Literally the first "combo" (he said, sarcastically) that came to mind. I can't even conceptualize what they could have been thinking making those cards.
I'm kind of surprised that Acceptable Losses didn't make it. Same with Kamahl's Sledge. Fun fact: Premature Burial is part of a cycle: Premature Burial - 1B - Time Spiral: Kills a creature that came into play since last turn. (The Past) Cradlle to Grave - 1B - Planar Chaos: Kills a creature that came into play this turn. (The Present) Grave Peril - 1B - Future Sight: Enchantment that kills the next creature that comes into play. (The Future)
Unfortunately, it seems to happen a lot with Seb's art. My favorite piece by him is the one he did for Vengeful Rebirth, which is...an okay card for Commander is some contexts, but is a fairly underwhelming card for the art. But for recent bad cards, there's Allure of the Unknown, which has *really awesome* art, but the card itself is *terrible*. It just seems to happen to him a lot, and it's really a shame, because he's easily one of the most unique artists they have. If they ever go back to Lorwyn, he should lead the art direction.
My all time fav for wasted art is Sivitri Scarzam. This card is so horrifically overcosted, I sometimes wonder if they forgot to give her any special abilities (moreso since shes a Legend). www.cardkingdom.com/images/magic-the-gathering/chronicles/sivitri-scarzam-17273-medium.jpg
I drafted a ton of Khans; and I've lost in finals to decks playing it, and had positive records with decks where I reluctantly ran it. Not a good card, but unconditional removal in limited is still unconditional removal.
The spell still seems servicible under extremely narrow situations (i.e draft where resources are limited games tend to take longer to finish), but had it cost 4 mana, i think it will get some people's attention for tge right reasons
I watch these because I haven't played MtG since... well since before Planeswalkers. Ravnica was my last prerelease. Played competitive till then, in Washington State, frequently at the WotC HQ at Renton. God, The Visions prerelease was an experience... Anyway, these 'worst ofs' let me see those old cards, as power creep has moved creatures into the stratosphere from my day. But these vids are great, I see the nostalgia, and then see a new card or 2 as well. Thanks.
back when i thought that a 50c uncommon was a hard price to pay, i played call for blood in my arcane deck built from 10c bulk commons. it wasnt really an arcane deck, it was just a deck of bulk commons that i put all of my arcane card in because i thought they were cool. call for blood ended up getting cut from that deck when i found mirridon edition terrors. that 50c uncommon was a sengir vampire. that's my call for blood story
The flavor text on Fatal Mutation is metal as heck, though xD Also, as someone who's into quite a few TCGs, Premature Burial being one of the best cards in Yu-Gi-Oh and one of the worst in MTG is kind of funny. They also have completely opposite effects, the Yu-Gi-Oh version being a reanimator
Rite of the Serpent would be cool if you get 1/1 snake for each counter on killed creature. Just imagine killing stacked Yorvo or Hallowed Priest with it if it give you snakes for each counter.
You should do worst draw spells. I remember one from kamigawa that you had to mill your top card then draw cards equal to that card CMC and it costs something like 6 Mana and if you had a land on top you wouldn't anything.
That card can be really good in EDH. Combined with anything that let's you look at or manipulate your top card and you could be drawing a lot of cards for 5mana. Or just cast it can hope to get lucky. And it sets up reanimation.
I know I'm necro'ing this comment thread, but I absolutely love black enchantments for this reason. Torment of Scarabs, Inevitable End, Withercrown, it's enough to make me drool 🤤
@@AbelFerralla okay, it wasn't me then, I was running warriors against an opponent playing green. But hey, seems like sizzling barrage is doing some work
Flavor fail too for Rite of the Serpent is that the art shows two snakes coming out but you only get one. It would still be terrible but that extra 1/1 would make it better and be worth more for the 6 Mana cost.
@@Sky_Sovereign Yes, but functionally bad. Iv'e been working on this cube for over four years now. There are some strictly useless cards here and there, but if every card is as bad as Wood Elemental or Sorrow's Path, no one will want to play the cube. It's novel to laugh at a bad card, but my goal is to force players into getting creative with severely limited resources as well as marveling at the flavor and art of every card they see.
@@MortonGoldthwait yeah I can see you've been working on this for over 4 yrs. The fucks the matter with you with over 1000 cards? I see your point. I want to do shit cube myself. Just never started lmao
Which can still destroy a shitload of creatures in the right situation. By the standards of boardwipes it's awful. By the standards of removal, it's narrow, but does its job very well.
I don't think I would classify Acidic Dagger as a removal spell, even though it has 'destroy' and 'creature' in the text. The way its oracle text reads and the way it's meant to be played makes it more of an almost-sorcery-speed deathtouch effect than a removal spell
Sizzling barrage is fine compared to the rest tho. Its basically a colour shifted gideons rebuke. You can use it before damage. The gap between it and call for blood for example is massive for example.
I have to stay up later on Thursday night and I love that you never fail to post a new video at midnight or whatever. I love seeing cards I've never heard or before
I just discovered a "Tunnel" randomly in a pile of cards - super narrow (only destroys walls) but I guess the fact that it only costs 1 red mana and is an instant at least makes it less bad than the stuff on this list.
My first ever deck used Rite of the Serpent lmao I pulled a Pharika out of my first box and thought it was thematically cool, and it was if losing is a good theme
I don't know which list it belongs to-- it's sort of burn, sort of mass removal, and sort of nothing at all, but Winter Sky ("Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.") surely has to make one or the other of these lists. Even for Homelands, which I realize that we have all tried to memory-hole as aggressively as possible, it's a caution. 50 percent of the time at random, it just gives your opponent card advantage; the rest of the time it still does very little and does it symmetrically. Just mind-numbingly wretched stuff. You know a coin-flip card is bad when even stipulating that you have a Krark's Thumb in play still can't make it decent.
That would be a really really good card in Limited, assuming you mean it gives you a 1/1 with deathtouch every time. That turns it into a 5-mana two-for-one, which is usually a good deal.
There's also Death Mutation: It destroys a nonblack creature and gives you a 1/1 Saproling for each point of toughness it had. It also costs {6}{B}{G}. It's probably a little better in limited than Rite of the Serpent, but still, yikes.
I would run it on slimefoot. People ij my group play big dorks so like 8 mana for destroy a creature put like 7 saprolings is great. Or in the best occasion, i could have killed a 70/70 abomination (the one that mills opponents when you cast a spell) and gotten 70 saprolings
I was gonna say Certain Death because I've used it before in EDH, and it's not great, but then I remembered that Consign to the Pit is the exact same, except it doesn't give you life
Sizzling Barrage was ABSOLUTELY a trap card. I drafted it in my first draft in a UR Aggro deck, and it was dead in almost EVERY situation I could use it in. Terrible card in draft, taking the term "draft chaft" way too far. I pass it every time I see it now: I'd rather play a "4 mana for 4 damage to any creature at sorcery speed" over this card. Please, WotC, I'm tired of you making cards THIS bad, even if they are designed for drafting. It's not fun to "discover" a card is this bad when learning the game. There's plenty of spells that are playable in draft that are garbage in constructed. Players can learn about card power that way instead.
What's even worse is that you're likely 2-for-1'ing yourself too because the creature you hit had to survive combat which likely means they killed whatever they blocked
To be honest, what you describe is how balancing bad cards for skill work. You thought it was bad and chose to play it, and while that sucks for you, another opponent better at evaluating got an advantage.
Acidic dagger is clearly an early attempt at equipment, so when you look at it that way... It's still incredibly bad. 4 Mana for "equipped creature has deathtouch" and "when equipped creature dies, sacrifice this artifact", equip 4?
I feel like some of these aren't as bad if you consider them either in limited specifically (which is likely what they were designed around for the newer ones) or for the general power level at the time of printing. They are all definitely bad in the grand scheme of things though for sure.
Vengeance vs Expel from Strixhaven which isn't even particularly great: Vengeance 1 mana more, sorcery speed and destroys instead of exiles + has no elephant in the art
The number eight I was thinking it would be useful in a deck with trample. But then you said it. This is especially bad though because I have won games recently where I've copied Scute swarm so much that I've been able to block trample creatures with a bunch of scutes and sizzling barrage would only kill one of them. Then again with the right spell doubler you could take out an entire field of blockers. I don't know.
Daylight savings has really been messing up my natural rhythm for commenting on Nizzahon videos. I guess it got destroyed after flipping up with Fatal Mutation cast on it. I'm not really sure how to ask for "Top 10 Vintage Cards (Minus Power 9)" on these more opinionated videos. So instead I'll just say if you don't make it I'll have no choice but to sacrifice an Emrakul to Call of Blood you!
Break Open is definitely a worse card, it's just not a removal spell. Man, Wizards really didn't know what answers to print for morph, did they? Though "just give the opponent the payoff for free" probably qualifies as the worst attempt at an answer ever printed.
Fatal Mutation.... wow. Just wow. It could actually say "When enchanted creature is turned face up, destroy it and then if there are 2 or more creatures in opponent's graveyard win the game" and it would still be the worst removal ever.
I agree with your assessment of Essence Vortex, but how is that a 2-for-1 situation? You're only using 1 card, and it's still doing something either way.
It's -1 card advantage. It's a 1 for 0, not a 2 for 1. But people call a +1 card advantage a "2 for 1" colloquially. Yes it did something, but nothing that's worth one card because in the end you're one card down and your opponent stays the same.
@@fernandobanda5734 why are people calling +1 two for ones that makes no sense. Now if its removal that kills two creatures thats a 2 for one even though its technically a +1 cause you got rid of 2 cards. But why all +1
I often play 1-2 sizzling barrage in my gruul landfall decks in ZNR drafts. There are a lot more worse red cards than that... And 6 mana for a sorcery speed removal that removes anything is 100% limited playable in every black deck..
In ye olden days, Sizzling Barrage wouldn't have been terrible, because high Toughness creatures were very expensive. But in a new set like this? Compared to something like Lava Coil, with the same damage and CMC, but instead of downside it exiles anything it kills?
I'm not sure premature burial is as bad as you make it out to be. Compare it with Essence Scatter. It's marginally worse because your opponent gets any ETB or death triggers, but Essence Scatter has always been playable in limited. Premature burial feels OK for limited, which the other cards on this list do not.
Also worth noting, you have to keep mana open for Essence Scatter but not Premature Burial. Obviously yeah Essence Scatter is better, but I agree, Premature Burial feels more playable than a lot of the rest of the list. Not sure about that rarity though...
I always think of the Yugioh Card, Premature Burial... which was basically the Yugioh Equivalent of Animate Dead where it was pretty much Reanimation on an aura.
Premature Burial (Cost 1 Black Phyrexian Mana) Enchantment - Aura Enchant creature card in your graveyard. When Premature Burial enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Premature Burial." Return enchanted creature card to the battlefield under your control and attach Premature Burial to it. When Premature Burial leaves the battlefield, that creature's controller destroy it.
Funny we’re talking about “bad” removal spells when the last few years, maybe even a decade now, wotc has been furiously at work to make even the premier of Removal ineffective. Cards like Uro do not really give a shit about Swords to Plowshares for example. I suppose it doesn’t matter if limited is able to still use removal effectively since that’s the only format wotc balances for anymore
@@trumanderee2366 yeah, not really sure what his point was supposed to be there, especially since you can cast Swords before Uro sacs himself if they were cast from the hand
@@jinxed7915 they’re still getting their Drawn card, ramp, and life gain for 3 mana and you used 1 card. Whose coming out ahead when you’re opponents playing cards like that, hmm?
Jeez, call for blood is a 5 mana strictly-worse Bone Splinters. This is only number 7? Kamigawa desperately needs a new set so that we can get some good cards from that plane.
@@NizzahonMagic Tricks are more flexible in that they can push face damage or be played on blockers, but tricks are risky to play on defense and only something you ever do out of desperation. Sizzling Barrage is generally a better card on offense and that's how you want to be playing combat tricks anyway.
@@streetpeter3210 yeah like morbid, flashback, unearth, delve, all of them haha! I love this mix. I'm a blue,black player by heart. Grixis Delver Modern (love it), Esper my favourite 3 colour comb. Goes really well with those mechanics
4 роки тому
@@ichweissnichtgenau92 hells yeah! And when you combine it with self-sac stuff it's typically better than something like "Go for the Throat"
Lol essence vortex. I consider that spell a newbie trap. Back in the middle ages, this was my experience with it Dark Banishing? It takes down any creature but black... Then ill use Vortex, since it can take down ANY creature OR help mr kill my opponent! Its great!! Later Opponent summons Force of Nature Me: i use Essence Vortex... Opponent: .... Ok, i pay 6 life, and swing for game Me: ... Shit... Edit: also, dont forget Intrepid Hero exists. Yes, its fragile as fuck, but it IS a continuous source of 4 power and up removal and STILL costs half mana XD
Premature burial in mtg: bad Premature burial in yugioh: so good it's limited to 1 copy (obviously because premature sends any 1 card from your deck to the GY, and the GY in yugioh is basically the second hand)
That's Foolish Burial, not Premature Burial. Foolish Burial also can only send monsters, not any card. There is in fact another Yugioh card called "Premature Burial" which was intended to be a more balanced version of Monster Reborn (activating it cost life points, you could only revive your own monsters, the card equipped itself to the revived monster and if it was later popped the monster would also be destroyed) but eventually got banned because that last effect I mentioned only applied when Premature Burial was specifically destroyed, meaning you could use it multiple times if you bounced it back to your hand with another card. Ironically, not only is Premature Burial banned but Monster Reborn, the card Prem was supposed to be a balanced version of, has been at 1 copy per deck for quite awhile.
"If you think I left anything out let me know": Cradle to Grave quite possibly one of the worst cards I've ever seen. It's a lot like #4 just even more restrictive
I think it is kind of a wash. It is an Instant, so it definitely has that going for it. But yeah, they are similar, and probably should have both been on here.
Worst removal spell, and it's from my favorite MTG set. Yeah Scourge had some good cards, but also some pretty bad ones I'll admit. Another pretty bad removal spell from the set was Lingering Death, a 2 mana aura that made the opponent sacrifice the enchanted creature at the end of their turn. Maybe it's ok in limited, but it's pretty terrible otherwise, having to wait a turn before you actually get the creature off the board. Better than Fatal Mutation, but not by a whole lot. Edit: after doing a little more research on the card, I've come to the conclusion that Lingering Death is merely just kind of an average card at best. It has pros (cheap, select removal, sacrificing to get by indestructible and really big creatures) and cons (slow effect and sorcery speed, other better cards), but I would just rather play other similar cards with similar effects. Whether it's good to one player or another really depends on the playgroup. It might be killer in some groups and useless in others. In my usual groups, it's just outclassed by other cards.
You're absolutely crazy. It still removes the creature for two mana. It's not bad at all. Everything in this list is super restrictive, costs way too much, or doesn't work. Lingering Death is much much better than all these.
@@fernandobanda5734minus calling me crazy, I'll agree that it's not as bad as the cards on this list, but it's still not very good. My gripe is that it's slow both because it's an aura and you have to wait until the end of the enchanted creature's controller's turn for the effect, even if you'reonly putting 2 mana into it. I might play it in casual games for the nostalgia, but not competitively. I would definitely play it over any of the cards on this list if I'm forced into that option, but I wouldn't normally play it otherwise. It may not crack any top worst lists, but i doubt it's going into top best lists either.
I actually use rite of blood in my iname as one EDH deck, because splicing a goryo’s vengeance onto a rite of blood sacrificing a creature with a good ETB or death trigger is so much fun.
at least the art was good in some of those cards
I actually really really like call for bloods art
Vengeance was also pretty cool
I'm gonna assume you are talking about the naked lady on essence vortex
Seb McKinnon for life
It’s sad that such good art is wasted on these awful cards
Imagine playing Fatal Mutation + Break Open to destroy a creature. Legendary BM
Also, congrats homie, you just 2-for-1-ed yourself
@@CmdrUD87 but you also just used the 2 worst spells in the game effectively.
@@CmdrUD87 A small price to pay for glory
Literally the first "combo" (he said, sarcastically) that came to mind. I can't even conceptualize what they could have been thinking making those cards.
@@Video-Post-Mortem absolutely worth it then.
I'm kind of surprised that Acceptable Losses didn't make it. Same with Kamahl's Sledge.
Fun fact: Premature Burial is part of a cycle:
Premature Burial - 1B - Time Spiral: Kills a creature that came into play since last turn. (The Past)
Cradlle to Grave - 1B - Planar Chaos: Kills a creature that came into play this turn. (The Present)
Grave Peril - 1B - Future Sight: Enchantment that kills the next creature that comes into play. (The Future)
Kamahl's Sledge feels like burn yo me.
Acceptable Losses has a case to be made though.
Premature burial is also a banned yugioh card lol
@@NizzahonMagic in fact, isnt kamals sledge in your worst burn spells video?
Rite of the Serpent makes me sad and is testament to great art going to waste on crap cards
And a pretty badass name, too
I think you mean Essence Vortex having good art :P
Unfortunately, it seems to happen a lot with Seb's art. My favorite piece by him is the one he did for Vengeful Rebirth, which is...an okay card for Commander is some contexts, but is a fairly underwhelming card for the art. But for recent bad cards, there's Allure of the Unknown, which has *really awesome* art, but the card itself is *terrible*. It just seems to happen to him a lot, and it's really a shame, because he's easily one of the most unique artists they have. If they ever go back to Lorwyn, he should lead the art direction.
My all time fav for wasted art is Sivitri Scarzam. This card is so horrifically overcosted, I sometimes wonder if they forgot to give her any special abilities (moreso since shes a Legend). www.cardkingdom.com/images/magic-the-gathering/chronicles/sivitri-scarzam-17273-medium.jpg
Although to be fair- Legends is jam packed with wasted art. Kasimir the Lone Wolf is on my list too.
Rite of the Serpent I actually saw someone using. They obviously didn't win.
😂
I drafted a ton of Khans; and I've lost in finals to decks playing it, and had positive records with decks where I reluctantly ran it. Not a good card, but unconditional removal in limited is still unconditional removal.
Same for sizzling barrage but sadly I lost some of those games
The spell still seems servicible under extremely narrow situations (i.e draft where resources are limited games tend to take longer to finish), but had it cost 4 mana, i think it will get some people's attention for tge right reasons
@@bluedestiny2710 even 5 mana would be an OK deal, but 6 is just too much
I watch these because I haven't played MtG since... well since before Planeswalkers. Ravnica was my last prerelease. Played competitive till then, in Washington State, frequently at the WotC HQ at Renton. God, The Visions prerelease was an experience...
Anyway, these 'worst ofs' let me see those old cards, as power creep has moved creatures into the stratosphere from my day. But these vids are great, I see the nostalgia, and then see a new card or 2 as well. Thanks.
Rite of the Serpent made me think, have you done a "Top 10 Wasted Card Art"?
As in cards with great artwork, or even names, that are just horrible.
Can we acknowledge the fact that essence vortex was in a format with swords to plow shares in the same set
back when i thought that a 50c uncommon was a hard price to pay, i played call for blood in my arcane deck built from 10c bulk commons. it wasnt really an arcane deck, it was just a deck of bulk commons that i put all of my arcane card in because i thought they were cool. call for blood ended up getting cut from that deck when i found mirridon edition terrors. that 50c uncommon was a sengir vampire. that's my call for blood story
The flavor text on Fatal Mutation is metal as heck, though xD
Also, as someone who's into quite a few TCGs, Premature Burial being one of the best cards in Yu-Gi-Oh and one of the worst in MTG is kind of funny. They also have completely opposite effects, the Yu-Gi-Oh version being a reanimator
Rite of the Serpent would be cool if you get 1/1 snake for each counter on killed creature. Just imagine killing stacked Yorvo or Hallowed Priest with it if it give you snakes for each counter.
You should do worst draw spells. I remember one from kamigawa that you had to mill your top card then draw cards equal to that card CMC and it costs something like 6 Mana and if you had a land on top you wouldn't anything.
I feel like that one probably sees play in EDH tho, surely? Something like a Yumiko deck could run it, by manipulating their top card.
Heed the Mists
@@salmonmankingoftheocean7624 man it still costs a lot for that, but every card has a place I guess.
That card can be really good in EDH. Combined with anything that let's you look at or manipulate your top card and you could be drawing a lot of cards for 5mana. Or just cast it can hope to get lucky. And it sets up reanimation.
Number 3 gave me an idea: how about top 10 cards that make your opponents choose?
there honestly might not be enough to make a full list tbh
@@starduststriker8792 I once made an enitre Commander deck based on that mechanic.
I know I'm necro'ing this comment thread, but I absolutely love black enchantments for this reason. Torment of Scarabs, Inevitable End, Withercrown, it's enough to make me drool 🤤
See, just yesterday I got screwed by an opponent casting sizzling barrage in Zendikar rising draft. Didn't expect it. I feel dirty lol
Wait, was I that opponent? Yesterday I blew someone out with a sizzling barrage, was it you?
@@SmugLookingBarrel I don't remember the name of the opponent... but I was doing clerics
@@AbelFerralla okay, it wasn't me then, I was running warriors against an opponent playing green. But hey, seems like sizzling barrage is doing some work
Yeah, Sizzling Barrage is not terrible in draft. It's not the removal you want, but it breaks through board stalls a decent amount of the time.
Flavor fail too for Rite of the Serpent is that the art shows two snakes coming out but you only get one. It would still be terrible but that extra 1/1 would make it better and be worth more for the 6 Mana cost.
"Unfortunately Call for Blood asks a whole lot of questions"
I don't know why that made me laugh so hard lmao
Me too lol
We just need a format where only cards featured in these Worst Top 10's are allowed.
Me: Sees how bad number 10 is...
-Makes popcorn.
Most of these cards aren't even in my bad cube. I want people to actually play the cards they see.
oh yeah you're that one preparing the best worst cube there ever was. I'll need to find where you shared the link!
@@Cyborgs7 It's already prepared fam. www.cubetutor.com/viewcube/171673
Then is it really a bad cube?
@@Sky_Sovereign Yes, but functionally bad. Iv'e been working on this cube for over four years now. There are some strictly useless cards here and there, but if every card is as bad as Wood Elemental or Sorrow's Path, no one will want to play the cube. It's novel to laugh at a bad card, but my goal is to force players into getting creative with severely limited resources as well as marveling at the flavor and art of every card they see.
@@MortonGoldthwait yeah I can see you've been working on this for over 4 yrs. The fucks the matter with you with over 1000 cards? I see your point. I want to do shit cube myself. Just never started lmao
How about an oldie - Tivadar's Crusade from The Dark. It's a white board sweeper at sorcery speed that destroys only Goblins...
Which can still destroy a shitload of creatures in the right situation.
By the standards of boardwipes it's awful. By the standards of removal, it's narrow, but does its job very well.
Nothing dies to these removals...
I don't think I would classify Acidic Dagger as a removal spell, even though it has 'destroy' and 'creature' in the text. The way its oracle text reads and the way it's meant to be played makes it more of an almost-sorcery-speed deathtouch effect than a removal spell
Sizzling barrage is fine compared to the rest tho. Its basically a colour shifted gideons rebuke. You can use it before damage. The gap between it and call for blood for example is massive for example.
Sizzling barrage was sorta ok as a removal spell in an aggressive red white deck during that limited format
wait a second
premature burial is the name of a really good yu-gi-oh card that revives something
IIRC Vanquish the Foul was made horrible so the Monstrosity cards and Aura stacks were playable in Theros limited.
Chronically underrated mtg channel!
Sizzling Barrage kills Blocking creatures before damage step, this fckd me a lot in limited and is in no way bad.
I have to stay up later on Thursday night and I love that you never fail to post a new video at midnight or whatever. I love seeing cards I've never heard or before
Funny to see a card named Premature Burial on this list, since the Yu-Gi-Oh card with the same name is so powerful it had to be banned.
Rite of the Serpent has the upside of great Seb Mckinnon art!
fact
Bone splinters looks at call for blood and dies a little on the inside.
I just discovered a "Tunnel" randomly in a pile of cards - super narrow (only destroys walls) but I guess the fact that it only costs 1 red mana and is an instant at least makes it less bad than the stuff on this list.
My first ever deck used Rite of the Serpent lmao
I pulled a Pharika out of my first box and thought it was thematically cool, and it was if losing is a good theme
It occurred to me today that Fiery Finish from Core Set 2019 is strictly worse than Rite of the Serpent and every other 6-mana hard removal.
I don't know which list it belongs to-- it's sort of burn, sort of mass removal, and sort of nothing at all, but Winter Sky ("Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.") surely has to make one or the other of these lists.
Even for Homelands, which I realize that we have all tried to memory-hole as aggressively as possible, it's a caution. 50 percent of the time at random, it just gives your opponent card advantage; the rest of the time it still does very little and does it symmetrically. Just mind-numbingly wretched stuff. You know a coin-flip card is bad when even stipulating that you have a Krark's Thumb in play still can't make it decent.
I have to disagree with Sizzling Barrage being on this list. I also thought that removal spells like Hex or Dead Ringers would be on this list
Rite of the Serpent may be a bad card but DAMN is that art awesome!
Why do they put Seb's art on trash cards!!!!
It's an injustice I tell you.
I rarely use his cards, but always use playmats with his art lol.
He does a lot of common/uncommon card art, but he also did the card art for Assassin's Trophy, Bedevil, Blind Obedience, and Entomb, to name a few
It's gonna make it so hard to win with a Seb tribal deck.
so true
If Rite of the Serpent gave you a 1/1 with deathtouch and cost 1 less it would be in Uncommon territory. But alas...
That would be a really really good card in Limited, assuming you mean it gives you a 1/1 with deathtouch every time. That turns it into a 5-mana two-for-one, which is usually a good deal.
There's also Death Mutation: It destroys a nonblack creature and gives you a 1/1 Saproling for each point of toughness it had. It also costs {6}{B}{G}. It's probably a little better in limited than Rite of the Serpent, but still, yikes.
I would run it on slimefoot. People ij my group play big dorks so like 8 mana for destroy a creature put like 7 saprolings is great. Or in the best occasion, i could have killed a 70/70 abomination (the one that mills opponents when you cast a spell) and gotten 70 saprolings
I was gonna say Certain Death because I've used it before in EDH, and it's not great, but then I remembered that Consign to the Pit is the exact same, except it doesn't give you life
Oh yeah, I remember Certain Death from EDM's prerelease. Had 2, and that was like my only removal...
Sip of Hemlock is even worse than Consign to the Pit, by having a 4BB cost.
Sizzling Barrage was ABSOLUTELY a trap card. I drafted it in my first draft in a UR Aggro deck, and it was dead in almost EVERY situation I could use it in. Terrible card in draft, taking the term "draft chaft" way too far. I pass it every time I see it now: I'd rather play a "4 mana for 4 damage to any creature at sorcery speed" over this card.
Please, WotC, I'm tired of you making cards THIS bad, even if they are designed for drafting. It's not fun to "discover" a card is this bad when learning the game. There's plenty of spells that are playable in draft that are garbage in constructed. Players can learn about card power that way instead.
What's even worse is that you're likely 2-for-1'ing yourself too because the creature you hit had to survive combat which likely means they killed whatever they blocked
No, it is an instant so you can cast it before combat damage is dealt
@@Hapsasa It says blocked not blocking so you can only cast it after damage
@@nachocheese2823 During the declare blockers step, creatures have blocked already. You CAN cast it then.
To be honest, what you describe is how balancing bad cards for skill work. You thought it was bad and chose to play it, and while that sucks for you, another opponent better at evaluating got an advantage.
Acidic dagger is clearly an early attempt at equipment, so when you look at it that way... It's still incredibly bad. 4 Mana for "equipped creature has deathtouch" and "when equipped creature dies, sacrifice this artifact", equip 4?
You forgot: unattach at end of turn.
Thank you!! Been waiting for this top 10 forever.
I like that Essence Vortex is niche enough to kill Death's Shadow every time it is at 7+ power, but good grief that is narrow 😂
I feel like some of these aren't as bad if you consider them either in limited specifically (which is likely what they were designed around for the newer ones) or for the general power level at the time of printing. They are all definitely bad in the grand scheme of things though for sure.
*before even having watched* This is going to be a good one.
Vengeance vs Expel from Strixhaven which isn't even particularly great:
Vengeance 1 mana more, sorcery speed and destroys instead of exiles + has no elephant in the art
Really glad this is direct removal instead of wraths
It is unfortunate how much great art gets wasted on bad cards!
Keep on the good videos mate!
I remember fatal mutation, remember opening it in boosters, never actually seen one in play. Same with vengeance.
Damage on the stack was so different. I always forget about it. Can you do a top 10 Overload? Like Cyclonic Rift, Vandalblast and those goodies.
There are only 21 cards with overload. The top should be pretty obvious.
The number eight I was thinking it would be useful in a deck with trample. But then you said it. This is especially bad though because I have won games recently where I've copied Scute swarm so much that I've been able to block trample creatures with a bunch of scutes and sizzling barrage would only kill one of them. Then again with the right spell doubler you could take out an entire field of blockers. I don't know.
I saw Call for Blood at 7, and was just stunned that a card that bad could be that early on the list.
There is a YuGiOh card that is also called Premature Burial. That card has been banned for years.
Because it's basically Animate Dead, hardly a fair comparison lol
Man, I thought I'd see Into The Maw of Hell here...
It's kind of funny premature Burial is also a card in yuigoh. It's a revival spell and it's good enough to be banned.
Vengence vs Swift Responce
Or, more accurately, "Power Creep example #347586"
Sweet list, I’ve actually played Vanquish the Foul in a draft. Wasn’t super terrible 😂
Daylight savings has really been messing up my natural rhythm for commenting on Nizzahon videos. I guess it got destroyed after flipping up with Fatal Mutation cast on it.
I'm not really sure how to ask for "Top 10 Vintage Cards (Minus Power 9)" on these more opinionated videos. So instead I'll just say if you don't make it I'll have no choice but to sacrifice an Emrakul to Call of Blood you!
Damn bro, these cards make Humble the Brute look like a Swords to Plowshares
I sometimes like to try and make a more reasonable variant of these videos top worst spells, I'm not sure it's possible here. :)
Rite of the Serpent was a fine 1 of in Tarkir Limited.
Agree. Sip of Hemlock from Theros was way worse in limited. Mainly because white had Gods Willing as a common.
What about Rakdos from Ravnica Allegiance?
Forgot about this one, I thought Break Open was the worst.
Break Open is definitely a worse card, it's just not a removal spell. Man, Wizards really didn't know what answers to print for morph, did they? Though "just give the opponent the payoff for free" probably qualifies as the worst attempt at an answer ever printed.
I think Apocalypse Chime is a strong contender. Also Artificer's Hex.
Fatal Mutation.... wow. Just wow. It could actually say "When enchanted creature is turned face up, destroy it and then if there are 2 or more creatures in opponent's graveyard win the game" and it would still be the worst removal ever.
I agree with your assessment of Essence Vortex, but how is that a 2-for-1 situation? You're only using 1 card, and it's still doing something either way.
It's -1 card advantage. It's a 1 for 0, not a 2 for 1. But people call a +1 card advantage a "2 for 1" colloquially.
Yes it did something, but nothing that's worth one card because in the end you're one card down and your opponent stays the same.
@@fernandobanda5734 why are people calling +1 two for ones that makes no sense. Now if its removal that kills two creatures thats a 2 for one even though its technically a +1 cause you got rid of 2 cards. But why all +1
@@DimT670 Because it's the most common way to get ahead and it became colloquial
I often play 1-2 sizzling barrage in my gruul landfall decks in ZNR drafts. There are a lot more worse red cards than that... And 6 mana for a sorcery speed removal that removes anything is 100% limited playable in every black deck..
In ye olden days, Sizzling Barrage wouldn't have been terrible, because high Toughness creatures were very expensive. But in a new set like this? Compared to something like Lava Coil, with the same damage and CMC, but instead of downside it exiles anything it kills?
I think Devine Gambit could take a spot on this list now.
I advocate for wild swing. At least on some of these you'll get what you want.
I'm not sure premature burial is as bad as you make it out to be. Compare it with Essence Scatter. It's marginally worse because your opponent gets any ETB or death triggers, but Essence Scatter has always been playable in limited. Premature burial feels OK for limited, which the other cards on this list do not.
Also worth noting, you have to keep mana open for Essence Scatter but not Premature Burial. Obviously yeah Essence Scatter is better, but I agree, Premature Burial feels more playable than a lot of the rest of the list. Not sure about that rarity though...
I always think of the Yugioh Card, Premature Burial... which was basically the Yugioh Equivalent of Animate Dead where it was pretty much Reanimation on an aura.
Premature Burial (Cost 1 Black Phyrexian Mana)
Enchantment - Aura
Enchant creature card in your graveyard.
When Premature Burial enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Premature Burial." Return enchanted creature card to the battlefield under your control and attach Premature Burial to it. When Premature Burial leaves the battlefield, that creature's controller destroy it.
Funny we’re talking about “bad” removal spells when the last few years, maybe even a decade now, wotc has been furiously at work to make even the premier of Removal ineffective. Cards like Uro do not really give a shit about Swords to Plowshares for example.
I suppose it doesn’t matter if limited is able to still use removal effectively since that’s the only format wotc balances for anymore
Swords to Plowshares exiles
@@trumanderee2366 yeah, not really sure what his point was supposed to be there, especially since you can cast Swords before Uro sacs himself if they were cast from the hand
@@jinxed7915 they’re still getting their Drawn card, ramp, and life gain for 3 mana and you used 1 card. Whose coming out ahead when you’re opponents playing cards like that, hmm?
Jeez, call for blood is a 5 mana strictly-worse Bone Splinters. This is only number 7?
Kamigawa desperately needs a new set so that we can get some good cards from that plane.
make a EDH deck out of Nissahon's worst cards.
For me this list should have been sorted by mana cost.
At least you get to cast your lower mana cost spells, before you lose :P
Sizzling Barrage isn't that bad if you just think of it as a combat trick akin to a pump spell.
It is far worse than a combat trick - combat tricks are more flexible.
@@NizzahonMagic Tricks are more flexible in that they can push face damage or be played on blockers, but tricks are risky to play on defense and only something you ever do out of desperation. Sizzling Barrage is generally a better card on offense and that's how you want to be playing combat tricks anyway.
Do more "Worst" lists.
Fatal mutation lol. I’ve never ever noticed that card before.
Actual number one:
Tragic slip 😉🤣. I love this card. The standard at the time was great.
I wish they would use the Morbid mechanic more.
Tragic Slip is actually super good, assuming you're not being sarcastic.
@ it is really good. One of the few good situational removal spells! :)
@@streetpeter3210 yeah like morbid, flashback, unearth, delve, all of them haha! I love this mix. I'm a blue,black player by heart. Grixis Delver Modern (love it), Esper my favourite 3 colour comb. Goes really well with those mechanics
@@ichweissnichtgenau92 hells yeah! And when you combine it with self-sac stuff it's typically better than something like "Go for the Throat"
Seriously, whoever designed Vanquish the foul and decided to print it just like that, needs to be fired ASAP.
And Acidic Dagger was a rare!
I will say, one use for withering hex is killing a creature with indestructible
2:10
How about the cost of 1 White and tapping a creature of your choice to exile the tapped creature instead with Swallow Whole?
Lol essence vortex. I consider that spell a newbie trap. Back in the middle ages, this was my experience with it
Dark Banishing? It takes down any creature but black... Then ill use Vortex, since it can take down ANY creature OR help mr kill my opponent! Its great!!
Later
Opponent summons Force of Nature
Me: i use Essence Vortex...
Opponent: .... Ok, i pay 6 life, and swing for game
Me: ... Shit...
Edit: also, dont forget Intrepid Hero exists. Yes, its fragile as fuck, but it IS a continuous source of 4 power and up removal and STILL costs half mana XD
Premature burial in mtg: bad
Premature burial in yugioh: so good it's limited to 1 copy (obviously because premature sends any 1 card from your deck to the GY, and the GY in yugioh is basically the second hand)
That's Foolish Burial, not Premature Burial. Foolish Burial also can only send monsters, not any card.
There is in fact another Yugioh card called "Premature Burial" which was intended to be a more balanced version of Monster Reborn (activating it cost life points, you could only revive your own monsters, the card equipped itself to the revived monster and if it was later popped the monster would also be destroyed) but eventually got banned because that last effect I mentioned only applied when Premature Burial was specifically destroyed, meaning you could use it multiple times if you bounced it back to your hand with another card. Ironically, not only is Premature Burial banned but Monster Reborn, the card Prem was supposed to be a balanced version of, has been at 1 copy per deck for quite awhile.
Call for Blood could've been fun if it did damage equal to CMC to any target.
Call for Blood would be decent in a Hogaak EDH deck. take out that pesky Avacyn and then just get your Hogaak back right away
Just use bone splinters or any other removal that sacrifices
"If you think I left anything out let me know": Cradle to Grave quite possibly one of the worst cards I've ever seen. It's a lot like #4 just even more restrictive
I think it is kind of a wash. It is an Instant, so it definitely has that going for it. But yeah, they are similar, and probably should have both been on here.
Worst removal spell, and it's from my favorite MTG set. Yeah Scourge had some good cards, but also some pretty bad ones I'll admit. Another pretty bad removal spell from the set was Lingering Death, a 2 mana aura that made the opponent sacrifice the enchanted creature at the end of their turn. Maybe it's ok in limited, but it's pretty terrible otherwise, having to wait a turn before you actually get the creature off the board. Better than Fatal Mutation, but not by a whole lot.
Edit: after doing a little more research on the card, I've come to the conclusion that Lingering Death is merely just kind of an average card at best. It has pros (cheap, select removal, sacrificing to get by indestructible and really big creatures) and cons (slow effect and sorcery speed, other better cards), but I would just rather play other similar cards with similar effects. Whether it's good to one player or another really depends on the playgroup. It might be killer in some groups and useless in others. In my usual groups, it's just outclassed by other cards.
You're absolutely crazy. It still removes the creature for two mana. It's not bad at all. Everything in this list is super restrictive, costs way too much, or doesn't work. Lingering Death is much much better than all these.
@@fernandobanda5734minus calling me crazy, I'll agree that it's not as bad as the cards on this list, but it's still not very good. My gripe is that it's slow both because it's an aura and you have to wait until the end of the enchanted creature's controller's turn for the effect, even if you'reonly putting 2 mana into it. I might play it in casual games for the nostalgia, but not competitively. I would definitely play it over any of the cards on this list if I'm forced into that option, but I wouldn't normally play it otherwise.
It may not crack any top worst lists, but i doubt it's going into top best lists either.
@@libraryham It's not a good card by any means but that holds true for many many cards that you'd rather want before these 10.
fatal mutation Does break up the Pickle's combo I guess...
I hate when great art is wasted on a terrible spell. Call for Blood has a really cool art scheme
*Premature Burial unplayable trash*
Oh good, I was afraid I was playing Yu-Gi-Oh for a second there.
Eh, I've managed to blow out a double block more than once with searing barage
I actually use rite of blood in my iname as one EDH deck, because splicing a goryo’s vengeance onto a rite of blood sacrificing a creature with a good ETB or death trigger is so much fun.
Fatal Mutation's set symbol looks like the Bad Dragon logo...