An Arishem Deck To Beat Arishem Decks! - Marvel Snap Gameplay

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  • Опубліковано 8 лип 2024
  • 00:00 Intro and Chatting
    14:30 Arishem Hawk
    This is Dekkster / Snapster's Twitch stream of Marvel Snap from July 3 featuring some cache openings, fun gameplay, and a ton of different decks!
    📊 Link to his decks & stats are here: 📊:
    tinyurl.com/DekksDecks
    🧠 Link to the Deck Tracker Overlay if you want it too is here: 🧠 snap.untapped.gg/?...
    🔴 Twitch: / dekkster
    🐦 Twitter: / dekkstergaming
    🗣 Discord: / discord
    📸 Instagram: / dekkster
    Business Inquiries:
    ▶ dekkster@tribegaming.gg
    Tribe Gaming:
    ▶ UA-cam: / tribegaming
    ▶ Twitter: / tribegaming
    ▶ Discord: / discord
    ▶ Instagram: / tribegaming
    ▶ TikTok: / tribegaming
    Partners:
    ▶ Set yourself apart from the rest, check out Samsung Galaxy: trb.gg/samsunggalaxy
    ▶ AT&T 5G. Fast. Reliable. Secure. trb.gg/ATT
    #marvelsnapcreator
  • Ігри

КОМЕНТАРІ • 8

  • @VinhTran-yn7rh
    @VinhTran-yn7rh 3 дні тому +1

    truly one of the blinks ever

  • @binarblast
    @binarblast 3 дні тому

    I usually dont comment but wanted to say how much i appreciate conquest content. id love to see more, it just feels more personal.
    Also you can nerf Arishem by making him cost 2 slots in the deck. something like that?

  • @issa-meRomeiro
    @issa-meRomeiro 3 дні тому +4

    Arishem kills the momentum for the game. It should be its own game mode because rounds 1 - 3 are a higher tempo for Arieshem players while opponents can't catch up as they are hard-locked to their curve. Turn 3 - 6 there are counters available for non-Arishem players but Once you stop playing Arishem it is evident that the tempo is skewed and feels like a different game because you dont have that +1 energy advantage and the power advantage that comes from consistently playing higher cost cards early. Their temporary resolution for a 3-round catch-up for non-Arishem players is the Pegasus +5 energy hot location to evenly play high costs early, but that leaves me to think a rework and compensation is necessary because ladder and infinite cant have any deck archetypes that sees their player base have significant and consistent 3 round energy advantage over other decks and the only way to counter those decks is with remove/steal/destroy tech cards reserved specifically to counter Arishem decks, reducing the deck building to maximum 8 cards otherwise how do you beat blob/cosmo/mystic/darkhawk/enchantress/rouge/echo/shang-chi/absorbing man/sera all countering the counters over three locations while only being able to build a deck with 6-8 cards and reserving the counter cards for the 70% play-rated Arishem deck while also being hard-locked to curve?

    • @BenDavidson29
      @BenDavidson29 3 дні тому +4

      aint reading all that, sorry that happened or congrats!

    • @nicko7939
      @nicko7939 3 дні тому +1

      it's rng based, unlike loki, cope. i admit it's a bit annoying to play so much against him

  • @HigherKaiju
    @HigherKaiju 3 дні тому

    I don’t get arishem hate or ruining the game. It’s not a broken card

  • @Dr_Pranjal
    @Dr_Pranjal 3 дні тому

    Arishem killed the game, fun only for whales or maybe not even that. Most boring meta till now!