by people. I only ever really got to use it once at a con, but it was super cool.
I loved the Phantom Hourglass puzzle that required you to close the console, BUT it was beaten to the punch by a launch window adventure game called Trace Memory (or Another Code: Two Memories outside of the USA). It had a puzzle that required you to close the console a whole 2 years before Phantom Hourglass!
5:45 I like how blowing into the mic and closing and re-opening the DS to solve puzzles impressed Derek in Phantom Hourglass, when actually Another Code did those very same things TWO years prior! It even had a puzzle where you had to mirror an image from screen to the other by half closing the DS at a certain angle.
Yes, please! Rhythm Heaven is one of my favorite Nintendo franchises ever, and it's quite amazing how they managed to actually make the DS game work well with touch controls. I mean, a Rhythm game that is controlled via swiping just sounds lilke it's bound to be horrible, but it actually worked out amazingly well!
TWEWY is one of my all time favorites on the DS, though I don't think you can actually complete it touch-only. I know they ported it to Android too, but I haven't played that version - somehow I think some of the wonderful mania of that game would be lost when it's not on the DS. I didn't even know there was a Switch port. As far as other games that made really good, innovative, and intentional use of the touch screen and dual screens, you got me thinking about Trace Memory, Knights in the Nightmare, and of all things, GTA: Chinatown Wars. The DS had a shockingly broad and innovative library and I think to this day it's underrated for what it provided to devs in terms of new ways to think about gameplay.
I love it when you talk more in depth about games, Derek! I know it didn't get much traction but I would love to get a new episode on that certified classic series
That screen-closing puzzle in Phantom Hourglass was genius, but I would be remiss to not mention that Another Code (Trace Memory in the US) did it first. Plus another similar puzzle where you need to close it, not enough that it turns off, but just enough that you can see the reflection of one screen in the other so the images combine and reveal a clue. TWEWY is legitimately one of my all-time favorite games. It came out when I was a lonely high school teen, right when I really needed it and its message. The multiplayer Tin Pin minigame even got me to open up and hang out with other people at lunch, as we'd play a few rounds. Genuinely spectacular game; I've played it all the way through at least a dozen times over the years and can't wait for the sequel.
@@PikaLink91 Trace Memory was the first DS game I ever bought for myself. I remember when Phantom Hourglass first came out and everyone I knew complained about how that one puzzle was impossible to figure out and I just had to awkwardly say I got it immediately because I'd already solved that same puzzle in a different game two years earlier. Just recently, a friend of mine in the UK found a cheap copy of Another Code R in a secondhand shop and promised to send it to me so I can finally try the never-released-in-America sequel after all these years.
@@discarddungeon Haha that's awesome. I would have been totally like "oh I know the solution to that puzzle **fixes glasses anime style** ". Yeah while I do appreciate when something is exclusive to Europe for a change, considering how much we got screwed on the RPG front during the SNES and PS1 days, with Another Code R there's no doubt it would have done better and perhaps kept the series afloat, had it been released statesite as well. Glad a friend of yours found it for cheap though and are willing to go outta their way to get it to you, I wish I had overseas friends like that. I did however have something of a similar experience when looking for Project Zero 3, where some guy on fb said he'd seen it cheap in a local secondhand shop (a game that's normally rather expensive) and he was totally willing to go and get it for me without charging me what it was really worth.
@@PikaLink91 Considering Cing's financial situation at the time and that they would declare bankruptcy less than a year later, plus the extremely niche audience for adventure games at the time, I'm not surprised America never saw Another Code R or Last Window. Sad, but not surprised. It's always a wonderful feeling when you're browsing a thrift store or yard sale and find that one rare game you know your friend was looking for. That greatest sense of camaraderie among gamers.
@@discarddungeon Well I mean a game only becomes more niche when you don't release it. Kind of a self fulfilling prophecy right there. You're stuff don't sell? Make it available as widely as possible.
DEREK!! The best DS stylist is a mechanical pencil without any lead sticking out. As someone who loves to draw, it fits perfectly in your hand and I swear by it.
As a kid, I remember winning so hard at online multi-player Zelda Phantom Hourglass that others would quit/turn off the game before the timer was up so they technically "didn't lose". I guess they just couldn't handle the fact that I had invincibility after utilizing my Action Replay. In fact winning became so trivial for me I even attempted throwing force gems into my opponents side to help them get a "Perfect Game".
TWEWY DS can also be a fun co-op experience! I recently played it through with a friend using a tablet as my touch screen to control Neku, with a friend using the buttons to play the role of the partner on the top screen using the arrow keys through a desktop sharing program! If you've never played it before (like I hadn't), it's a novel way of bringing a new playstyle to a fun lil' DS title
Great video, there are a ton of touch-only DS games and alternitavely, there are a lot more that offered touch only as an option, like dragon quest 9 or chrono trigger.
5:55 I was playing this at release and didn't have access to the internet at the time I came across this part. I closed the DS(because sleep mode ftw) due to frustration and came back to the game later to discover I "solved" the puzzle. This was mind blowing!!
YO was not expecting TWEWY to be covered on this thing. I genuinely love that game. It certainly requires dedication, and as you no doubt noticed it takes a while for things to click. But eventually, with enough practice, you won't even remember that Auto mode for your partner exists (like I did...) and you can really get into it. And then you start trying to fight superbosses at Level 1 on the highest difficulty and you cry.
The game Soul Bubbles is an interesting puzzle game where you use the stylus to draw a bubble around souls and have a bunch of different options to manipulate it as you help the souls make their way to the end of the level. I think this DS game is underrated as hell
Last year I busted up my hand in a table saw, and Phantom Hourglass was one of the only things that kept me sane. Didn't really like the touch screen only play style until I wasn't able to use both hands on a controller. In that way, it's one of the most accessible Zelda games. Really made me appreciate the game way more.
Loving the Trogdor t-shirt, Derek! Just in case you don’t know, Trogdor appears as a bonus song in Guitar Hero 2. It is impossible to FC it on Expert in the Xbox 360 version, because the end of the solo contains a string of notes which require you to exceed the game’s strum limit.
I just had this dream where I found a modified ds. It had a pink top half (ds lite) and a blue bottom half (3ds) and I showed it to Jake Peralta in a Home Depot parking lot at night and he said it was super cool as when I closed the modded ds, it was still playable with a 3rd screen located on the back of the top screen. I took it home and somehow displayed it in my projector and it had a jank title safe area as it wasn't aligned, but also played a high res and retexured version of Mario 64 where its colors were pastel and it had multi-player for Zelda games too. Man I wish that thing was real.
Unlike some of those other gimmicks you mentioned, the DS touch screen was actually used in great ways in a wide range of games. Warioware Touched, Elite Beat Agents, Professor Layton, every FPS on this system. So many titles really justified the use of the dual screens/touch screen.
I love customizable gameplay, and Twewy became one of my favorites because of that. For more touch only or touchscreen-focused games.. there's probably more than enough for a part 2 on this. Blood of Bahamut, Elite Beat Agents, Ghost trick, Kirby Mass Attack & Canvas Curse, and the cinq games comes to mind.
8:56 I'm not sure if you've played it but the frantic reloading while a group of zombies draws closer really reminds me of The Walking Dead Saints and Sinners
Though not entirely touch-driven, Lunar: Dragon Song was a rather ambitious DS RPG- and its ambition was to do nothing but punish the player for wanting to play a Lunar game. Wanna run on the map? Your health drains. Wanna gain EXP? You’ll get no items. Wanna gain items? You’ll gain no EXP. Wanna target one specific enemy? No, you’ll attack randomly. Main character has a decent attack? Too bad, less than an hour in, he goes from battle breakdancer to barely kicking monsters in the face. Is there a sudden breeze while you’re playing? Oh, now you’re gonna try and run from battle.
Is there really no love for Spectrobes and Spectrobes 2 here? The games are all fucking amazing, and the third game in the series for the Wii blew my god damn mind with the amount of depth and detail put into it.
Some completely touch games I played were the Pokémon Ranger games, I had a lot of fun with them. I also really loved that you could play completely buttonless (I think you could do small like ui stuff with buttons if you wanted idr exactly) so I could have snacks while playing and not having to really worry about getting the system all messy with snack hands. I thought it was fun if a bit repetitive.
not sure if I ever mentioned this game prior, if I did then ignore this comment. But I know of a very ambitious game on the N64 called Rocket the Robot on wheels. A n64 collectathon platformer that uses real time physics for its platforming and puzzles. I used to love this game as a kid and as an adult it makes me appreciate how they managed to have a physics engine in a N64 game.
No Trauma Center? No Kirby’s Canvas Curse? No WarioWare DIY? NO ELITE BEAT AGENTS?! Jail. Jail for Uncle Derek for one thousand years! In all seriousness, though: the DS is still one of my favorite Nintendo systems of all time, mostly because it allowed for such novel and weird stuff. For as many GBA shovelware ports it had that some poor underpaid programmer had to staple touch screen controls onto, it also had a handful of really innovative software that you couldn’t experience anywhere else.
NG:DS Was phenomenal. I never understood why it got written off just because it used the touch screen entirely. Super fun game and I'm glad I stuck with it until the end.
Might have to track down The Wizard of Oz: Beyond the Yellow Brick Road for the next touch screen punching weight. I need Uncle Derek's hot take on this one. I didn't have a good time with it, consensus seems mixed. Seems like a great idea on paper, Wizard of Oz RPG, solid premise, coming out of a reputable JRPG developer/publisher. The decision to lean hard into touch only controls was great for menu navigation, but the way they approached moving around the world...probably should have play tested that a bit more. >_>
future Punching Weight idea: Wii U games that actually knew how to use that weird screen in the controller? seemed like even Nintendo didn't know how to use their own gimmick
You know you're down bad when you completed every game in this video. I did. Also i would like to add one off my personal favorite DS games. The nameless game. It's also kind of a touch only game, and you play it in the sideways mode. PLAY IT IT'S GOOD. it's weird, but it's amazingly weird. put on some headphones and enjoy the ambiance.
Touch the Dead was my Jam!!! The last boss was such bs and certain zombies actually have weakspots (Hence why they are bullet sponges to a degree). I just loved having a rated M game on my DS.
There actually is a House of the Dead game on DS, it only came out in Japan and it's based on part 2 but it's like Typing of the Dead. It's called English of the Dead. It can only be played on Easy unless you know Japanese
TWEWY and Pokémon ranger are the BEST touchscreen-only games tbh. And rhythm heaven. In case you’re wondering which Pokémon ranger game in the series I’m talking about = all of them.
I gotta give a bit of a PSA for big styluses- while playing through some of the faster songs in Elite Beat Agents using an unloaded mechanical pencil, I noticed the spinning wheels were slower than if I used my tiny New 3DS stylus. Probably just something to do with the mechanics of the human hand, but if you're playing something fast paced like EBA or Metroid Prime Hunters, I recommend using the tiny lil baby pack-in stylus unless it genuinely hurts your hand or poses a threat to your joints.
Fun fact: one of the catch phrases of the ds was "Touching is good"
I wonder what Sonic thinks about this.
@@DocDoak That's n̶o̶ good
Also the blowgang's catch phrase
That was certainly an interesting time to be alive.
Official T-shirts with the slogan "I like being touched" were made (and gifted) by Nintendo.
The World Ends With You is one of my favorite games of all time. 100%ed it a few times, but also, it released RIGHT at my peak high school emo phase. Looking back the game definitely helped me grow. 100% recommend, (if you can get over that 2000s angst).
Ohh, gonna be checking out NEO:Twewy when it comes our later this year??
100% not recommended
please, I grew up on a steady diet of Nine Inch Nails and Mudvayne, I can handle all the early-2000s angst you can throw at me
Haha, I guess it's all about timing then huh? The opening statements alone like "Leave me alone" "Go away" "Shut the hell up" were exactly my mindset at the time as well, and yet, I didn't jive with Neko at all, and I think it's because I want my main character to be a front figure, and idol for me to look up to. They are allowed to be flawed for sure, if my main character can't grow then I can't really get invested, but at the baseline they have to be better than me, and by the time I met Neko I'd already met Sora (Kingdom Hearts) who despite being a bit naïve for his own good, had a heart of gold and always saw the positives in things, and that's what I liked about him. Someone to be my beakon of light in an age of darkness. Someone to be my guiding star. Someone I could strive to be like and look up to.
I feel like i'm the only one that knows the fun you can have eith someone double teaming this game on one DS
Next episode: DS games that actually used the microphone
DS games I wish didn't use the microphone: Spirit Tracks.
If I never have to pay the pan flute again, I'll die a happy man.
@@SolidIncMedia The combination of touch screen AND mic is what did it, especially since some of the songs had two notes that weren't next to each other on the flute but you had to do the whole thing in one go. So to skip the notes you WEREN'T supposed to play, you had to VERY quickly AND accurately move the flute.
@@SolidIncMedia I enjoyed Spirit Tracks, but being forced to play the panflute completely killed any interest I had in replaying it
@Generic Name I enjoyed Spirit Tracks too (more than Phantom Hourglass), but in the end I had to use a can of compressed air to reliably play notes, because either I wasn't blowing into the mic hard enough, or my Wii U gamepad (I was playing it on Virtual Console as part of a Zelda marathon I just finished) was faulty.
Other than that, the touch controls weren't all that bad, mostly because I had a bigger screen (and a Wacom stylus + stand) to play on.
@@OtakuUnitedStudio Yep, I hated those skipped notes. As mentioned just before, I ended up using a can of compressed air so I could reliably control the amount of air being blown into the microphone (because my Wii U gamepad might have had a faulty mic)
Three words: Elite Beat Agents.
Osu! Tatakae! Ouendan
Just got this game in a bargain bin for $2.
Three words: Guy Speak Beaver
Kirby Mass Attack.
Agents are....GO!
Speaking of Twewy's innovation, my favorite piece has to be that it had a proto-StreetPass! If you left the game on with your DS in sleep mode, it would search for other DS wireless signals and reward you with experience and items if you passed by people. I only ever really got to use it once at a con, but it was super cool.
I loved the Phantom Hourglass puzzle that required you to close the console, BUT it was beaten to the punch by a launch window adventure game called Trace Memory (or Another Code: Two Memories outside of the USA).
It had a puzzle that required you to close the console a whole 2 years before Phantom Hourglass!
Me:
I’ve seen all the touch-screen DS games.
Derek:
“I’m gonna start recklessly, with a showstopper: Ninja Gaiden Dragon Sword!”
Me:
*WHAT?*
5:45 I like how blowing into the mic and closing and re-opening the DS to solve puzzles impressed Derek in Phantom Hourglass, when actually Another Code did those very same things TWO years prior! It even had a puzzle where you had to mirror an image from screen to the other by half closing the DS at a certain angle.
I need to see Uncle Derek getting some Rhythm Heaven and Elite Beat Agents action if there’s a next episode
Rhythm heaven might not count because of the Rockers 2
@@fortnitegamer2118 I mean, Phantom Hourglass was counted in and it used shoulder buttons for items. I think it should count, personally~
No, the touchscreen controls in Rhythm Heaven are not very good. Hell, I had trouble getting past the title screen when I first played it!
@@g.u.959 ah yeah, commented that before watching the video
Yes, please! Rhythm Heaven is one of my favorite Nintendo franchises ever, and it's quite amazing how they managed to actually make the DS game work well with touch controls. I mean, a Rhythm game that is controlled via swiping just sounds lilke it's bound to be horrible, but it actually worked out amazingly well!
TWEWY is one of my all time favorites on the DS, though I don't think you can actually complete it touch-only. I know they ported it to Android too, but I haven't played that version - somehow I think some of the wonderful mania of that game would be lost when it's not on the DS. I didn't even know there was a Switch port.
As far as other games that made really good, innovative, and intentional use of the touch screen and dual screens, you got me thinking about Trace Memory, Knights in the Nightmare, and of all things, GTA: Chinatown Wars. The DS had a shockingly broad and innovative library and I think to this day it's underrated for what it provided to devs in terms of new ways to think about gameplay.
Phantom hourglass is the only Zelda I've ever completed. Thank you uncle Derek. I feel vendecated
WHERE ARE MY ELITE BEAT AGENTS AND PICROSS?!
Yeeees EBA is freaking fantastic
I love it when you talk more in depth about games, Derek!
I know it didn't get much traction but I would love to get a new episode on that certified classic series
That screen-closing puzzle in Phantom Hourglass was genius, but I would be remiss to not mention that Another Code (Trace Memory in the US) did it first. Plus another similar puzzle where you need to close it, not enough that it turns off, but just enough that you can see the reflection of one screen in the other so the images combine and reveal a clue.
TWEWY is legitimately one of my all-time favorite games. It came out when I was a lonely high school teen, right when I really needed it and its message. The multiplayer Tin Pin minigame even got me to open up and hang out with other people at lunch, as we'd play a few rounds. Genuinely spectacular game; I've played it all the way through at least a dozen times over the years and can't wait for the sequel.
I see you beat me to the Another Code mention.
@@PikaLink91 Trace Memory was the first DS game I ever bought for myself. I remember when Phantom Hourglass first came out and everyone I knew complained about how that one puzzle was impossible to figure out and I just had to awkwardly say I got it immediately because I'd already solved that same puzzle in a different game two years earlier.
Just recently, a friend of mine in the UK found a cheap copy of Another Code R in a secondhand shop and promised to send it to me so I can finally try the never-released-in-America sequel after all these years.
@@discarddungeon Haha that's awesome. I would have been totally like "oh I know the solution to that puzzle **fixes glasses anime style** ".
Yeah while I do appreciate when something is exclusive to Europe for a change, considering how much we got screwed on the RPG front during the SNES and PS1 days, with Another Code R there's no doubt it would have done better and perhaps kept the series afloat, had it been released statesite as well.
Glad a friend of yours found it for cheap though and are willing to go outta their way to get it to you, I wish I had overseas friends like that. I did however have something of a similar experience when looking for Project Zero 3, where some guy on fb said he'd seen it cheap in a local secondhand shop (a game that's normally rather expensive) and he was totally willing to go and get it for me without charging me what it was really worth.
@@PikaLink91 Considering Cing's financial situation at the time and that they would declare bankruptcy less than a year later, plus the extremely niche audience for adventure games at the time, I'm not surprised America never saw Another Code R or Last Window. Sad, but not surprised.
It's always a wonderful feeling when you're browsing a thrift store or yard sale and find that one rare game you know your friend was looking for. That greatest sense of camaraderie among gamers.
@@discarddungeon Well I mean a game only becomes more niche when you don't release it. Kind of a self fulfilling prophecy right there. You're stuff don't sell? Make it available as widely as possible.
I'm so, so happy you talked about TWEWY. For anyone who loves unique or experimental games, it is a must-play, especially the DS version
If you ever do a follow-up, you need to cover Elite Beat Agents and the Japanese-only rhythm game series that it spawned from.
Didnt expect that I would wake one day remembering that I played Touch the Dead
Okay, this is wonderful and all, I love The World Ends With You. But is anyone more interested that Uncle Derek is wearing a *TROGDOR T-SHIRT?!?*
throwback to Derek's old review of Touch the Dead
THIS HAS BEEN GAAAAAAME QUICKIE
DEREK!! The best DS stylist is a mechanical pencil without any lead sticking out. As someone who loves to draw, it fits perfectly in your hand and I swear by it.
Sounds like a great way to horrible scratch the screen. Most stylus have soft, rounded tips. A mechanical pencil is flat, hard plastic.
For Phantom Hourglass I moreso remember having to shout into the screen. And yes I too did this in a public place
As a kid, I remember winning so hard at online multi-player Zelda Phantom Hourglass that others would quit/turn off the game before the timer was up so they technically "didn't lose".
I guess they just couldn't handle the fact that I had invincibility after utilizing my Action Replay. In fact winning became so trivial for me I even attempted throwing force gems into my opponents side to help them get a "Perfect Game".
i literally just got phantom hourglass in the mail before this video went up today, wow...
You're in for a treat :)
TWEWY DS can also be a fun co-op experience! I recently played it through with a friend using a tablet as my touch screen to control Neku, with a friend using the buttons to play the role of the partner on the top screen using the arrow keys through a desktop sharing program! If you've never played it before (like I hadn't), it's a novel way of bringing a new playstyle to a fun lil' DS title
7:55 Of course Derek would know of the Zelda 1 mod for GZDoom 🤣.
Great video, there are a ton of touch-only DS games and alternitavely, there are a lot more that offered touch only as an option, like dragon quest 9 or chrono trigger.
Perfect timing for my lunch break
Electroplanktin. Still one of my fav relaxing "games" that I feel gets overlooked a lot.
5:55 I was playing this at release and didn't have access to the internet at the time I came across this part. I closed the DS(because sleep mode ftw) due to frustration and came back to the game later to discover I "solved" the puzzle. This was mind blowing!!
OK BUT HOW ARE WE NOT TALKING ABOUT THAT MAGNIFICENT TROGDOR SHIRT
Surprised Pokemon Ranger didn't get mentioned. Thats the one that always comes to mind for me.
Random question: which system had the most ironic name, the N-Gage or the Vita?
YO was not expecting TWEWY to be covered on this thing. I genuinely love that game. It certainly requires dedication, and as you no doubt noticed it takes a while for things to click. But eventually, with enough practice, you won't even remember that Auto mode for your partner exists (like I did...) and you can really get into it.
And then you start trying to fight superbosses at Level 1 on the highest difficulty and you cry.
The “pressing them together” moment kinda feels like a way to force you to play on real hardware
The game Soul Bubbles is an interesting puzzle game where you use the stylus to draw a bubble around souls and have a bunch of different options to manipulate it as you help the souls make their way to the end of the level. I think this DS game is underrated as hell
7:36. "but I see where heblurrrgettingat". Stroke?
Last year I busted up my hand in a table saw, and Phantom Hourglass was one of the only things that kept me sane. Didn't really like the touch screen only play style until I wasn't able to use both hands on a controller. In that way, it's one of the most accessible Zelda games. Really made me appreciate the game way more.
Loving the Trogdor t-shirt, Derek!
Just in case you don’t know, Trogdor appears as a bonus song in Guitar Hero 2. It is impossible to FC it on Expert in the Xbox 360 version, because the end of the solo contains a string of notes which require you to exceed the game’s strum limit.
No "Kirby Canvas Curse" or "Little Red Riding Hood's Zombie BBQ"?
Derek, you disappoint me!
That being said that Ninja Gaiden title looks lit!
"pretty water down *snicker*" haha, I got that. And I chuckled.
IIRC, Red Riding Hood: Zombie BBQ was a touch only game as well, and kinda fun. Trauma Center was excellent, tough
I just had this dream where I found a modified ds. It had a pink top half (ds lite) and a blue bottom half (3ds) and I showed it to Jake Peralta in a Home Depot parking lot at night and he said it was super cool as when I closed the modded ds, it was still playable with a 3rd screen located on the back of the top screen. I took it home and somehow displayed it in my projector and it had a jank title safe area as it wasn't aligned, but also played a high res and retexured version of Mario 64 where its colors were pastel and it had multi-player for Zelda games too. Man I wish that thing was real.
Unlike some of those other gimmicks you mentioned, the DS touch screen was actually used in great ways in a wide range of games. Warioware Touched, Elite Beat Agents, Professor Layton, every FPS on this system. So many titles really justified the use of the dual screens/touch screen.
> No Kirby's Canvas Curse
aight imma head ou...
> The World Ends with You
Eh, I can stick around actually
I love customizable gameplay, and Twewy became one of my favorites because of that.
For more touch only or touchscreen-focused games.. there's probably more than enough for a part 2 on this.
Blood of Bahamut, Elite Beat Agents, Ghost trick, Kirby Mass Attack & Canvas Curse, and the cinq games comes to mind.
Ninja Gaiden Dragon Sword is still one of my favorite DS games. What a weird but surprisingly great game idea.
8:56 I'm not sure if you've played it but the frantic reloading while a group of zombies draws closer really reminds me of The Walking Dead Saints and Sinners
You got the touch YOU GOT THE POWER
Though not entirely touch-driven, Lunar: Dragon Song was a rather ambitious DS RPG- and its ambition was to do nothing but punish the player for wanting to play a Lunar game. Wanna run on the map? Your health drains. Wanna gain EXP? You’ll get no items. Wanna gain items? You’ll gain no EXP. Wanna target one specific enemy? No, you’ll attack randomly. Main character has a decent attack? Too bad, less than an hour in, he goes from battle breakdancer to barely kicking monsters in the face. Is there a sudden breeze while you’re playing? Oh, now you’re gonna try and run from battle.
The editing on this video was the perfect thing to return to after Lent.
What was _lent_ was returned to you, eh?
@@lilwyvern4 you win the internet today. bravo.
I just remembered the TWEWY is getting a sequel.
Is there really no love for Spectrobes and Spectrobes 2 here? The games are all fucking amazing, and the third game in the series for the Wii blew my god damn mind with the amount of depth and detail put into it.
Oh man, Robie the robot! That brings back some memories!
Punching weight! The ds and 3ds is definitely the best handheld console ever
Some completely touch games I played were the Pokémon Ranger games, I had a lot of fun with them. I also really loved that you could play completely buttonless (I think you could do small like ui stuff with buttons if you wanted idr exactly) so I could have snacks while playing and not having to really worry about getting the system all messy with snack hands. I thought it was fun if a bit repetitive.
I love to see your face on a thumbnail, I am instantly like yesss something entertaining to watch. keep up the quality work.
Also Phantom Hourglass is amazing, thanks for yet another reminder why I love this channel
Point Blank DS?!?!
HOW DID I MISS THIS?! 😭
not sure if I ever mentioned this game prior, if I did then ignore this comment.
But I know of a very ambitious game on the N64 called Rocket the Robot on wheels. A n64 collectathon platformer that uses real time physics for its platforming and puzzles. I used to love this game as a kid and as an adult it makes me appreciate how they managed to have a physics engine in a N64 game.
No Trauma Center? No Kirby’s Canvas Curse? No WarioWare DIY? NO ELITE BEAT AGENTS?!
Jail. Jail for Uncle Derek for one thousand years!
In all seriousness, though: the DS is still one of my favorite Nintendo systems of all time, mostly because it allowed for such novel and weird stuff. For as many GBA shovelware ports it had that some poor underpaid programmer had to staple touch screen controls onto, it also had a handful of really innovative software that you couldn’t experience anywhere else.
NG:DS Was phenomenal. I never understood why it got written off just because it used the touch screen entirely. Super fun game and I'm glad I stuck with it until the end.
8:55 oh hey, history repeats, that's a problem with many vr games now! except the bullets you are trying to grab MOVE AROUND!
wtf why did i not see this on my feed when it came out! YT doing ya dirty Derek!
Are we not going to talk about canvas curse, like an amazing Kirby game?
Just got my 3DS recently and I'm here playing Bomberman Land Touch, looking for a vid to put in the background and this pops up at the perfect time.
Ubisoft's Combat if the Giant series were great time waisters. They weren't the most complex, but they kept my attention for budget touch games.
Special shout out to Severed for 3DS and Switch which was also touch screen only and was basically a dungeon crawling creepy amazing Fruit Ninja game.
Might have to track down The Wizard of Oz: Beyond the Yellow Brick Road for the next touch screen punching weight. I need Uncle Derek's hot take on this one. I didn't have a good time with it, consensus seems mixed. Seems like a great idea on paper, Wizard of Oz RPG, solid premise, coming out of a reputable JRPG developer/publisher. The decision to lean hard into touch only controls was great for menu navigation, but the way they approached moving around the world...probably should have play tested that a bit more. >_>
future Punching Weight idea: Wii U games that actually knew how to use that weird screen in the controller? seemed like even Nintendo didn't know how to use their own gimmick
You know you're down bad when you completed every game in this video.
I did. Also i would like to add one off my personal favorite DS games.
The nameless game.
It's also kind of a touch only game, and you play it in the sideways mode.
PLAY IT IT'S GOOD. it's weird, but it's amazingly weird.
put on some headphones and enjoy the ambiance.
Ya know, seeing him talk about TWEWY is something I never thought I'd see but yea, its so weird and quirky, yea, totally a Punching Weight candidate
The thumbnail with the giant stylus reminds me of Neil Buchanan's Art Attack. 🤘😎
I had a preorder special Pokémon Diamond and Pearl Stylus that I used, which was about as big as a normal pen. That thing was AWESOME.
Spirit Tracks would be a great addition to a part 2 to this series😉👍
Surprised I didn't see anyone talking about Canvas Curse in the comments...unless I forgot something, it's stylus-only. I miss it.
I really loved Spirit Tracks. Was my first (and only) experience with LoZ games and I thought it was great.
More people need to play Phantom Hourglass. The controls aren’t my favorite, but you get used to it after 5 minutes
Technically the Phoenix Wright games on DS are touch only as well. Which is impressive seeing as they were originally on the Game Boy Advance.
Touch the Dead was my Jam!!! The last boss was such bs and certain zombies actually have weakspots (Hence why they are bullet sponges to a degree). I just loved having a rated M game on my DS.
TWEWY is about Neku being a better person, definitely one of the best DS games ever, so happy its getting a sequel
That Kirby Mass Attack whatever or something like that is pretty awesome too! Way better than Canvas Curse
12:06 I can't believe Pizza Tower referenced The World Ends with You. /J
i always hated the ds touch screen but damn it’s actually a cool gimmick sometimes
I loved playing the reversi game mode in Point Blank 2 on ps1 aaaaaa nostalgia
Wasn't Ghost Trick: Phantom Detective controlled using only the touch-pad? Point 'n Click games make so much sense on that console.
There actually is a House of the Dead game on DS, it only came out in Japan and it's based on part 2 but it's like Typing of the Dead. It's called English of the Dead. It can only be played on Easy unless you know Japanese
Don’t like phantom hourglass very much but spirit tracks is a masterpiece imo
I loved playing multi-player phantom hourglass
Plants Vs. Zombies is one of my favourite touchscreen only ds games; or demakes for that matter.
Dragon Sword is amazing, enjoyed it so much
I'll keep my eyes on these titles.
I can recommend checking out Soul Bubbles for a hidden touch control gem. It was a Toys R Us exclusive though, so I dunno how difficult it is to find.
Temple of the Ocean King was the real deal breaker of PH, the controls worked just fine.
No WarioWare: Touched? That was my childhood!!
Man forgot Go Go Cosmo Cops
"...it's pretty watered down. Heh heh" Made me genuinely "heh" to myself
TWEWY and Pokémon ranger are the BEST touchscreen-only games tbh. And rhythm heaven. In case you’re wondering which Pokémon ranger game in the series I’m talking about = all of them.
I gotta give a bit of a PSA for big styluses- while playing through some of the faster songs in Elite Beat Agents using an unloaded mechanical pencil, I noticed the spinning wheels were slower than if I used my tiny New 3DS stylus. Probably just something to do with the mechanics of the human hand, but if you're playing something fast paced like EBA or Metroid Prime Hunters, I recommend using the tiny lil baby pack-in stylus unless it genuinely hurts your hand or poses a threat to your joints.
Was hoping to see a game called Feel the Magic XY/XX. Extremely random game I had back in day on DS that was extremely unique.
Kirb Canvas Course and Mass Attack, also, Taiko no Tatsujin DS
Personally haven't played most of these but I remember not being into the controls of Phantom Hourglass gave us leftys.